Green Leader Posted October 11, 2022 Posted October 11, 2022 On 10/6/2022 at 6:25 PM, currenthill said: Testing is going according to plan. So I guess it's time to have the talk now. <Manage expectations mode: ON> This is a one-person hobby project, as I have a full-time job! There will be smaller issues that I won't catch in testing, since there are so many assets (thousands of lines of code, closer to 90 EDMs and hundreds of textures). I'm aware of a lot of time consuming issues like too high poly count models, models with lack of details etc, these will be fixed one by one over time in iterations. Main focus now is to release the version 1.00 as a starting point. I'm not a fan of waterfall projects that never finishes. It's very large in size due to the amount of assets, models and textures. Dial-up users won't be happy! <Manage expectations mode: OFF> And one more thing... When released I truly welcome user reported issues in this thread, I will track these for future iterations. But please refrain from focusing too much on weapon specifications. I do a lot of research, as do probably a lot of you, but as you know OSINT sources often differs in their facts. And since we'll probably never know the correct answer for most of these questions, there is no point in arguing them. I spend a lot of time trying to emulate weapon system function, not design. I do my best to implement realistic weapon systems that won't be overpowered. Be aware though, some of these assets may feel overpowered just because they are much more modern than many of the ED assets in DCS. I can't wait thank you Currenthill - hope the final prep is going well! 2
fargo007 Posted October 11, 2022 Posted October 11, 2022 Very much looking forward to this. They are looking awesome. 2 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
gonano4 Posted October 14, 2022 Posted October 14, 2022 On 10/6/2022 at 6:25 PM, currenthill said: Testing is going according to plan. So I guess it's time to have the talk now. <Manage expectations mode: ON> This is a one-person hobby project, as I have a full-time job! There will be smaller issues that I won't catch in testing, since there are so many assets (thousands of lines of code, closer to 90 EDMs and hundreds of textures). I'm aware of a lot of time consuming issues like too high poly count models, models with lack of details etc, these will be fixed one by one over time in iterations. Main focus now is to release the version 1.00 as a starting point. I'm not a fan of waterfall projects that never finishes. It's very large in size due to the amount of assets, models and textures. Dial-up users won't be happy! <Manage expectations mode: OFF> And one more thing... When released I truly welcome user reported issues in this thread, I will track these for future iterations. But please refrain from focusing too much on weapon specifications. I do a lot of research, as do probably a lot of you, but as you know OSINT sources often differs in their facts. And since we'll probably never know the correct answer for most of these questions, there is no point in arguing them. I spend a lot of time trying to emulate weapon system function, not design. I do my best to implement realistic weapon systems that won't be overpowered. Be aware though, some of these assets may feel overpowered just because they are much more modern than many of the ED assets in DCS. So excited for this. A must have on my mod library! 1
currenthill Posted October 15, 2022 Author Posted October 15, 2022 (edited) Swedish Military Assets by Currenthill Release Version 1.00 I'm happy to announce the first release version of the Swedish Military Asset pack for DCS. I ask you to please keep the following in mind: This is a one-person hobby project, as I have a full-time job! There will be smaller issues that I won't catch in testing, since there are so many assets (thousands of lines of code, closer to 90 EDMs and hundreds of textures). I'm aware of a lot of time consuming issues like too high poly count models, models with lack of details etc, these will be fixed one by one over time in iterations. Main focus now is to release the version 1.00 as a starting point. I'm not a fan of waterfall projects that never finishes. It's very large in size (12 GB) due to the amount of assets, models and textures. Dial-up users won't be happy! When released I truly welcome user reported issues in this thread, I will track these for future iterations. But please refrain from focusing too much on weapon specifications. I do a lot of research, as do probably a lot of you, but as you know OSINT sources often differs in their facts. And since we'll probably never know the correct answer for most of these questions, there is no point in arguing them. I spend a lot of time trying to emulate weapon system function, not design. I do my best to implement realistic weapon systems that won't be overpowered. Be aware though, some of these assets may feel overpowered just because they are much more modern than many of the ED assets in DCS. Again, this is a version 1.00 release. Also, these are a list of already known issues or limitations with the current version. Infantry movement animations needs work. Infantry death animation needs adding. Models have high poly count. Models have high resolution textures. Duplicate models and textures between assets since I keep the different assets separated in the structure for development purposes. Please feel free to report issues in this thread, while I will certainly log them for incident management, I can't guarantee I will be able to answer everything in the thread. I will be handling new and known issues in the background, as well as adding more assets, for the next release version. Don't forget to check out the included PDF - it's a collection of all the one-pagers explaining the asset's different capabilities. All the assets are located under country "Sweden" and have the prefix [SMA] ! Please DO NOT redistribute this mod without permission! Complete (12 GB) Download link: https://ln5.sync.com/dl/4b3a558a0/khdyc75n-duep36g9-s9ciibnd-mgtt8ph5 Split zip (2.9/2.9/2.9/2.3 GB) Download link part 1: https://ln5.sync.com/dl/0bb184e70/imktjfwz-qs9n2xpd-gr2e6kvj-7f4srq8j Download link part 2: https://ln5.sync.com/dl/37cff4390/fdbz475h-h4r5n9nd-3y55fu9p-mz3khmyj Download link part 3: https://ln5.sync.com/dl/71b327dd0/ju9hmeyp-xd93qxzt-3twj9ban-3vab9m22 Download link part 4: https://ln5.sync.com/dl/5a5589e30/5st2rhvv-qh7db7km-wagyfug2-4prhzwky Edited October 16, 2022 by currenthill 8 19 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
corbu1 Posted October 15, 2022 Posted October 15, 2022 Wow! Great!! Thanks so much for your hard work you put into your project and sharing it with the community…. I‘ll check as soon as possible……looking so forward to the volvo 3 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Gripenens Posted October 15, 2022 Posted October 15, 2022 Quick question, do i just add the mod into the "Tech" folder? Thank you for the amazing mod! 2
Rudel_chw Posted October 15, 2022 Posted October 15, 2022 1 hour ago, Gripenens said: Quick question, do i just add the mod into the "Tech" folder? No .. the zip file already has the folder structure built-in ... extract into your /Saved Games/DCS.openbeta/ folder. 1 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
MAXsenna Posted October 15, 2022 Posted October 15, 2022 Thank you!!! Sent from my MAR-LX1A using Tapatalk 1
Rudel_chw Posted October 15, 2022 Posted October 15, 2022 (edited) 3 hours ago, currenthill said: I'm happy to announce the first release version of the Swedish Military Asset pack for DCS. Really a great Mod, it will take me a while to get to know every asset but it promises to be a very useful addition to DCS .. I will be using the SA Map while I wait for the Kola Map (which indicentally I had planned on skipping its purchase, along with Sinai, as I already have too many Maps and felt like saving the money to purchase more aircrafts), but your Mod has changed my view and I will be going back to the Viggen as soon as that Map arrives. It is a large Mod at 11.4 GB, no doubt there will be people that might complain about that ... on my case, the only critic that cames to my mind, is that this Mod is not really an Assets Pack, rather it looks like a lot of separate Mods, like this: I would have liked it better if it could be more like a single Mod, for example like the SAM Assets Mod, that way it could have an Icon entry on the DCS desktop. I will start to edit missions using these assets, as soon as I finish my current Bronco series, thanks a lot for sharing your Mod with the community Best regards, Eduardo Edited October 15, 2022 by Rudel_chw 3 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
currenthill Posted October 15, 2022 Author Posted October 15, 2022 (edited) 32 minutes ago, Rudel_chw said: It is a large Mod at 11.4 GB, no doubt there will be people that might complain about that ... on my case, the only critic that cames to my mind, is that this Mod is not really an Assets Pack, rather it looks like a lot of separate Mods, like this: I would have liked it better if it could be more like a single Mod, for example like the SAM Assets Mod, that way it could have an Icon entry on the DCS desktop. Thanks! Here's the answer to your question. This will change in the future. For now I need to keep the assets apart during development, because of the large amount of files (textures, LUAs, EDMs etc). Edited October 15, 2022 by currenthill 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Rudel_chw Posted October 15, 2022 Posted October 15, 2022 11 minutes ago, currenthill said: This will change in the future. Great thanks again, for a great mod. 3 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Rudel_chw Posted October 15, 2022 Posted October 15, 2022 I really like the documentation slides that @currenthill has made for each asset ... I'd love to be able to put them inside the game, I know that the Encyclopedia used to be able to display images, but nowadays it seems that only the 3D-model is supported, this is the best I got Does anyone know how can I place a fixed image instead? 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
isglas Posted October 16, 2022 Posted October 16, 2022 The day has come! Love it! can you drive the Visby and CB 90?
Thalo215 Posted October 16, 2022 Posted October 16, 2022 I have followed the instructions on where to put this and it still doesn't show up. What am I doing wrong?
Rudel_chw Posted October 16, 2022 Posted October 16, 2022 20 minutes ago, Thalo215 said: What am I doing wrong? hard to say, as you provide no information.. maybe a screnshot showing the path where you installed the mod? For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Thalo215 Posted October 16, 2022 Posted October 16, 2022 I dropped it into the dcs.openbeta folder in my saved games folder and none of the assets show up. i also noticed that the eurofighter has a bug where it is incompatible with the JAS-39 Gripen mod. Assets aren't visible once placed. I wonder if perhaps it was there but because of the gripen mod, it makes things not visible or even show as available.
Rudel_chw Posted October 16, 2022 Posted October 16, 2022 (edited) 15 minutes ago, Thalo215 said: I dropped it into the dcs.openbeta folder in my saved games folder and none of the assets show up. i also noticed that the eurofighter has a bug where it is incompatible with the JAS-39 Gripen mod. Assets aren't visible once placed. I wonder if perhaps it was there but because of the gripen mod, it makes things not visible or even show as available. on the module manager, does it look like this? Edited October 16, 2022 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Thalo215 Posted October 16, 2022 Posted October 16, 2022 (edited) no. i don't see those choices in my module manager. Edited October 16, 2022 by Thalo215
Rudel_chw Posted October 16, 2022 Posted October 16, 2022 4 hours ago, Thalo215 said: no. i don't see those choices in my module manager. then please provide a screnshot showing the path where you installed the mod, as clearly the Mod is not installed correctly. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Septic Posted October 16, 2022 Posted October 16, 2022 Hi, I'm getting this: "Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator." I think you need multiple links. 1
Marroux Posted October 16, 2022 Posted October 16, 2022 (edited) 18 hours ago, currenthill said: Download link: https://drive.google.com/file/d/14XH4R2owxDeRyBjJPIfnAuJzxUq77wuK/view?usp=sharing Aloha, I don't have fiber optics yet. As the file is big, the download on google drive is very long, the difficulty is that it is not possible to resume a download that has been interrupted. Result : 6 download attempts failed with 1 GB to go... Is it possible to split the file in 2 ? Edited October 16, 2022 by Marroux
Septic Posted October 16, 2022 Posted October 16, 2022 14 minutes ago, Marroux said: Aloha, I don't have fiber optics yet. As the file is big, the download on google drive is very long, the difficulty is that it is not possible to resume a download that has been interrupted. Result : 3 download attempts failed with 1 GB to go... Is it possible to split the file in 2 ? I have Fiber optics, but my download keeps getting interrupted within 60sec. The thing is too many people are downloading the mod and there it only 1 link so Google Drive quota exceeded. 38 minutes ago, Septic said: Hi, I'm getting this: "Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator." I think you need multiple links. this.
Otulf Posted October 16, 2022 Posted October 16, 2022 (edited) Hello! Looking very much forward to use the Swedish Military Assets, I only wish that I could download the file... I suppose many people are downloading this large file but I get an odd error message: "Sidan fungerar inte" (in Swedish), wich means "Page not working in" English!? I will try again later and I REALLY HOPE to be able to download the Swedish Military Assets. It looks AMAZING on the pictures!!! Best regards: Otulf Edited October 16, 2022 by Otulf
Recommended Posts