Pikey Posted February 21, 2020 Posted February 21, 2020 I've seen the following. if you select a static and place it, then name it anything, if you click away it renames itself to "Ammo". What's more, keep clicking on and off it, renames between "Ammo '001" and "Ammo". If you put a second one down, you can call that anythign too, and it will renamie iself back to Ammo or Ammo #001 and if you keep clicking between the two they keep shuffling renaming themselves between Ammo, Ammo #001 and Ammo #002 incessantly. Is this me or do I need a repair? Should be a quick check to verify. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Hash Posted February 22, 2020 Posted February 22, 2020 It's not only You. I've also checked on missions created and saved prior this patch - click on any static object with right name and it will start changing names to "ammo". Intel Core i7-12700K CPU @ 3.61GHz, 64 GB RAM, NVIDIA GeForce RTX 4080 Super, Winwing Orion 2 HOTAS, Triple TM MFD Cougar custom built LCD set, TrackIR 5,
Nasder Posted February 22, 2020 Posted February 22, 2020 Just noticed this too. I can rename other units without problem but Static Objects stick to Ammo and Ammo #NNN /Nasder, "I came, I saw, I got shot down."
wopski Posted February 22, 2020 Posted February 22, 2020 Yep same here just logged in to report this issue!
Capn kamikaze Posted February 22, 2020 Posted February 22, 2020 Static object names changing to "ammo" I can type in a name such as "Generator 1" for a static object, but once I close that and click on the unit again, the editor is changing it to "ammo" with a # number after it, it's doing it to other units aswell.
ruxtmp Posted February 22, 2020 Posted February 22, 2020 I am having the same issue. Wondering if this is why many of my missions wont load and just crash to desktop.
remus77 Posted February 22, 2020 Posted February 22, 2020 Ditto Same here. Devastating to my mission I'm making for a wing event. Think I could revert to the last patch, keep on designing, and when it's finished, update and play in the current ver?
Pikey Posted February 23, 2020 Author Posted February 23, 2020 https://forums.eagle.ru/showthread.php?t=264356 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
TBear Posted February 23, 2020 Posted February 23, 2020 (edited) Same here. This makes lot triggers not work even if they are refferred to "Ammo xxx" names. Also if You click on an abject called Ammo #1, then click to another, then u click back to the first one, this one has been renamed to "Ammo #xxx". Really weird Edited February 23, 2020 by TBear Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217
Theodossis Posted February 23, 2020 Posted February 23, 2020 Agree, happened to me too. Destroyed couple of my missions with static objects... If you rename it without clicking it again, the rename works.
discwalker Posted February 23, 2020 Posted February 23, 2020 Cargos are exceptions Those are renameable with ease, but "planes", "helicopters", and "ground vehicles" statics follow the "ammo" naming scheme after reselection.statics_wait_for_hotfix_due_ammo_naming.miz GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Alpenwolf Posted February 24, 2020 Posted February 24, 2020 (edited) Heliports Bug If you place the object "helipad single" or "FARP" from the category "heliports" that unit will have the name "Ammo". And there is no way of changing the name. Even after I do so and unclick the unit, once I click on it again it shows the name "Ammo" every time. EDIT: Looks like it's the issue with maybe all static objects. Just placed other objects and they all end up having the name "Ammo". Other units that are not static objects are fine. Edited February 24, 2020 by Alpenwolf HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Pikey Posted February 24, 2020 Author Posted February 24, 2020 there's two other posts about this https://forums.eagle.ru/showthread.php?t=264356 https://forums.eagle.ru/showthread.php?t=264585 Come join in there, dont think they have been acknowledged yet. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Pikey Posted February 24, 2020 Author Posted February 24, 2020 and now https://forums.eagle.ru/showthread.php?p=4223767#post4223767 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Pikey Posted February 24, 2020 Author Posted February 24, 2020 another post here https://forums.eagle.ru/showthread.php?p=4223767#post4223767 and https://forums.eagle.ru/showthread.php?t=264585 Would be good to have this picked up. The impact to older missions saved as this version could be catastrophic if anyone uses a name via any scripting to identify something. As it is, making new missions you can no longer do anything with scripts that use prefixes to identify the static. Whilst names are somewhat an abstract convention and ME can change triggers based on the ID, for external scripting that collects groups and counts them according to a name convention you setup eg SET_STATIC:New():FilterPrefixes('Ammo') will now pickup all the statics and farps and give you nightmares. I'm sure Mist has a prefix tool. It completely wrecks some things. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Hangar200 Posted February 24, 2020 Posted February 24, 2020 Me too…or "Me ninth" about now. R/ Hangar 200 [sIGPIC][/sIGPIC]
Alpenwolf Posted February 24, 2020 Posted February 24, 2020 I can only confirm this: https://forums.eagle.ru/showthread.php?t=264791 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Alpenwolf Posted February 24, 2020 Posted February 24, 2020 +1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Adamastor Posted February 25, 2020 Posted February 25, 2020 +1 MIST went all down. Also, can´t pick airborn troops, even DCS standar
ED Team BIGNEWY Posted February 25, 2020 ED Team Posted February 25, 2020 Merged thread Reported Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
TheTrooper Posted February 27, 2020 Posted February 27, 2020 [ALREADY REPORTED]Static object bug. Hi I don't know if this one has been reported yet. Static object naming issue I found in Open beta 2.5.6. I created a video of it. ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2
Hash Posted February 27, 2020 Posted February 27, 2020 Yes, it breaks all missions and triggers... but i think it was reported here https://forums.eagle.ru/showthread.php?t=264356http:// Intel Core i7-12700K CPU @ 3.61GHz, 64 GB RAM, NVIDIA GeForce RTX 4080 Super, Winwing Orion 2 HOTAS, Triple TM MFD Cougar custom built LCD set, TrackIR 5,
ED Team BIGNEWY Posted February 27, 2020 ED Team Posted February 27, 2020 (edited) Already reported but thank you for your video thread merged Edited February 27, 2020 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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