Eight Ball Posted December 27, 2022 Author Posted December 27, 2022 On 12/25/2022 at 2:28 AM, Elphaba said: Do you have any idea why this mod might be crashing 2.8 open beta? My clients and I are playing and we're getting CTD's on entering the HUEY, but usually on the respawn not first entry. We all have this mod enabled. Are you talking about my attachments or Upuaut's? Do you have any other mods? Anything in the crashlog? Find The Links To All My Mods And Liveries Here (in the gallery)
DishDoggie Posted January 20, 2023 Posted January 20, 2023 @Eight Ball Long story short I had to remove all mods clean DCS to get it to work. Getting the mods back and Need to ask you a few Questions. The link to upuaut's attachments does not go to a downloadable file. I have NO problem installing Your Mod without his mod. I would love to see a Eight Ball Standalone Version of this Mod. IS this Mod Still useable with 2.8? Is the upuaut's Mod required? I just made 13 new Vietnam Skins and NEED YOUR MOD lol I love it. Can you give a very old man a hand with my questions? Thank You DishDoggie
Eight Ball Posted January 20, 2023 Author Posted January 20, 2023 @DishDoggieThis mod has always been standalone. I have removed any mention of upuaut's mod from the first post because it's seems to confuse people. I just tried it and it seems to work. Well, I had a CTD the first time but then it worked. Oh and Stratos pointed out to me a few weeks ago that you cannot hide the default pylons on AI helos anymore. So enjoy it while it lasts because sooner or later it's going to be broken for good. 1 Find The Links To All My Mods And Liveries Here (in the gallery)
DishDoggie Posted January 21, 2023 Posted January 21, 2023 Man I Thank You for helping me. I just wish the troops in the back of the Huey could live forever in the game. Thanks Again.
RyboPops Posted January 21, 2023 Posted January 21, 2023 12 hours ago, Eight Ball said: sooner or later it's going to be broken for good. It's so frustrating to see so many amazing mods (that many times should have been a basic feature of the module to begin with) that perpetually get hamstrung update after update. 2
drack Posted February 10, 2023 Posted February 10, 2023 Could anyone help please.... I cant get the AI choppers to fly with the doors open???? Ive followed the instructions and put the ''Custom args' in the Bazar-liverys-UH1-discription lua and placed a 'red' near the spawn point but the doors open....'red' gets shot and the doors close! Even tried to put the script in the 'run script' area for the individual AI heli ! Anybody any ideas where i'm going wrong? Thanks.
Eight Ball Posted February 10, 2023 Author Posted February 10, 2023 10 hours ago, drack said: Could anyone help please.... I cant get the AI choppers to fly with the doors open???? Ive followed the instructions and put the ''Custom args' in the Bazar-liverys-UH1-discription lua and placed a 'red' near the spawn point but the doors open....'red' gets shot and the doors close! Even tried to put the script in the 'run script' area for the individual AI heli ! Anybody any ideas where i'm going wrong? Thanks. I believe this is hard-coded. Not much can be done about it Find The Links To All My Mods And Liveries Here (in the gallery)
Gunfreak Posted March 3, 2023 Posted March 3, 2023 Can someone explain to me like I'm a child what I have to copy-paste into the lua to make this. I have no idea what to do, I look at the example for the Multicam in the first post, but I don't see that text anywhere to find, how am I supposed to know what to write? i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Gunfreak Posted March 4, 2023 Posted March 4, 2023 Ok, so you can just add the infantry in the load out screen in editor, however the pylons keep going back on, even after I select pylons off. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Eight Ball Posted March 4, 2023 Author Posted March 4, 2023 1 hour ago, Gunfreak said: Ok, so you can just add the infantry in the load out screen in editor, however the pylons keep going back on, even after I select pylons off. Apparently ED made some changes, now the only way to get rid of the pylons is to use this method: Find The Links To All My Mods And Liveries Here (in the gallery)
rato65 Posted March 4, 2023 Posted March 4, 2023 (edited) 2 hours ago, Eight Ball said: Apparently ED made some changes, now the only way to get rid of the pylons is to use this method: Sure? Does the livery description.lua tweak not work in the newest releases? In my 2.8.3 it works fine, so I can do it via livery selection in ME (without need to use the ground crew menu ingame). custom_args = { [1000] = 1.0, -- 0 = Pylons on / 1 = Pylons off } Edited March 4, 2023 by rato65
rato65 Posted March 4, 2023 Posted March 4, 2023 (edited) One more question - I searched but could not find if that is solved already: Did anybody find a solution to align the older Water Tank System and Power Line Worker loadouts correctly? In my versions they are way off correct alignement. Maybe I have a wrong version... Any tip? Edited March 4, 2023 by rato65
Eight Ball Posted March 4, 2023 Author Posted March 4, 2023 1 hour ago, rato65 said: One more question - I searched but could not find if that is solved already: Did anybody find a solution to align the older Water Tank System and Power Line Worker loadouts correctly? In my versions they are way off correct alignement. Maybe I have a wrong version... Any tip? I guess you can have a look at the WTS_loadout.lua and powerline_loadout.lua in the mod folder. I think you can tweak the position, it's a the bottom of the code: Position = {0,0,0}, 1 hour ago, rato65 said: Sure? Does the livery description.lua tweak not work in the newest releases? In my 2.8.3 it works fine, so I can do it via livery selection in ME (without need to use the ground crew menu ingame). custom_args = { [1000] = 1.0, -- 0 = Pylons on / 1 = Pylons off } I'm a bit confused, the latest openbeta update is 2.8.2? At least on my end it's not working anymore. Find The Links To All My Mods And Liveries Here (in the gallery)
rato65 Posted March 4, 2023 Posted March 4, 2023 1 hour ago, Eight Ball said: I think you can tweak the position, it's a the bottom of the code: Position = {0,0,0}, 3 hours ago, rato65 said: Sure? Does the livery description.lua tweak not work in the newest releases? In my 2.8.3 it works fine, so I can do it via livery selection in ME (without need to use the ground crew menu ingame). custom_args = { [1000] = 1.0, -- 0 = Pylons on / 1 = Pylons off } I'm a bit confused, the latest openbeta update is 2.8.2? At least on my end it's not working anymore. Ah, my fault - I still have 2.8.0.3 I am just about to release a new attachment mod for the UH-1H and to learn that ED again switches off these functions for what so ever reason is frustrating. I hope then that at least your solution will stay alive for a while. Rgd WTS - I'll try the position values, but I think I did that some time ago and it did not work. Thanks for your reply!
Neo47 Posted March 4, 2023 Posted March 4, 2023 I checked the mod and it still works in the current beta version! Also the pylon on or off is still working. @rato65you have a mod conflict. you probably have another uh-1 mod active Regards / Grüße Neo -- AMD RYZEN 7800X3D | ASUS ROG STRIX B650E-E | 64 GB RAM | GeForce RTX 4080 | WIN 11 Pro | VPC WarBRD base | VPC MongoosT-50CM2 Grip | WINWING F/A-18 H.O.T.A.S | MFG Crosswind | TIR5 | HELIOS --
rato65 Posted March 4, 2023 Posted March 4, 2023 6 minutes ago, Neo47 said: @rato65you have a mod conflict. you probably have another uh-1 mod active Thanks for the reply @Neo47 - strange. All payloads work correct - except the Power Line worker and the water tank... Ill check for a possible conflict.
rato65 Posted March 5, 2023 Posted March 5, 2023 Posted January 30, 2022 (edited) On 1/22/2022 at 2:31 PM, Tanuki44 said: .../... Objects like the Water Tank seems to have its centered origin and should therefore have a connector in the center of the chopper, which explains the offset and sometimes the XYZ orientation. .../... "The latest versions made available are correctly placed. " ...looks like I have an older version
SPAS79 Posted March 13, 2023 Posted March 13, 2023 Does not seem to work for me. There are no loadouts when I load a Huey in the Mission Editor, while I see the loadouts in the refuel&rearm menu while in game, but that does not load anything.
Neo47 Posted March 13, 2023 Posted March 13, 2023 @SPAS79 Did you copy the UH-1H.lua to \Saved Games\DCS.openbeta\MissionEditor\UnitPayloads? Have you installed all needed mods correctly? Regards / Grüße Neo -- AMD RYZEN 7800X3D | ASUS ROG STRIX B650E-E | 64 GB RAM | GeForce RTX 4080 | WIN 11 Pro | VPC WarBRD base | VPC MongoosT-50CM2 Grip | WINWING F/A-18 H.O.T.A.S | MFG Crosswind | TIR5 | HELIOS --
SPAS79 Posted March 13, 2023 Posted March 13, 2023 Wait I think it has to do with the fact I was trying to use it in a pre-created mission. If I create a mission from scratch, it works. Am I correctly understanding it will not work from the rearm menu in game?
Neo47 Posted March 13, 2023 Posted March 13, 2023 Yes, that's right, unfortunately. Always define the appropriate loudout in the ME. Regards / Grüße Neo -- AMD RYZEN 7800X3D | ASUS ROG STRIX B650E-E | 64 GB RAM | GeForce RTX 4080 | WIN 11 Pro | VPC WarBRD base | VPC MongoosT-50CM2 Grip | WINWING F/A-18 H.O.T.A.S | MFG Crosswind | TIR5 | HELIOS --
EA-18G_BlockII Posted March 14, 2023 Posted March 14, 2023 On 3/4/2023 at 8:12 PM, Eight Ball said: Apparently ED made some changes, now the only way to get rid of the pylons is to use this method: @Eight Ball it seems the AI Huey cant use this mod ? i choose a specific livery first and next is pylon off skin but in-game the pylon still showed up
Stratos Posted March 14, 2023 Posted March 14, 2023 9 hours ago, EA-18G_BlockII said: @Eight Ball it seems the AI Huey cant use this mod ? i choose a specific livery first and next is pylon off skin but in-game the pylon still showed up AFAIK ED broke that some patches ago. 1 I don't understand anything in russian except Davai Davai!
lankypilot77 Posted March 28, 2023 Posted March 28, 2023 Hi, sorry to be a pest. I have spent several hours double checking instructions & posts but still unable to get any loadout options in editor aside from the default mini guns & door gunners. I see the 2 new liveries for adding & removing pylons but thats it. The UH-1H.lua is in the UnitPayloads folder & I can read in that what options should be appearing, but none are. The UH-1H-attachments folder is also in right area under Tech. Is the anything other than those steps listed I'm missing please? There's definitely no other things I'm needed to add on top? Much appreciated. Win 10 64, I7 8700K, Nvidia 1080ti, 32mb ram, M.2 PCIe 2tb ssd
Morpheus Posted March 28, 2023 Posted March 28, 2023 5 hours ago, lankypilot77 said: Hi, sorry to be a pest. I have spent several hours double checking instructions & posts but still unable to get any loadout options in editor aside from the default mini guns & door gunners. I see the 2 new liveries for adding & removing pylons but thats it. The UH-1H.lua is in the UnitPayloads folder & I can read in that what options should be appearing, but none are. The UH-1H-attachments folder is also in right area under Tech. Is the anything other than those steps listed I'm missing please? There's definitely no other things I'm needed to add on top? Much appreciated. I can give my complete OvGME compatible mod including those of Upuaut and rato65 1 1
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