Droning_On Posted November 22, 2020 Posted November 22, 2020 Very rarely crash on landings.... roll on last update? now my main undercarrage just vanishes like im landing in a swap???? anyone having this issue? Spoiler AMD Ryzen 5 5600x [OC_4750Mhz 1.285v All Core], AMD Rx6700XT 12GB, 32Gb DDR4_3200 CL16, M.2_NVMe(OS) + 1TB M.2 SSD for DCS install , Delan opentrack IR, QHD 1440p@75Mhz 32" HDR Monitor. Hotas heavy modded T.Flight Hotas One - 3D printed Mods. 3D Printed Pedals 3D prinded Delan Clip, Spitfire Athentikit Spade, trims & throttle Mk iX controls. Future mods…Upgrade T.flight to Hall sensors…more switches….F-16 ICP, Spitfire/Mossie switch labels and future Athentikit Spit Mk iX controls.
Florence201 Posted November 22, 2020 Posted November 22, 2020 Not in SP or MP. Sorry [sIGPIC][/sIGPIC]
Xavven Posted November 23, 2020 Posted November 23, 2020 The brakes seem to cause me to swerve off course more than usual in this version, yes.
Ziptie Posted November 23, 2020 Posted November 23, 2020 Haven't noticed a difference here. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
DimSim Posted November 23, 2020 Posted November 23, 2020 I'm new to F-16, so not sure if pilot error or what you describe. I've tried a soft and good looking landing which had my plane flip upside down and crash instantly on touching the ground. This has happened twice. I'd expect to bounce, swerve out of control etc. but this was an instant crash on what otherwise appeared to be reasonable landing.
ebabil Posted November 23, 2020 Posted November 23, 2020 I didn't notice any difference. It was awful from the first day. When I am trying to make taxi less than 1500 fuel flow, plane tries to go left or right. During landing is a worse story, brake = off the runway from the sides, no brake = off the runway from the end :) hornet, a-10 and tomcat are far better than viper on the ground FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Snake122 Posted November 23, 2020 Posted November 23, 2020 The Viper has a reputation for being hard to land well isn't the most stable on the ground. While it wasn't caused by bad pilot handling, just bad choices, this video does show how easy the plane is to tip over: I didn't notice any difference. It was awful from the first day. When I am trying to make taxi less than 1500 fuel flow, plane tries to go left or right. During landing is a worse story, brake = off the runway from the sides, no brake = off the runway from the end :) hornet, a-10 and tomcat are far better than viper on the ground Aerobraking by keeping the gun cross at about 10° nose up until you can start applying brakes is very important to landing distance in the Viper. Letting the nose drop right after the mains touch means you are going off the end of the runway. I7-9700KF@5ghz, 32GB DDR4 3200, RTX 3090, Pimax 5k+, Virpil T-50CM2 base with Warthog, F/A-18, T-50cm, and VFX grips, Saitek X65F, Saitek Switch Panel, TM Cougar MFDs, TM TPR pedals, JetSeat and bass pucks, H640P for VRK, PointCtrl 3rd Space Vest project for basic G Seat/G Suit simulation
Glide Posted November 23, 2020 Posted November 23, 2020 I landed without trailing-edge flaperons yesterday. Most damaged landing yet! I have tried two fuel tanks vs one center tank. The new takeoff behavior feels more smooth with both, but you still waddle a bit. :) 1
ebabil Posted November 23, 2020 Posted November 23, 2020 The problem for me starts with the aerobrake actually. Plane tends to go left or right, since the front gear is not on the ground, correction is almost impossible. After nose gear is on the ground, I have to apply 2 sec brake then release and rudder, brake and release and so on. If I use full brake, I end up off the runway or spin. FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Devrim Posted November 23, 2020 Posted November 23, 2020 No problem here actually. Physics and NWS on the ground work fine here. :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
macedk Posted November 24, 2020 Posted November 24, 2020 Also some fine tuning of rudder pedals might be a thing to look at.. For dcs crew: Is tire to ground modelled ? Maybe something to tweak :) OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
SpaceMonkey037 Posted November 24, 2020 Posted November 24, 2020 No harsh fellings, but the ground physics seem to be very good with the F-16. If you do correct landing procedures you shouldn't get any problems with landing physics. The plane is supposed to wobble around a bit when aerobraking, it's just the nature of the plane. Also make sure to not land in too much of a cross wind, the F-16 is rated for a maximum of 25 degrees crosswind component. My advice, don't be too agressive on the rudder. 1
Terzi Posted November 26, 2020 Posted November 26, 2020 (edited) Aerobraking by keeping the gun cross at about 10° nose up until you can start applying brakes is very important to landing distance in the Viper. Letting the nose drop right after the mains touch means you are going off the end of the runway. Aerobraking does not reduce the landing distance, in fact it lengthens it. The reason for aerobreaking is to reduce the total amount of energy that the wheel brakes needs to absorb. Excessive braking causes overheating and brake failure. This is called "hot break". If you use the brakes at 140 knots, you will need twice as much energy absorption than you would brake at 100 knots. By the way, landing does not feel right. It is hard to control once the nose gets a bit drifted. Even the differential braking has little help Edited November 26, 2020 by Terzi addition [CENTER] [/CENTER]
Droning_On Posted November 27, 2020 Author Posted November 27, 2020 No harsh fellings, but the ground physics seem to be very good with the F-16. If you do correct landing procedures you shouldn't get any problems with landing physics. The plane is supposed to wobble around a bit when aerobraking, it's just the nature of the plane. Also make sure to not land in too much of a cross wind, the F-16 is rated for a maximum of 25 degrees crosswind component. My advice, don't be too agressive on the rudder. My ground physics seem fine tbh....taxi, takeoffs are fine...F-16 does seem a bit light on crosswinds with rudder required (how can you tell the crosswind speed prior to landing?) , other than that it feels great. You get used to the “tipping” and SLOWDOWN. Im beginning to think my landing issues on the original post may have been something to do with the Syria mission i was running. Seems fine on other map missions. Just wish the landing gear was modelled a bit better for bad “heavy” landings. <—— ED add to wishlist :thumbup: Spoiler AMD Ryzen 5 5600x [OC_4750Mhz 1.285v All Core], AMD Rx6700XT 12GB, 32Gb DDR4_3200 CL16, M.2_NVMe(OS) + 1TB M.2 SSD for DCS install , Delan opentrack IR, QHD 1440p@75Mhz 32" HDR Monitor. Hotas heavy modded T.Flight Hotas One - 3D printed Mods. 3D Printed Pedals 3D prinded Delan Clip, Spitfire Athentikit Spade, trims & throttle Mk iX controls. Future mods…Upgrade T.flight to Hall sensors…more switches….F-16 ICP, Spitfire/Mossie switch labels and future Athentikit Spit Mk iX controls.
Droning_On Posted November 27, 2020 Author Posted November 27, 2020 Aerobraking by keeping the gun cross at about 10° nose up until you can start applying brakes is very important to landing distance in the Viper. Letting the nose drop right after the mains touch means you are going off the end of the runway. Aerobraking does not reduce the landing distance, in fact it lengthens it. The reason for aerobreaking is to reduce the total amount of energy that the wheel brakes needs to absorb. Excessive braking causes overheating and brake failure. This is called "hot break". If you use the brakes at 140 knots, you will need twice as much energy absorption than you would brake at 100 knots. By the way, landing does not feel right. It is hard to control once the nose gets a bit drifted. Even the differential braking has little help My brake is mapped to a hotas button.......dont have peddles...... so i aerobrake then 100% wheel brake at around 100-105knots.......still leave lots of rubber on the runway Spoiler AMD Ryzen 5 5600x [OC_4750Mhz 1.285v All Core], AMD Rx6700XT 12GB, 32Gb DDR4_3200 CL16, M.2_NVMe(OS) + 1TB M.2 SSD for DCS install , Delan opentrack IR, QHD 1440p@75Mhz 32" HDR Monitor. Hotas heavy modded T.Flight Hotas One - 3D printed Mods. 3D Printed Pedals 3D prinded Delan Clip, Spitfire Athentikit Spade, trims & throttle Mk iX controls. Future mods…Upgrade T.flight to Hall sensors…more switches….F-16 ICP, Spitfire/Mossie switch labels and future Athentikit Spit Mk iX controls.
SpaceMonkey037 Posted November 27, 2020 Posted November 27, 2020 My ground physics seem fine tbh....taxi, takeoffs are fine...F-16 does seem a bit light on crosswinds with lots of rudder required, other than that it feels great. You get used to the “tipping” and SLOWDOWN. Im beginning to think my landing issues on the original post may have been something to do with the Syria mission i was running. Seems fine on other map missions. Just wish the landing gear was modelled a bit better for bad “heavy” landings. <—— ED add to wishlist :thumbup: The aircraft is supposed to wobble a bit, it's just how the landing gear works. Keep in mind the maximum allowed landing crosswind component too land in is 25 knots. You might also need to add some roll input not tip over when landing with crosswind. 1
=52d= Skip Posted November 28, 2020 Posted November 28, 2020 (edited) Droning_On said: My ground physics seem fine tbh....taxi, takeoffs are fine...F-16 does seem a bit light on crosswinds with rudder required (how can you tell the crosswind speed prior to landing?) , other than that it feels great. You get used to the “tipping” and SLOWDOWN. Im beginning to think my landing issues on the original post may have been something to do with the Syria mission i was running. Seems fine on other map missions. Just wish the landing gear was modelled a bit better for bad “heavy” landings. <—— ED add to wishlist :thumbup: If you dobber right you´ll see Wind Speed/ Direction in your DED (you can see it in the video). Ground handling has improved recently so no complains here, even if not super light and fast. Edited December 1, 2020 by =52d= Skip 1 1
104th_Money Posted December 4, 2020 Posted December 4, 2020 If you watch the wheels during landing, maximum braking starts locking up the wheels. They are not working properly in anti-skid forcing the jet to pull to one side or the other. If they did, the jet would be much easier to control down the runway as long as crosswind wasnt a factor. As far as crosswind landings, test pilots successfully landed the F-16 in 37kt crosswinds and recommended a 35kt maximum crosswind landing for regular operations but the person in charge of actually setting the limit decided on 25kts. 1 Intel i9-13900k, Asus Z790-E Gaming Wi-fi 2 motherboard, 64gb Corsair Vengeance LPX DDR5-6400 RGB ram 2x32gb XMP2 profile, 4TB Crucial T700 PCIE 5.0 SSD internal, 2TB Crucial T700 PCIE 5.0 SSD internal, Asus ROG Strix OC GeForce RTX 4090, Corsair 7000X Case with 5 x 120mm side mounted intake fans and 3 x 140mm top mounted exhaust fans, 1 x 140mm rear mounted exhaust fans, front mounted Corsair H150i Elite Capellix 360mm liquid cooler w/Elite LCD with 6 x 120mm fans in 3 push, 3 pull intake configuration, 1 x 32" Samsung 3840x2160 display, 1x 32" Asus 2560x1440 display, TrackIR5 w/pro clip, Thrustmaster Warthog stick and throttle, CH Fighterstick Pro and Pebble Beach Velocity pedals.
Skysurfer Posted December 4, 2020 Posted December 4, 2020 (edited) 10 hours ago, 104th_Money said: If you watch the wheels during landing, maximum braking starts locking up the wheels. They are not working properly in anti-skid forcing the jet to pull to one side or the other. If they did, the jet would be much easier to control down the runway as long as crosswind wasnt a factor. As far as crosswind landings, test pilots successfully landed the F-16 in 37kt crosswinds and recommended a 35kt maximum crosswind landing for regular operations but the person in charge of actually setting the limit decided on 25kts. Yes, the Hornet suffers from the same problem. Wheels lock up and A-SKID does not work. Edited December 4, 2020 by Skysurfer
Raven (Elysian Angel) Posted December 5, 2020 Posted December 5, 2020 I used to aerobrake until hitting 100 knots, and only then engage the wheel brakes. This way I often needed pretty much every metre of runway space to come to a stop. The way I handle the F-16 transformed after reading 'Semper Viper', after someone here on the forum (I forgot who) recommended it. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
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