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Posted
Am 18.9.2023 um 21:25 schrieb Booka42:

Hi,

Maybe somebody can help me out, I'm getting the following errors at mission start-up, one for the IADS script and one for the splash script. After that the mission resumes normally:

 

screen4.png

screen5.png

Any help would be very much appreciated, this script sounds awesome.

Kind regards,

Booka42

Working now, my mission file was corrupted. 🙂 Amazing script!

  • 2 weeks later...
Posted
50 minutes ago, Grimm said:

Hi guys, I have merged any open merge requests (updated the script based on other code contributions).  I'm much more available for discussion on the RotorOps discord:  https://discord.gg/QEEmtp5NM9

Have you got a download link to the latest version ?

No more pre-orders

Click here for tutorials for using Virpil Hardware and Software

 

Click here for Virpil Flight equipment dimensions and pictures.

.

Posted
5 hours ago, HC_Official said:

Have you got a download link to the latest version ?

It's the link on the first post. Just checked and the one it points to was updated 7 hours ago.

Posted
15 hours ago, JeffreyC said:

It's the link on the first post. Just checked and the one it points to was updated 7 hours ago.

Ah ok, it was finally updated yesterday, thanks

  • Like 1

No more pre-orders

Click here for tutorials for using Virpil Hardware and Software

 

Click here for Virpil Flight equipment dimensions and pictures.

.

  • 2 weeks later...
  • 3 weeks later...
Posted
1 час назад, sBinnala64 сказал:

hol up, how do I install the mod again?

I use a translator.

so there may be some misunderstandings.

I meant make the script as a mod.
so I don't have to throw the script into the mission.

 

Posted (edited)

 

On 11/10/2023 at 11:51 PM, marmeys said:

I use a translator.

so there may be some misunderstandings.

I meant make the script as a mod.
so I don't have to throw the script into the mission.

 

It´s a script, nothing that can be installed in the game, it has to be "embedded" individually in every mission by adding it to the mission editor. 

Edited by mimamema
  • Like 1
  • 2 weeks later...
Posted

Hi, i think the script need short update because 2.9 update and change in dcs API :   foundObject:getCategory() need to be replace by Object.getCategory(foundObject)     

  • Like 2
  • 4 weeks later...
Posted (edited)
On 11/22/2023 at 8:24 PM, bal2o said:

Hi, i think the script need short update because 2.9 update and change in dcs API :   foundObject:getCategory() need to be replace by Object.getCategory(foundObject)     

And now with the newest update it needs to be changed again, if i understood the changelog right?

Edit: Works fine, no change needed!

Edited by Kurdes
  • Like 1
  • Thanks 1
  • 3 weeks later...
Posted

Hello,

would love to implement the script but the objects killed by the secondary explosions won't allow me to track IniPlayerName, since they are DCS generated. Any idea how to track kills for them?

  • Like 1
Posted (edited)
On 1/6/2024 at 9:35 AM, buceador said:

This is probably pilot error but...

I have added the script via ME to a practise MIZ - the AI drops the bombs - vehicles are damaged to the extent they always are, in other words the script does not appear to be working?

Splash_Damage_2_0.lua 20.5 kB · 2 downloads Splash Zone.miz 15.18 kB · 0 downloads

When the mission beginns, do you have the message "SplashDamage script running" ?

Then it could also be, that the weapons in use aren't in the weapons table of your splash damage script...

In this case you could try to enable the "weapon_missing_message" in the script, to see if weapons are missing and add them yourself.

Otherwise you could try the version i'm using, has added weapons and functions like cluster effects etc.

Edit: New file on page 7

 

Edited by Kurdes
Posted (edited)

Hi! Thank you for the reply, I do have the message "SplashDamage script running" at the mission start and the bombs are standard MK84 2000 pound LDs.

 

Have you run the mission?  Am I expecting too much?

 

ED. Olympus is also running if there a known conflict?

Edited by buceador
Posted
48 минут назад, Kurdes сказал:

hen it could also be, that the weapons in use aren't in the weapons table of your splash damage script...

In this case you could try to enable the "weapon_missing_message" in the script, to see if weapons are missing and add them yourself.

Otherwise you could try the version i'm using, has added weapons and functions like cluster effects etc.

 

Splash_Damage_2_0.lua 41.03 \u043a\u0411 · 1 загрузка

checked!!! this script does not work in mission editor!!!!!
agm-88 against ships works.

false changed to true

Posted
4 hours ago, buceador said:

Hi! Thank you for the reply, I do have the message "SplashDamage script running" at the mission start and the bombs are standard MK84 2000 pound LDs.

 

Have you run the mission?  Am I expecting too much?

 

ED. Olympus is also running if there a known conflict?

 

Sorry, haven't run your mission. Also not having any experience with olympus.

But what i can say, the script i posted works absolutely fine. Even in mission editor, why shouldn't it?

You have to run the script file via trigger "at mission start" of course...

Easy to check in mission by seeing the blast wave.

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