Dusty [CPC] Posted October 22, 2010 Posted October 22, 2010 It's been mentioned in another thread and is a good idea. I did a search prior to posting with DTS, DTC and LUA, nothing relevant came up. Could you point to it? Thanks. [sIGPIC][/sIGPIC]
Azazel Posted October 22, 2010 Posted October 22, 2010 Concertina wire, Hescos, guard towers with guards that shoot at enemy solders. MK-19 for Humvees, guard towers, etc My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals | [sIGPIC][/sIGPIC]
104th_Crunch Posted October 23, 2010 Posted October 23, 2010 Sorry can't locate it either. There was no announcement about this kind of function though that I read yet.
mattag08 Posted October 23, 2010 Posted October 23, 2010 Giving us the ability to setup the DTC and loadout/fuel before mission launch would be incredibly awesome (See: Falcon 4.0:AF). Flying the DCS: F-14B from Heatblur Simulations with Carrier Strike Group 2 and the VF-154 Black Knights! I also own: Ka-50 2, A-10C, P-51D, UH-1H, Mi-8MTV2, FC3, F-86F, CA, Mig-15bis, Mig-21bis, F/A-18C, L-39, F-5E, AV-8B, AJS-37, F-16C, Mig-19P, JF-17, C-101, and CEII
gekoiq Posted October 23, 2010 Posted October 23, 2010 You already have the ability to do your loadout and such before a mission, click the "mission planner" at the bottom of the screen.
104th_Crunch Posted October 23, 2010 Posted October 23, 2010 You already have the ability to do your loadout and such before a mission, click the "mission planner" at the bottom of the screen. The point is to have something you can save and load so as not to have to do the same setup each mission.
funtime Posted October 24, 2010 Posted October 24, 2010 Feature request: Off host scene rendering Hey, I personally would like to see the graphics engine placed in a wrapper that allows it to sit on a second (or multiple) machines, with their own camera config, and just render the world. i.e. Instead of one super rig, you could have three lower-end machines rendering three camera views for wrap around views. These cameras would not need to render the cockpit. It takes a hell of a machine to fill 3 HD screens at high detail AND play the game. If the renderer could be run on multiple external machines, and receive world/position data across a network it would be much easier to use multiple screens - especially for pit builders. I'd imagine this wouldn't be too implement, the graphics would have to be one of the more mature parts of the DCS engine, right? Interested on thoughts.
Divinity10 Posted October 25, 2010 Posted October 25, 2010 I would have to agree with evilnate, the explosions could be tuned up. They look the same from the original lock on flaming cliffs. Rise of flight Free Falcon http://www.youtube.com/watch?v=qU1jhH0Uvr8 And now the weakness of DCS And whats with the tanks and vehicles blowing up 30 seconds after they been hit by the GAU-8? I also wish for a better Sam Launch Effect and smoke trail. Example Free Falcon http://www.youtube.com/watch?v=qU1jhH0Uvr8 A million times this. Even if I had to pay ten quid for an explosions expansion to get it close to that video. It's the ONLY thing in the game that draws me from the immersion. [sIGPIC][/sIGPIC]
71st_Mastiff Posted October 26, 2010 Posted October 26, 2010 A million times this. Even if I had to pay ten quid for an explosions expansion to get it close to that video. It's the ONLY thing in the game that draws me from the immersion. yes and with the addition of DX10,11 you would think they would update those. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
kurione_15 Posted October 26, 2010 Posted October 26, 2010 I hope that mission briefing page text is can to selecting and copying. It has too much work load to extract a mission file. Gigabyte GA-EP45T-EXTREME | Intel Core2Quad Q9650 3.0Ghz | Corsair DDR3-1333 2GB * 4(total 8GB) | MSI N285GTX SuperPipe 2G OC | Creative PCI Express Sound Blaster X-Fi Titanium Professional Audio | Weastern Digital WD1001FALS-00J7B0 7200rpm 1TB | Weastern Digital WD5001AALS-00L3B2 7200rpm 500GB | Weastern Digital WD6400AAKS-22A7B0 7200rpm 640GB | Antec Signature 850| Saitek X52 Pro | Saitek Pro Rudder Pedals | Natural Point TrackIR 4
laugster Posted October 26, 2010 Posted October 26, 2010 Suggestion: RSS Feed with update details. Well, as the title says. ;)
HiJack Posted October 26, 2010 Posted October 26, 2010 Is it possible at this stage of A-10C to add one more option under Wingman commands, Attack with... And add F7 for "Any weapon"? In that way you can command wingman to attack ground targets (or any other of the choices) from south (or any other direction) but with wingmans own selection of weapon. (HJ)
davidwilsoon Posted October 26, 2010 Posted October 26, 2010 I detect sarcasm in the air - but: Yes - I briefly made my 12 year old try it & he enjoyed it a lot (& he hates flight sims :-) But it's not an arcade : Full Simulation binary - there's scalability in between, that will suit a range of users, and the campaign system & triggers should make for good re-playability. I noticed at the SimHQ show last November that the quickest newcomer to helos to learn how to fly it was a 10 year old, beating several veteran fixed wing flyers! watch movies online
MadDogMcQ Posted October 27, 2010 Posted October 27, 2010 (edited) All New Pilot Log Might seem a little oddlball, but I'd like to see a new kind of Pilot Log where not only active duty is recorded, but also EXPENDITURE! We can all go around crashing and burning aircraft and throwing missiles to the floor like they were empty sweet-wrappers, but what about the cost to the tax-payer?? You'd be thrown out of the forces if you acted that way in real life! It'd be nice to be assigned a unique aircraft which you would use throughout your career - until you ditched it. Then a new aircraft costing $12M (or whatever they cost) would be logged against you. Presumably, you'd become kinda "attached" to your aircraft and would be loathe to lose her after she's pulled you through some tight spots. Ordnance too could be logged, to discourage you from launching $150,000 AGM-65 in a carefree manner - that way you would be more inclined to develop your skills! Or am I crazy? :cry: Tom Edited October 27, 2010 by MadDogMcQ PC SPECS : * Intel i7 920 @ 4Ghz | P6T Deluxe V2 | 32Gb DDR RAM | GTX 1070i OC 8 Gb | H50 Water Cooler | Velociraptor 150Gb | Samsung SATA II 1Tb and Samsung 860PRO 512| Prolite 1080p 24" | Logitech G-19 | TM Twin MFD's | TM Warthog | TIR 5 (soon) | Windows 7/64 | My PC | My Blog | My Bikes
Speed Posted October 27, 2010 Posted October 27, 2010 A dev blog or such as you describe are nice, but a waste of time for folks who should be doing more important things, like finishing the game. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
moonbeast Posted October 27, 2010 Posted October 27, 2010 Might seem a little oddlball, but I'd like to see a new kind of Pilot Log where not only active duty is recorded, but also EXPENDITURE! We can all go around crashing and burning aircraft and throwing missiles to the floor like they were empty sweet-wrappers, but what about the cost to the tax-payer?? You'd be thrown out of the forces if you acted that way in real life! It'd be nice to be assigned a unique aircraft which you would use throughout your career - until you ditched it. Then a new aircraft costing $12M (or whatever they cost) would be logged against you. Presumably, you'd become kinda "attached" to your aircraft and would be loathe to lose her after she's pulled you through some tight spots. Ordnance too could be logged, to discourage you from launching $150,000 AGM-65 in a carefree manner - that way you would be more inclined to develop your skills! Or am I crazy? :cry: Tom Yes you are certainly crazy because the last thing in any pilot/aviators mind is thinking about the expenditure in a battle situation
GGTharos Posted October 27, 2010 Posted October 27, 2010 What do you mean by 'carefree'? Shooting at random buildings? Or that pesky igla guy? 'Cause the latter I find very cost effective personally. (Yes, you are crazy ;) ) Ordnance too could be logged, to discourage you from launching $150,000 AGM-65 in a carefree manner - that way you would be more inclined to develop your skills! Or am I crazy? :cry: Tom [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Revelation Posted October 27, 2010 Posted October 27, 2010 Yes you are certainly crazy because the last thing in any pilot/aviators mind is thinking about the expenditure in a battle situation MadDog wasn't referring to when you are engaging the enemy, but when you are just flying around and "want" to destrory some random object. (My interpretation) His idea is sound and could be a fun stat. Even if it meant employed during combat. I would even like to see: Player X: has dropped 2,545 lbs of smart bombs, etc... We already get number of kills and other stats, let's take it a bit further. FYI, weapon employment is monitored by the military and the pilots after a mission. If they were suppoting troops on the ground, in cases of the A-10, there's no question it was worth it. Generally weapon selection is done long before an AC takes off in cases of "known targets" for a mission. In which cases the "correct" munition for the target is pre-selected. In cases of a CAS mission, the Flight Lead or JFAC/JTAC will decide on the munition to be employed. If another pilot randomly decides they want to use something else - they have got some explaining to do... Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
MadDogMcQ Posted October 27, 2010 Posted October 27, 2010 You understood me perfectly Revelation. :thumbup: PC SPECS : * Intel i7 920 @ 4Ghz | P6T Deluxe V2 | 32Gb DDR RAM | GTX 1070i OC 8 Gb | H50 Water Cooler | Velociraptor 150Gb | Samsung SATA II 1Tb and Samsung 860PRO 512| Prolite 1080p 24" | Logitech G-19 | TM Twin MFD's | TM Warthog | TIR 5 (soon) | Windows 7/64 | My PC | My Blog | My Bikes
Apples Posted October 28, 2010 Posted October 28, 2010 Another good example of explosions, if it were only like this http://www.youtube.com/watch?v=5kG4Pd3RBYs [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
636_Castle Posted October 29, 2010 Posted October 29, 2010 I see the ejection sequence has not been redone in DCS A-10C. I'd like to see my pilot actually shot out of the aircraft like the new ACES seats, and slow down in speed dramatically before the chute opening. As discussed before, DCS/LOMAC's ejection sequence doesn't even come close to fitting the profile of the real ejection limitations. Will limit the amount of deaths placed in the logbook if we can eject properly. [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
Baal1606687932 Posted November 1, 2010 Posted November 1, 2010 Hi, I have noticed that many files in Flaming Cliffs 2 and Black Shark are the same (same engine and compatibility rework). I did some experiment. I merged Black Shark directory with Flamming Cliffs 2, but renamed both bin folders to FlamingCliffs2Bin and BlackSharkBin. As a result both games are working correctly (as far as I know) and both are using the same files. Total directory size is now 9,67 GB instead of 6,27 GB for FC2 and 8,07 GB for BS. I know that disk space is not an issue in such a case but here is my question: Are there any plans to make DCS modularization in such a manner? I mean one engine application with multiple independent modules (Black Shark, Warthog, ...) installed in a single directory? It would be nice and seems that it is partialy implemented. Baal [sIGPIC][/sIGPIC] i7-950 @ 3.06 (stock), ASUS P6X58D-E, MSI GeForce GTX 970, 12GB RAM @ 1066, DELL 2209WA (1680x1050), LG L1960TR (1280x1024) TrackIR 5, MSFFB 2, TM Warthog HOTAS, Saitek Pro Flight Rudder Pedals
pilotbaxter007 Posted November 12, 2010 Posted November 12, 2010 I'd like to see more support for stand off missiles (cruise missiles, harms, Kh412's .etc and their radar/targeting systems in future updates. Always an awesome addition too -> nuclear weapons in the editor!
shu77 Posted November 12, 2010 Posted November 12, 2010 I see the ejection sequence has not been redone in DCS A-10C. I'd like to see my pilot actually shot out of the aircraft like the new ACES seats, and slow down in speed dramatically before the chute opening. As discussed before, DCS/LOMAC's ejection sequence doesn't even come close to fitting the profile of the real ejection limitations. Will limit the amount of deaths placed in the logbook if we can eject properly. :) I had this mental image of the sim simulating the height loss of the pilot as a result of ejection and you avatar ending up 5ft tall as a result of multiple ejections :) Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k Combat Wombat's Airfield & Enroute Maps and Planning Tools
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