Alex_rcpilot Posted September 21, 2008 Posted September 21, 2008 Way to go, guys! Way to go!! Looks really promising, I guess we won't have to wait much longer before this perfect sim comes out.
EvilBivol-1 Posted September 21, 2008 Posted September 21, 2008 Looking good. Can we get skin-preview button/section in payload editor though? This was already implemented, but ED had to remove it due to technical issues with the 3D viewer. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
EvilBivol-1 Posted September 21, 2008 Posted September 21, 2008 (edited) One thing that might bother the sensitive (IMO) are orange detection/threat circles in ME! Hardy visible against orange GPS map patches that present populated areas! And slightly overcluttered! I already suggested red circles as threat ranges and yellow as detection and I still stand by it but how 'bout fully customizable circle colors so each player may select a detection/threat color to his liking?! It helps decluttering ME! We had forwarded your suggestion to ED. I'm sure something will be done with threat circles in the future. Remember, the ME, like the rest of the product, will continue to evolve. FYI - color selection is already implemented for trigger zone circles, so I wouldn't be surprised if the same thing or something similar was done for threat circles. Can those menus be accessed when in game? It is a shame if the graphics options cannot be accessed while still playing a mission. No, the options cannot be accessed while in-game. Edited September 21, 2008 by EvilBivol-1 1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Vekkinho Posted September 21, 2008 Posted September 21, 2008 Thanks EB-1, big thanks! [sIGPIC][/sIGPIC]
Pilotasso Posted September 21, 2008 Posted September 21, 2008 All this is making the wait for the jets even harder :D .
DaWu Posted September 21, 2008 Posted September 21, 2008 (edited) looking good so far. but the main menu one looks very cheap and does not reflect the quality of the rest. another thing I recognized are the labels. Falcon had a great option to divide lables into far and close unit lables. I would love to see this in dcs too. Edited September 21, 2008 by DaWu
elchacal Posted September 21, 2008 Posted September 21, 2008 Very Nice pics, thanks for the update Wags! 1 [sIGPIC][/sIGPIC]
-Skipper- Posted September 21, 2008 Posted September 21, 2008 This was already implemented, but ED had to remove it due to technical issues with the 3D viewer. Thanks for your sharing all your hints, insight and your quick responses EB! [sIGPIC][/sIGPIC]
graywo1fg Posted September 21, 2008 Posted September 21, 2008 Jeez guys quit making suggestions or will never see the game.... :P jk keep up the great work :D Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg
ALDEGA Posted September 21, 2008 Posted September 21, 2008 Hopefully the UI will scale well across resolutions, aspect ratios and monitors. Good to see there's an option for cockpit display resolution. Should help performance/quality depending on the system.
ED Team Groove Posted September 21, 2008 ED Team Posted September 21, 2008 Hopefully the UI will scale well across resolutions, aspect ratios and monitors. It does. Our Forum Rules: http://forums.eagle.ru/rules.php#en
-Skipper- Posted September 21, 2008 Posted September 21, 2008 Hopefully the UI will scale well across resolutions, aspect ratios and monitors. Good to see there's an option for cockpit display resolution. Should help performance/quality depending on the system. From the looks and my experience, I guess such a GUI is much more scaleable, as it probably does not consist of prerendered graphics, but rather works like a scaleable website, to name a common example. Well, at least I guess so. :smilewink: [sIGPIC][/sIGPIC]
monotwix Posted September 21, 2008 Posted September 21, 2008 Impressive. It’s tempting to ask what will the simulation of the weather be like? (gusts, clouds, static or changing etc). I know the human being and fish can coexist peacefully.
sobek Posted September 21, 2008 Posted September 21, 2008 IIRC this has been discussed already, i think in general it won't be different from LO. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
monotwix Posted September 21, 2008 Posted September 21, 2008 Sweet. I know the human being and fish can coexist peacefully.
burnzoire Posted September 21, 2008 Posted September 21, 2008 Where is "Multiplayer"? It is not one of the main options - is this instead accessed once you choose mission/campaign? Looks very nice though! [sIGPIC][/sIGPIC]
EvilBivol-1 Posted September 21, 2008 Posted September 21, 2008 It’s tempting to ask what will the simulation of the weather be like? The turbulence model has been re-done and is now more complex and dynamic. It will also be carried over MP. I'm sure more advanced weather changes are coming up in the future. Where is "Multiplayer"? It is not one of the main options - is this instead accessed once you choose mission/campaign? Separate executable. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
burnzoire Posted September 21, 2008 Posted September 21, 2008 Thanks for the quick reply :) [sIGPIC][/sIGPIC]
CAT_101st Posted September 22, 2008 Posted September 22, 2008 Separate executable. I hate that.. :( Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
graywo1fg Posted September 22, 2008 Posted September 22, 2008 Will options be able to be accessed while in multiplayer? for quick changes in controls and graphics? :) Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg
-Skipper- Posted September 22, 2008 Posted September 22, 2008 I guess it will rather be like you have the same settings for offline and online. You merely start with another .exe, so you don't have to load multiplayer-content when playing single player and vice versa. A lot of modern games uses this feature. The best thing about it: Most games that do have a combination of key for online-playing and CD-check for offline playing. :smilewink: Does that also mean we will get some sort of server-browser and community management ingame? I don't know if you guys know "World in Conflict", but it's one of the best games, especially in these features. You can open Squads/Clans and Groups ingame, recruit, assign and organize matches, chat and IM, friendlist, etc. I think at least some of those features would increase the online-usability a lot. [sIGPIC][/sIGPIC]
Teknetinium Posted September 22, 2008 Posted September 22, 2008 I guess it will rather be like you have the same settings for offline and online. You merely start with another .exe, so you don't have to load multiplayer-content when playing single player and vice versa. A lot of modern games uses this feature. The best thing about it: Most games that do have a combination of key for online-playing and CD-check for offline playing. :smilewink: Does that also mean we will get some sort of server-browser and community management ingame? I don't know if you guys know "World in Conflict", but it's one of the best games, especially in these features. You can open Squads/Clans and Groups ingame, recruit, assign and organize matches, chat and IM, friendlist, etc. I think at least some of those features would increase the online-usability a lot. Definitely, I saw ur question somewhere else where the ansure was No. 51st PVO Discord SATAC YouTube
-Skipper- Posted September 22, 2008 Posted September 22, 2008 Roger that, thank you. Well, I guess this will become a lot more important with the AH64 module and maybe that's also part of the new engine? [sIGPIC][/sIGPIC]
wowo1233 Posted September 22, 2008 Posted September 22, 2008 (edited) I have been a player in wic long time ago, with rank general. I really love the onine features in wic. If somehow there is anything in Bs like that in WIC, that's gonna be incredible and awesome. It will help players get together doing some teamwork and let ppl find new friends easily in the game. Edited September 22, 2008 by wowo1233
Allo Posted September 22, 2008 Posted September 22, 2008 I think it looks excellent. Makes me anxious for game release. Just a quick question. Menu screens with the TH2Go. I take it, it will be like with Lock On. Where the menu screen is displayed on only one screen, then once the game starts it will be displayed across all three screens. [sIGPIC][/sIGPIC] CPU - AMD Phenom II X6 1055T @ 3.6 GHz // Motherboard - ASUS M4A89GTD-PRO // GFX - ATI Radeon HD 6870 1GB // RAM - Patriot-Viper II 4GB(2x2GB) DDR3-1600 // Audio - Creative X-FI Platinum // OS - Windows 7 Home x64 Bit CH Fighterstick // CH Pro Pedals // CH Pro Throttle // TrackIR 4 // Eyefinity 20"x3 Portrait :joystick:
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