Siinji Posted December 4, 2008 Posted December 4, 2008 I'm using a CH Fighterstick and the POV to control the Shkval TV. I have programmed all pov-directions (8 of them). But I find the Shkval movement way too "stubborn". I want it to be much more fluid....more analogue-ish. Now the Shkval movement is more like: "Move left - STOP - move up - STOP - move upleft - STOP". It's impossible to get a decent lock on a helicopter. Is there any way to program this into the CH software? Or are we limited by the game itself?
wolfast Posted December 4, 2008 Posted December 4, 2008 ...hmm.. I dont have that stick.... and my x52(NON pro) is smooth as you can get with the hat..... so I dont think its software.... any frame rate issues? 30+ years flight sims -Alienware Desktop With constantly changing specs -Track IR 5 -Thrusmasters Warthog HOTAS #55179 -Saitek Pro Combat Rudder Pedals
hitman Posted December 4, 2008 Posted December 4, 2008 You try using the head tracking system? Just found out that works.
Mad Dog 7.62 Posted December 4, 2008 Posted December 4, 2008 Shkval movement is smooth for me....I am getting the sequence of uncage, move, lock, fire, uncage, move again down pretty good.....it does move quicker on 7x than on 23x.....and the "Shkval Center" key is pretty handy sometimes.... It would be handy if there was a way to recenter and end ground stabilization without having to do the reset on the weapons control panel but I haven't found it yet....the only bad thing about hitting the "reset" is it clears the ground moving target and auto turn to target settings also. [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
Maverick-GER- Posted December 4, 2008 Posted December 4, 2008 Use the helmet mounted sight. Combined with track ir or free track it is the smoothest shkval movement you can get =) [sIGPIC][/sIGPIC] F-14 Tomcat Rest in Peace (and hopefully get reborn in DCS!) (Dream came true about 10 years later, now the Apache please :lol:)
gear_monkey Posted December 4, 2008 Posted December 4, 2008 You try using the head tracking system? Just found out that works. could you help out a noob and explain? I know how to "activate" the helmet sight but not how to use it. Thanks Win 10 64bit; 32 GB DDR4 3200 Ram; ASUS MoBo; 1TB SSD;Intel i7 8700K; GTX 1080ti 11GB; Thrustmaster Warthog;Odyssey + VR
hitman Posted December 4, 2008 Posted December 4, 2008 could you help out a noob and explain? I know how to "activate" the helmet sight but not how to use it. Thanks hold in "uncage shkval" and look around. To clairify that, hold down O while your head gear is active.
Siinji Posted December 5, 2008 Author Posted December 5, 2008 Do you guys get precise HMS tracking? I mean do you find it hard to stabilize your view on a target? I can only get the sight approx. close, and the I have to use the SHKVAL to lock on. What are your Trackir settings?
hitman Posted December 5, 2008 Posted December 5, 2008 Your HMS is supposed to get it close to the target. All it does is slave the shkval camera to your head.
Threshor Posted December 5, 2008 Posted December 5, 2008 I have the ch joysticks, and I set the shkval controls to both the mini-stick axis and the lower right cyclic hat but not the pov hat. If i need to move it fast I will use the mini-stick because it won't go slow anyway, then I will fine tune it with the cyclic button because it works slow and smooth. If there are multple targets that your switching to I have found what works best for me is after the first shot hits, hold the lock button down and slew and then release the lock button and it will lock to the new target. Win7 64bit/i7-5930K@4.2/HYPERX32GBDDR4@2800/ASUSX99PRO/2GTX980ti6GB/ZALMAN9900/TIR5/3CH+Saitekpedals/500GBSSD+3THD/3x28"Hanns-G5760x1200:pilotfly:
tusler Posted December 5, 2008 Posted December 5, 2008 I have the ch joysticks, and I set the shkval controls to both the mini-stick axis and the lower right cyclic hat but not the pov hat. If i need to move it fast I will use the mini-stick because it won't go slow anyway, then I will fine tune it with the cyclic button because it works slow and smooth. If there are multple targets that your switching to I have found what works best for me is after the first shot hits, hold the lock button down and slew and then release the lock button and it will lock to the new target. Thats fine when you are shooting from a distance, but if you have to get in close to some trees to find and take out triple A or a Sam you might want to get real quick with the HMS system.:joystick: Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
Vip3r Posted December 5, 2008 Posted December 5, 2008 configure axis for shkval y use playstation stick or hold control and axis of joy to move
Threshor Posted December 5, 2008 Posted December 5, 2008 Ya tusler, I use that at distance and in a hover. Close combat,AAA and Sam's, now there's a tricky subject. Win7 64bit/i7-5930K@4.2/HYPERX32GBDDR4@2800/ASUSX99PRO/2GTX980ti6GB/ZALMAN9900/TIR5/3CH+Saitekpedals/500GBSSD+3THD/3x28"Hanns-G5760x1200:pilotfly:
sobek Posted January 7, 2009 Posted January 7, 2009 (edited) Warming up that topic a little: Has anybody got an idea how you can get the shkval to slew diagonal with a pov hat switch? The problem is that the diagonal positions of the hat are separate switches and i can't assign them, as there are no diagonal movement options for the shkval in the game (apart from axes, but i can't assign the hat switch positions as axes). I guess to make it move diagonal, for example the up and right switch would have to be activated at the same time, which is not possible without assigning a keystroke to the diagonal pov position. Since i use a sw ffb2 and the control center is a huge turnoff for me, i'd like to know if anybody can think of a workaround for this without having to assign keystrokes. thanks in advance Edited January 7, 2009 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
arneh Posted January 7, 2009 Posted January 7, 2009 I'm using a CH Fighterstick and the POV to control the Shkval TV. I have programmed all pov-directions (8 of them). But I find the Shkval movement way too "stubborn". I want it to be much more fluid....more analogue-ish. Now the Shkval movement is more like: "Move left - STOP - move up - STOP - move upleft - STOP". It's impossible to get a decent lock on a helicopter. I have the same problem when using the microstick on the TM Cougar for skhval control. It's like there is a huge dead zone. I will move it maybe 30% of the way and there will be no movement. Then when I exceed a certain limit it will suddenly pan it very fast. I have checked my controls and removed all deadzones, but the problem is still there. In fact it gets a little better if I add some deadzone in the axis-tuner, although that is counter to what one believes. It will still take as much movement until it starts panning, but it will pan a little slower when it starts to pan (though still too fast to allow for accurate panning). Movement looks fine in the axis adjustmens. I've adjusted the axis to be really S-like, so that it should hardly move at all until I get to 80% or so, and it helps some but it sill pans too fast when it gets to the magic limit where it starts to pan. So I've ended up to assign buttons to panning too, and use those for fine tuning, and only use the microstick for coarse panning. Though that seems like a waste, as it should be possible to do better fine tuning with an analog controller than buttons, and I have better things I could have used those four buttons for.
MadChicken Posted January 7, 2009 Posted January 7, 2009 I have the same problem when using the microstick on the TM Cougar for skhval control. It's like there is a huge dead zone. I will move it maybe 30% of the way and there will be no movement. Then when I exceed a certain limit it will suddenly pan it very fast. I have checked my controls and removed all deadzones, but the problem is still there. In fact it gets a little better if I add some deadzone in the axis-tuner, although that is counter to what one believes. It will still take as much movement until it starts panning, but it will pan a little slower when it starts to pan (though still too fast to allow for accurate panning). Movement looks fine in the axis adjustmens. I've adjusted the axis to be really S-like, so that it should hardly move at all until I get to 80% or so, and it helps some but it sill pans too fast when it gets to the magic limit where it starts to pan. So I've ended up to assign buttons to panning too, and use those for fine tuning, and only use the microstick for coarse panning. Though that seems like a waste, as it should be possible to do better fine tuning with an analog controller than buttons, and I have better things I could have used those four buttons for. +1 on a vote to make the schval respond better to an axis control, though that may not be realistic. It may be the actual control is on/off in each of the directions?
Slayer Posted January 7, 2009 Posted January 7, 2009 I wonder if the hat switch to slew the shkval in the real Ka-50 is more like a mouse stick or if it is really a 4 button hats switch like we have on our joysticks.? [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
EvilBivol-1 Posted January 7, 2009 Posted January 7, 2009 The sensor slew button on the real cyclic acts like an axis. The harder the pilot pushes, the faster he slews the Shkval. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Tango Posted January 8, 2009 Posted January 8, 2009 Hi, I used a hat but it doesn't work as well. I've put it on the arrow keys and set Num 0 to "Lock" so I can quickly pan the Shkval and lock the second it is over the target. I can get several units very quickly like this now. I also don't have a problem unlocking the Shkval if I'm locked on another target. :) Best regards, Tango.
Majesco Posted January 8, 2009 Posted January 8, 2009 Do you guys get precise HMS tracking? I mean do you find it hard to stabilize your view on a target? I can only get the sight approx. close, and the I have to use the SHKVAL to lock on. What are your Trackir settings? Moving HMS close to target then press O to enable Shkval, continue to move cursor on target and lock :D
Tango Posted January 8, 2009 Posted January 8, 2009 Do you guys get precise HMS tracking? Not precise (too much movement generally) but I get pretty close. It's usually in the field of view. :) Best regards, Tango.
aledmb Posted January 8, 2009 Posted January 8, 2009 to make the hat look like an axis... maybe it would be possible using ppjoy to create a fake joystick and then map the hat buttons to it's fake axes using glovepie expressions. just an idea, maybe it would be possible. 1
sobek Posted January 8, 2009 Posted January 8, 2009 to make the hat look like an axis... maybe it would be possible using ppjoy to create a fake joystick and then map the hat buttons to it's fake axes using glovepie expressions. just an idea, maybe it would be possible. That's a good idea but given the complexity, i might just revert my distaste for the ffb control center and try to map keystrokes. Seems to be the easiest way after all. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
sobek Posted January 8, 2009 Posted January 8, 2009 After spending like an hour on the inet just to find that i'm not able to find the control center for my MSFFB2 stick, could anybody who still has the cd let me have the control software? cheers Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Recommended Posts