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ADMIRAL189'S CORNER - INCOMING SHIP MODELS


Go to solution Solved by ivan-ivanov-1902,

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Posted

The less the better Looney. For instance i use 3DS MAX 2017 to create models. If 3ds max is lagging while working on a model. It's probably because the model has way too many poly's!! WIthin 3ds max you can reduce the polys but it also reducing the appearance of the model. I can tell you also the models in Sketchup have a lott.

Posted

Thanks Admiral, I'm not trying to steal your thunder, just want some more info before dipping a toe in the mod making business :).

 

Going to use your ships in a large scale exercise campaign I'm making for the wing, thanks for all the hard work!

[sIGPIC][/sIGPIC]

 

Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo

Posted

Oh no worries Looney. Have at it. The more of us creating models, the better.

 

Also, as soon as i can get the San Antonio Weapons firing again i will release the update!!

Posted

WOW, I’m impressed Admiral, it looks just like the 3d model that was used in promoting and final pick model thanks.

 

Thanks for sharing the links that you use to find the ships, I feel like a kid peeking in the window outside of a toy store. I have a bit of a thing for older cold warships then newer ones, so its fun to see if there any there that’s on my bucket list.

Posted

Hey Guys,

 

I've placed the link for the updated San Anotonio. I've found that static objects will float in some areas on the fligt and not in others. So you may just have to move it fwd or aft. I also included a static S_70B_Seahawk helo that was requested.

 

Let me know how it goes!!

Posted

Thanks, man, I will keep that in mind. I don't want to give you a list not until you get caught with what you're working on and fixing right now, also I want to wait and see what the third-party devs and ED will bring out for AI ships. If you look at the vacant model's list sofar only RAZBAM is planning on making a lot of them but I'm a wait and see kind of old salt then listen to scuttlebutt.

 

https://forums.eagle.ru/showthread.php?p=4076891#post4076891

Posted

Admiral, tried the new collision model today. Unfortunately, this collision model makes the San Antonio unusable on my system (4.6 GHz machine, 32 GB ram, 1080Ti). The fps are running from 7 to 42 with an estimated average of 15. It's a very jerky pan doing a 360 around the ship. The San Antonio model, with no collision model added, gives a fps of 70 to 95 with an estimated average of 83. Something in that new collision model isn't playing fair. BTW: the test was conducted in the Caucasus ocean. No land in sight and no other ships/planes around.

 

I didn't try testing any statics on the deck due to the frame rate issue. Hope this can be sorted out.

 

Rusty

Posted

Hey Rusty, it runs fine on mine and i have 32 gigs also and gtx 670. Also, I run Nvidia on performance and not let the program decide. Another thing you can try is turn your settings down on DCS. I run mine at medium. If you run it at High it may cause lag.

 

You know i did a test with just no collision model but everything falls through.. I also tried just putting a collision on the flight deck but its invisible in game. What i can try is create a double flight deck and add a collision.

 

I ran a lot of scenarios and what i found was if i raised the ship out of the water the statics aligned pretty good. I have multiple collisions that i can let you try if you like. Keep in mind without the collision it may or may not take damage. You are running the new .edm with the new collision right? Let me know and i will pass it on to you. I haven't heard of anyone else having issues yet.

 

Navy, i've been watching Razbam also. I see they have a few ships coming out as well. I don't think DCS will put out anything else in the near future. A lot of those models existed during the 2.5.4 version and i still have them.

Posted
It's just a standalone model! It actually looks better on the carriers.

 

I've placed the Seahawk inside Mods>aircraft>S_70B_Seahawk and I am still not seeing it under the static helicopter list.

Posted

Admiral, I fully realize that a collision model is needed for statics to sit on the deck and for the ship to take damage. I only ran a test with and without the collision model to see what change in fps would result. The previous models for the San Antonio did not cause me concern as I never noticed "choppy" performance while looking at the ship from different angles.

 

As another reference not reported in my first post is that the earlier San Antonio with the first "double hull" model released gave better fps performance. It ran around 37 to 84 fps with an estimated average of 50. Seemed smooth to me so never gave fps a thought.

 

Checked static objects on the new model and see they now sit Ok deck height wise. Nice! As you noted objects will link to the bottom of the ship if on the port side from roughly the port white line to the edge of the landing deck.

 

I like the white ship numbers and lighter colored bridge windows changes made. However, not keen on that bright red luna light shinning near the front deck gun. It's visible during daylight hours.

 

If I am the only one reporting this fps issue move on to other tasks. I will be happy with the previous San Antonio and first "double hull collision" model.

 

BTW: The static S-70B Seahawk is a nice static object.

 

 

Keep those ships coming. Very much appreciate your work.

 

Rusty

Posted (edited)

Thanks Guys for the feedback. Let me take a look at the suspect Collision model.

 

I forgot to mention the static helo was in structures.. I'm trying to get it into helicopters.

 

Also, the LCU is working but there's an invisible collision at the bow. So there's no way to drive onboard. Still working the issue!

Edited by Admiral189
Posted

So i figured out the Issue. San Anotnio's file size is just too big so i will work on another model and try to reduce the size as much as possible. May take some time so please patient!

 

Will keep you all posted..

 

I'm nearly complete with the USS Kidd so you may see her sooner than later.

Posted

Hello Oban, yes, it is doable. I have this model also. I started working on it a while back but I didn't finish it. It would be a little time consuming because of the VLS Launchers. I wasn't too motivated to create it because DCS already has a version in-game.

  • Like 1
Posted
Hello Oban, yes, it is doable. I have this model also. I started working on it a while back but I didn't finish it. It would be a little time consuming because of the VLS Launchers. I wasn't too motivated to create it because DCS already has a version in-game.

 

No worries mate, I'd have purchased it for you if you didn't have it, and wanted to port it into DCS

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

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