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DCS Features Wish List  

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  1. 1. DCS Features Wish List



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Posted
It's been mentioned in another thread and is a good idea.

I did a search prior to posting with DTS, DTC and LUA, nothing relevant came up. Could you point to it? Thanks.

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Posted

Concertina wire, Hescos, guard towers with guards that shoot at enemy solders. MK-19 for Humvees, guard towers, etc

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Posted

Giving us the ability to setup the DTC and loadout/fuel before mission launch would be incredibly awesome (See: Falcon 4.0:AF).

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Posted
You already have the ability to do your loadout and such before a mission, click the "mission planner" at the bottom of the screen.

The point is to have something you can save and load so as not to have to do the same setup each mission.

Posted

Feature request: Off host scene rendering

 

Hey,

 

I personally would like to see the graphics engine placed in a wrapper that allows it to sit on a second (or multiple) machines, with their own camera config, and just render the world. i.e. Instead of one super rig, you could have three lower-end machines rendering three camera views for wrap around views. These cameras would not need to render the cockpit.

 

It takes a hell of a machine to fill 3 HD screens at high detail AND play the game. If the renderer could be run on multiple external machines, and receive world/position data across a network it would be much easier to use multiple screens - especially for pit builders.

 

I'd imagine this wouldn't be too implement, the graphics would have to be one of the more mature parts of the DCS engine, right?

 

 

Interested on thoughts.

Posted
I would have to agree with evilnate, the explosions could be tuned up. They look the same from the original lock on flaming cliffs.

 

Rise of flight

 

Free Falcon http://www.youtube.com/watch?v=qU1jhH0Uvr8

 

And now the weakness of DCS

 

And whats with the tanks and vehicles blowing up 30 seconds after they been hit by the GAU-8?

 

I also wish for a better Sam Launch Effect and smoke trail. Example

 

 

A million times this.

 

Even if I had to pay ten quid for an explosions expansion to get it close to that video. It's the ONLY thing in the game that draws me from the immersion.

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Posted
A million times this.

 

Even if I had to pay ten quid for an explosions expansion to get it close to that video. It's the ONLY thing in the game that draws me from the immersion.

 

yes and with the addition of DX10,11 you would think they would update those.

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Posted

I hope that mission briefing page text is can to selecting and copying.

It has too much work load to extract a mission file.

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Posted

Is it possible at this stage of A-10C to add one more option under Wingman commands, Attack with... And add F7 for "Any weapon"? In that way you can command wingman to attack ground targets (or any other of the choices) from south (or any other direction) but with wingmans own selection of weapon.

 

(HJ)

Posted
I detect sarcasm in the air - but: Yes - I briefly made my 12 year old try it & he enjoyed it a lot (& he hates flight sims :-)

 

But it's not an arcade : Full Simulation binary - there's scalability in between, that will suit a range of users, and the campaign system & triggers should make for good re-playability.

I noticed at the SimHQ show last November that the quickest newcomer to helos to learn how to fly it was a 10 year old, beating several veteran fixed wing flyers!

Posted (edited)

All New Pilot Log

 

Might seem a little oddlball, but I'd like to see a new kind of Pilot Log where not only active duty is recorded, but also EXPENDITURE!

 

We can all go around crashing and burning aircraft and throwing missiles to the floor like they were empty sweet-wrappers, but what about the cost to the tax-payer?? You'd be thrown out of the forces if you acted that way in real life!

 

It'd be nice to be assigned a unique aircraft which you would use throughout your career - until you ditched it. Then a new aircraft costing $12M (or whatever they cost) would be logged against you. Presumably, you'd become kinda "attached" to your aircraft and would be loathe to lose her after she's pulled you through some tight spots.

 

Ordnance too could be logged, to discourage you from launching $150,000 AGM-65 in a carefree manner - that way you would be more inclined to develop your skills!

 

Or am I crazy? :cry:

 

Tom

Edited by MadDogMcQ

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Posted

A dev blog or such as you describe are nice, but a waste of time for folks who should be doing more important things, like finishing the game.

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Posted
Might seem a little oddlball, but I'd like to see a new kind of Pilot Log where not only active duty is recorded, but also EXPENDITURE!

 

We can all go around crashing and burning aircraft and throwing missiles to the floor like they were empty sweet-wrappers, but what about the cost to the tax-payer?? You'd be thrown out of the forces if you acted that way in real life!

 

It'd be nice to be assigned a unique aircraft which you would use throughout your career - until you ditched it. Then a new aircraft costing $12M (or whatever they cost) would be logged against you. Presumably, you'd become kinda "attached" to your aircraft and would be loathe to lose her after she's pulled you through some tight spots.

 

Ordnance too could be logged, to discourage you from launching $150,000 AGM-65 in a carefree manner - that way you would be more inclined to develop your skills!

 

Or am I crazy? :cry:

 

Tom

 

 

Yes you are certainly crazy because the last thing in any pilot/aviators mind is thinking about the expenditure in a battle situation

Posted

What do you mean by 'carefree'? Shooting at random buildings?

 

Or that pesky igla guy? 'Cause the latter I find very cost effective personally.

 

(Yes, you are crazy ;) )

 

Ordnance too could be logged, to discourage you from launching $150,000 AGM-65 in a carefree manner - that way you would be more inclined to develop your skills!

 

Or am I crazy? :cry:

 

Tom

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Posted
Yes you are certainly crazy because the last thing in any pilot/aviators mind is thinking about the expenditure in a battle situation

 

MadDog wasn't referring to when you are engaging the enemy, but when you are just flying around and "want" to destrory some random object. (My interpretation) His idea is sound and could be a fun stat. Even if it meant employed during combat. I would even like to see: Player X: has dropped 2,545 lbs of smart bombs, etc... We already get number of kills and other stats, let's take it a bit further.

 

FYI, weapon employment is monitored by the military and the pilots after a mission. If they were suppoting troops on the ground, in cases of the A-10, there's no question it was worth it. Generally weapon selection is done long before an AC takes off in cases of "known targets" for a mission. In which cases the "correct" munition for the target is pre-selected.

 

In cases of a CAS mission, the Flight Lead or JFAC/JTAC will decide on the munition to be employed. If another pilot randomly decides they want to use something else - they have got some explaining to do...

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Posted

You understood me perfectly Revelation. :thumbup:

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Posted

I see the ejection sequence has not been redone in DCS A-10C. I'd like to see my pilot actually shot out of the aircraft like the new ACES seats, and slow down in speed dramatically before the chute opening. As discussed before, DCS/LOMAC's ejection sequence doesn't even come close to fitting the profile of the real ejection limitations. Will limit the amount of deaths placed in the logbook if we can eject properly.

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Posted

Hi,

I have noticed that many files in Flaming Cliffs 2 and Black Shark are the same (same engine and compatibility rework).

I did some experiment. I merged Black Shark directory with Flamming Cliffs 2, but renamed both bin folders to FlamingCliffs2Bin and BlackSharkBin. As a result both games are working correctly (as far as I know) and both are using the same files. Total directory size is now 9,67 GB instead of 6,27 GB for FC2 and 8,07 GB for BS. I know that disk space is not an issue in such a case but here is my question:

Are there any plans to make DCS modularization in such a manner? I mean one engine application with multiple independent modules (Black Shark, Warthog, ...) installed in a single directory? It would be nice and seems that it is partialy implemented.

Baal

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  • 2 weeks later...
Posted

I'd like to see more support for stand off missiles (cruise missiles, harms, Kh412's .etc and their radar/targeting systems in future updates. Always an awesome addition too -> nuclear weapons in the editor!

Posted
I see the ejection sequence has not been redone in DCS A-10C. I'd like to see my pilot actually shot out of the aircraft like the new ACES seats, and slow down in speed dramatically before the chute opening. As discussed before, DCS/LOMAC's ejection sequence doesn't even come close to fitting the profile of the real ejection limitations. Will limit the amount of deaths placed in the logbook if we can eject properly.

 

:) I had this mental image of the sim simulating the height loss of the pilot as a result of ejection and you avatar ending up 5ft tall as a result of multiple ejections :)

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