demoteam44 Posted January 23, 2022 Posted January 23, 2022 I am having issues with the assets from this pack showing up on my multiplayer server where the assets pack is not installed on that server machine. (due to it being a rental). I have edited the mission.cfg file to comment out the required modules which usually works for A-4/Herc mods. But for this one, any asset i choose gets turned into a tank of some sort. Can anyone shed some light to this issue please. Thank you. 1
fagulha Posted January 23, 2022 Posted January 23, 2022 14 minutes ago, demoteam44 said: I am having issues with the assets from this pack showing up on my multiplayer server where the assets pack is not installed on that server machine. (due to it being a rental). I have edited the mission.cfg file to comment out the required modules which usually works for A-4/Herc mods. But for this one, any asset i choose gets turned into a tank of some sort. Can anyone shed some light to this issue please. Thank you. Did you tried with a different mission? did happened to me in some sort: while ago a user shared with me his template with assets, no mather what i did in .lua file, or on the mission itself, the assets where tanks all the time. I discarded that mission and never understanded what the problem was. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Paladin1cd Posted January 23, 2022 Posted January 23, 2022 I've had the same issue. Realized it today when I had a LEO where a manpad should have been... In between parked aircraft. Whoops.
LetMePickThat Posted January 27, 2022 Author Posted January 27, 2022 On 1/23/2022 at 4:12 PM, demoteam44 said: I am having issues with the assets from this pack showing up on my multiplayer server where the assets pack is not installed on that server machine. (due to it being a rental). I have edited the mission.cfg file to comment out the required modules which usually works for A-4/Herc mods. But for this one, any asset i choose gets turned into a tank of some sort. Can anyone shed some light to this issue please. Thank you. On 1/23/2022 at 11:09 PM, Paladin1cd said: I've had the same issue. Realized it today when I had a LEO where a manpad should have been... In between parked aircraft. Whoops. Can you send me your .miz files? I can't reproduce on my end...
Paladin1cd Posted January 27, 2022 Posted January 27, 2022 They are kinda huge and I don't have a site to dump them on. Not sure how I could but I'd be happy to share.
AvgeekJoe Posted January 27, 2022 Posted January 27, 2022 5 hours ago, Paladin1cd said: They are kinda huge and I don't have a site to dump them on. Not sure how I could but I'd be happy to share. Google Drive always works!
LetMePickThat Posted January 28, 2022 Author Posted January 28, 2022 18 hours ago, Paladin1cd said: They are kinda huge and I don't have a site to dump them on. Not sure how I could but I'd be happy to share. Gdrive or Wetransfer are both fine. https://wetransfer.com/
Shrike88 Posted February 2, 2022 Posted February 2, 2022 On 1/23/2022 at 9:12 AM, demoteam44 said: I am having issues with the assets from this pack showing up on my multiplayer server where the assets pack is not installed on that server machine. (due to it being a rental). I have edited the mission.cfg file to comment out the required modules which usually works for A-4/Herc mods. But for this one, any asset i choose gets turned into a tank of some sort. Can anyone shed some light to this issue please. Thank you. Need to be installed on the server as well. From days of old when missions are loaded with items that are not recalled from the database in the server they are usually replaced by a similar unit or vehicles of all the same type. Not sure what they do now. If your running AWS then you need to create the mod folder etc. and install them on the server. 1
mac22 Posted February 7, 2022 Posted February 7, 2022 have no tech folder in my mods (only an aircraft one) assume I just create and drop the "sam" folder in and it should work?
Scaley Posted February 7, 2022 Posted February 7, 2022 23 minutes ago, mac22 said: have no tech folder in my mods (only an aircraft one) assume I just create and drop the "sam" folder in and it should work? Yes, just create the folder as required. 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
Sierra99 Posted February 9, 2022 Posted February 9, 2022 Gents... What is purpose of the 5S99, SA2 - SNR75 and SA-2 trailers and where are they normally positioned? [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
LetMePickThat Posted February 9, 2022 Author Posted February 9, 2022 7 minutes ago, Sierra99 said: Gents... What is purpose of the 5S99, SA2 - SNR75 and SA-2 trailers and where are they normally positioned? They're just static units meant to complement ED's SAMs. In real life, the SNR-75 radar used on the SA-2/S-75 requires the UV and AV stations to work ("SNR-75 trailer"), but ED did not make those so we did. The 5S99 is the command vehicle associated with the SA-3/S-125 SAM system. Again, ED did not include it with its own SA-3 so we added our own. The so-called "SA-2 trailer" is a diesel electric generator that was used for SA-2/3 sites not connected to the local power grid. The SNR-75 trailers are usually colocated with the SNR-75 radar itself, while the 5S99 is usually at the center (or near the radars) of the SA-3 site. The diesel generator can be put anywhere as long as the cables are long enough to reach the vehicles it is supposed to supply. See the following: http://www.ausairpower.net/APA-SNR-75-Fan-Song.html http://www.ausairpower.net/APA-Rus-SAM-Site-Configs-A.html 1
Rudel_chw Posted February 9, 2022 Posted February 9, 2022 15 minutes ago, LetMePickThat said: ... See the following: http://www.ausairpower.net/APA-SNR-75-Fan-Song.html http://www.ausairpower.net/APA-Rus-SAM-Site-Configs-A.html Thanks a lot, excellent information For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
LetMePickThat Posted February 9, 2022 Author Posted February 9, 2022 15 minutes ago, Rudel_chw said: Thanks a lot, excellent information Cheers.
Sierra99 Posted February 10, 2022 Posted February 10, 2022 7 hours ago, LetMePickThat said: “ In real life, the SNR-75 radar used on the SA-2/S-75 requires the UV and AV stations to work ("SNR-75 trailer"), but ED did not make those so we did.” So I am assuming then that: A.) The “UV” and “AV” trailers are identical just different innards. B.) One “UV” and One “UA” is required for a site with six missiles and they are generally colocated with the Radar C.) The 5S99 is only appropriate for use with the SA-3/S-125 SAM system. C.) “The “SA-2 trailer" isn’t required…but I would assume that even when not required, they’d be present at every site in case power was lost. The question is how many per site and How many components would be connected to each Generator? [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
LetMePickThat Posted February 10, 2022 Author Posted February 10, 2022 8 hours ago, Sierra99 said: A.) The “UV” and “AV” trailers are identical just different innards. Mostly exact, yes. http://www.ausairpower.net/PVO-S/SNR-75M3-AV-UV-Vans-MiroslavGyurosi-1S.jpg 8 hours ago, Sierra99 said: B.) One “UV” and One “UA” is required for a site with six missiles and they are generally colocated with the Radar Yes. See the two links I provided above. They are not always colocated with the radars, the cables allow them to be installed as far as 200m away from the antenna itself. 8 hours ago, Sierra99 said: C.) The 5S99 is only appropriate for use with the SA-3/S-125 SAM system. Correct. 8 hours ago, Sierra99 said: C.) “The “SA-2 trailer" isn’t required…but I would assume that even when not required, they’d be present at every site in case power was lost. The question is how many per site and How many components would be connected to each Generator? You would need an aweful lot of them. The fire control radar alone requires three plus ba ckup. Then, you'd need to power on the rails, the UV/AV modules, the search radars, etc. How many exactly would depend on the configuration of the site, same for the question of which equipements they would be connected to. In practice, the operators usually "make do" with what they have and the topography of the site, which results in vastly different patters from one battery to the other.
Rudel_chw Posted February 14, 2022 Posted February 14, 2022 (edited) @LetMePickThat Your Mod is one of the most useful mods available for DCS, with high quality shapes and textures, it adds a lot of immersion to my missions. I wonder if you have thought about making it available to ED so that it could be more easily used by people that can’t/won’t employ User Mods? Check this post by nineline: Edited February 14, 2022 by Rudel_chw 6 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Stratos Posted February 17, 2022 Posted February 17, 2022 Hi, any update on that possible battle taxi of the poor armies? 1 1 I don't understand anything in russian except Davai Davai!
Strigoi_dk Posted February 19, 2022 Posted February 19, 2022 On 2/14/2022 at 10:53 PM, Rudel_chw said: @LetMePickThat Your Mod is one of the most useful mods available for DCS, with high quality shapes and textures, it adds a lot of immersion to my missions. I wonder if you have thought about making it available to ED so that it could be more easily used by people that can’t/won’t employ User Mods? Check this post by nineline: It is not something we have discussed internally, however the current bar set by ED is very high, and without denigrating our own creation too much, I very much doubt it would meet the current impressive standards currently being set by ED in almost every new update. But thanks for the thought though, very much appreciated Best Strigoi_dk 1
Strigoi_dk Posted February 19, 2022 Posted February 19, 2022 On 2/17/2022 at 8:27 AM, Stratos said: Hi, any update on that possible battle taxi of the poor armies? We currently have a range of Hilux in the mod but I have to admit none loaded with insurgents like shown on the pictures. Also believe the reaction to fire would be virtually impossible to model, e.g., a realistic reaction to fire would be to disperse away from the vehicle drawing fire, and personally I don't think this is a feasible feature at present. Alternatively, the loaded insurgents would just sit idle on the vehicle awaiting their pending doom, not particularly realistic. So, I do not see this as realistic in the mod, sorry. Best Strigoi_dk 2
Stratos Posted February 19, 2022 Posted February 19, 2022 1 hour ago, Strigoi_dk said: We currently have a range of Hilux in the mod but I have to admit none loaded with insurgents like shown on the pictures. Also believe the reaction to fire would be virtually impossible to model, e.g., a realistic reaction to fire would be to disperse away from the vehicle drawing fire, and personally I don't think this is a feasible feature at present. Alternatively, the loaded insurgents would just sit idle on the vehicle awaiting their pending doom, not particularly realistic. So, I do not see this as realistic in the mod, sorry. Best Strigoi_dk Ok, thanks for clarification. I don't understand anything in russian except Davai Davai!
arthuro12 Posted February 19, 2022 Posted February 19, 2022 Not trying to request anything but it would still be nice to have a couple manned technicals with DShKs 1 [sIGPIC][/sIGPIC]
AvgeekJoe Posted February 19, 2022 Posted February 19, 2022 Thanks for getting Toyota Hi-Lux into this package! 1
LetMePickThat Posted February 20, 2022 Author Posted February 20, 2022 23 hours ago, arthuro12 said: Not trying to request anything but it would still be nice to have a couple manned technicals with DShKs I think we have a twin-barelled 14,5mm in there. I'd need to check though. 1
arthuro12 Posted February 20, 2022 Posted February 20, 2022 1 hour ago, LetMePickThat said: I think we have a twin-barelled 14,5mm in there. I'd need to check though. no-need, those are one of my favorite ground targets this mod really fills a hole, keep it up! 1 [sIGPIC][/sIGPIC]
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