Harlikwin Posted October 14, 2022 Posted October 14, 2022 Will these finally block IR missiles/sensors from seeing through them? 8 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Raven (Elysian Angel) Posted October 14, 2022 Posted October 14, 2022 ... and the AI's Mk1 "Eyeballs"? 3 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Coxy_99 Posted October 14, 2022 Posted October 14, 2022 Let me help: Multipalyer: Player one: sees no cloud around said target. Player two: sees and is behind clouds. Player one: fires IR missile at player two. Player two: gets hit by IR missile. Player one: Gets his target. Player two: Checks tracks and cries on ED forums IR missile hit me through clouds.
Harlikwin Posted October 14, 2022 Author Posted October 14, 2022 10 minutes ago, Coxy_99 said: Let me help: Multipalyer: Player one: sees no cloud around said target. Player two: sees and is behind clouds. Player one: fires IR missile at player two. Player two: gets hit by IR missile. Player one: Gets his target. Player two: Checks tracks and cries on ED forums IR missile hit me through clouds. Clouds are synched in MP right now, just static. And yeah I forgot the AI sees through clouds too. 4 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
twistking Posted October 14, 2022 Posted October 14, 2022 26 minutes ago, Harlikwin said: Will these finally block IR missiles/sensors from seeing through them? 25 minutes ago, Raven (Elysian Angel) said: ... and the AI's Mk1 "Eyeballs"? fingers crossed. 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Harlikwin Posted October 14, 2022 Author Posted October 14, 2022 Who is marking all these things as a solution? None of them are. 2 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
FZG_Immel Posted October 15, 2022 Posted October 15, 2022 I would like to know if they fixed the stuttering of the clouds while being above them and changing your POV. thats whats bothering me the most [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
Rapierarch Posted October 16, 2022 Posted October 16, 2022 (edited) Currently clouds and weather effects are only GPU side decorations. They are not a part of simulation thus nothing in the simulation can interact with them. Just like planes flight model cannot detect you are entering a cloud (warbirds should feel it when you enter a large cumulus) change in humidity, giving radar returns, can be seen by sensors can be seen by ai, even rain should effect flir picture etc..... they are all linked together. weather is not the part of the simulation running on cpu, only temperature, wind force, direction, pressure etc map wide statics changing in function of altitude. Deka is finishing Jef by the end of the year and they made it clear that weather radar is not going to be implemented since weather radar needs weather being a part of simulation. C-130 team which is minimum a year away from EA also informed people that weather radar is not going to be implemented despite being shown in teaser pictures of the cockpit (which is a shame because flying a long haul cargo plane is fighting weather) So my forecast is that we are minimum a year away from such things. I believe ED will finalize the cosmetic weather first and than bring its parameters step by step to simulation. Based on the pace of work that we see from introduction of volumetric clouds till now we can set up our two weeks time frame around 1-3 years until it gets implemented. Edit: 17/10/2022 I have seen a coming soon teaser from C-130J team. So maybe we can get the simulation in 2 years instead of 3 years time. Edited October 17, 2022 by Rapierarch New coming soon teaser for C-130J 4 4
Germane Posted October 17, 2022 Posted October 17, 2022 (edited) vor 18 Stunden schrieb Rapierarch: Currently clouds and weather effects are only GPU side decorations. They are not a part of simulation thus nothing in the simulation can interact with them. Just like planes flight model cannot detect you are entering a cloud (warbirds should feel it when you enter a large cumulus) change in humidity, giving radar returns, can be seen by sensors can be seen by ai, even rain should effect flir picture etc..... they are all linked together. weather is not the part of the simulation running on cpu, only temperature, wind force, direction, pressure etc map wide statics changing in function of altitude. Deka is finishing Jef by the end of the year and they made it clear that weather radar is not going to be implemented since weather radar needs weather being a part of simulation. C-130 team which is minimum a year away from EA also informed people that weather radar is not going to be implemented despite being shown in teaser pictures of the cockpit (which is a shame because flying a long haul cargo plane is fighting weather) So my forecast is that we are minimum a year away from such things. I believe ED will finalize the cosmetic weather first and than bring its parameters step by step to simulation. Based on the pace of work that we see from introduction of volumetric clouds till now we can set up our two weeks time frame around 1-3 years until it gets implemented. I also hope for a real weather simulation Edited October 17, 2022 by Germane 1
tigayot228 Posted October 17, 2022 Posted October 17, 2022 The real simulation, if ever, will have a considerable overhead. Be careful what you wish for. Perhaps it would be better get MT beforehand and then see what's possible. 2
Rapierarch Posted October 17, 2022 Posted October 17, 2022 25 minutes ago, tigayot228 said: The real simulation, if ever, will have a considerable overhead. Be careful what you wish for. Perhaps it would be better get MT beforehand and then see what's possible. The only thing I'm wishing for at this moment is multi threaded engine, Vulkan and properly managed game assets with LODs. This is fundamental. Without it you will not have any resources for anything else than injecting a few more cosmetic shaders. ED should stop with anything that they can put on hold and build the engine as fast as possible that all those study level models deserve. 12
5ephir0th Posted October 17, 2022 Posted October 17, 2022 I would to thank if someone from ED clarify about the "VR improvements" over the new clouds, last time we speak about the performance before release everything was "hey, it runs great, almost no different from the old weather" and the truth is, as long as you select a profile a bit cloudly it kills the performance... 1 NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
wilbur81 Posted October 18, 2022 Posted October 18, 2022 21 hours ago, Rapierarch said: The only thing I'm wishing for at this moment is multi threaded engine, Vulkan and properly managed game assets with LODs. This is fundamental. Without it you will not have any resources for anything else than injecting a few more cosmetic shaders. ED should stop with anything that they can put on hold and build the engine as fast as possible that all those study level models deserve. ^^^ Ditto i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display
ED Team BIGNEWY Posted October 18, 2022 ED Team Posted October 18, 2022 topic here is the clouds, the devs working on clouds are not working on multithreading. Multithreading is a different team and clouds have no affect on multithreading development time. 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Rapierarch Posted October 18, 2022 Posted October 18, 2022 25 minutes ago, BIGNEWY said: topic here is the clouds, the devs working on clouds are not working on multithreading. Multithreading is a different team and clouds have no affect on multithreading development time. Hi Bignewy, I think we are still on topic. Since you are here can you clarify also the OP's question: On 10/14/2022 at 9:44 PM, Harlikwin said: Will these finally block IR missiles/sensors from seeing through them? and also the second comment right after OP's opening comment On 10/14/2022 at 9:45 PM, Raven (Elysian Angel) said: ... and the AI's Mk1 "Eyeballs"? Thanks, 10
Germane Posted October 21, 2022 Posted October 21, 2022 Am 18.10.2022 um 18:07 schrieb Rapierarch: Hi Bignewy, I think we are still on topic. Since you are here can you clarify also the OP's question: and also the second comment right after OP's opening comment Thanks, Interesting that there is no statement on this yet. But I'm pretty sure that neither will be the case yet, otherwise they would certainly have mentioned it already. 2
Harlikwin Posted October 21, 2022 Author Posted October 21, 2022 Yeah IDK, seems like pretty easy question to answer. I did ask Chiz some months back about it and he said they were planning on fixing it, I figured 2.8 might the time to do it, as it has all sorts of cloud stuff. I mean in practice its a simple LOS check for units if they just want to make it binary, which would be fine by me. They could get more fancy later with IR seekers and dB signal reduction, but for now I'm sure everyone would be happy with a simple +/-. 6 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Beirut Posted October 21, 2022 Posted October 21, 2022 Be great if the clouds hide you from flak. You can circle around in your warbird, wait for the clouds to cover the target, and then swoop in. Sounds like fun. 2 Some of the planes, but all of the maps!
Jagohu Posted April 4, 2023 Posted April 4, 2023 On 10/16/2022 at 11:16 PM, Rapierarch said: Currently clouds and weather effects are only GPU side decorations. They are not a part of simulation thus nothing in the simulation can interact with them. Just like planes flight model cannot detect you are entering a cloud (warbirds should feel it when you enter a large cumulus) change in humidity, giving radar returns, can be seen by sensors can be seen by ai, even rain should effect flir picture etc..... they are all linked together. weather is not the part of the simulation running on cpu, only temperature, wind force, direction, pressure etc map wide statics changing in function of altitude. Deka is finishing Jef by the end of the year and they made it clear that weather radar is not going to be implemented since weather radar needs weather being a part of simulation. C-130 team which is minimum a year away from EA also informed people that weather radar is not going to be implemented despite being shown in teaser pictures of the cockpit (which is a shame because flying a long haul cargo plane is fighting weather) So my forecast is that we are minimum a year away from such things. I believe ED will finalize the cosmetic weather first and than bring its parameters step by step to simulation. Based on the pace of work that we see from introduction of volumetric clouds till now we can set up our two weeks time frame around 1-3 years until it gets implemented. Edit: 17/10/2022 I have seen a coming soon teaser from C-130J team. So maybe we can get the simulation in 2 years instead of 3 years time. Thanks a lot for that explanation! I just hope there will be a way to realistically recall at least cloud bases and coverages for proper weather report - yet, the SuperCarrier Marshal seems to know it, so I hope it'll be exposed to developers at some point too through LUA...
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