ThorBrasil Posted July 20, 2022 Posted July 20, 2022 Just now, IronMike said: É um sistema destinado a fazer você sentir vontade de pegar aeronaves diferentes. As posições do painel foram movidas às vezes (algumas nem todas), as almofadas dos assentos eram diferentes, os bunos dinâmicos, etc. Thank You! |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
WarthogOsl Posted July 20, 2022 Posted July 20, 2022 33 minutes ago, IronMike said: It is a system meant to make you feel like grabbing different aircraft. Panel positions were moved at times irl (some not all of them), seat cushions were different, dynamic bunos, etc. Is it linked specific liveries?
Callsign JoNay Posted July 21, 2022 Posted July 21, 2022 11 hours ago, IronMike said: Here, bud. Usually we don't do that, but we can make an exception. DCS: F-14 Tomcat by Heatblur Simulations Switched AIM-54 from parallel navigation to proportional navigation. This is going to be very good for our Phoenix if it's going to do what I think it's going to do. An example of the current parallel navigation, and why it can be a problem:
DSplayer Posted July 21, 2022 Author Posted July 21, 2022 44 minutes ago, Callsign JoNay said: This is going to be very good for our Phoenix if it's going to do what I think it's going to do. An example of the current parallel navigation, and why it can be a problem: I think @Whiskey11 will like this change a lot. No more understeer that contributes to an self notching scenario. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
draconus Posted July 21, 2022 Posted July 21, 2022 9 hours ago, Бойовий Сокіл said: Doesn't this increase memory load and has an impact on fps? The 14 is already on the heavy side. No, it shouldn't. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Comstedt86 Posted July 21, 2022 Posted July 21, 2022 (edited) Does the new navigation for the Phoenix apply to all modes? Fox 1 & Fox 3? Edited July 21, 2022 by Comstedt86
IronMike Posted July 21, 2022 Posted July 21, 2022 9 hours ago, Бойовий Сокіл said: Doesn't this increase memory load and has an impact on fps? The 14 is already on the heavy side. I would be surprised if it would. Think for instance: the tacan panel on top and the radio panel below instead of the other way round as is now (just an arbitrary example, we havent decided exactly on what will swap around yet), which really shouldn't make a difference at all. 10 minutes ago, Comstedt86 said: Does the new navigation for the Phoenix apply to all modes? Fox 1 & Fox 3? Yes. As it should. We actually thought that it has been PN from the get go, only recently we discovered together with ED that it was set to parallel. This was an oversight on both sides, owed to the fact that this is hidden behind a value that does not really point to what it does, thankfully ED spotted this though. 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Comstedt86 Posted July 21, 2022 Posted July 21, 2022 39 minutes ago, IronMike said: I would be surprised if it would. Think for instance: the tacan panel on top and the radio panel below instead of the other way round as is now (just an arbitrary example, we havent decided exactly on what will swap around yet), which really shouldn't make a difference at all. Yes. As it should. We actually thought that it has been PN from the get go, only recently we discovered together with ED that it was set to parallel. This was an oversight on both sides, owed to the fact that this is hidden behind a value that does not really point to what it does, thankfully ED spotted this though. Excellent, can't wait to try it out. Thanks for the replies.
Germane Posted July 21, 2022 Posted July 21, 2022 vor 11 Stunden schrieb IronMike: It is a system meant to make you feel like grabbing different aircraft. Panel positions were moved at times irl (some not all of them), seat cushions were different, dynamic bunos, etc. Does this also include that not all switches are always in the default position? That would be very cool and would give the checklist more sense
Lt_Jaeger Posted July 21, 2022 Posted July 21, 2022 1 hour ago, IronMike said: I would be surprised if it would. Think for instance: the tacan panel on top and the radio panel below instead of the other way round as is now (just an arbitrary example, we havent decided exactly on what will swap around yet), which really shouldn't make a difference at all. Would this be optional? I still working to get my "muscles memory" to work on my left side panel, so that I guess my old brain would be totally overrun if I feel one thing and see a different thing. Already got enough problems on my B panel flying the A but then with stuff even switched around more.... In case of not, I guess I need to Re do my panel in a modular way then 1
ShinyMikey Posted July 21, 2022 Posted July 21, 2022 22 hours ago, IronMike said: NEW: Added the ability to remove the refueling probe door by triggering Argument 1616. What does "triggering argument 1616" mean? I was hoping this would be an option to have the ground crew do through comms or the rearming screen
LanceCriminal86 Posted July 21, 2022 Posted July 21, 2022 16 minutes ago, ShinyMikey said: What does "triggering argument 1616" mean? I was hoping this would be an option to have the ground crew do through comms or the rearming screen The latter is going to take time to code, for now it is in the description.lua in any skin you want to activate. The issue at the moment is there also needs to be a change to how the skins are loaded, so you will have to do the re-arm screen and load the skin for the argument to be loaded. It looks like ED has to add the argument to be read on startup/spawn so AI and player aircraft will have it at load. It was a pretty cool surprise even to some of us helping out, and honestly not something I was expecting to see anytime soon. And it should be an indicator that external model work is a heavy focus right now, which means fun things are going to start happening in the skins and variants department. 1 Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
Callsign JoNay Posted July 21, 2022 Posted July 21, 2022 So is it safe to assume the removal of the probe door is strictly cosmetic? Or does it affect the drag of the FM?
LanceCriminal86 Posted July 21, 2022 Posted July 21, 2022 51 minutes ago, Callsign JoNay said: So is it safe to assume the removal of the probe door is strictly cosmetic? Or does it affect the drag of the FM? Cosmetic Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
Ahogephilia Posted July 21, 2022 Posted July 21, 2022 13 hours ago, Callsign JoNay said: An example of the current parallel navigation, and why it can be a problem: Cheers! 1
DSplayer Posted July 22, 2022 Author Posted July 22, 2022 23 hours ago, Callsign JoNay said: This is going to be very good for our Phoenix if it's going to do what I think it's going to do. An example of the current parallel navigation, and why it can be a problem: I wonder what the tacview would look like if you repeated the test with the same firing distance and AI defensive maneuvers on the new patch. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
LASooner Posted July 29, 2022 Posted July 29, 2022 But how will you accomplish that on a technical basis? Realistically if this is dynamic, it is usually done with animation arguments/flags and the extra/different panels are still textured, modelled an simply hidden behind the model out of view or replaced by a different panel. The polygons and textures are still loaded into memory. If each panel and switches were skinned to a parent bone, they could apply a 1 frame animation that repositions each movable panel. The impact of 1 frame animations don't have much impact on memory or performance, We used to do this on PS2 and original XBox games for posed assets, so a modern PC should be able to handle it.Sent from my Samsung Chromebook Plus using Tapatalk 1 F-14B, F-16, F-18C, A-10C, F-5E, F-86, FC3, BF-109, FW-190, P-51, Spitfire, UH-1,AJS-37 Viggen, MIG-15, MIG-19, MIG-21, AV-8B Harrier, P-47D Persian Gulf, Caucuses, NTTR, Normandy, The Channel, Syria Combined Arms, WWII Assets,Super Carrier TM Warthog, Virpil VFX,BuddyFox UFC, Saitek Pro Flight quadrant & Switch Panel, Odyssey+ VR, Jet Pad w/ SSA, Voice Attack w/Viacom Pro GeForce RTX2080TI OC, Intel Core i7-7700K 4.5Ghz, 64GB DDR4, Dedicated 1TB SSD
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