Eight Ball Posted March 19, 2021 Posted March 19, 2021 (edited) DOWNLOAD Installation: 1. Place the "UH-1H Attachments" folder in "C:\Users\%username%\Saved Games\DCS.openbeta\Mods\tech" or "C:\Users\%username%\Saved Games\DCS\Mods\tech" depending on which version of DCS you are using 2. Place the "UH-1H.lua" in "C:\Users\%username%\Saved Games\DCS.openbeta\MissionEditor\UnitPayloads" (Make a backup of the original file, it contains all your custom payloads for the UH-1H). 3. (optional) place the liveries in C:\Users\%username%\Saved Games\DCS.openbeta\Liveries\uh-1h (2 liveries allowing you to dynamically add or remove the default pylons. See this video for how to use: https://www.youtube.com/watch?v=nchMOhnO45g Usage: - The attachments must be loaded in the mission editor, unfortunately they will not show up in the ingame rearming menu. - You can add a serie of custom args at the end of a livery description.lua to open/close the doors or remove/add the default pylons. in this example, both cargo doors will be open and the default pylons will not show up. custom_args = { [43] = 1.0, -- Left Cargo Door: 0 = Closed / 1 = Open [44] = 1.0, -- Right Cargo Door: 0 = Closed / 1 = Open [1000] = 1.0, -- Default Pylons: 0 = On / 1 = Off } Note: the AI will close their doors at mission start. As far as I know this is hardcoded. If you want the AIs to fly with their doors open you should place an enenmy unit near the spawn point and tweak the ROE accordingly. Alternatively, you can also use the 000 Pylons OFF livery to remove the default pylons once the mission has started: - There are grey variants of the M60, M134 and Rockets pylons. In order to use them you have to add this to the livery description.lua: {"m134_pylons", DIFFUSE, "m134_pylons_grey_diff", true}; -- miniguns pylons {"rocket_pylons", DIFFUSE, "rocket_pylons_grey_diff", true}; -- rockets pylons {"Material.005", DIFFUSE, "pylons_grey", true}; -- M60 pylons {"Material.004", DIFFUSE, "pylons_grey", true}; -- M60 pylons - There is a multicam variant for the modern infantry, edit the livery description.lua and add this: {"Topmat.001", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.002", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.003", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.004", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Bottommat.001", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.002", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.003", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.004", DIFFUSE, "us_modern_bottom_multicam_diff", true}; example with a generic description.lua, adding the custom args, grey pylons and multicam infantry: livery = { {"civ_uh1_main_dam", 0, "uh1", false}; {"civ_uh1_tail_dam", 0, "uh1_tail", false}; {"civ_uh1_main", 0, "uh1", false}; {"civ_uh1_tail", 0, "uh1_tail", false}; {"uh1_main_dam", 0, "uh1", false}; {"uh1_tail_dam", 0, "uh1_tail", false}; {"uh1_main", 0, "uh1", false}; {"uh1_tail", 0, "uh1_tail", false}; {"uh1_cov", 0, "uh1_cover", false}; --entries for the UH-1H Attachments Mod below: {"m134_pylons", DIFFUSE, "m134_pylons_grey_diff", true}; -- miniguns pylons {"rocket_pylons", DIFFUSE, "rocket_pylons_grey_diff", true}; -- rockets pylons {"Material.005", DIFFUSE, "pylons_grey", true}; -- M60 pylons {"Material.004", DIFFUSE, "pylons_grey", true}; -- M60 pylons {"Topmat.001", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.002", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.003", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Topmat.004", DIFFUSE, "us_modern_top_multicam_diff", true}; {"Bottommat.001", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.002", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.003", DIFFUSE, "us_modern_bottom_multicam_diff", true}; {"Bottommat.004", DIFFUSE, "us_modern_bottom_multicam_diff", true}; } custom_args = { [43] = 1.0, -- Left Cargo Door: 0 = Closed / 1 = Open [44] = 1.0, -- Right Cargo Door: 0 = Closed / 1 = Open [1000] = 1.0, -- Default Pylons: 0 = On / 1 = Off } Special thanks to Tobi for the blender edm exporter aswell as Upuaut, Grajo and Rato65 Spoiler Original post: Something I've wanted for a long time is a slick huey. So I made a very basic pylon mod to do just that. More a proof of concept for now but maybe I'll try to make something more realistic in the future. I still have a few things to iron out but it should be available soon. Edited January 20, 2023 by Eight Ball 20 9 Find The Links To All My Mods And Liveries Here (in the gallery)
ST0RM Posted March 19, 2021 Posted March 19, 2021 Do they still shoot? I'd like to see the rocket pods mounted without the front gun mounts, but still have door gunners.
Stratos Posted March 19, 2021 Posted March 19, 2021 OUSTANDING! Wish ED can add this mod as a option for all the players! Well done mate! 4 I don't understand anything in russian except Davai Davai!
Eight Ball Posted March 20, 2021 Author Posted March 20, 2021 (edited) On 3/19/2021 at 12:40 PM, ST0RM said: Do they still shoot? Yes, the doorgunners are unaffected. I'm going to polish it a lil bit more and it'll be ready Edited March 20, 2021 by Eight Ball 2 1 Find The Links To All My Mods And Liveries Here (in the gallery)
Stratos Posted March 20, 2021 Posted March 20, 2021 On 3/19/2021 at 12:36 PM, Eight Ball said: I like this skins! I don't understand anything in russian except Davai Davai!
Eight Ball Posted March 24, 2021 Author Posted March 24, 2021 (edited) Almost done On 3/19/2021 at 12:40 PM, ST0RM said: I'd like to see the rocket pods mounted without the front gun mounts, but still have door gunners This should be doable too, I'll look into it Edited March 24, 2021 by Eight Ball 2 2 Find The Links To All My Mods And Liveries Here (in the gallery)
Dave317 Posted March 24, 2021 Posted March 24, 2021 This looks great. If only we could add passengers too.
hotrod525 Posted March 24, 2021 Posted March 24, 2021 would it fit the M134D too ? Might bot be "as realistic" but it will still look way better than what we got now
Stratos Posted March 26, 2021 Posted March 26, 2021 I supose that having BOTH guns and rockets on rear pylon WITHOUT front pylon is impossible, right? This mount would make me incredibly happy. 3 I don't understand anything in russian except Davai Davai!
Eight Ball Posted March 27, 2021 Author Posted March 27, 2021 (edited) edit: see first post Edited March 28, 2021 by Eight Ball 1 2 Find The Links To All My Mods And Liveries Here (in the gallery)
EL_LEJI Posted March 28, 2021 Posted March 28, 2021 (edited) On 3/26/2021 at 8:37 AM, Stratos said: I supose that having BOTH guns and rockets on rear pylon WITHOUT front pylon is impossible, right? This mount would make me incredibly happy. +1 Thanks for your mod @Eight Ball Edited March 28, 2021 by EL_LEJI http://www.cruzdesanandres.com/ My skins Windows 10 Pro -Asus rog strix z490-e gaming - I7 10700K - Ram Corsair 32 GB 3600 - Samsung 970 evo plus 1tb - RTX 4070TI 12Gb - Gigabyte G32QC 2560 x 1440 (QHD)- Thrustmaster HOTAS Warthog -TPR: Thrustmaster Pendular Rudder - Track IR 5 - VR samsung odyssey plus
Eight Ball Posted March 28, 2021 Author Posted March 28, 2021 (edited) Thanks! On 3/24/2021 at 7:06 PM, Dave317 said: This looks great. If only we could add passengers too. It's possible using the same method. Way above my skill level right now. I'd like to make some gear for a SAR/Medevac version tho. On 3/24/2021 at 9:48 PM, hotrod525 said: would it fit the M134D too ? Might bot be "as realistic" but it will still look way better than what we got now No, unfortunately I have to make a different model for the M134. It's next on the to do list On 3/26/2021 at 8:37 AM, Stratos said: I supose that having BOTH guns and rockets on rear pylon WITHOUT front pylon is impossible, right? This mount would make me incredibly happy. I think it's possible in theory but it's going to look ugly with the ammo boxes feeding the miniguns because I assume they are part of the same 3d model. Edited March 28, 2021 by Eight Ball 1 Find The Links To All My Mods And Liveries Here (in the gallery)
Stratos Posted March 28, 2021 Posted March 28, 2021 (edited) 3 hours ago, Eight Ball said: Thanks! It's possible using the same method. Way above my skill level right now. I'd like to make some gear for a SAR/Medevac version tho. I think it's possible in theory but it's going to look ugly with the ammo boxes feeding the miniguns because I assume they are part of the same 3d model. Cannot see the attached pic. I think is worth the try, even with boxes on wrong position. I feel that Bushranger Huey is as ugly as it can be Edited March 28, 2021 by Stratos I don't understand anything in russian except Davai Davai!
Eight Ball Posted October 23, 2021 Author Posted October 23, 2021 (edited) The mod has been updated, it now works with DCS 2.7. See first post for download link. Edited October 23, 2021 by Eight Ball 2 Find The Links To All My Mods And Liveries Here (in the gallery)
EvilBert VR Posted October 23, 2021 Posted October 23, 2021 Absolute greatness!!! Btw: Did you figure out to get the WSPS shown without having the external hardpoints? That would also be great! Cheers My System: Full Scale Huey SimPit -Pit Base Computer: AMD Ryzen 7 9800X3D | ASUS Prime X870-P | 64GB DDR5 RAM | Nvidia RTX5090 OC | 2x 4TB M.2 -Sim Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme - All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR
Stratos Posted October 24, 2021 Posted October 24, 2021 So happy to see this mod back working! Excellent work guys, thanks to Eighball, Rato65 and to Grajo! 2 I don't understand anything in russian except Davai Davai!
Eight Ball Posted October 24, 2021 Author Posted October 24, 2021 On 10/23/2021 at 2:54 PM, EvilBert VR said: Did you figure out to get the WSPS shown without having the external hardpoints? That would also be great! Unfortunately no, it's part of the pylons 3d model. Find The Links To All My Mods And Liveries Here (in the gallery)
Eight Ball Posted December 29, 2021 Author Posted December 29, 2021 Working on an update for the mod, beside the infantry I'm also planning to adapt the pylons for use with the door gunners' miniguns. The M-60s look good but they're peashooters in DCS. 15 1 Find The Links To All My Mods And Liveries Here (in the gallery)
ebabil Posted December 29, 2021 Posted December 29, 2021 looking very good. that's what we have been asking from ED-BST for 9 years.. FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Dave317 Posted December 29, 2021 Posted December 29, 2021 WOW! amazing work. Been waiting for this since the Huey was released.
Tomcatter87 Posted December 29, 2021 Posted December 29, 2021 Man, those look amazing! Thanks so much for all those wonderful mods you're throwing out to the community! "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
9VFS KOBU Posted December 29, 2021 Posted December 29, 2021 Great work! Callsign: KOBU 9th Virtual Fighter Squadron | 67th Virtual Aggressor Squadron DCS World Philppines | Bank&Yank Channel
ggrewe Posted December 29, 2021 Posted December 29, 2021 (edited) Damn Eightball - you are a regular genius! Your unique & beautifully rendered mods are amazing. You have an artistic ability & eye for detail that are a credit to the modding community, and we are privileged to have a modder of your ability. You just need to bolt speakers & surfboards on the sides - we can add the background music "Ride of the Valkyries" in mission Ride of the Valkyries Edited December 30, 2021 by ggrewe 3
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