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Posted

Finally bases are alive! Aren't so empty :D

 

On the picture where Ka is landing\starting - where is rotor shadow (or lighty shaded terrain) of starting\landing Kamov rotor?

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Posted

That is awesome! :thumbup:

Only (like Poko said) the grass looks a bit rough, in my opinion a finer noise texture would be better.

However, the airbase looks great with all these new models. :)

Bye, Smith

 

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Posted
Finally bases are alive! Aren't so empty :D

 

On the picture where Ka is landing\starting - where is rotor shadow (or lighty shaded terrain) of starting\landing Kamov rotor?

 

I have made this (older) Pics with "full Planar" Shadows.

  • Like 5
Posted

About the grass/ ground

 

First of all the detail it needs for zero ground level real life grass look is not possible (for now). Remember guys, we are not skining an aircraft here, its the whole Crimea for gods sake! You need to consider the sight from at least 60-70 feet. And/or higher! If we start making detail in low level , when you gain altitude it will look horrible. There are things possible and not possible.

  • Like 1

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Posted

That's just feast for the eyes :)

You guys are really great! ;)

  • Like 1

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Posted

Our apetite grows. It's almost perfect but I will say what looks not good enought to me. Should I sweet You? Probably not. For me Your grass is too much contrasted. Looks like big holes dig in the ground where is dark shadow. You know what I mean? I gave You example of texture You could start work with. No need to have high resolution like shown there.

Posted

"You" - as You all involved in making this mod. Please, don't get me wrong. Grass is a way better than original... but could be even better. Also understand that Rocky could be tired of making it over and over again...

Posted
"You" - as You all involved in making this mod.

 

Sorry ..bad english :)

 

Please, don't get me wrong. Grass is a way better than original

 

Noooo..

Criticism is good if its constructive..

And i think you are being constructive;)

 

but could be even better.

 

I must agree to that.. It can always be better..

 

But I understand that Rocky could be tired of making it...

 

Hell No!..

First..These are not the final works images. Can be better or not, i cant say that since i am not the maker. But i know there are limitations...

(like altitude, playability, realism, etc.) for this kind of work.. Its really easy to put some high res grass images there and wrap it up.. But unfortunately its not working that way..

 

Anyway..

what ever we do, from ground zero, the grass will not look as real as from medium altitude.

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TURK!

Posted

I could do a realistic grass texture that would look outstanding a few feet off the ground, but it has to work from many aspects, since it is applied over mountains, rivers - everything.The reason for the current one is that the absolute most difficult thing with this noise map is making it perfectly seamless and symmetrical, why? because as you see in games like ARMA, once you are a few hundred feet off the ground, you get repetitive tiles that are very noticing....Any way, it not as simple as you say believe me I know. You have to find Medium effect that transitions all altitudes.

 

Try to improve on the current noise texture - you will learn very quickly that it is not so easy.

Posted

I don't see the need of putting higher resolution. It's just matter of contrast. Look, grass is little transparent. Light when coming throught has green colour. Shadows won't be so dark too often. Do You know what I mean?... Man, I am pain in the arse ;) I know.

 

P.S.

Forgive me bad english

Posted

Would this mod be available for FC and BS or only for BS?

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Posted

holy crap! that is fantastic. :D WOW! finally it doesn't seem that BS world is going to be as sterile as LO's world.

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Posted

Considering you have to turn the building render distance right down for FC in airbases even on a high end comp. I'm guessing we won't be seeing any of these scenes in BS with a playable framerate.

Ohh and they do look quite nice.

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