Gladman Posted March 15, 2020 Posted March 15, 2020 As the title says? i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord
Tholozor Posted March 15, 2020 Posted March 15, 2020 Negative, pre-planned coordinates can only be created via the UFC, or through the (not yet available) data cartridge. You can use the targeting pod to create TOO coordinates. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Gladman Posted March 16, 2020 Author Posted March 16, 2020 Found another answer: i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord
Tholozor Posted March 16, 2020 Posted March 16, 2020 (edited) That video is out-of-date, the ability to transfer coordinates from TOO to PP was found out to be unrealistic behavior and removed in a patch after the date on that video. In that video, the JDAMs are using the old, incorrect QTY/STEP logic. Edited March 16, 2020 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
_mu110_ Posted March 16, 2020 Posted March 16, 2020 In reality we shouldn't be using the TPOD for JDAMs at all since the coordinates they generate are too imprecise, although I don't know if the same applies to the ATFLIR. This isn't currently simulated, but it would be interesting to see at some point down the line. Check out my skins and mods on the User Files.
vctpil Posted March 16, 2020 Posted March 16, 2020 Coordinates are accurates if you record them with the tgp when you fly over the target. IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
Habu_69 Posted March 16, 2020 Posted March 16, 2020 As an alternative, one can quite effectively use the TGP to designate targets for JSOW in TOO mode.
amalahama Posted March 16, 2020 Posted March 16, 2020 In reality we shouldn't be using the TPOD for JDAMs at all since the coordinates they generate are too imprecise, although I don't know if the same applies to the ATFLIR. This isn't currently simulated, but it would be interesting to see at some point down the line. That's so true. However, it seems that all sensors in DCS world are unrealistically perfect.
WytchCrypt Posted March 16, 2020 Posted March 16, 2020 As an alternative, one can quite effectively use the TGP to designate targets for JSOW in TOO mode. Absolutely! I was originally setting TOO coordinates with WYPT's but it was so inaccurate as to be pointless. I started using the litening and now my JDAM/JSOW drops are deadly accurate :smilewink: Alienware Area-51M: i7-9700K, 165Hz 27" ASUS Swift PG279 IPS with G-SYNC, 32GB DDR4 Ram, 1TB M.2 PCie x4 SSD, 1TB SSHD, NVIDIA GeForce RTX 2070 8GB GDDR6, Windows 10, CH Eclipse... Check out my fictional F/A 18-C Hornet and Su33 Flanker skins at: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=WytchCrypt&set_filter=Y
Gladman Posted March 17, 2020 Author Posted March 17, 2020 Thanks for the replies. Didnt realize it was unrealistic. i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord
VDV Posted March 17, 2020 Posted March 17, 2020 In todays Hornet mini-updates, Wags has mentioned Snowplow mode. What mode is that?
sebihepp Posted March 17, 2020 Posted March 17, 2020 (edited) I remember SnowPlow as a submode of A/G-Radar. But here it is definitively not about A/G-Radar... Edited March 17, 2020 by sebihepp Ryzen 2700X, 32GByte RAM, GeForce 1080Ti, TrackIR
Mustang25 Posted March 17, 2020 Posted March 17, 2020 snowplow will slave the tpod to the aircraft heading and stabilize on the horizon line
VDV Posted March 17, 2020 Posted March 17, 2020 I remember SnowPlow as a submode of A/G-Radar. Fingers Crossed... You may be right, but I just have watched the video, and there are no single word about that mode. It is mentioned by mr. Wags only in mini update. Im just wondering what is purpose of Snowplow mode....
LTRMcrew Posted March 17, 2020 Posted March 17, 2020 I don't know if it's an official term. But as it sounds (picture a snowplow). That's where it looks.
_mu110_ Posted March 17, 2020 Posted March 17, 2020 I don't know if it's an official term. But as it sounds (picture a snowplow). That's where it looks. AFAIK snowplow is in fact the correct term, and isn't somehow tied to the A/G radar. At least in the other unmentionable sim, all it does is hold a designated azimuth and elevation constant in relation to the aircraft. Check out my skins and mods on the User Files.
DeathAngel1 Posted March 19, 2020 Posted March 19, 2020 Just watched a short 3 minutes video of new TGP features. Pretty useful things, but nothing big. I was just wondering - this features in 3 min video took almost 9 months to ED to integrate it? ..:NAVY PILOTS ARE THE THE BEST PILOTS:..
MrDieing Posted March 19, 2020 Posted March 19, 2020 Who knows how complicated it was to implement for various reasons. Maybe it was less prioritized for whatever reason. We won't know. Quite a pointless question to ask. ''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.'' Erich Fromm
Paco Posted March 20, 2020 Posted March 20, 2020 I'm just happy I can finally slew the TGP to a WP. Amen. Paco
maxTRX Posted March 20, 2020 Posted March 20, 2020 I'm just happy I can finally slew the TGP to a WP. Amen. Not only that. Once you do you can slew using TDC without undesignating the waypoint as tgt.
Fri13 Posted March 20, 2020 Posted March 20, 2020 Coordinates are accurates if you record them with the tgp when you fly over the target. I believe that you will get a more accurate Coordinates if you can perform slight circling around the target point. Same way how ARBS/Shkval calculate the position by angle rate change. So what you do is that you triangulate the position as long your aircraft position is exactly known. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
fitness88 Posted March 22, 2020 Posted March 22, 2020 Can someone please explain why we need to lase a target from our plane after LST searches and finds a buddy lase?
KlarSnow Posted March 22, 2020 Posted March 22, 2020 The LST doesnt know how far away the laser spot is, all it knows is theres a spot "over there" and points at it.
fitness88 Posted March 22, 2020 Posted March 22, 2020 The LST doesnt know how far away the laser spot is, all it knows is theres a spot "over there" and points at it. Why then if that's the case, buddy lasing techique isn't used instead of the current spot lase?
KlarSnow Posted March 22, 2020 Posted March 22, 2020 they are both used, either way you would still have to lase the target or get coordinates, cause your system still has to figure out how far away the target is in order to compute the release for the bomb. About the only thing you wouldnt do that with is if you are visually acquiring and dropping.
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