Furiz Posted June 16, 2020 Posted June 16, 2020 When in BHOT mode the cold areas are so bright that you cant look at the screen, land is bright white while water is black (water is always colder) and vehicles black. in WHOT mode the hot targets, water and buildings are too bright the land is dark. Water should be dark, land grey-ish and buildings little bit brighter than the land, and the vehicles white, not bright tho. I think this is incorrect. F16 TPOD glare.trk
ED Team BIGNEWY Posted June 16, 2020 ED Team Posted June 16, 2020 Hi It should depend on the time of day. During the evening for example, water is generally warmer than the air due to heat retention, during dusk and dawn you have thermal cross over. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Solution Furiz Posted June 16, 2020 Author Solution Posted June 16, 2020 (edited) Ok water is warmer than the air during the night, cause water retains temp while air changes drastically that is true, but we are not showing air temp here we are showing land temp and water temp and object temp, vehicles, buildings etc, air temp is not shown on flir afaik. You are not getting my point, the brightness intensity is too high, water on WHOT shouldn't be shown that bright, it is warmer than land at night but not that warm to be shown as bright as it is now, cause it is from 16°celsius to 32° celsius approximately, it is not boiling at 150°celsius so its bright white. On Bhot the water is pitch black, again 16° to 32° approx celsius, shouldn't be that black, the land is bright white, the land is at about 18° to 30°celsius, it looks like it is at 150° celsius. water temp is hotter than land during night and cooler than land during daytime, by a few degrees, just cause water retain temp longer than land, land heats up during a sunny day and cools down during night more frequently, Don't tell me that BHOT image with the focus on that tank from my track is ok, cause by all logic of this world it is not. No airforce would pay millions for a contract to buy a tpod that performs like that. Check this Video, how a flir image should look like people, trees, land and water it is not a tpod we have on the viper but it is flir image see the difference in temperature between land and water, and people, vehicles etc... Edited June 16, 2020 by Furiz
Nealius Posted June 17, 2020 Posted June 17, 2020 Hi It should depend on the time of day. During the evening for example, water is generally warmer than the air due to heat retention, during dusk and dawn you have thermal cross over. Thanks I haven't seen evidence that thermal crossover is modeled in DCS.
deadpool Posted June 18, 2020 Posted June 18, 2020 I haven't seen evidence that thermal crossover is modeled in DCS. FLIR in DCS needs a serious rework and I think it's already been acknowledged and "on the list" of ED to do so. At the moment trees are little nuclear reactors glowing quite nicely .. At the moment you can only point track "alive" targets .. etc. etc. etc. But the main defect that was reported here is from the recent lightning defect: The displays are just too bright when you go to IR mode. It doesn't have anything to do with the sensor. Just with the fact that you are being irradiated by light. Kind of like the AoE indexer problem! Lincoln said: “Nearly all men can stand adversity, but if you want to test a man's character, give him power." Do not expect a reply to any questions, 30.06.2021 - Silenced by Nineline
Von Thrud Posted June 18, 2020 Posted June 18, 2020 Here is my research and images on the problem... I agree. the FLIR rendering is either way to bright for white or black hot depending on the mode. It is overly bright, unuseable at night and not getting better. It has existed for several patches now sadly. I hope it does not have to wait for the new flir rendering systems. There is no real world correlation with FLIR as it is in DCS currently.. https://forums.eagle.ru/showthread.php?p=4389772#post4389772 System: I7 7700K - Delidded. TT Cooler. 32GB 3000hz Ram, Gigabyte Aorus Ext 1080TI, SSD's, Corsair Gold 850W PSU, Philips 4K 40inch 60hz monitor, Dell 22inch Touch + Helios, Rift S, VKB MCG PRO, TM TPR pedals, TM Warthog throttle with slew mod and twist repair
Furiz Posted June 19, 2020 Author Posted June 19, 2020 Another track not related to sea, land or air temperature, when I slew near the burning vehicle it goes blinding bright. F16 TPOD glare 2.trk
ED Team BIGNEWY Posted September 14, 2020 ED Team Posted September 14, 2020 Can you attach a screenshot of what you are seeing in your track. Are you using any shader mods / reshade / or terrain mods? thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Emmy Posted September 15, 2020 Posted September 15, 2020 Sounds like the same issue we’ve seen in the A-10C where the TGP is blinded by something (smoke? heat?)when you slew near a recently destroyed vehicle. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Furiz Posted September 15, 2020 Author Posted September 15, 2020 Sounds like the same issue we’ve seen in the A-10C where the TGP is blinded by something (smoke? heat?)when you slew near a recently destroyed vehicle. JTAC smoke, sea at night time.
The RDN Posted September 17, 2020 Posted September 17, 2020 Hi, It's clearly the same smoke problem that is bugging the FLIR... and ED has been ignoring this problem for over a year now, because it seems that the policy is: if we can't reproduce it, then it doesn't exist. (Personally, I think it's a shame for their customers but well...) So you might as well make a reason, you'll have to live with it ... I advise you to read this thread: https://forums.eagle.ru/showthread.php?t=253277&page=8 there are some "solutions" to know before a flight if your FLIR will be bugged or not (because it's totally random).
Furiz Posted September 19, 2020 Author Posted September 19, 2020 (edited) Here are some screenshots how the tpod reacts to Jtac smoke and sea water During a sunny day land is hotter than water, since Bhot shows hot stuff black, the land should be black, in our case water is black in Bhot mode. Same goes for Whot, it is reversed as far as I understand. It is even worse during night. You get blinded. I posted a FLIR video from some police helicopter or a tv heli in any case it shows how Whot mode represents water, land, cars and people. It was night time so land and water had about same temp, you can see how the water and the land are basically same color here is the video: Doesnt really matter which flir it was, be it on the f16 or on a police heli, the point is that our flir in my opinion,is not showing the image correctly. Edited September 19, 2020 by Furiz
Furiz Posted September 21, 2020 Author Posted September 21, 2020 Night time Jtac smoke I don't use any filters or any kind of mods.
Invisibull Posted September 25, 2020 Posted September 25, 2020 (edited) Here's what's now happening to both Mav WPN screen and TPOD when looking directly at JTAC smoke + already destroyed targets. It doesn't seem to happen right away, but instead seems to kick in after some targets have been destroyed. As you can see, the screen becomes completely useless when looking at the target area. If I slew view away it quickly returns to normal. Others from my squadron have reported the exact same issue. Edited September 25, 2020 by Invisibull i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5.
tylero68 Posted October 1, 2020 Posted October 1, 2020 I had a similar issue last night. Was on a multiplayer server last night where your ranges are marked by smoke. The smoke washed out the tpod screen in IR mode for all the targets in the area, whether they were actually masked by it or not. To investigate, created a quick mission with 3 targets grouped together and then another target a bit of a ways away. IR modes were all working as intended. I then destroyed a target and could no longer use IR for the grouped targets due to the smoke. Also, may or may not be related, on the MP server I could not obtain a point track during this while in TV mode. 3700x, MSI 3080 Ventus 3x OC, 32 GB 3200mhz RAM, Rift S or Track IR, Thrustmaster Warthog HOTAS, Logitech Rudder Pedals
Ramsay Posted October 2, 2020 Posted October 2, 2020 A work around for the JTAC smoke appears to be Heat Blur = OFF Chimney Smoke Density = 0 The sea temperature being white/hot is as intended and we'll need to wait for a improved IR render from ED. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Invisibull Posted October 2, 2020 Posted October 2, 2020 Tried those Heat Blur and Chimney smoke settings and still have the same issue. i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5.
Ramsay Posted October 2, 2020 Posted October 2, 2020 Tried those Heat Blur and Chimney smoke settings and still have the same issue. Same, it seems something different is going on with the F-16C's IR shader, than with the F/A-18C ? and like first playing a "bad" F/A-18C track (one that had Heat Blur=LOW and Smoke Density=5), it causes a F/A-18C "good" track to play back with the same issue. Quitting to the desktop, restarting DCS and playing a "good" F/A-18C track (one that had Heat Blur=OFF and Smoke Density=0) first, "fixed" the "bad" F-16C track so perhaps it inherited the "good" shader sequence ... ... but it might also be a lucky fluke, as it's really hard to be certain of anything without repeated testing (I'm guessing the shader/effects order is randomised with some working and some acting like a mask). I did similar FLIR tests with the F/A-18C but the "good" track from that is only of use if you also own the F/A-18C. https://forums.eagle.ru/showthread.php?p=4508607#post4508607 i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Furiz Posted October 31, 2020 Author Posted October 31, 2020 Rainy day for TGP, Rain so our TGP is blind Guess this fits into this category.
flankerjun Posted December 29, 2020 Posted December 29, 2020 today i practice MAV in PRE mode,and try to find targets with TGP,but sometimes ifind that in BHOT and WHOT i can hardly see something,so i always use TV mode,today i come across that TGP totally black or white in BHOT and WHOT mode. A-10C Warthog,Flaming Cliffs 3,F-16C VIPER,F/A-18C HORNET,Super Carrier,AV-8B Night Attack V/STOL,Mi-8MTV2 Magnificent Eight,Black Shark 2,SA342 Gazelle,UH-1H Huey,Persian Gulf Map,Combined Arms Intel i7-14700KF| Colorful iGame GeForce RTX 2070 AD Special OC GDDR6 8G | Acer PREDATOR 32g DDR5 6000MHZ | MSI PRO Z790A-MAX | Kingston KC3000 1T SSD M.2 | ST 12T HDD 7200RPM | AOC 2790PQU 27'' 4K |Thrustmaster Hotas Warthog PC
mtd2811 Posted December 29, 2020 Posted December 29, 2020 Same here and I did a clean\repairEspecially for VR the i age quality of these MFDs is bad. Adjusted brightness/ gain etc to no joyNot sure f there is a work around somewhere but hoping someone can help Sent from my iPad using Tapatalk
Furiz Posted December 29, 2020 Author Posted December 29, 2020 Can't open those pics, but this was already reported but with no success
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