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Posted (edited)

happens more often than not on caucasus. i have encountered this bug several times during frontlines georgia DLC campaign. some bridges are more cursed than others, some have 100% chance of failure (i may add track tomorrow if i have time).

 

made me learn not to add bridge crossing in my missions.

Edited by dorianR666

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

Posted (edited)
6 hours ago, dorianR666 said:

happens more often than not on caucasus. i have encountered this bug several times during frontlines georgia DLC campaign. some bridges are more cursed than others, some have 100% chance of failure (i may add track tomorrow if i have time).

Same here. This campaign was a nightmare when I played it. At the time, vehicles would get stuck in ruins too (I believe this bug was fixed).

 

I propose we collect coordinates of all bugged bridges of the Caucasus map, so ED can fix them.

@Taz1004, can you please give the coordinates of the bridge in your screenshot?

Edited by Flappie

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Posted (edited)

I just moved the units across the bridge as starting point and that seemed to solve the issue so looks like map issue.  I'm pretty much playing each mission 2-3 times because of the bugs.  And now I'm running into my AI wingmen running into mountains.  With this campaign giving extra points for bringing wingmen back alive, this bug also sucks.  Really frustrated.

 

BridgeTooFar.jpg

Edited by Taz1004
  • Thanks 1
Posted (edited)

@Taz1004 Were the units trying to pass each other on the road? 

 

+1 AI cannot cross the steepest parts of the Caucasus regardless of the waypoint altitudes.

Edited by glide
Posted
18 minutes ago, glide said:

@Taz1004 Were the units trying to pass each other on the road? 

 

+1 AI cannot cross the steepest parts of the Caucasus regardless of the waypoint altitudes.

 

 

They're originally set up to cross the bridge in order.  Set to same speed, second unit a bit further back.  First unit gets stuck and backs up the second unit.  I moved them across the bridge in that screenshot.

Posted (edited)

Just FYI on AI's running into mountain issues.  I'm sure there are many reasons AI does stupid things and this is just from testing in 3 missions so far.  But in this campaign, I think it's because they're too heavy.

I reduced their payload weight from 98% to 90% and they seem to be doing better.  They haven't ran into mountain once since I reduced the load.  Before, at least one was guaranteed to crash.

 

I still think it is a bug with the AI however.  A10C is perfectly capable and maneuverable at 98% weight.  Ace skill level pilot should not run into mountains.

Edited by Taz1004
Posted (edited)

About the bridge: I've tried to reproduce the bug, to no avail. The vehicles wouldn't pass the leading BMP-2. Was it stopped when you saw the bug happen?

 

EDIT: I got it. It happens when one group passes another, slower one.

 

Screen_210126_203733.png

Bridge_chaos.trk

Edited by Flappie
  • Like 1

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Posted
17 hours ago, Flappie said:

About the bridge: I've tried to reproduce the bug, to no avail. The vehicles wouldn't pass the leading BMP-2. Was it stopped when you saw the bug happen?

 

EDIT: I got it. It happens when one group passes another, slower one.

 

Screen_210126_203733.png

Bridge_chaos.trk 38.36 kB · 0 downloads

 

 

In the original file, the two groups were set to same speed and separated by some space.  So if one tried to pass the other in that setting, that'd be a bug too.

 

And as for AI running into mountains, it still happens with lighter load.  I think it just helps.  Just lost all wingmen to the mountains in mission 11.

Posted
8 minutes ago, Taz1004 said:

In the original file, the two groups were set to same speed and separated by some space.  So if one tried to pass the other in that setting, that'd be a bug too.

I agree. I wasn't aboe to reproduce the issue using the same speed for both convoys this time, but I've seen this bug countless times in the past.

  • Thanks 1

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  • ED Team
Posted

I have added the track to a report we already have open, mixed groups of wheel and tracked vehicles are creating problems. 

 

thanks

  • Thanks 1

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