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Posted

It became ever so clear to me that invisible FARPs by-design remove trees/objects around them without an option to turn this off. In my attempts to create a sort of "hidden" FARP in a forest I've also found out that in doing so the invisible FARP entry decides to clear entire chunks of the forest without much care for range or shape.

Please improve how the tree/object removal is being done, or better yet make it optional for entities that do so in a hardcoded fashion. I'd love to make use of invisible FARPs, but simply cannot in this case.

I've attached a small test mission for you to try and reproduce this yourself.

The following screenshot is the result when I run it on my machine (smoke = FARP):
image.png

LumberjackFARP.miz

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  • 2 weeks later...
  • 4 weeks later...
Posted

Well I definitely see the point of questioning "FARP in trees" seems like it would make landings extremely difficult.  🙂

However, regarding the Invisible FARP and the scenery removal when it's placed..... I have a mission on the Syria map where I would like to use one of the UN PeaceKeeper or Israeli Outposts along the DMZ with Syria, to act as a FARP. These little outposts have great detail and some have neat little helipads. However if I place an invisible FARP over or near the outpost scenery object, portions of it disappear. (specifically the helipad). I've tried moving the FARP off or adjacent to the scenery object, but the problem then becomes....I move it far enough to not trash the scenery, but now it's too far to have aircraft use the FARP functions.

Any chance the Invisible FARP could be modified as to not remove scenery when it's placed? 

Thanks,

bitboy 

  • 5 months later...
  • 1 year later...
Posted
48 minutes ago, lukafred said:

I’m looking to expand the services that I provide and I was very impressed with what some of the solutions the system can generate. Large insurance companies are starting to use this technology as well as real estate, with their focus on the actual imagery. I’m looking to incorporate the scanning technology into performing much faster and more accurate as - builts. it generates files that I can import into 3-D CAD software. (some of these older houses are crazy to try and be accurate with.) As I become proficient with this technology I will share any tips I discover along the way.


Your post is completely off-topic on this thread, I wonder what is your intention 🤨

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Posted (edited)
36 minutes ago, Rudel_chw said:

Your post is completely off-topic on this thread, I wonder what is your intention 

Skynet is here. Just not in the way we expected. 🤭 

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Edited by MAXsenna
Posted

LOL - it wasn't just me confused by the revival of this thread by a post that seems unrelated. 🤣 i mean... I've heard insurance companies are becoming keen to gather more information, by paying vehicle repair shops in the states to put in GPS tracking into vehicles without the owners knowledge/consent but had no idea that they were going as far to be interested in what tree's we're being removed by FARPS in DCS. 😂

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