LtMacGowan Posted June 27, 2020 Posted June 27, 2020 How do I jettison fuel tanks or un used weapons in the F/A-18? the F-15 had a command to do so but unless im missing it in the control panel im not seeing it. thanks
Ramsay Posted June 27, 2020 Posted June 27, 2020 i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
FoxTwo Posted June 27, 2020 Posted June 27, 2020 Note that master arm must be on to use selective jettison.
Jackjack171 Posted June 29, 2020 Posted June 29, 2020 How do I jettison fuel tanks or un used weapons in the F/A-18? the F-15 had a command to do so but unless im missing it in the control panel im not seeing it. thanks https://www.mudspike.com/chucks-guides-dcs-f-a-18c-hornet/ DO it or Don't, but don't cry about it. Real men don't cry!
unlikely_spider Posted January 20, 2022 Posted January 20, 2022 This isn't working for me. I try to jettison the center tank in the Raven One campaign, but with Master Arm on, Center selected, and Stores on the Jettison button, nothing happens. Only Emergency Jettison works. But wouldn't this be bad if I have missiles that I don't want to jettison? Modules: Wright Flyer, Spruce Goose, Voyager 1
cjladd11 Posted January 20, 2022 Posted January 20, 2022 Put the SEL JETT rotary switch to Rack/Launcher. Stores is used for ejecting a store off of another launcher that is attached to the weapons pylon.Steps should be:1) Master Arm on2) Select station on station select panel (Green triangles)3) Rotate to Rack/Launcher (because you’re releasing the hooks on the BRU-32 to drop the tank)4) press the SEL JETT red buttonOff they go.Sent from my iPad using Tapatalk Pro 2
WarbossPetross Posted January 20, 2022 Posted January 20, 2022 36 минут назад, cjladd11 сказал: 3) Rotate to Rack/Launcher (because you’re releasing the hooks on the BRU-32 to drop the tank) Speaking of racks, in what cases should I dump racks along with weapons? Say, if in multiplayer the base has a finite amount of munitions, are racks also finite? I mean, it does make sense to dump racks as well in order to get rid of their weight and drag, especially if there's a functionally infinite supply of them, but I don't think it's that simple IRL.
cjladd11 Posted January 20, 2022 Posted January 20, 2022 So an example would be the BRU-33/55 for dual carriage of bombs. If you select rack/launcher, and hit the button, the rack and associated bombs are going off from where they attach to the pylon, the hooks on the BRU-32. Where if you select stores and hit the button, the fire signal goes to jettison the bombs off of the BRU-33/55. Real life situation would be bomb is a dud and doesn’t come off with the pickle. Rather than jettison the whole -33/55, which is finite in the real world, they would jettison the store first to save the rack and troubleshoot after recovery. If a full emergency, then and only then would they jettison the rack using the rack launcher option. I’ve spent 14 years working on Hornets and as an avionics guy, have done countless weapons release and control checks. I haven’t looked at a checklist in a while, but I think remember only selecting stores for the CVER (-33/55) checks, all other SEL JETT checks were in Rack Launcher. Sent from my iPhone using Tapatalk Pro 3
MrReynolds Posted January 20, 2022 Posted January 20, 2022 Without any reading, I couldn't jettison the other day until I went into A-G mode. A-A (which I was in) = a no no. A-G = pop pop & stores gone.
cjladd11 Posted January 20, 2022 Posted January 20, 2022 Without any reading, I couldn't jettison the other day until I went into A-G mode. A-A (which I was in) = a no no. A-G = pop pop & stores gone.Lol oops. Yeah forgot about that, thanks. Second step then should be A-G, then the tree and rotate switch then press. Like I said, been a while…a long while. Sent from my iPhone using Tapatalk Pro
Foka Posted January 20, 2022 Posted January 20, 2022 Never had problems with selective jettision. 1. Select stations (green triangles) - in case of ceterline tank, select ceterline station 2. Rotate knob to Stores 3. Master Arm on 4. Press Selective Jettision 5. Verife Stores page 6. Master Arm off 7. Knob to SAFE 8. Deselec centerline station. 1
unlikely_spider Posted January 20, 2022 Posted January 20, 2022 5 minutes ago, Foka said: Never had problems with selective jettision. 1. Select stations (green triangles) - in case of ceterline tank, select ceterline station 2. Rotate knob to Stores 3. Master Arm on 4. Press Selective Jettision 5. Verife Stores page 6. Master Arm off 7. Knob to SAFE 8. Deselec centerline station. Yeah, that's the thing. I tried exactly this and nothing happened. I'll try the other methods (a/g mode, rack selected instead) and test later when I'm able. Modules: Wright Flyer, Spruce Goose, Voyager 1
Foka Posted January 20, 2022 Posted January 20, 2022 Remeber that many buttons need ~1 sec press, not just quick mouse click.
Bunny Clark Posted January 22, 2022 Posted January 22, 2022 On 1/20/2022 at 3:14 AM, WarbossPetross said: Speaking of racks, in what cases should I dump racks along with weapons? IRL, Rack Jettison is intended for an emergency. If you have a hung store (bomb or missile that did not release when commanded to) the first step is to attempt to jettison the store. If that fails, then the next step is to jettison the rack. If a mechanical failure with the rack caused the hung store there's a chance that it'll also fail to jettison. In that case, punching off the entire malfunctioning rack is the solution. Navy planes tend to have more redundancy for this sort of thing as landing on the boat with a hung store is an absolute no-go. In general the preference is not to jettison the rack, stores jettison is attempted first, and the rack punched off only if it won't release the store. It shouldn't make a difference with a fuel tank, as those have no rack. 3 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
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