Miro Posted September 19, 2022 Posted September 19, 2022 I do some research, because it irritated me when the pilot dies of literally everything, for twenty hits I had the opportunity to eject maybe once. I am addressing this topic more to the game developers as a temporary solution @BIGNEWY In F-16C.lua line 652 we need to set "critical_damage=" to 50. Now You got chance to eject safely Should works also in F-18, where pilot also dies often. 2 4 :pilotfly:
ED Team BIGNEWY Posted September 20, 2022 ED Team Posted September 20, 2022 I will pass on the feedback to the team but I am not convinced it is a bug, I have been able to eject on many occasion in the F-16, we would really need to see track replay examples of situations where you think a pilot should have survived. The F-16 has a large glass canopy and the pilot is less protected than other aircraft. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Miro Posted September 20, 2022 Author Posted September 20, 2022 I don't argue with tahat, problem is general fuse logic in DCS lack of damage model, and lack of fragmentation damage. In DCS every missile going for direct hit, there are no proximity fuses, which in turn leads only to direct hits, and this leads to the death of the pilot, this is a small workaround what simulate proximity fuse damage model only for pilot, for now, maybye in future we will see proximity fuses, and damage model for newest planes. 2 :pilotfly:
Exorcet Posted September 20, 2022 Posted September 20, 2022 6 minutes ago, Miro said: I don't argue with tahat, problem is general fuse logic in DCS lack of damage model, and lack of fragmentation damage. In DCS every missile going for direct hit, there are no proximity fuses, which in turn leads only to direct hits FYI this is untrue However I have noticed that the F-16 pilot seems to die a lot, even if the F-16 takes a hit from directly behind. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Iron Sights Posted September 20, 2022 Posted September 20, 2022 To me, it also depends on what you get hit by. Larger misses seem to cause instant death in many occasions. While smaller ones and gunfire, many times result in being able to eject. However, if you be able to eject most times, fly the F-14.
WHOGX5 Posted September 20, 2022 Posted September 20, 2022 The DCS F-16C basically has no damage model so it's not unexpected to see this kind of behaviour. In my experience you pretty much experience three different damage states in the F-16: 1. Purely visual damage. 2. Severe fuel leak. 3. Dead pilot with varying degrees of wing detachment. Until we get a proper damage model things will stay this way. For example, I was really stoked when the KS-19 was released by ED but, after trying it a few times, I realized that the only two outcomes are no damage at all or a fuel leak that will drain you in under a minute. There's no in-between. I also agree that proximity fuses is a much needed feature in DCS but, just like the KS-19, it won't really matter as long as we don't have a proper damage model and fragmentation damage. 6 -Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities." DCS Wishlist: MC-130E Combat Talon | F/A-18F Lot 26 | HH-60G Pave Hawk | E-2 Hawkeye/C-2 Greyhound | EA-6A/B Prowler | J-35F2/J Draken | RA-5C Vigilante
Miro Posted September 21, 2022 Author Posted September 21, 2022 So why not use the solution I propose as a temporary solution for the F-16 and F-18? My proposal is much more realistic than the current damage model where pilot die from r73 hitting engine from down hemisphere. It will not change much, because after hitting the rocket we will not fly further, which is realistic, but we can say... "Start finding me boys!" and Eject. I will add that even with this entry you can die, but the rocket has to hit well. 2 :pilotfly:
Miro Posted September 21, 2022 Author Posted September 21, 2022 Adding tracks, in single player I die every every time, You got chance maybye on server with ping 300 where server thinks missile exploded 200m from You. R73 F-16 PK.trk R60M F-16 PK.trk :pilotfly:
Ephedrin Posted September 23, 2022 Posted September 23, 2022 (edited) It‘s the same in the F18, any kill by an R27 or R77 missile will kill the pilot, as well as almost every kill by an R73. Only IGLAs and gun hits can be survived although every gun hit will empty the tank of the F16 within a minute Edited September 23, 2022 by Ephedrin 1
FusRoPotato Posted September 23, 2022 Posted September 23, 2022 I haven't flown the 18 yet, but I'd take a guess that my instant death to ejection ratio in the 16 is probably floating around 100/1. In any FC3 aircraft, feels more like 1/4. I can usually eject after being struck, but not in the 16. On 9/20/2022 at 3:50 AM, BIGNEWY said: I will pass on the feedback to the team but I am not convinced it is a bug, I have been able to eject on many occasion in the F-16, we would really need to see track replay examples of situations where you think a pilot should have survived. The F-16 has a large glass canopy and the pilot is less protected than other aircraft. thanks I think a better approach would be to grab some server logs and do some comparisons. "The F-16 has a large glass canopy and the pilot is less protected than other aircraft." That's not a reasonable assumption to make. It's not even made of glass. Glass would be the worst choice of material possible in terms of weight, UV transmission, smallest xBand tangent losses, cost, and protective strength. I don't know of any example where glass was ever used as a canopy material for any fighter jet aircraft made after the discovery of polycarbonate. Based on lack of losses, there's not enough statistical evidence to provide nor reasonable structural assumption that the pilot is less protected compared to much anything other than craft with a hog style reinforced tub. In fact, there is an interesting article here about one of very few losses where the pilot was able to eject, and with an interesting bonus, the canopy was eventually recovered still in one piece. Featured Articles - Canopy of F-16 downed during Desert Storm returns home 2 1
Nealius Posted September 24, 2022 Posted September 24, 2022 In the past it was known that weapons specifically guide on the player's head, per a comment directly from Nineline on a podcast--I want to say the Air Combat Sim podcast but I will have to check. This could have been fixed at some point but I don't recall it mentioned in any patch notes. Or perhaps it hasn't been fixed yet and this is why the Viper (and Hornet) suffer from pilot instagib?
RODEO5150 Posted February 1, 2023 Posted February 1, 2023 Has anyone come up with the fix that every single time I get hit in the F-16 I cannot eject I just sit there and it like blows me out of the cockpit I'm just sitting there watching my plane fall from the sky with no wings engine full blast I can never ever ever eject unless I get hit with a gun and it doesn't tear my wings off 5 1
_SteelFalcon_ Posted February 3, 2023 Posted February 3, 2023 Joke‘s on you, I eject prematurely when the rwr starts screaming at me 2
ED Team Solution BIGNEWY Posted February 3, 2023 ED Team Solution Posted February 3, 2023 we have asked the team to take another look at this thank you 2 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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