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Posted

The water effects (waves) has been always very good in DCS. Recently I noticed that there are new offshore effects. You can see now the depth of water and it is realy convincing. I like to just take a helicopter and fly along a coast.

 

To me it is clear that the people behind DCS are dedicated to the product and care about their customers. Otherwise there would not be such free improvements.

 

That is all I wanted to express,

 

Jiri

  • Like 1
Posted

Iam very impressed and hadbt noticed it until recently but now I quite often fly down the coast at low level just to enjoy the wave effect

Posted

some river actions would be good too

  • Like 1

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15EF-4| Tornado

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Posted

No doubt the art team is world-class.

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Posted

Probably 2.5.6

 

And for the people on stable, anyone want to share some screenshots? Pretty please? :worthy:

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

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Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted (edited)

I only use the stable version. Here is a water sunset shot, plus 2 more along the coast of Dubai. That is pretty tame looking water.

 

I would like to see some breaking surf along the beaches. Maybe the wind setting would impact the water to cause a little more "white water effects" to be visible?

400702826_F5SunsetOverWater.thumb.jpg.4834958acaf34c7b35b9e84ea04d99cc.jpg

948863029_F5DubaiCoast.thumb.jpg.b614279c7a4df3d26ed8c9a539e72a73.jpg

429551963_F5DubaiCoast-2.thumb.jpg.eb1c620b11a34475fd27e4a50f42561d.jpg

Edited by Bob1943
Posted (edited)

Well, I answered my own question. Yes, cranking up the wind setting makes a big difference.

 

Here is the same location with 25 knots of wind blowing into the beach. That kicked up the surf. However, there is still no 'Foaming water" right at the water-beach interface to break up that "sharp" line where water meets land.

 

I also noticed that you can see the "mesh" lines in the white surf in the lower right quadrant of the picture.

541151840_F5DubaiCoastwithWind.thumb.jpg.966117effb9d417e876d0628e81ed6fa.jpg

Edited by Bob1943
Posted

I really like water. Personally I like oceans a bit less reflecive, mostly with some wind, so I teaked those two lines in waterCommon.hlsl Basically my tweak decreases reflectivity on the oceans depending with stronger winds. It's just a small tweak to fit my personal taste.

 

 

float windFactor = exp(min(0, 4 - g_WindForce)*0.327);

windFactor = lerp(windFactor, 1, exp(-viewDir.w * 0.006));

 

 

 

 

I also changed the sea colour in the Caucasus map (terrain.cfg.lua inside the caucasus map folder) to be a bit more saturated and blue, also to my personal taste (the Gulf map is encypted, so this is not possible)

 

 

seaDeepColor = {0.23,0.38,0.68},

seaScatterColor = {0.31,0.72,0.20},

seaOpacity = 3,

Posted

Have to agree that DCS has come on in leaps and bounds! I have tried all the sims, including civil ones! The closest one to the real thing is DCS!! I’m a real life light aircraft pilot in Northern Ireland and have an Ex RAF trainer, Thruster T-600N Sprint. It’s not a jet, but a rugged STOL prop! Handles a little like the A10 with no load!

 

 

 

51abdf82bb18081a570a43d4fea09e73.jpg1c9411fb6fbf3b7fca63894c1d1254e6.jpg3a6ebcb49f52dd8a177438d455e8d678.plistfce70614ecf6b7bb2c17c6202a70770b.plist

 

YouTube WeePilot

 

https://m.youtube.com/channel/UCKnkHsPp2MhuK-sSMEencCQ

  • Like 2
Posted
I really like water. Personally I like oceans a bit less reflecive, mostly with some wind, so I teaked those two lines in waterCommon.hlsl Basically my tweak decreases reflectivity on the oceans depending with stronger winds. It's just a small tweak to fit my personal taste.

 

 

float windFactor = exp(min(0, 4 - g_WindForce)*0.327);

windFactor = lerp(windFactor, 1, exp(-viewDir.w * 0.006));

 

 

 

 

I also changed the sea colour in the Caucasus map (terrain.cfg.lua inside the caucasus map folder) to be a bit more saturated and blue, also to my personal taste (the Gulf map is encypted, so this is not possible)

 

 

seaDeepColor = {0.23,0.38,0.68},

seaScatterColor = {0.31,0.72,0.20},

seaOpacity = 3,

How do y'all figure this stuff out?:) I'll this a try.

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Posted

Mmmm, some of those do look good, thanks for sharing :thumbup:

 

Is there much of a change from 2.5.5 stable to 2.5.6 or are they roughly equivalent?

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • 1 year later...
  • 1 year later...
Posted
14.09.2021 в 20:33, thasundancekid сказал:

is there any way to edit waterCommon.hlsl so that it always shows some foam? even if the wind is "0"

Hi, guys!
I also join this issue. Tell me, is there a solution?

  • Like 1

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