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MASSUN92´s ASSET PACK MOD -- DOWNLOAD IT FROM: HERE!

- Who I am? 
Hi to all! My name is Patricio Massun, I'm a 3D artist and architect from Argentina.  
My job is mostly related to arch visualization and asset creation for renders. I use this mod to practice some lowpoly, game-ready, real time rendering technics. I use Blender for all my work. All the models of the mod are created entirely by myself and the textures are from ambientcg (old cc0textures.com).  All the export process is based on the EDM exported made by Tobi and use the tutorials from Grajo (Without them the mod would not have been possible).

- About the mod:

For those that don't know, the mod is an asset pack with a wide variety of elements (statics objects and drivable vehicles) that are created with the idea of adding immersion to the sim. In the beginning I was modeling some stuff to create some FOB´s, but I add more and more elements related to airfields, FARPS and more. 

The mod receives updates time to time (depending on my interest to model a new stuff) and I am always welcome to petitions for some model (but to make it needs to interest me -- sorry guys but all these are related to enjoy the process for me). 

The mod is totally FREE, but the contributions always help to keep the development of the add-on. But what I prefer more than a dollar is to see what people make with the mod and maybe a good comment about it (or a constructive critic). 


- What is incluide on the mod?
 

HDf061T.jpg

v3.0 (03/2024)
Re-done of almost all assets - a lots of changes to write here.
-- You will find almost all assets on: statics -> fortifications. Lots of them has liveries check them out!
-- The vehicles that can be driven IRL, are drivable (CA needed) in the asset pack. You will find them on: ground units -> unarmed
-- You will find the crew´s on: ground units -> infantry / and on: statics -> personnel
-- All elements as _dst version. Feel free to put a GBU12 on any of the assets
-- Some elements are removed from the asset pack and some other change their name. That will make incompatible with older versions. Sorry for that!
-- Personnel and lights will no longer be supported on the main asset pack (I´m working on a new ground crew -- you can have a little snapshot of the progress with the drivers of the vehicles of the asset pack) ... BUT for the moment, I provide you with a second pack with all humans and lights. You will find two links to download stuff when you access to the content.
-- Even better things will come in the near future.

2.3 (12/2023) 

Last update of the year!! - Hope all of you have a great 2024
All the new stuff is made to fit 70´s to 90´s look --- I´m waiting to use this stuff with the F-4E 
NEW! GSE NF-2 flood light - Statics that you will find it on fortifications with multiple liveries -- 3 types, one with the lights ON (note: I move some elements that should be on "deck & equipment" because for some reason is the only way to select multiple liveries for them -- so, they are on fortifications)
NEW! GSE MJ-1 "Jammer" - Statics and drivable with multiple types and liveries
NEW! GSE m32C-10c Air conditioner - Static with multiple types and liveries
NEW! Step-van P20 Chevrolet - With multiple liveries. The drivable version will come in the future. The damaged model is not ready yet. 
UPDATED! Revetments short and long (x4 and x8 modules) -- amazing looking vietnam inspired modules. 
Hope you enjoy this new update! have a nice flight!

2.2 (10/2023) 

NEW! Set of sandbags fortification (_SB_)
NEW! Camouflage nets
improved HESCO´s watchtowers and hesco post (reduced poly count with new sandbag models)
New damage placeholder

2.1 (01/2023)

NEW! 3x Animated ground crew (You can find them on the "Ground units -> infantry" They move BUT they dont have a walk animation cycle yet. Check video on the bottom of the page. -They have 5 liveries each - 
NEW! 4x Buildings (Real life buildings from a very known airport on Europe.. who can identify from where they are?)  
UPDATE! 7x ground crew (they don't move: "Statics -> personnel")- They have 5 liveries each -
UPDATE! R11 WAH volvo refueler truck. Amazing detailed. I recommend to check the interior, is preety cool! (static and animated)
UPDATE! Heavy TUG -> now JBT B400 real life size and "prototypical" it came with interior too! 
 Destruction models for the new elements will be added later*


2.0 (08/2022)

NEW! 7x Hescos structures with sandbags and more details
NEW! containers with more details and lods
NEW! container towers with and without lights (for the night-- maybe a little unreal BUT super awsome looking)
Destruction models for the new elements will be added later*

PD: You can put soldiers inside the structures!! Try it, is awesome!

1.8 (03/2022)
NEW! 3 types of lights to improve your night ops!! (now you can see illuminated other aircrafts in the dark. (I provide a Incirlik light templete)

1.7 (01/2022)
NEW! R11 volvo refueler truck drivable!

1.6 (12/2021)
NEW! 2 types of revetments
NEW! USAF shelter (green /white)
NEW! 2 types T-walls
UPDATE! Improved textures for sandbags walls
UPDATE! Improved textures on Containers add an office container and improved destroyed textures for them.
Bug fixed - objects disappear from the view
- added destroyed versions to cargos

1.5
NEW! 4 types of barriers
NEW! 5 types of tents
improved TUG Heavy

1.4
NEW! 3 Cargo variants
NEW! Boarding ladder

1.3

NEW! Tug Heavy
NEW! Fire Extinguisher
NEW! Cones
NEW! Platform B-4 - open and closed
NEW! Toolbox

1.2
Changes: The file system is totally reworked (Thanks to WarLord!!) 
The different elements are in their categories
Now the same elements woth other colors you can change it with the liveries tab

1.1
NEW!! Tug Ram 2500
NEW!! Tug Harlan
NEW!! AMMO Loader MHU-83
NEW!! Generator (electricity and air) AM32a60 from the USAF

1.0
Conteiners (blue, light blue, green, tan and dobles with 2 variatons)
Outpost (super HD version of the original outpost of DCS) 
Road Outpost A 
Road Outpost B
Military tent A
Barrier (closed and open)
Sandbags (line, "l" and "C")
Hesco Barrier (simple and doble)

- How I install it?
1 - Go to the download page: here! 
2 - In the right side you will find two "products", choose "MASSUN92`s ASSET PACK"
3 - Type "0" if you want to get it for free (if you want to contribute choose another value.. like: u$s1.000.000 or something similar) 
4 - Click on "buy"
5 - Extract the rar file inside of C:\Users\--*YourUser*--\Saved Games\DCS.openbeta\Mods\Tech (if there is not a "Mods" or "Tech" folder just create it with that name)

- How to use it?
On the Mission Editor you will find some new elements named: "M92_", all these elements are part of the mod. Some of them are located on the ground units - unarmed vehicles. That vehicles you can control them with "CA" if you choose "Player can drive" option. (I´m in the process of re-made some of them with super cool and realistic interiors for take some really cool shots for videos/pictures)
You will find more asset on the "statics" objects. They are on the categories: "deck equipment" / "structures" / "personnel" 
If you don't want to populate every airfield on every mission you can create a blank mission, populate your favorite airfield, save it and use it like a templete (importing the enterally "mission" /aka templete to the new real mission). I recommend select the "hide" option to all the elements to avoid a lot of icons on your screen when you are creating a mission. 

- Things to have in mind: 
· Most of the first elements to be added are made without lods (level of details) because I wasn't able to make them work. So, I keep the vertices count suuuper low for all of them. The newer elements have proper lods, so the quality of the models is better, and the fps impact is less. I don't recommend adding hundreds of elements and don't expect some fps drops. You need to test on your machine the impact of the scenery. 
·You can use "remove scenery" option to remove some buildings on the bases to add new elements to the airfields.
·Most of the models have their own destruction models... some other don't. I will add them "innn the futuuureeee". 
·There are some lights that you won't be able to "see them" but they work at the night. Are very cool to illuminate airfields, farps and more.
The main difference with the standard lights on the airfields is that these illuminates the exterior models of the airframes. But they don't illuminate the cockpits (limitations of DCS -- I don't test them on PG maybe with the new light system of the map they work there... who want to test it?). The direction of the lights matches the direction of the arrow when you place them. And you can download a Incirlik templete from the same page where you download the mod.
· Some of the elements are not aligned to the direction arrow when you place them... sorry for that (rookie mistake)

- Why opens a thread?
I open this thread for a couple of reasons:
First, I think that some people are afraid to all the stuff that are not on the forum of ED, so here we are. 
Second, I need proper feedback that gumroad/facebook groups don't bring it to me and I think that the mod can gain a lot of from the community interaction. 
Third, I NEED HELP! Time to time there is something that I can´t solve by myself and I know that there is some brilliant mind over there that can help me. 

- Analytics: (29/10/2023)
· 14.130 USERS 
· Top 5 countries (users): USA: 3651 / UK: 1293 / Germany: 1242 / France: 973/ Spain: 677/

 

- NEWS!

(06/01/2023) Youtube video - ANIMATED GROUND CREW
Testing the upcoming animated ground crew with trigger zones
 


Edited by Massun92
updated mod!
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  • Massun92 changed the title to Massun92´s Asset Pack - Official

Love your mod pack! My favorite for airfield items.  Its probably pretty complex but a field IFLOLS that actually works would be beyond awesome and practically every DCS naval squadron would be in your debt.

 

In the attached pic, someone is making one for X-plane....

1436364708_iflolsmk14.jpg.83aa1e7e188704bf793c2f6739bd7d1f.jpg

  • Like 2

i9-9900k, Asus ROG Strix Z390-3, 32GB DDR4-3000, MSI GeForce RTX 2080 Ti, 2TB Samsung 860 Evo SSD| Reverb G2| Custom Simpit- A variety of grips (TM/Virpil) on floor mounted TM Base, WinWing Super Tauris Throttles, Virpil Collective, TM Pedals, TM MFDs

Paid Module Wishlist: AH-64A, T-38, B-1B, U-2, MH-60 Pavehawk, A-10A

Map Wishlist: NAS Oceana (w/Norfolk and Expansive Ocean), Korea (Modern), Cuba, Columbia

Ai Wishlist: Ships, SOF infantry, SOF Vehicles, AH/MH-6, P8, 

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54 minutes ago, CallsignPunch said:

Love your mod pack! My favorite for airfield items.  Its probably pretty complex but a field IFLOLS that actually works would be beyond awesome and practically every DCS naval squadron would be in your debt.

 

In the attached pic, someone is making one for X-plane....

1436364708_iflolsmk14.jpg.83aa1e7e188704bf793c2f6739bd7d1f.jpg

well, the models is super easy but the working lights is beyond my knowledge. Maybe if someone can help with that, we can make it real 

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Man if I knew anything about computers, design, modding and all that I would help but I don't know anything that would help.

 

DCS also really needs VS17 panels and a VS17 panel humvee

YDA6lWTEfAv6s5APZtFOnyhKD7j-H5rLyDifF6nJV_g.jpeg

VS17-1.webp

  • Like 1

i9-9900k, Asus ROG Strix Z390-3, 32GB DDR4-3000, MSI GeForce RTX 2080 Ti, 2TB Samsung 860 Evo SSD| Reverb G2| Custom Simpit- A variety of grips (TM/Virpil) on floor mounted TM Base, WinWing Super Tauris Throttles, Virpil Collective, TM Pedals, TM MFDs

Paid Module Wishlist: AH-64A, T-38, B-1B, U-2, MH-60 Pavehawk, A-10A

Map Wishlist: NAS Oceana (w/Norfolk and Expansive Ocean), Korea (Modern), Cuba, Columbia

Ai Wishlist: Ships, SOF infantry, SOF Vehicles, AH/MH-6, P8, 

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Maybe a destroyed Shelter or other destroyed buildings would rock. 
Also a new kind of bridge would rock. 
Maybe even a Ferries wheel like the one there is in Batumi in real life. As for vehicles....
Hovercrafts and other landing ships. 

Have an amazing day Hermano.
Martin Zabel

  • Like 1

Greek/German origin.

Flying sims since 1984.

Using computers since 1977.

Favored FS's:F/A18 Interceptor, F19 Stealth Fighter, Gunnship, F16 Combat Pilot, Flight of the Intruder, A320, Falcon 4.0, MSFS 2004-X, DCS

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Beautiful work!!!! Looks great👍👍👍

Thank you for sharing with the community!

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DCS MT 2.9.4.53707
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F(Preorder) - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - FC3 -Combined Arms
 - Supercarrier - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai - Afghanistan(Preorder) — Waiting for: OH-58D - BO-105 - AH-1G/F(Mod) - OH-6(Mod) - Kola  - Australia - Iraq

DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus

Simpit: NLR Flightsim Pro, TM Warthog Grip with 30cm Extension + Throttle, VPforce Rhino FFB, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1

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6 hours ago, ineth said:

Maybe a destroyed Shelter or other destroyed buildings would rock. 
Also a new kind of bridge would rock. 
Maybe even a Ferries wheel like the one there is in Batumi in real life. As for vehicles....
Hovercrafts and other landing ships. 

Have an amazing day Hermano.
Martin Zabel

Just use triggers to have destroyed buildings

There are already hovercraft and landing ship mods, part of Admiral189's mod fleet.

"A plan is a list of things that wont happen"

DCS banner.jpg

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14 minutes ago, TAT0R said:

hi @Massun92 ,

thanks for the work, it's an amazing pack, it's been on my server for a few months !! 
can we hope for a next update?

 

best

its ALMOST ready! I upgrade some models (ground crew - R11 volvo - Heavy TUG (now a B600) ) and a few little changes here and there. 

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On 1/3/2023 at 9:47 PM, Eight Ball said:

Glad to see you on the forums @Massun92, I love your pack. Very much a must have for me at this point 🙂

 

Indeed, a must have for me too! love the revetment for the aircraft! and now with animated deck crew saluting it´s even better.

 

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 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball".

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat.

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12 hours ago, Massun92 said:

@TAT0R, @Eight Ball , @Arrow11 , @Geschirre , @corbu1 , @Esac_mirmidon , @ineth , @CallsignPunch

The update is live now! Enjoy! 

Thanks a lot!!!

Your ModPack it's so cool :thumbsup:

  • Like 2

 

http://www.cruzdesanandres.com/

My skins

Windows 10 Pro -Asus rog strix z490-e gaming  - I7 10700K - Ram Corsair 32 GB 3600 - Samsung 970 evo plus 1tb  - RTX 4070TI 12Gb - Gigabyte G32QC  2‎560 x 1440 (QHD)- Thrustmaster HOTAS Warthog  -TPR: Thrustmaster Pendular Rudder - Track IR 5 - VR samsung odyssey plus

 

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Hi.. I installed the update. I could see 3 ground crew.. but one of them named m92_personnel_salute.. not like _anim in your video. Also this figure doesn't move or salute.. behaves like static figures (with or without trigger abs alarm state). I got this under infantry and not statics. Is it the correct version you posted or am I doing something wrong?

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4 hours ago, Arrow11 said:

Hi.. I installed the update. I could see 3 ground crew.. but one of them named m92_personnel_salute.. not like _anim in your video. Also this figure doesn't move or salute.. behaves like static figures (with or without trigger abs alarm state). I got this under infantry and not statics. Is it the correct version you posted or am I doing something wrong?

You need to enable a couple of triggers. The tutorial is shown in the video: 

 

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 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball".

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat.

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A small demo video that i recorded using this must have mod. Thank you Massun92.

 

 

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 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball".

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat.

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4 hours ago, Arrow11 said:

Oh wow! Then its indeed my setup. I'll check the triggers and follow the same process in video.

Hi Arrow! if you dont add any trigger, when you place the infantry unit "salute" it have to move a little bit (like, move his head, hands and balance) If its totally rigid maybe we have a bug or a faulty installation. 

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2 hours ago, Arrow11 said:

Yes it is totally rigid.. the small shaking animation of the hands etc are not present. But I see that @fagulhagot it right above. So I'm suspecting it's with my installation then, or some mod conflict. Can anyone else who installed confirm If having same issue ?

You need to select the ground crew in Personnel in ME, if you use ground crew in Static objects they won´t move. I think that´s your issue.

 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball".

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat.

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