Read through the SuperCarrier manual, the Mission Editor part. You'll see that the spawn spot of an aircraft determines the CAT it will use. So if you have a blocked cat 1, you need to go to all sorts of troubles to make sure your aircraft don't spawn on places which taxi to cat1.
You can give a "late activation" to the player's flight with 1-2 seconds late and that should put it to a different starting position, meaning the sixpac 1-2 are populated with your AI aircraft.
RTFM 🙂
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Posted by Jagohu,
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