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IFLOLS Blocked By HUD Frame


mmoccio

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Does anyone have this issue in the Hornet? I have Accidentally moved my default head position in the hornet and I did my best to get it back to center. I can not remember how it was as default, but when I am trying to land on the boat, the IFLOLS is blocked by the frame of the HUD when I get in close. Did I screw something up with my default head position or does this happen to everyone?

 

Screen_200513_104843.thumb.png.63d47c1d6de23f772ffbaac6bf8e3c5a.png


Edited by mmoccio

F/A-18C | F-16C | JF-17 | F-14 | FC3 | AV-8B | AJS-37 | F-5E | M-2000C | Mig 15bis | C-101 | F-86 | A-10C | P-51D | Fw 190 A-8 | Christen Eagle II | Bf 109 K-4 |

 

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I think there is a way to reset to default head position but I couldnt tell you what it is.

 

Yeah this is what I need to do to rule out that as the problem as I dont remember having it before. I use head tracking too but I really need to move left to see and that messes me up too lol

F/A-18C | F-16C | JF-17 | F-14 | FC3 | AV-8B | AJS-37 | F-5E | M-2000C | Mig 15bis | C-101 | F-86 | A-10C | P-51D | Fw 190 A-8 | Christen Eagle II | Bf 109 K-4 |

 

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Yep broadly the circle and dot should line up with the middle of the circle and cross

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Does anyone have this issue in the Hornet? I have Accidentally moved my default head position in the hornet and I did my best to get it back to center. I can not remember how it was as default,

 

Disabling

 

• DCS -> Options -> Misc. ---> User Snap View Saving

 

... will give you the default head position.

 

Customised head positions are saved in

 

"Saved Games\DCS\Config\View\SnapViews.lua"

 

... if you delete the "FA-18C_Hornet" section, it will repopulate with the default Hornet views.

 

but when I am trying to land on the boat, the IFLOLS is blocked by the frame of the HUD when I get in close. Did I screw something up with my default head position or does this happen to everyone?

 

I don't recall how the default view is as I customised the default head position to raise the pilot's head so the horizon is nearer to the screen center (moves the HMCS cursor closer to the players natural eye line).

 

This is my own SnapViews.lua head position.

 

 

Customised Default View

 

sLC9doT.jpg

 

SnapViews.lua Hornet section

 

SnapViews["FA-18C_hornet"] = {
[1] = {-- player slot 1
[1] = {--LWin + Num0 : Snap View 0
	viewAngle = 63.000000,--FOV
	hAngle	 = 0.000000,
	vAngle	 = -15.700000,
	x_trans	 = 0.130000,
	y_trans	 = -0.008300,
	z_trans	 = 0.000000,
	rollAngle = 0.000000,
},
[2] = {--LWin + Num1 : Snap View 1
	viewAngle = 47.292435,--FOV
	hAngle	 = 48.871532,
	vAngle	 = -27.210711,
	x_trans	 = 0.249971,
	y_trans	 = -0.084290,
	z_trans	 = 0.073930,
	rollAngle = 0.000000,
},
[3] = {--LWin + Num2 : Snap View 2
	viewAngle = 55.221584,--FOV
	hAngle	 = 16.238178,
	vAngle	 = -30.736124,
	x_trans	 = -0.050000,
	y_trans	 = 0.023570,
	z_trans	 = 0.169352,
	rollAngle = 0.000000,
},
[4] = {--LWin + Num3 : Snap View 3
	viewAngle = 42.162884,--FOV
	hAngle	 = -56.690430,
	vAngle	 = -28.339693,
	x_trans	 = 0.198301,
	y_trans	 = -0.113795,
	z_trans	 = -0.169444,
	rollAngle = 0.000000,
},
[5] = {--LWin + Num4 : Snap View 4
	viewAngle = 64.821587,--FOV
	hAngle	 = 112.844025,
	vAngle	 = -38.512653,
	x_trans	 = 0.192144,
	y_trans	 = -0.149974,
	z_trans	 = 0.148975,
	rollAngle = 0.000000,
},
[6] = {--LWin + Num5 : Snap View 5
	viewAngle = 81.765831,--FOV
	hAngle	 = 0.010864,
	vAngle	 = -8.258664,
	x_trans	 = 0.066279,
	y_trans	 = -0.017886,
	z_trans	 = 0.006447,
	rollAngle = 0.000000,
},
[7] = {--LWin + Num6 : Snap View 6
	viewAngle = 55.734432,--FOV
	hAngle	 = -135.255219,
	vAngle	 = -34.517639,
	x_trans	 = 0.000000,
	y_trans	 = -0.149154,
	z_trans	 = -0.040000,
	rollAngle = 0.000000,
},
[8] = {--LWin + Num7 : Snap View 7
	viewAngle = 99.106483,--FOV
	hAngle	 = 131.835434,
	vAngle	 = -7.700000,
	x_trans	 = 0.116748,
	y_trans	 = 0.040000,
	z_trans	 = -0.063734,
	rollAngle = 0.000000,
},
[9] = {--LWin + Num8 : Snap View 8
	viewAngle = 45.847183,--FOV
	hAngle	 = -67.158295,
	vAngle	 = -34.341640,
	x_trans	 = -0.047527,
	y_trans	 = -0.149968,
	z_trans	 = -0.169835,
	rollAngle = 0.000000,
},
[10] = {--LWin + Num9 : Snap View 9
	viewAngle = 63.000000,--FOV
	hAngle	 = 0.000000,
	vAngle	 = -15.700000,
	x_trans	 = 0.130000,
	y_trans	 = -0.008300,
	z_trans	 = 0.000000,
	rollAngle = 0.000000,
},
[11] = {--look at left  mirror
	viewAngle = 60.000000,--FOV
	hAngle	 = 0.000000,
	vAngle	 = 10.000000,
	x_trans	 = 0.130000,
	y_trans	 = -0.008300,
	z_trans	 = 0.000000,
	rollAngle = 0.000000,
},
[12] = {--look at right mirror
	viewAngle = 60.000000,--FOV
	hAngle	 = 0.000000,
	vAngle	 = 10.000000,
	x_trans	 = 0.130000,
	y_trans	 = -0.008300,
	z_trans	 = 0.000000,
	rollAngle = 0.000000,
},
[13] = {--default view
	viewAngle = 81.840561,--FOV
	hAngle	 = 0.000000,
	vAngle	 = -6.354368,
	x_trans	 = 0.079701,
	y_trans	 = -0.025027,
	z_trans	 = 0.006447,
	rollAngle = 0.000000,
},
[14] = {--default view - VR
	viewAngle = 63.000000,--FOV
	hAngle	 = 0.000000,
	vAngle	 = -15.700000,
	x_trans	 = 0.130000,
	y_trans	 = -0.008300,
	z_trans	 = 0.000000,
	rollAngle = 0.000000,
},
},
}

 


Edited by Ramsay
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