Jump to content

DCS Features Wish List  

88 members have voted

  1. 1. DCS Features Wish List



Recommended Posts

Posted

Here is my top ten wish list:

1. Better wingman AI

2. Better wingman AI

3. Better wingman AI

4. Better wingman AI

5. Better wingman AI

6. Better wingman AI

7. Better wingman AI

8. Better wingman AI

9. Better wingman AI

10. Better wingman AI

i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.

Posted

An option to assign multiple actions to one button.

For example, assign only one button to switch between the wide and narrow field of view on Shkval system or between outer and inner weapon stations.

This would free buttons for other actions and make such actions more convenient to use!

Posted

I wish there were loads for transports. What I mean is a CH-47 airlifting a howitzer, Humvee etc. Also it would be nice for us to non vehicle ATGM launchers and to have towed artillery pieces in the game.

Posted

satalite view in ME... if there already is then i can't find it.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Guest Urglefloggah
Posted

AH-64D

 

My number one wish is to be able to fly and AH-64D Apache Longbow.

If this game has that already, im sold.

if it does not, i may well think about it anyway...

Posted
My number one wish is to be able to fly and AH-64D Apache Longbow.

If this game has that already, im sold.

if it does not, i may well think about it anyway...

 

 

give about 30 years...

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

Not sure if its been brought up yet, but a flightline or airport that feels alive. Aircraft is one thing, but what's usually missing from flight sims is acurate ground representation that immerses the player into feeling like they are part of a larger force. In both civ and mil airports there are vehicles and crews everywhere. Maintenace crews. Weapon trailers. Aircraft being repaired. Instead its usually one lonely jeep/truck crusing around. But...I still love the game and play it constantly.

 

And the wingman won't take evasive action when he's obviously getting peppered with sams. High speed zig zag back to the formation maybe?

Edited by Scrape

"It's amazing, even at the Formula 1 level how many drivers still think the brakes are for slowing the car down."

Posted

Some training missions surrounding combat situations. Am thinking Lomac had lots of different types of training and DCS Blackshark seems to have like two and that's it.

Posted

AI gets my vote.

DCS have done a splendid job with the gadgets in the cockpit to create excellent realism so AI would be a great companion.

 

i wouldn't mind if the 3d engine were updated as the 'lomac' looking one is a bit old now.

hardware: Alienware Area-51 7500 - 2x 8800 GTX 768 MB SLI - 4GB RAM - Vista 64-bit - Saitek X52 Pro - TrackIR 5 Pro

Posted

I wanna some GRASS like in the latest Dev UPDATE!!!!

 

Who cares about grass when your flying an A-10 at 200kts and 500+AGL.

 

I wanna see the grass when I'm hovering my Heli 10ft above it!!!

Posted

Level Of Detail is the thing. Basically you can have as detailed a tree as you wish, as long as you have appropriate LoD models to represent it at various distances. In an ideal (game)world, you would have Linda type trees up close, and DCS type trees at distance, with some blend of the two between. Armed Assault has similar trees to the above, and the furthest LoD model is indeed 3 crossed polygons just like DCS. (I know 'cos I've modded some :))

 

In a sufficiently advanced game engine you could dynamically alter the LoD distances, so you could get more efficient LoD performance depending on what you're doing, walking or flying. What you need is a real reason to do this, and integrating a high end simulator like Black Shark with a flexible gameworld like Armed Assault would be a good example of that :)

 

The next 5 years will be exciting ones for the virtual battlefield market ;)

Posted

Perhaps in the future with all the following DCS modules we'll see LINDA trees or something similar from ED. But ATM, having such hi poly objects that have no collision model (as the trees in BS) is a waste of resources downgrading system performance. I know guys running Crysis Warhead in a full HD resolution with Crossfired or SLIed GFx, watercooling cases, OCed C2D and still their FPS suck.

 

So what's the point in having trees like that if I can fly thru the treeline to check their LOD! I'm not really interested in seeing a tree from within 5 m, not in a chopper, not in a fast mover!

[sIGPIC][/sIGPIC]

Posted
So what's the point in having trees like that if I can fly thru the treeline to check their LOD! I'm not really interested in seeing a tree from within 5 m, not in a chopper, not in a fast mover!

 

Indeed :)

 

IMO the current LoD implementation is good enough, certainly for a flight sim. But there's plenty of reasons to wish for collision detection and Line Of Sight logic. Also there's clutter that trees represent to radar devices etc. I know that the ingame AI make no effort at all with respect to trees, they neither avoid nor use trees for confusion, so perhaps the point is moot right now as far as AI goes, but I think there is a possibility to implement a simple LoD tree model that adds a collision LoD when a tree comes within 100m or so of the player. It's really the player that needs the collision detection at this stage, and a geometry LoD would only need to pop into existence very close to the player. As it's geometry that's not rendered it should be very cheap CPU-wise.

Posted

instead of modeling each tree's existance which would be very processor intensive, you could model the forest for LOS/collision purposes... at that point each forest becomes just another "hill" but for aircraft only ...

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted

POLL: vote for discrete commands vs. toggle commands

 

I wish I could issue a HOTAS command and know exactly what I just asked for.

 

IRL you'd know which position you flipped the switch but in the sim you don't.

 

In my experience this really causes a problem for me with autopilot. There are many other instances also such as weapons mode [ground moving, ect], laser standby, hover mode, cannon status, where you only know when it's too late or you looked at the button.

 

 

I know this is a study sim so everything needs to be as close to reality as possible but there are some concessions that have already been made[zoom for example].

 

In my non-combat living room for example.....When my Audio Video remote turns on my system to watch a dvd I want my receiver and tv to go exactly to the correct inputs and not just toggle to the next input which might have me looking at xbox and listening to the radio!! This way my wife and kids can use it without calling me at work all the time.

 

 

I vote for discrete commands.

  • Like 1
Posted

IMHO that would have been much more important than having buttons assigned to the safety caps.

 

I think it's pretty clear that you move the cap when using the buttons, but IRL you don't have to remove the caps if you want to move the switch. Those without the holes can be simply pushed to switch the flip down and if you move them up, the caps have a rounded side that allows you do move up switch and cap with one movement.

 

Exceptions are the safety-caps with holes, that keep the switches safe in either position. But a simple animation would have done for that, too, IMHO. (1-click = hat up, switch up, hat down). You usually actuate these with one gesture, too, using thumb and index finger.

 

 

This would also make cockpit building a *LOT* easier!

MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD

Posted

Agreed. I've been giving some thought to building a pit - more as an exercise in learning how the related electronics work than specifically having a simpit - and as it stands right now (from my limited understanding), even if there's output telling you which location each switch is in you'd end up having to get LED's and some logic in to see which switches in your pit are wrong, and then have some override to allow you to flip them to the correct position without anything happening.

 

If there's discrete commands you can just quickly go through the pit to set everything to the position it needs to be, and if there was a discrepancy between pit and sim that would sort itself automatically if, say, your master arm was at "on" and the sim had it "off", you won't end up flipping it to on when you set the pit switch to off - moving it to off when it's already off would just be ignored and voila - the pit and sim match up.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted

I agree with the switchs that have more than two positions. And the big gripe that I have is that the rotery diles for diming lights,hud, shkval, and other things do not have the option to use pots in a custom pit. There is a work around it with roterys diles. But other than theas few thing I love the sim. Theas are all small things that I can hope ED will fix in the futcher. Being that theas are the things that we come up with to complain about shuld make ED feal good that we have to look at the smallest things to find somthing wrong. Just try and enjoy what you have some don't even get the chance to have such thing to complain about.

Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR.

 

https://digitalcombatmercenaries.enjin.com/

Posted
Being that theas are the things that we come up with to complain about shuld make ED feal good that we have to look at the smallest things to find somthing wrong.

 

That is so true. :thumbup:

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted (edited)
Agreed. I've been giving some thought to building a pit - more as an exercise in learning how the related electronics work than specifically having a simpit - and as it stands right now (from my limited understanding), even if there's output telling you which location each switch is in you'd end up having to get LED's and some logic in to see which switches in your pit are wrong, and then have some override to allow you to flip them to the correct position without anything happening.

 

I under stand your delima. I have 72 switchs that I have to check befor starting up the game. Or if I find one out of sinc I have to use the mouse to switch it to the proper position. But I look at the bright side, I have 72 switches to flip and can add another 72 commands. What other sim can give you this option. Falcon 4 I know, But does it meet the standards of DCS?

Edited by CAT_101st

Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR.

 

https://digitalcombatmercenaries.enjin.com/

Guest ian booth
Posted

Am new to BlackShark, cannot find New View File, to activate game. Need advice as to where this file is located?????

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...