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DCS Features Wish List  

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  1. 1. DCS Features Wish List



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Posted
Pfff fighter can't hover 0 km\h or even fly uber low 1 km/h :D

Speed is life Bobby, speed is life :D. Whose hunting for a prey is more exciting? Cheetah for gazelle or snail for a leaf?

Posted (edited)

As much as I enjoy helicopters, perhaps the only way for ED to please both crowds here, is to alternate. Rotary, fixed wing, rotary, fixed wing...

 

And also alternate eastern, western, eastern, western...

 

Can't be more fair than this. So... it's settled, I will expect to see the Mi24 after A10. No excuses! :D

 

EDIT: Second thoughts this wouldn't work, we'd end up with only eastern choppers and western fixed wing... ok, the new logic then... eastern rotary, western fixed wing, western rotary, eastern fixed wing, eastern rotary, western fixed wing, western rotary... until the end of time.

Edited by martinistripes
  • Like 2

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Posted
How about the best of both worlds? Make a Yak-141. Supersonic for the go-fasters. VTOL for the hover honies. :pilotfly:

 

+1 for Yak-141 from an enthusiast point of view :)

 

But, I don't care what comes after the A-10, as long as it's Russian/Soviet and with detailed modelling (Hind, Havoc, Fulcrum or Flanker would do just fine; Foxhound would do even better :) ).

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Posted

I wish somebody would do a Cobra.

Ark

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Posted

Hi all,

although I want my beloved Hind as ASAP as possible:D, now I would be happy with a fictional Hungarian Ka-50 skin. We need some flyable A2G and A2A stuff for this game. Imagine those multiplayer campaigns... Helos, CAS planes, (multirole) fighters and UASs from both sides. This would (sorry... WILL) be a REAL combat simulation.

 

Remember the first release plans as Lock On addon 1.2 or so? But many LO players don't like helos much, as some guys mentioned above... Mach 0.99 at 30 feet AGL... I like it as well! I think with LOFC flyables, a lot more guys would play DCS.

 

So, I am sad to say this, but for the whole game's improvement, we need some A2A/A2G jet stuff ASAP, then other helos, other jets (sorry Apache fans!).

  • Like 1

За всю историю никто и никогда не сумел завоевать Афганистан. Hикто и никогда

Posted

The harrier would satisfy the jet crowd and the helo crowd I think...

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Posted (edited)
hmm i find it a bit difficult they include the hind because it is 2 seats.

But make a flight in one crew on one helicopter would be great ... if this option will be made in DCS (we will see when AH-64 release).

I able to understand how many of us have diffriend point of view about next airframe in DCS .

But Mi-24 is still in serve and use in local conflicts, hind could be very nice choose in mission or campaign scenario .Also it's very famous chopper , i think no one be disappoint if ED decide to take hind on list : "TO RELEAESE" . That will be really great .But we will see.

Edited by CYGAN apa.sq
  • Like 1
Posted
Hi all,

although I want my beloved Hind as ASAP as possible:D, now I would be happy with a fictional Hungarian Ka-50 skin. We need some flyable A2G and A2A stuff for this game. Imagine those multiplayer campaigns... Helos, CAS planes, (multirole) fighters and UASs from both sides. This would (sorry... WILL) be a REAL combat simulation.

.....

So, I am sad to say this, but for the whole game's improvement, we need some A2A/A2G jet stuff ASAP, then other helos, other jets (sorry Apache fans!).

 

If you wait, it will come.

 

I think they know that already

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Posted
The harrier would satisfy the jet crowd and the helo crowd I think...

I dont think we'll see the harrier in any hi def simulation anytime soon. Its one of the most difficult aircraft to fly.

Posted
.....Its one of the most difficult aircraft to fly.

 

which means difficult to model.. AFM wise.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted

No one's putting out tenders for Harrier simulators from the military ... that I know of.

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Posted

@ GG: No one said they had to have a military contract to make a sim. Just that having a military contract for a specific aircraft makes it easier to transfer the work from the military side to the civilian side. That's the only reason the first two modules are mil contract sims. Because they were already done for the militaries that requested them, they didn't have to start from scratch. All they really need is for a plane to become declassified enough that they can get their hands on the proper documentation and then start putting out feelers for people with actual flight time in the birds they're making. It takes longer, but ED can't keep relying on mil contracts for their birds forever. Eventually they will run out of contracts (or the military that requested said contract won't give permission to transfer the work to civilian apps): Correct?

Posted (edited)
#1 wish

 

Game option to stop the burning out of the laser.

Go for arcade mode. With such option you won't play online where others have realistic laser limitations. Edited by Poko24
Posted

... And if they do run out, ever, they have aircraft to model that are more interesting. ;)

I wouldn't expect a Harrier for the next decade.

 

@ GG: No one said they had to have a military contract to make a sim. Just that having a military contract for a specific aircraft makes it easier to transfer the work from the military side to the civilian side. That's the only reason the first two modules are mil contract sims. Because they were already done for the militaries that requested them, they didn't have to start from scratch. All they really need is for a plane to become declassified enough that they can get their hands on the proper documentation and then start putting out feelers for people with actual flight time in the birds they're making. It takes longer, but ED can't keep relying on mil contracts for their birds forever. Eventually they will run out of contracts (or the military that requested said contract won't give permission to transfer the work to civilian apps): Correct?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
#1 wish

 

Game option to stop the burning out of the laser.

 

Or unlimited ammo might also do the trick? (I havent tested)

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

Ok, my first wish for the list:

 

Improve the "mood" of night flying, by adding more realistic lightning to cities and villages. As inspiration, there's an excellent add-on for FSX called TerrainX, which creates actual lights (like those on the runways) that appear over streets, which give the cities the "starry" feel. Also, night textures in the current engine do not have any illumination, I don't expect to have dynamic city illumination, but some pre-rendering or other technique could be used intead of just the complete black we have today on cities, which is not realistic unless we're also modelling deep energy crisis scenarios as well :).

 

The final intention is to get that feeling of flying over a black sea with star islands, that to me is so magical when flying at night.

 

That's it, wish gone.

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Posted
My wishlist for the missioneditor:

 

....

- Possibility to stop groundunits at any WP of the route.

....

 

I agree.

Better if the groundunit can "Holding Position" at any WP (in seconds, or until a trigger is activated).

 

antonio

Posted

Haven't tested yet, but there is a "deactivate group" trigger action.

 

Not sure if groups / units can be re-activated again after a de-activate ... am assuming they remain in the game like a normal deactivated group..

 

Of couse, a deactivated unit will not fight, but yeah, should test it out

Posted

what happened to the MFD and Saitek display issue? I take it it wasn't worked with in the patch?

 

Wish list:

 

An SDK or documentation to enable X52 Pro MFD or other external application visibility and/or control of Black Shark in-game parameters. (See IL2's DeviceLink.txt for a decent example).

 

I'm OK with limiting it to prevent abuse during multiplayer play, but give us something to play with single player!

 

[edit: just learned about export.lua. I think there's enough info to start playing, but it'd be nice to see it updated for Black Shark]

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Posted (edited)

The Spotlight could be brighter... much brighter I think,, anyone else think so?

:doh:

 

The spot light on police helos are bright enough to light wood on fire from 5 hundred feet..

Edited by Ramstein

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Posted

Would like to have some binoculars. Instead of allowing us to zoom in and out by increments, a button which zooms all the way in and out (toggles on/off) and which would give you the "periscope" view when zoomed in to simulate looking through binos would be nice. Perhaps an adaptation of the NVG view used at night could be made to incorporate zoom without light magnification for use during the day...? Obviously I would like to use it in tandem with the HMS, and not have to choose between the two...

Posted

What are ED's thoughts about having AI forward air controllers?

 

I'm thinking about giving a ground units a FAC task, or having a specific units (like infantry) acting as a forward air controller. These units could be placed with friendly units at the FEBA and, through a specific channel on the radio, can guide the Ka-50 or A-10C pilot through its target during a CAS mission.

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