Rick50 Posted January 8, 2023 Posted January 8, 2023 Uh... you just said it was ALWAYS possible. Wags just said that there are STILL technical hurdles to overcome. ED has always maintained that they're only wanting 100% accurate high fidellity. So a low or medium quality jungle was NEVER going to happen in DCS.
Eight Ball Posted January 9, 2023 Posted January 9, 2023 On 1/8/2023 at 5:51 AM, Rick50 said: Well... see here: It's odd because pretty much at the same time, Kate (ED's COO) was saying the opposite on discord: Looking at both comments I assume Kate uses "plan" in a more literal way. They want to do it but at the moment they don't have a well defined slot for it on their internal roadmap and wont dedicate resources to it until the engine is capable of supporting such a map. 3 Find The Links To All My Mods And Liveries Here (in the gallery)
Rick50 Posted January 11, 2023 Posted January 11, 2023 Yea, that's probable: Kate doesn't have that listed on an official production list, while Wags and others at the company WANT to do it once it becomes possible. Both can be true at the same time. I guess that means Wags' comment was not at all "official", but rather a comment about future aspirational goals. But I do think that we are maybe approaching the time when this becomes a practical project. If nothing else, at least this gives us a bit of hope that we'll probably get an SEA map at some point in future! 1
-SkyRaider- Posted March 17, 2023 Posted March 17, 2023 1 AD ASTRA PER ASPERA DCS: Flaming Cliffs 3 - DCS: Yak-52 - DCS: M-2000C - DCS: F-16C Viper - DCS: A-10C II Tank Killer - DCS: F/A-18C Hornet - DCS: AV-8B Night Attack V/STOL - DCS: Supercarrier - DCS: Mi-24P Hind - DCS: AH-64D Apache - DCS: Syria - DCS: Persian Gulf - DCS: Caucasus - DCS: Marianas - DCS: South Atlantic Wishlist #1: Ground crew, vehicles and support equipment on busy Air Base platforms. Wishlist #2: Douglas A-4 Skyhawk (early series)
SOLIDKREATE Posted June 15, 2023 Posted June 15, 2023 (edited) On 6/4/2023 at 3:24 AM, bies said: And MiG-17 is officially coming! See, even more of a reason. I need to update my first post. I posted in my other topic about the F-105. I am purchasing the weapons manual in about a week. I just need a third party licensed DEV to contact because I'm not just giving to anyone for the time being. Edited June 15, 2023 by SOLIDKREATE 2 AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, MIRAGE F1
Mike Force Team Posted June 15, 2023 Posted June 15, 2023 (edited) What is the status of the Viet Nam map? At the beginning of 2023, there was information saying that a development team was going to create the Viet Nam map. While we have information about the Kola and Australia maps, we have not heard anything lately about Viet Nam. The upcoming Mig-17 and F-4 would be right at home in the skies of Viet Nam. Mike Force Team Edited June 15, 2023 by Mike Force Team 1
MAXsenna Posted June 15, 2023 Posted June 15, 2023 What is the status of the Viet Nam map? At the beginning of 2023, there was information saying that a development team was going to create the Viet Nam map. While we have information about the Kola and Australia maps, we have not heard anything lately about Viet Nam. The upcoming Mig-17 and F-4 would be right at home in the skies of Viet Nam. Mike Force TeamHi Mike!There is no official status as of today.OnReTech has teased that they are negotiating with ED about their next project. Many believes that Nam might be it, while I highly doubt it as ED has stated that they will do it themselves. (Korea too IIRC).So unless something has changed, my bet is on Balkan/Baltics. We'll see. Cheers! Sent from my MAR-LX1A using Tapatalk 1
SOLIDKREATE Posted June 15, 2023 Posted June 15, 2023 All aboard the 'Hype Train'! 3 AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, MIRAGE F1
SOLIDKREATE Posted June 16, 2023 Posted June 16, 2023 Added the B-67B as in work for data collection AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, MIRAGE F1
Gunfreak Posted June 17, 2023 Posted June 17, 2023 On 6/15/2023 at 4:21 AM, SOLIDKREATE said: All aboard the 'Hype Train'! So many innocent trees getting blown up 2 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Rick50 Posted June 17, 2023 Posted June 17, 2023 On 6/14/2023 at 7:56 PM, Mike Force Team said: At the beginning of 2023, there was information saying that a development team was going to create the Viet Nam map. I think there was a mixture of: rumours, hard factual statements, and speculation based more on wants and projection than reality. I think some people wanting it to appear fast, blended the rumours and speculation together and concluded things that were going to disappoint themselves later. Some people only hear what they WANT TO HEAR. "...a dev team was going to create the VN map" I believe that's an accurate statement. But what's missing from the statement? There's no timeline. Could be started this year, could be started in 2030, completed and playable in game in 2034. Nor is any official statements from a dev team included. The "new" standard is once dev is proven likely to be successful to ED's satisfaction, approvals are granted, and then a quick PR announcement maybe with video or screenshots, are used to tell the public of what's being started, and also to tell other devs that this project is being started so they don't duplicate efforts. None of that has occurred, so I'm assuming that while one or more teams are thinking and planning for a VN map, none have poured big money or allocated work hours to it yet. I think it's doable, to our levels of satisfaction. But I think it won't be ready for us customers to fly until at LEAST 2027 at earliest, instead 2030 is more likely. The downside is the wait. The upside is our hardware will be much more capable of rendering it with high frames! 1
SOLIDKREATE Posted June 17, 2023 Posted June 17, 2023 (edited) 4 hours ago, Rick50 said: I think it's doable, to our levels of satisfaction. But I think it won't be ready for us customers to fly until at LEAST 2027 at earliest, instead 2030 is more likely. The downside is the wait. The upside is our hardware will be much more capable of rendering it with high frames! This right here what he said is the limiting factor however if someone did start now it could be ready in three to five years. I am guessing we would have RTX 7090Ti's by then with 48GB GDDR8 or something insane like that. Also coupled with 32-Core CPU's as the low standard as well. I think the game is engine is aging and maybe moving to UE5 would be better and just announcing DCS 3.0? That engine has some new insane terrain and tree generation capapbilities now which would make "The Bush" very possible. Edited June 17, 2023 by SOLIDKREATE AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, MIRAGE F1
Rick50 Posted June 17, 2023 Posted June 17, 2023 That's true... it might indeed require a new DCS engine. Maybe. Or heavy investment in the existing one to have the similar benefits that Unreal5 has for high vegetation rendering, vegetation placement through AI perhaps, Ultimately, this isn't like making another desert map. This is maybe more complex, more like developing the Hornet module. 1
draconus Posted June 18, 2023 Posted June 18, 2023 21 hours ago, SOLIDKREATE said: I think the game is engine is aging and maybe moving to UE5 would be better and just announcing DCS 3.0? Devs have stated many times that they were looking at other gfx engines but found them inadequate for the tasks so they decided they are better off developing their own. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Rick50 Posted June 18, 2023 Posted June 18, 2023 Well, let's face it, DCS is handling lots of things that most engines don't need to do. On the other hand, I'd expect that there probably will need to be upgrades or even total re-writes to achieve what we want in future! Huge volumes of trees and foliage in the hundreds of billions would only be one thing. More realism and "granularity" in radar simulation and limitations A more comprehensive electronic warfare "system", for more realism in more modern conflicts AI that is more competent, and less "limited" without player orders and intervention. AI with more realism in flight dynamics, fuel behaviours (not stupidly running out of fuel instead of RTB'ing at a reasonable fuel level) and such. I'll leave the details to those who are closer to the issues. Integrated air defence with good AI running the systems, being a true opponent capable of strategy/tactics Persistent and dynamic campaigns, run both by human and AI, humans giving guidance to AI for coverage when the human goes offline, Improved realism in missile behaviours, be it aerodynamic behaviour and limitations, seeker behaviours, We aren't going to find any of that in other companies Commercial Off The Shelf solutions, it'd have to be done in-house, I would think. But some solutions could be bought/licenced for specific items, like perhaps the foliage rendering system from Unreal might be of use to integrate into DCS 3.0 or 4.0 or whatever.
SOLIDKREATE Posted June 18, 2023 Posted June 18, 2023 2 hours ago, Rick50 said: We aren't going to find any of that in other companies Commercial Off The Shelf solutions, it'd have to be done in-house, I would think. But some solutions could be bought/licenced for specific items, like perhaps the foliage rendering system from Unreal might be of use to integrate into DCS 3.0 or 4.0 or whatever. I was just going to say tis here at the end. AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, MIRAGE F1
Bosun Posted June 20, 2023 Posted June 20, 2023 For anyone looking at other modern Unreal based engines - one big factor that has made Flights Sims need their own engines since forever - is the scale at which you're able to see things. Only in flight sims, do you get the need for an engine to render things tens of kilometers, sometimes hundreds of kilometers away, all at once. For the Unreal video posted above, those 'bush' renderings may be dreamy, but you cannot apply that rendering engne to an aircraft travelling 600knts at an altitude of 10,000ft. It would crash the computer. Most all the games that run Unreal Engine dynamics do not have to render such large areas, and move that large area of render around such a large map, as quickly, all at once, like a flight-sim engine needs to do. Furthermore, weather dynamics are often under-utilized in those engines, where they're more often simply 'background' to a scene, and not an active part of the environment, outside of generated precipitation at ground level. 1
-SkyRaider- Posted July 16, 2023 Posted July 16, 2023 (edited) Edited July 16, 2023 by -SkyRaider- 2 AD ASTRA PER ASPERA DCS: Flaming Cliffs 3 - DCS: Yak-52 - DCS: M-2000C - DCS: F-16C Viper - DCS: A-10C II Tank Killer - DCS: F/A-18C Hornet - DCS: AV-8B Night Attack V/STOL - DCS: Supercarrier - DCS: Mi-24P Hind - DCS: AH-64D Apache - DCS: Syria - DCS: Persian Gulf - DCS: Caucasus - DCS: Marianas - DCS: South Atlantic Wishlist #1: Ground crew, vehicles and support equipment on busy Air Base platforms. Wishlist #2: Douglas A-4 Skyhawk (early series)
Nodak Posted July 16, 2023 Posted July 16, 2023 Lack of raw data must be a problem, how do you flesh out a map from the past without solid and consistent satellite imagery? Even the time span of the war is too long with massive industrialization taking place in both North and South over long periods, the map won't be the same in 63, to 69, nor compared to 75. Seems to be an issue with even the Guam sized map in the shorter period of WWII, that's a lot of leg work and risk for the level of fidelity many will be demanding. There's no quick and easy way to do it, as it can be done more by machine in the current google maps era. It's going to have to be painstakingly researched and laid out all by hand, with a big risk it won't be plausible to many. 1
Pnguin9999 Posted July 27, 2023 Posted July 27, 2023 On 6/20/2023 at 2:54 PM, Bosun said: For anyone looking at other modern Unreal based engines - one big factor that has made Flights Sims need their own engines since forever - is the scale at which you're able to see things. Only in flight sims, do you get the need for an engine to render things tens of kilometers, sometimes hundreds of kilometers away, all at once. For the Unreal video posted above, those 'bush' renderings may be dreamy, but you cannot apply that rendering engne to an aircraft travelling 600knts at an altitude of 10,000ft. It would crash the computer. Most all the games that run Unreal Engine dynamics do not have to render such large areas, and move that large area of render around such a large map, as quickly, all at once, like a flight-sim engine needs to do. Furthermore, weather dynamics are often under-utilized in those engines, where they're more often simply 'background' to a scene, and not an active part of the environment, outside of generated precipitation at ground level. All true, even third party weather scripts like Pure and Sol only have to handle the weather around the race track and are FPS hogs. I have to give Peter Boese his due though, in that area the physics effects on track surface conditions are incredibly detailed. I wonder if ED could use something like Briefing Room does to limit the render area? "There is no problem that can't be solved with the proper application of the correct amount of explosives." Every Demo NCO. Ryzen 7-5700X, RTX 3060Ti, 64GB RAM, 2TB M.2 SSD, Asus 5G/WIFI 6 router, Pico 4 wired to router (CAT 8/USB C).
Mike Force Team Posted August 8, 2023 Posted August 8, 2023 Any new updates on a Vietnam map? I figured a developer might have offered ED a proof-of-concept by now. Mike Force Team
BMO Posted August 8, 2023 Posted August 8, 2023 vor 9 Stunden schrieb Mike Force Team: Any new updates on a Vietnam map? I figured a developer might have offered ED a proof-of-concept by now. Mike Force Team According to this reddit, wags has confirmed it in the video, but I havent seen the video by myself. Hellcat module confirmed! Brown shirts on supercarrier confirmed Vietnam and Korea map confirmed (later on, not in work.) 1
MAXsenna Posted August 8, 2023 Posted August 8, 2023 According to this reddit, wags has confirmed it in the video, but I havent seen the video by myself. Hellcat module confirmed! Brown shirts on supercarrier confirmed Vietnam and Korea map confirmed (later on, not in work.) To be honest he asked for news. None of that is news. Sent from my MAR-LX1A using Tapatalk
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