BuzzLine Posted February 2, 2023 Share Posted February 2, 2023 @bertog Right. I'm not seeing any error I recognize in your dcs.log so I'm not sure why the mission did not register ! At any rate, you can edit the logbook to fill in results for the 1st mission and point to the next mission : [8] = { ["created"] = "Sat Jan 28 20:13:32 2023", ["player"] = "Guy Mc Birtolz", ["campaign"] = "C:/Users/Ursula2/Saved Games/DCS/Missions/Campaigns/en//FA-18C - Bold Cheetah/FA-18C - Bold Cheetah.cmp", ["status"] = "Active", ["history"] = { [1] = { -- ///// THIS IS A FLOWN MISSION, ALL FIELDS ARE FILLED ["stage"] = 1, ["mission"] = "Bold Cheetah Mission 01 - A Show of Force_Cold Start.miz", ["datetime"] = "Sat Nov 12 20:27:14 2022", ["aaKills"] = 0, ["agKills"] = 2, ["result"] = 100, ["deathsCount"] = 0, }, -- end of [1] [2] = { -- ///// THIS IS THE NEXT MISSION, ONLY THE FIELDS 'STAGE' NUMBER AND 'MISSION' FILE ARE LISTED ["stage"] = 2, ["mission"] = "Bold Cheetah Mission 02 - CAS for Badger_Cold Start.miz", }, -- end of [2] }, -- end of ["history"] }, -- end of [8] Previously, your logbook showed only the [1] section and it was empty as a "next mission". I copied the additional fields to make it a "flown mission" and added the next mission to fly under [2] (note: really make sure this is the next sequential number or bad things will happen). This is what we used to do to skip a mission before ED added the very convenient 'skip mission' button. The "stage" value usually corresponds to the mission number but it may not be the case for complex campaign setups with branches and stuff, YMMV. Try the attached file (I didn't test it, there might be bugs ). Make backups of your logbook.lua before any changes, obviously. logbook_bertog.lua Link to comment Share on other sites More sharing options...
bertog Posted February 2, 2023 Share Posted February 2, 2023 8 hours ago, BuzzLine said: @bertog Right. I'm not seeing any error I recognize in your dcs.log so I'm not sure why the mission did not register ! At any rate, you can edit the logbook to fill in results for the 1st mission and point to the next mission : [8] = { ["created"] = "Sat Jan 28 20:13:32 2023", ["player"] = "Guy Mc Birtolz", ["campaign"] = "C:/Users/Ursula2/Saved Games/DCS/Missions/Campaigns/en//FA-18C - Bold Cheetah/FA-18C - Bold Cheetah.cmp", ["status"] = "Active", ["history"] = { [1] = { -- ///// THIS IS A FLOWN MISSION, ALL FIELDS ARE FILLED ["stage"] = 1, ["mission"] = "Bold Cheetah Mission 01 - A Show of Force_Cold Start.miz", ["datetime"] = "Sat Nov 12 20:27:14 2022", ["aaKills"] = 0, ["agKills"] = 2, ["result"] = 100, ["deathsCount"] = 0, }, -- end of [1] [2] = { -- ///// THIS IS THE NEXT MISSION, ONLY THE FIELDS 'STAGE' NUMBER AND 'MISSION' FILE ARE LISTED ["stage"] = 2, ["mission"] = "Bold Cheetah Mission 02 - CAS for Badger_Cold Start.miz", }, -- end of [2] }, -- end of ["history"] }, -- end of [8] Previously, your logbook showed only the [1] section and it was empty as a "next mission". I copied the additional fields to make it a "flown mission" and added the next mission to fly under [2] (note: really make sure this is the next sequential number or bad things will happen). This is what we used to do to skip a mission before ED added the very convenient 'skip mission' button. The "stage" value usually corresponds to the mission number but it may not be the case for complex campaign setups with branches and stuff, YMMV. Try the attached file (I didn't test it, there might be bugs ). Make backups of your logbook.lua before any changes, obviously. logbook_bertog.lua 18.43 kB · 0 downloads Thanks again Next time I'll try by my self and maybe I ping Sedlo about this issue with the Campaign. VidMateMomixFinancetechninja.com Link to comment Share on other sites More sharing options...
Anoobis_mz Posted February 3, 2023 Share Posted February 3, 2023 (edited) Hello there, I have been having problems advancing through the campaign missions. When i press the END MISSION button nothing happens and i have to quit the mission and lose all progress. Any ideas on what might be and/or how to fix it? Edited February 3, 2023 by Anoobis_mz grammar Link to comment Share on other sites More sharing options...
Solution Flappie Posted February 3, 2023 Solution Share Posted February 3, 2023 Hi. The problem is known and a fix is coming. 2 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
dorianR666 Posted February 3, 2023 Share Posted February 3, 2023 got this with raven one mission #8. the "end mission" button just does nothing log shows the following: 2023-02-03 21:42:10.808 ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_logbook.lua"]:1128: attempt to index local 'unitTarget' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_logbook.lua"]:1128: in function 'updateUserStatistics' [string "./MissionEditor/modules/me_debriefing.lua"]:361: in function 'updateStatistic' [string "./MissionEditor/modules/me_debriefing.lua"]:385: in function 'endMission' [string "./MissionEditor/modules/me_debriefing.lua"]:351: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363> debriefing lua table attached raven8_debriefing_bug.log CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
Flappie Posted February 3, 2023 Share Posted February 3, 2023 Hi @dorianR666. This is a different issue. And @BuzzLine has a fix for you here: (ED fix for this bug will come in the next OB update - it might be the same for the campaign-specific bug the present thread is about but I'm not sure yet) 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
LordOrion Posted February 4, 2023 Author Share Posted February 4, 2023 18 hours ago, Flappie said: Hi. The problem is known and a fix is coming. Thank you @Flappie! Hope it will be added in the next OP update. RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!" My Blog (Italian): Notti a (Video)Giocare ~~~~~~~~~~~~~~~~~~~~~~~~~ CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 2x 970EVO Plus + 980 EVO Plus|HOTAS Warthog|TrackIR 5| Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 7, 2023 ED Team Share Posted February 7, 2023 threads merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Wiggo Posted February 9, 2023 Share Posted February 9, 2023 Same thing here. Was about to have a heart attack when couple of hundered custom campaing missions "inactive" / done "0", on every campaing. Then clicking other mods -> they are ok-> back to my campaigns seems ok but cant end em. But I dont mind as long as IF update logbook works. BUT I really pray that my logbook made with this false code works also when this is fixed!? (i just mean do i even dare to play em ) Link to comment Share on other sites More sharing options...
Wiggo Posted February 9, 2023 Share Posted February 9, 2023 (edited) Tested the fix. It works. Thaks alot @BuzzLine ! Edited February 9, 2023 by Wiggo 1 Link to comment Share on other sites More sharing options...
Luka CMF Posted February 25, 2023 Share Posted February 25, 2023 I'm experiencing weird problem. I'm currently playing community "Operation Earnest Will Redux Part I" but I have also started "Red Flag Training Missions" and "Operation Persian Gauntlet". When I go to campaigns DCS displays "Operation Earnest Will Redux Part I" as active and other community campaigns as inactive, but when I click on F-14 campaigns and the click again on community it shows "Red Flag Training Missions" and "Operation Persian Gauntlet" as active and "Operation Earnest Will Redux Part I" as inactive(as in attached printscreens). How to resolve this without losing progress in any of them? F-14, A-10CII, F/A-18, Spitfire, FC3, Supercarrier and all of the maps/terrains R7 5800X, 32GB DDR4 3733GHz CL14, RTX3090, Sound blaster Z, Oculus Quest 2 and Reverb G2, WINWING F/A-18 Orion HOTAS... Link to comment Share on other sites More sharing options...
Flappie Posted February 25, 2023 Share Posted February 25, 2023 Hi. This will be fixed in the next OB update. In the meantime, you can use this temporary user fix by Buzzline: Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Luka CMF Posted February 25, 2023 Share Posted February 25, 2023 Thanks Flappie F-14, A-10CII, F/A-18, Spitfire, FC3, Supercarrier and all of the maps/terrains R7 5800X, 32GB DDR4 3733GHz CL14, RTX3090, Sound blaster Z, Oculus Quest 2 and Reverb G2, WINWING F/A-18 Orion HOTAS... Link to comment Share on other sites More sharing options...
Flappie Posted March 10, 2023 Share Posted March 10, 2023 Fixed with today's OB update. 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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