Ironghost Posted July 25, 2023 Posted July 25, 2023 20 minuti fa, currenthill ha scritto: Sì, gli LRASM sono missili anti-nave e non seguono il terreno. Usa l'AGM-158B per bersagli a terra, seguono il terreno. Ok thank you.
Abburo Posted July 25, 2023 Posted July 25, 2023 1 hour ago, currenthill said: Swedish Military Assets update The only assets missing are the Swedish Infantry which I'm still working on. If you remember they kept crashing DCS at random. I believe I have found the issue with the DCS crashing, but it also meant I have to redo most animations, which is a pain because I don't know of a way to use IK limb solvers with Max and DCS export, so I have to animate every part and its motion individually. Seems that there is something to be downloaded under Infantry... but is a wrong asset as per below screenshot? null Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
currenthill Posted July 25, 2023 Author Posted July 25, 2023 (edited) 1 minute ago, Abburo said: Seems that there is something to be downloaded under Infantry... but is a wrong asset as per below screenshot? null Yeah, it was a copy/paste. I've removed the link. Edited July 25, 2023 by currenthill 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
akitaken Posted July 25, 2023 Posted July 25, 2023 15 minutes ago, currenthill said: Yeah, it was a copy/paste. I've removed the link. Thanks a lot for your incredible work. I'll make another donation next month 1
ivan-ivanov-1902 Posted July 25, 2023 Posted July 25, 2023 Need help: 1) local ws = 0; for i = 1,15 do -- what is it?Maxim of detectable, tracked targets or what? 2) GT.WS[ws].angles = { {math.rad(180), math.rad(-180), math.rad(-10), math.rad(10)}, };--what is it?the angles of rotation of the radar antenna or the angles of the antenna search from its center? 3)reactionTime = 3;--reaction time, but-reaction to what?Detecting or transmitting information to the command post? S-300PS_5N66_SR.lua
dcs world man Posted July 25, 2023 Posted July 25, 2023 (edited) Excuse me, could you build a Polish K2PL tank too? I would also like to see Poland's new tanks in dcs world. I'm donating with ko-fi, but if you make it, I'll definitely donate it separately. Edited July 26, 2023 by dcs world man 1
Stratos Posted July 26, 2023 Posted July 26, 2023 Any chance of this puppy? the M-ATV from Oshkosh. 6 I don't understand anything in russian except Davai Davai!
clanitho Posted July 26, 2023 Posted July 26, 2023 52 minutes ago, Stratos said: Any chance of this puppy? the M-ATV from Oshkosh. Yes we need it 5 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
Scotty Rotten Posted July 26, 2023 Posted July 26, 2023 M-ATV and the slew of MRAPs post-2003 would be very much needed. 2
pepin1234 Posted July 26, 2023 Posted July 26, 2023 (edited) @currenthill CH PAntsir S2 doesn't see at all AGM-158 CH Pantsir bug.trk Edited July 26, 2023 by pepin1234 [sIGPIC][/sIGPIC]
Gradjevinac Posted July 26, 2023 Posted July 26, 2023 39 minutes ago, pepin1234 said: @currenthill CH PAntsir S2 doesn't see at all AGM-158 CH Pantsir bug.trk 91.66 kB · 2 downloads Using your .trk everything is working fine. Pantsir is destroying AGM after they go up from the sea level. You are firing AGM-86D from B-52. Pantsir can't see AGMs while they are far and at sea level, as soon as the missiles go up, Pantsir is launching 57E6 missiles. But I found a very strange thing after B-52 launches AGMs, they start colliding and exploding, and only 2-3 AGMs are reaching target.
pepin1234 Posted July 26, 2023 Posted July 26, 2023 (edited) 41 minutes ago, Gradjevinac said: Using your .trk everything is working fine. Pantsir is destroying AGM after they go up from the sea level. You are firing AGM-86D from B-52. Pantsir can't see AGMs while they are far and at sea level, as soon as the missiles go up, Pantsir is launching 57E6 missiles. But I found a very strange thing after B-52 launches AGMs, they start colliding and exploding, and only 2-3 AGMs are reaching target. I just add the B-52 to compare. disregard the AGM-86. I was talking about AGM-158, actually is the first that hit Shelters. To see what I'm talking about you should have B-21 bomber. USA (currenthill.com) Edited July 26, 2023 by pepin1234 1 [sIGPIC][/sIGPIC]
Gradjevinac Posted July 26, 2023 Posted July 26, 2023 (edited) 16 minutes ago, pepin1234 said: I just add the B-52 to compare. disregard the AGM-86. I was talking about AGM-158, actually is the first that hit Shelters. To see what I'm talking about you should have B-21 bomber. USA (currenthill.com) Sorry, somehow I didn't see the missile name, that you were talking about AGM-158. Downloaded B-21 and will test it then. EDIT: You are right. Pantsir-S1 and S2 are not detecting JASSM-ER. Just to test it, I added all three variants of the TOR system and they are engaging well. Edited July 26, 2023 by Gradjevinac
pepin1234 Posted July 26, 2023 Posted July 26, 2023 (edited) I want to add an important detail ED is ignoring with Buk Tel unit and we have been affected in certain units. The Alarm State in mission editor mean having radar ON and antenas UP, but the turret pointing to threat direction and arms up about 30 degrees in azimuth is missing. that is something important and is timing consuming in the case of the Buk Tel and that is happening the same in our CH Pantsir unit. That time consuming is pricy in case a wave of missiles income and Pantsir is set IRL with turret pointing threat direction and up in azimuth. We still have the option to turn the Buk Tel to the oposite driving direction and then we get the turret pointing in the desired direction, but the 30 degrees up in azimuth will be missing anyway. Will be very Appreciated if our Pantsir get arms up in azimuth and keep Tor missiles compartment open in Alarm State. see Khmeimim air base in Syria IRL Alarm State. Russian propagandists disclose air defense positions at Khmeimim air base - InformNapalm.org (English) Edited July 26, 2023 by pepin1234 1 [sIGPIC][/sIGPIC]
currenthill Posted July 26, 2023 Author Posted July 26, 2023 23 hours ago, dcs world man said: Excuse me, could you build a Polish K2PL tank too? I would also like to see Poland's new tanks in dcs world. I'm donating with ko-fi, but if you make it, I'll definitely donate it separately. It's on the list. 4 hours ago, Stratos said: Any chance of this puppy? the M-ATV from Oshkosh. Yep, I'll probably make one. 3 hours ago, pepin1234 said: @currenthill CH PAntsir S2 doesn't see at all AGM-158 CH Pantsir bug.trk 91.66 kB · 2 downloads Yep, it's the issue with DCS binary detection system. I've set the reflection pretty low for the AGM-158B and C since they are suppose to be rather stealthy, that's their main USP. The issue with this is that a lot of radars in game will react very binary to this, where it either detects it or not. So not a range thing like I would have wanted. In this case, as some of you noticed, the Tor systems will detect it, since their radar is configured differently from the Pantsir. I will consider the options. 1 hour ago, pepin1234 said: I want to add an important detail ED is ignoring with Buk Tel unit and we have been affected in certain units. The Alarm State in mission editor mean having radar ON and antenas UP, but the turret pointing to threat direction and arms up about 30 degrees in azimuth is missing. that is something important and is timing consuming in the case of the Buk Tel and that is happening the same in our CH Pantsir unit. That time consuming is pricy in case a wave of missiles income and Pantsir is set IRL with turret pointing threat direction and up in azimuth. We still have the option to turn the Buk Tel to the oposite driving direction and then we get the turret pointing in the desired direction, but the 30 degrees up in azimuth will be missing anyway. Will be very Appreciated if our Pantsir get arms up in azimuth and keep Tor missiles compartment open in Alarm State. see Khmeimim air base in Syria IRL Alarm State. Russian propagandists disclose air defense positions at Khmeimim air base - InformNapalm.org (English) I will check and see what is possible to implement. I already have issues separating the elevation of the cannons from the missile arms since they are mounted to the same DCS weapon station. DCS isn't very feature rich in this regard. 8 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Gradjevinac Posted July 26, 2023 Posted July 26, 2023 (edited) 7 hours ago, pepin1234 said: I want to add an important detail ED is ignoring with Buk Tel unit and we have been affected in certain units. The Alarm State in mission editor mean having radar ON and antenas UP, but the turret pointing to threat direction and arms up about 30 degrees in azimuth is missing. that is something important and is timing consuming in the case of the Buk Tel and that is happening the same in our CH Pantsir unit. That time consuming is pricy in case a wave of missiles income and Pantsir is set IRL with turret pointing threat direction and up in azimuth. We still have the option to turn the Buk Tel to the oposite driving direction and then we get the turret pointing in the desired direction, but the 30 degrees up in azimuth will be missing anyway. Will be very Appreciated if our Pantsir get arms up in azimuth and keep Tor missiles compartment open in Alarm State. see Khmeimim air base in Syria IRL Alarm State. Russian propagandists disclose air defense positions at Khmeimim air base - InformNapalm.org (English) Regarding Pantsir, guns and rockets are changing elevation only when their front targeting radar is tracking the target. This is in real life. If we put ALARM STATE = RED, for me, you are only forcing SAR (surveillance acquisition radar) to scan the air. And I think that is a good decision to give some time to the SAR to transfer data and hand over targets for tracking to the targeting radar. In all of these pictures and videos, we are actually seeing that SAMs are simulating tracking targets (for the purpose of the video shooting they can fake-lock on some targets and track them) or tracking in that moment real-life threats. Pantsir and Buk are only elevating by azimut after locking the target. Edited July 26, 2023 by Gradjevinac 2
hotrod525 Posted July 27, 2023 Posted July 27, 2023 Is it possible to have deck gun engage air target ?
crazyeddie Posted July 27, 2023 Posted July 27, 2023 How about some modern Engineering vehicles for a nice change - Beach Recovery, Armoured Recovery, Airfield Graders - that sort of thing. 1
currenthill Posted July 27, 2023 Author Posted July 27, 2023 (edited) Here is the updated version of the Swedish infantry. It took some work to find the issues causing the DCS crashes when using them, but it should be solved now. On top of that I've also made a number of fixes, additions and changes. Unfortunately I had to remove the knee stance for now due to issues with weird animations. Speaking of animations... I'm very well aware that my soldiers look like they have crapped their pants when running, I will improve that in the future. But I wanted to get the non-crashing version released asap. Swedish Infantry (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added damage model to RBS 57 missile Changed Ak 4 firing sound Changed Ak 5 firing sound Changed Pskott 86 soldier to carry two rounds Changed display name Changed maximum firing altitude for all guns Changed maximum firing range for Pskott 86 Changed soldiers maximum elevation angles Changed soldiers maximum traverse angles Changed textures Fixed Ksp 58 soldier recoil issue Fixed Ksp 58 soldier texture issue when turning Fixed Ksp 90 soldier texture issue when turning Fixed Pskott 86 SLPSGR 84 mm HEAT performance Fixed Pskott 86 sound issue Fixed animation issue with Ak 5 on the back of RBS 57 soldier Fixed issue with DCS crash to desktop Fixed issue with soldiers going into weird neck and arm positions Removed knee stance for all soldiers Edited July 27, 2023 by currenthill 7 6 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Abburo Posted July 27, 2023 Posted July 27, 2023 (edited) These sweedish infantry aren't supposed to be blondes and tall? Thank you @currenthill !!! Edited July 27, 2023 by Abburo 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
currenthill Posted July 27, 2023 Author Posted July 27, 2023 43 minutes ago, Abburo said: These sweedish infantry aren't supposed to be blondes and tall? Thank you @currenthill !!! Haha, well they are. That's just camo face paint, like we used to do it before everyone became an operator with cool face mask. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted July 27, 2023 Author Posted July 27, 2023 S-350 SAM (Russia) version 1.2.0 released! Changelog Version 1.2.0 Changed 50N6 radar rotation to 40 rpm Fixed 50N6 radar rotation clipping issue Fixed 96L6 missing collision model Fixed ECM burn through range 3 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted July 27, 2023 Author Posted July 27, 2023 It turned out I had missed to add the troop transport capability to these three assets. Bv 410 ATV (Sweden) version 1.3.0 released! Changelog Version 1.3.0 Added troop transport feature Strf 9040B IFV (Sweden) version 1.3.0 released! Changelog Version 1.3.0 Added troop transport feature Strf 9040C IFV (Sweden) version 1.1.0 released! Changelog Version 1.1.0 Added troop transport feature 1 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Abburo Posted July 27, 2023 Posted July 27, 2023 You are referring to native DCS troop transports? Is that something that is even working? I know it worked sometime.... but lately was not there ... Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Recommended Posts