Mobius010 Posted July 17, 2022 Posted July 17, 2022 Hello, I have had this problem for so many times now that it is getting pretty annoying. The problem is that George wont fire any hellfires at all for some reason. It happends sporadically and I have no idea what I am doing wrong or why it is happening. Situation: - I spawn in the Apache - Rearm with hellfires - Fly towards the AO - Select Hellfire, a target and wait untill I am around 7/8 km from the target - I tell george to fire but nothing is happening This is a short video of what happend: https://easyupload.io/gfagxt This is the trackfile: https://easyupload.io/g86y10 1 Specs: Gigabyte Z390 AORUS PRO WIFI | CORSAIR RM Series RM750 | G.Skill Ripjaws V 32GB | Corsair H100X Extreme Performance | Adata XPG SX8200 Pro 1TB SSD | Intel Core i7 9700KF (not OC) | MSI GeForce RTX 2080 SUPER GAMING X TRIO (OC) Hardware: Logitech X56 HOTAS | Oculus Rift S | TM T. Flight Rudder Pedals
Kharrn Posted July 17, 2022 Posted July 17, 2022 dont take it rude please, just a quick answer cause i dont have much time. I could only watch the vid for now. a) overflowing George with "orders". give George time to react. he will still fire if you are IN CONSTRAINTS and provice a STABLE platform; b) be in constraints (big square "box" for LOBL shot) for a first detent weapon shot: afaik George will fire weapons using the "first detent". at the beginning of the vid you can see "YAW LIMIT" for a second. That is one error of not beeing in constraints. ALso provide a stable platform, meaning keep the AH64 stable and in a good firing position. George will still launch after some sec if you gave him "consent to fire"; c) dont WAS the missiles for yourself if you want George to fire them. afaik this may cause errors in that the missile will need time to spool up again. if GEorge is lasing the target you can WAS the missiles for yourself and shoot them (remember trigger guard off). d) dont overflow George with "orders" e) sometimes MSL TYPE? bug can still appear. but from what i saw you need to give George a stable platform. your inputs where a little "strong". Hope that might help a bit! Best of luck K
Mobius010 Posted July 17, 2022 Author Posted July 17, 2022 dont take it rude please, just a quick answer cause i dont have much time. I could only watch the vid for now. a) overflowing George with "orders". give George time to react. he will still fire if you are IN CONSTRAINTS and provice a STABLE platform; b) be in constraints (big square "box" for LOBL shot) for a first detent weapon shot: afaik George will fire weapons using the "first detent". at the beginning of the vid you can see "YAW LIMIT" for a second. That is one error of not beeing in constraints. ALso provide a stable platform, meaning keep the AH64 stable and in a good firing position. George will still launch after some sec if you gave him "consent to fire"; c) dont WAS the missiles for yourself if you want George to fire them. afaik this may cause errors in that the missile will need time to spool up again. if GEorge is lasing the target you can WAS the missiles for yourself and shoot them (remember trigger guard off). d) dont overflow George with "orders" e) sometimes MSL TYPE? bug can still appear. but from what i saw you need to give George a stable platform. your inputs where a little "strong". Hope that might help a bit! Best of luck K No hard feelings sir! A) even when I don't overflow George with commands he still doesn't fire. I do admit that I give him "alot" of orders but even when I give him some time to fire the hellfire he still doesn't fire it.B) I was stable when I tried to fire the missiles yet he still didn't fire it. C) Even when I don't WAS the hellfires he still doesn't fire itD) I think that is the problem/bug. For some reason if you overload him he just messes up the Hellfires. Even when I give him some time to fire he still doesn't shoot, because I overload him with orders before.Like I said, this happens sometimes. I have flown even worse and he still fires a hellfire. E) read DVerstuurd vanaf mijn SM-A525F met Tapatalk Specs: Gigabyte Z390 AORUS PRO WIFI | CORSAIR RM Series RM750 | G.Skill Ripjaws V 32GB | Corsair H100X Extreme Performance | Adata XPG SX8200 Pro 1TB SSD | Intel Core i7 9700KF (not OC) | MSI GeForce RTX 2080 SUPER GAMING X TRIO (OC) Hardware: Logitech X56 HOTAS | Oculus Rift S | TM T. Flight Rudder Pedals
Bunny Clark Posted July 17, 2022 Posted July 17, 2022 Sometimes when you rearm George gets confused and selects Radar Hellfires. To solve it you need to hop into the gunners seat and manually change Type to SAL. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
Mobius010 Posted July 17, 2022 Author Posted July 17, 2022 Sometimes when you rearm George gets confused and selects Radar Hellfires. To solve it you need to hop into the gunners seat and manually change Type to SAL.Hmm I only play multiplayer so that is kinda difficult. But good to know that issue, thanks!Verstuurd vanaf mijn SM-A525F met Tapatalk Specs: Gigabyte Z390 AORUS PRO WIFI | CORSAIR RM Series RM750 | G.Skill Ripjaws V 32GB | Corsair H100X Extreme Performance | Adata XPG SX8200 Pro 1TB SSD | Intel Core i7 9700KF (not OC) | MSI GeForce RTX 2080 SUPER GAMING X TRIO (OC) Hardware: Logitech X56 HOTAS | Oculus Rift S | TM T. Flight Rudder Pedals
salsantana Posted August 19, 2022 Posted August 19, 2022 That's a "me too"; many great ideas here. Do you ever consider whether or not you can purge the queue and start over, and/or if it is even possible? I'll post this as a standalone topic that may also reveal some obscure facts about George's inexplicable decision/execution behaviors. I'm finding what seems to be a new quirk I hadn't seen prior to most recent update..... I can't fire cannon when there seems to be too many stored targets; I have to wait for all missiles to be delivered before the system relinquishes the cannon to me.
Floyd1212 Posted August 19, 2022 Posted August 19, 2022 George isn’t making a mental queue of targets that he has to deal with before moving on to other things. And what George is doing with lasing and launching hellfires shouldn’t impact your ability to WAS the gun from the back seat using your HMD as the sight, and delivering rounds on target. Perhaps a screenshot of your HUD when the gun isn’t working for you will help us troubleshoot the issue. Or even better, a short track file.
Derbroomaster Posted March 29, 2024 Posted March 29, 2024 Was there ever an answer for this? I run into this a lot myself, including just last night when flying with my squadron. It's beyond annoying. Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X 3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS 1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
sirrah Posted March 30, 2024 Posted March 30, 2024 22 hours ago, Derbroomaster said: Was there ever an answer for this? I run into this a lot myself, including just last night when flying with my squadron. It's beyond annoying. Can you maybe share the track file here? That way we could take a closer look. I fly the Apache a lot (might even consider it my favorite DCS module), but I can't say I've ever had any issues with George not firing missiles (well, maybe very early on after EA relsease, but not in the past 1,5 year I'd say). The only times I experience George not firing, is due to me being too far away from the target, or my piloting had George lose LOS) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Floyd1212 Posted March 30, 2024 Posted March 30, 2024 I have an issue with George not rifling on occasion, but it’s hard to say if it is the exact issue you are seeing or not. In my case, it is often after a rearm, and George will say he is engaging, but there is no missile constraints box visible in the HMD, and no missile comes off the rail. The solution is to SAFE the aircraft from the back seat, at which point George immediately ARMs it again, and all is working again. This may be due to having Ground Override turned on when landing to rearm, and some desync with the front and his laser not working. 1 1
admiki Posted March 30, 2024 Posted March 30, 2024 Why would you land with GO in the first place? SOP is to safe the aircraft.
Fakum Posted March 31, 2024 Posted March 31, 2024 I dont have anything to add to this at this time but i will say that I have been following this myself. Reason being, I have found myself is situations where George wont fire, even with clear line of sight, no YAW or Ballistic limits etc. I have gotten way to close to targets in the past just waiting for George to rifle one out but had to retreat and extend. I could never figure out the right combination to get it reset, sometimes I found that ARM/REARM didnt do the trick either. I have been in the habit of quickly shutting off George AI, ARM/REARM, WAS another weapon, then WAS back to missile and bring George AI back and then prosecute the same target again without issue. I never saved the Track file because its usually very deep into a mission when I experience this, so i dont bother. Im hoping to see this recognized and a solution perhaps posted etc. Im just chiming in to support those who are experiencing the same occasionally. 1 Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Derbroomaster Posted April 3, 2024 Posted April 3, 2024 So far, what works for me to help avoid this situation is to ensure I don't use Ground Override when starting up in order to pre-set things for me as the pilot. Once in flight, if I still encounter AI not firing even with clear line of sight, no YAW or Ballistic limits, I do one or more of the following: *Cycle Master Arm off, then on. *If "Missile Type?" shows in the TADS, hop in the CPG seat and cycle Missile Select (Salvo vs RF, iirc), then come back to the Pilot's Seat. *Have George AI cease fire, then have him WAS the Hellfires again. I've been able to wake him up using one of these. Annoying, but it works. 1 Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X 3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS 1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
Derbroomaster Posted July 13, 2024 Posted July 13, 2024 On 4/3/2024 at 8:04 AM, Derbroomaster said: So far, what works for me to help avoid this situation is to ensure I don't use Ground Override when starting up in order to pre-set things for me as the pilot. Once in flight, if I still encounter AI not firing even with clear line of sight, no YAW or Ballistic limits, I do one or more of the following: *Cycle Master Arm off, then on. *If "Missile Type?" shows in the TADS, hop in the CPG seat and cycle Missile Select (Salvo vs RF, iirc), then come back to the Pilot's Seat. *Have George AI cease fire, then have him WAS the Hellfires again. I've been able to wake him up using one of these. Annoying, but it works. This no longer works. Nor should it really have to be something any of us must do to get this to work. I just came out of a very frustrating session where George lased an SA-8 repeatedly from range, then finally said we were in range. Gave consent to fire repeatedly. Nothing. I have included log and track files. This really needs to be addressed, please. @BIGNEWY @Flappie PersianGulf_006-20240713-144542.trk dcs.log Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X 3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS 1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
GeoS72 Posted July 13, 2024 Posted July 13, 2024 @BIGNEWY & @Flappie, I'd like to piggy back on @Derbroomaster's remarks. George AI will lase a target every 5 seconds (approx) when outside of 8 km to obtain range information. Inside 8km, the lase logic is delayed to some ambiguous time. This process is very persistent when using the AGM-114L (Radar Hellfire) missile. Furthermore, George AI will not fire even when there is a clear line-of-sight to the target and the helo is within launch parameters. Press "Consent to Fire" all you want; George AI will not comply. I'd also like to point out that after lasing a target outside 10km will also allow the range to falsely count down and then stop. This fake countdown process will continue until the helo is within 9km from a target. What is the link between number of instances George AI lases a target beyond 8km, laser range data countdown beyond 10km, infrequent lasing within 8km, and failing to fire AGM-114Ls after consent was given? One more parting shot: George AI will frequently fail to lase a target. I have to manually cycle between Missile and No WAS modes just to get the George AI to lase a target in a "timely" fashion. Derbroomaster and I flew in the same mission today. So here is a link to my track file (much larger than his) and my DCS log. Persian Gulf 006 Track File link I'd certainly like to see some resolution to this persistent and annoying problem. Would moving this thread into the Bugs section may be more appropriate? dcs.log
GeoS72 Posted July 13, 2024 Posted July 13, 2024 (edited) Here are DCS log & Track files from a Fast Mission (creation) that was in the Sinai map. This track should show the number of times that I had to manually cycle George AI from WAS'ing MSL to De-WAS then back to MSL in order to get ranging info. A lot of the time, this range was under 5km. There were also several instances of George AI not firing after consecutive consent to fire orders were given. dcs.log LastMissionTrack.trk Edited July 13, 2024 by GeoS72 Create Fast Mission not Instant Action
GeoS72 Posted July 14, 2024 Posted July 14, 2024 Here is another DCS log and link to a Fast Mission from the Sinai map. I also do not understand why this thread is heavily restricted with file sizes. The link is about 18.5 MB and showcases the problem of firing on the VERY last target, a T-72 MBT. DH Fast Mission-Sinai-Last Tank refuse to fire. dcs.log
Blackhawk163 Posted July 14, 2024 Posted July 14, 2024 Is this map specific? I don't have Sinai, but I loaded up the AGM65 L for Ghost Farp in Caucus and George did his job. Although to be fair I didn't take note on the RTT and probably I was within 5-7km. I tried both modes of autonomy for George. My first assigned aircraft is in my profile name Ryzen 9800x3d/64gb DDR5 amd expo/RTX 5080/4tb m2/ Win11 pro/Pimax crystal light Winwing Orion F16ex (Shaker kit)/Skywalker pedals/Orion 2 F15EX II Throttle/3 MFD units/Virpil CM3 Mongoose Throttle/Trackir 5 F-16/A10II A/C /F-18/F-15E/F-15C/F-14/F5E II/F-4/Ah64/UH60/P51-D/Super Carrier/Syria/Sinai/Iraq/Persian Gulf/Afghanistan/Nevada/Normandy 2.0
GeoS72 Posted July 14, 2024 Posted July 14, 2024 No, the problem is not specific to Sinai map. This problem happens on any map. I used Sinai to report 2 different problems; hitting 2 birds with 1 stone. 1
Blackhawk163 Posted July 14, 2024 Posted July 14, 2024 Gotcha. I’m a try a test range mission to see if I can replicate. The reason why this interests me is that I ran an instant mission yesterday (I think Tiblisi guard) and I had a clear LOS to some tanks and George was like nope. Not knowing anything about this thread I cycled through a couple of times until he would fire. It was super frustrating but luckily the ai wingman bailed me out. After the initial armored column was destroyed there was a column of AA and some trucks that start rolling through. It was here where George also refused commands to fire on the SAM launchers despite a clear LOS. The problem is that I haven’t been able to replicate it now and it was the AGM K’s not the Ls for that one mission My first assigned aircraft is in my profile name Ryzen 9800x3d/64gb DDR5 amd expo/RTX 5080/4tb m2/ Win11 pro/Pimax crystal light Winwing Orion F16ex (Shaker kit)/Skywalker pedals/Orion 2 F15EX II Throttle/3 MFD units/Virpil CM3 Mongoose Throttle/Trackir 5 F-16/A10II A/C /F-18/F-15E/F-15C/F-14/F5E II/F-4/Ah64/UH60/P51-D/Super Carrier/Syria/Sinai/Iraq/Persian Gulf/Afghanistan/Nevada/Normandy 2.0
Blackhawk163 Posted July 15, 2024 Posted July 15, 2024 (edited) Okay, I got the bug in the Syria mission that "restricts" you to AGM 11K, and no matter what I did, George would not fire a single missile. Not one. Waz over to guns? No problem, so it's not an LOS issue or RTT. Switch over to the L's and no problem, fires away like its handing out candy in Halloween. Edited July 15, 2024 by Blackhawk163 Syria not Sinai My first assigned aircraft is in my profile name Ryzen 9800x3d/64gb DDR5 amd expo/RTX 5080/4tb m2/ Win11 pro/Pimax crystal light Winwing Orion F16ex (Shaker kit)/Skywalker pedals/Orion 2 F15EX II Throttle/3 MFD units/Virpil CM3 Mongoose Throttle/Trackir 5 F-16/A10II A/C /F-18/F-15E/F-15C/F-14/F5E II/F-4/Ah64/UH60/P51-D/Super Carrier/Syria/Sinai/Iraq/Persian Gulf/Afghanistan/Nevada/Normandy 2.0
GeoS72 Posted July 16, 2024 Posted July 16, 2024 Thank you, @Blackhawk163 for confirming the problem. Now that you could replicate the discrepancy, could you please submit a DCS log & track file associated with a similar event? I'd like to reiterate that these problems are prevalent when firing AGM-114K (radar guided) Hellfire.
Blackhawk163 Posted July 16, 2024 Posted July 16, 2024 (edited) So I was able to get George to fire, but I had armed the fcr from the backseat beforehand as I don’t ever play in the front seat. I got home kinda late so I’ll try tomorrow in the am without arming the fcr. Coincidentally I cannot arm the hellfire k from the back seat if the fcr is set to the primary. I get msl not rdy or msl select? (Or whatever it it is) No matter what I do. Turn the fcr off and I am able to waz them right up. Edited July 16, 2024 by Blackhawk163 My first assigned aircraft is in my profile name Ryzen 9800x3d/64gb DDR5 amd expo/RTX 5080/4tb m2/ Win11 pro/Pimax crystal light Winwing Orion F16ex (Shaker kit)/Skywalker pedals/Orion 2 F15EX II Throttle/3 MFD units/Virpil CM3 Mongoose Throttle/Trackir 5 F-16/A10II A/C /F-18/F-15E/F-15C/F-14/F5E II/F-4/Ah64/UH60/P51-D/Super Carrier/Syria/Sinai/Iraq/Persian Gulf/Afghanistan/Nevada/Normandy 2.0
Derbroomaster Posted July 16, 2024 Posted July 16, 2024 As @GeoS72 said, please submit a track file and/or log file for the session you're describing. Hopefully something will be done if enough people supply these files. Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X 3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS 1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
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