Glide Posted January 25, 2021 Posted January 25, 2021 I assigned 4 escorts to an A-10C II, and three of them appear to chose the exact same flight path causing them to collide. Escort Bug.trk
Flappie Posted January 25, 2021 Posted January 25, 2021 (edited) Hi @glide. I'm able to reproduce the 4 escort aircraft flying just as if they weren't seeing each others. It's a weird show. This happens because you assigned one "client flight" to 4 different escort flights. Create one escort flight of four, and they'll behave. Edited January 25, 2021 by Flappie 1 ---
ED Team NineLine Posted February 10, 2021 ED Team Posted February 10, 2021 It seems to me the escorts are set at the exact same distance/position from lead aircraft, so as the AI are very loyal they will try their best to do what you command, even if it means their own death. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Glide Posted February 11, 2021 Author Posted February 11, 2021 So, the escort formation is fixed to the escort, and if two flights get the same escort, they will try to inhabit the same formation.
dorianR666 Posted February 11, 2021 Posted February 11, 2021 youre supposed to configure the 3D offset 1 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
ED Team NineLine Posted February 11, 2021 ED Team Posted February 11, 2021 Distance and Elevation, in reality it should be updated where you drag it, but it doesnt, I am going to request this, but for now you need to auto adjust these numbers. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Bagpipe Posted February 11, 2021 Posted February 11, 2021 (edited) 11 minutes ago, NineLine said: Distance and Elevation, in reality it should be updated where you drag it, but it doesnt, I am going to request this, but for now you need to auto adjust these numbers. On that same note you could enquire about AI formation flying in general. It is and has always been too rigid. In the same way that these AI pilots try to inhabit the same airspace as their counterparts, an AI wingman will fly rigidly in position until you pull a maneuver of sorts (i.e. a roll or tight turn) which causes the AI to seemingly spasm/slew across the virtual air until they are back in position before resuming. Possibly there could be a way to reduce this "rigidity"? Or to add some logic which causes the AI wingman to fly back into formation as opposed to slewing. I don't know I am not a programmer but it is something I notice regularly as I fly alot of SP. Edited February 11, 2021 by Bagpipe 1
ED Team NineLine Posted February 11, 2021 ED Team Posted February 11, 2021 Yes, I can ask for sure, thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Recommended Posts