Hulkbust44 Posted May 20, 2021 Posted May 20, 2021 https://youtu.be/Mn1sBfIlUjY?t=1152 This is the only evidence I have to bases this on, but the DCS TDC slew rate seems way too slow. In this video (which is clearly not a lot 20 or even a charlie) we can see that the TDC is moved effortlessly around the attack format. While this is a completely different model, I guarantee that the later Hornets TDC slew rate never dropped to the level that we have in DCS. If it was that slow IRL the TDC bump functions would be almost pointless. Here is Redkite's radar video Even at supposed max deflection has he slews the cursor from right to left I still seems to be three times slower that the real aircraft above. This makes effectively using the TDC "bump" functions much more time consuming than they should be. I know DCS has the limitation of everyone not having the same hardware, but there's got to be something that can be done about this. I'm not at my PC so I don't have a track, but this has to be the most easily reproducible thing... Thanks, Mobius708
Jak525 Posted May 20, 2021 Posted May 20, 2021 Yeah, it's pretty obvious the max speed should be wayyyy quicker. 2
Santi871 Posted May 20, 2021 Posted May 20, 2021 I agree. This is also quite noticeable when comparing to other modules (eg F-15C) where you can make fast movements if necessary and that looks much closer to what the real world video shows. 2
Bunny Clark Posted May 20, 2021 Posted May 20, 2021 1 hour ago, Hulkbust44 said: I know DCS has the limitation of everyone not having the same hardware, but there's got to be something that can be done about this. This is certainly a problem sometimes , but we have the ability to turn the sensitivity / saturation on any axis *down* if we want to. Having it be on the high side by default so that people can reduce it as needed would be better than it being too low I think. Of course things get more complex when a single axis controls multiple sensors with different slew rates. That's where things get crazy in the Hornet right now. TGT diamond slewing in the HUD is crazy sensitive while the RDR Cursor is downright sluggish. It'd be nice to get things leveled out a bit. 5 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
Shiroka Posted May 20, 2021 Posted May 20, 2021 24 minutes ago, Bunny Clark said: This is certainly a problem sometimes , but we have the ability to turn the sensitivity / saturation on any axis *down* if we want to. Having it be on the high side by default so that people can reduce it as needed would be better than it being too low I think. Of course things get more complex when a single axis controls multiple sensors with different slew rates. That's where things get crazy in the Hornet right now. TGT diamond slewing in the HUD is crazy sensitive while the RDR Cursor is downright sluggish. It'd be nice to get things leveled out a bit. May be remembering wrong but I’m pretty sure in the JF-17 special options you can set the TDC sensitivity differently for the HUD, MFDs etc. something like that would be ideal. 1
Harker Posted May 21, 2021 Posted May 21, 2021 May be remembering wrong but I’m pretty sure in the JF-17 special options you can set the TDC sensitivity differently for the HUD, MFDs etc. something like that would be ideal.You can indeed. That'd be the best option for the Hornet as well, a coefficient for the HUD and another one for the displays. The slew axis can be left as is and the coefficients can simply multiply the input from, let's say 0.5 - 2.0. That'd be the cleanest way to deal with this. 3 The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
ED Team BIGNEWY Posted May 21, 2021 ED Team Posted May 21, 2021 This is reported thanks 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
MARLAN_ Posted January 31, 2022 Posted January 31, 2022 As you can imagine, it would be near impossible to find a document as proof that says "the TDC should slew up to this many pixels per second" - the following video shows an example of up to how fast the TDC can slew. If this speed was increased it would greatly help in the ability to utilize the RDR ATTK display, such as bumping for azimuth/scale or selecting PRF/TWS/RWS/etc. @19:12 3 Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.
norman99 Posted January 31, 2022 Posted January 31, 2022 +1 From that video, the speed needs a big increase.
ED Team BIGNEWY Posted January 31, 2022 ED Team Posted January 31, 2022 Posts merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
wilbur81 Posted February 17, 2023 Posted February 17, 2023 Hey, guys. I know the TDC slew on the RDR page is a reported bug (max slew speed is currently far too slow). Just wanted to check in on this and ask, in particular, if there is going to be a specific effort made to make that slew speed "smart?" Meaning: small movements around the center of the control axis should be nice , slow and precise...whilst big axis deflections should get progressively faster... as these two videos (from the Hornet and the Eagle radar pages) demonstrate quite well. Just curious. Keep up the good work! i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display
Tholozor Posted February 17, 2023 Posted February 17, 2023 Already reported: REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Recommended Posts