tripod3 Posted February 19, 2024 Posted February 19, 2024 7 hours ago, EA-18G_BlockII said: @currenthill looks like someone used your Ka-52 model and made a flyable mod out of it using Ka-50 module Is this good news or is it a copyright issue? Mr. Croco
Rudel_chw Posted February 19, 2024 Posted February 19, 2024 7 hours ago, EA-18G_BlockII said: @currenthill looks like someone used your Ka-52 model and made a flyable mod out of it using Ka-50 module at least he does give credit to CH: "The author of the 3D model, without whom I would not have started doing this: https://www.currenthill.com/ To thank him: https://ko-fi.com/currenthill" For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
EA-18G_BlockII Posted February 19, 2024 Posted February 19, 2024 well in his other vids, he said currenthill helped him so.........
currenthill Posted February 19, 2024 Author Posted February 19, 2024 24 minutes ago, EA-18G_BlockII said: well in his other vids, he said currenthill helped him so......... That is correct. I thought he did a very good job and the project is interesting. So I gave him permission and help out where I can. 15 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Urbi Posted February 19, 2024 Posted February 19, 2024 It is once again a misinterpretation of the facts. The model of the Ka-52 is by Tim Samedov. The mod is from Currenthill. However, the quality of the cockpit would allow it to be used by cutting it out to create a full-fledged virtual cockpit. Currenthill is an animation specialist. It shouldn't be difficult for him to animate all the switches and levers, as well as the control sticks. The other team could then pass their clickable commands for the virtual cockpit. But it is not an easy task. 2 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Chap2012 Posted February 19, 2024 Posted February 19, 2024 I believe there is another flyable Ka-52 mod that has been being worked on for a long time. Still waiting for that one.
gabriel Posted February 19, 2024 Posted February 19, 2024 Someone help me, in the viable mods when I put it in flight mode it appears in yellow indicating that it can be flown but then when I enter the game it doesn't work and it enters the map, someone help me!
CarbonFox Posted February 19, 2024 Posted February 19, 2024 Glad to see the M2A3 is being added. Have you considered making the F/A-18E/F Super Hornet or the Growler for the US Assets by chance? 1 F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
xboxshark21 Posted February 19, 2024 Posted February 19, 2024 3 hours ago, CarbonFox said: Glad to see the M2A3 is being added. Have you considered making the F/A-18E/F Super Hornet or the Growler for the US Assets by chance? Chiller Juice Studios already have an excellent mod for the super hornet and growler, no need for an AI version
Gundamator Posted February 19, 2024 Posted February 19, 2024 CH, now that you seem to be moving to the US it would be awsome to see some more AI aircraft, that would possess some newer US weapons like the GBU-53/b
spikef22 Posted February 19, 2024 Posted February 19, 2024 11 hours ago, EA-18G_BlockII said: well in his other vids, he said currenthill helped him so......... Woah that looks good I need to mess with that
JakeFlys Posted February 20, 2024 Posted February 20, 2024 I have an issue with the Spear 5 ASHM missile on the type 26. when it pops up to hit the ship it just flies up and past the target before flying in circles above.
currenthill Posted February 20, 2024 Author Posted February 20, 2024 5 hours ago, JakeFlys said: I have an issue with the Spear 5 ASHM missile on the type 26. when it pops up to hit the ship it just flies up and past the target before flying in circles above. Are you using the latest DCS Openbeta and my latest asset pack? 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
JakeFlys Posted February 21, 2024 Posted February 21, 2024 I figured out that it was conflicting with the Gripen and downloaded the hot fix which solved the problem.
Powderstorm Posted February 22, 2024 Posted February 22, 2024 @currenthill Discovered a glitch with M777 reloading/rearming. If you give it a waypoint action of "Fire at Point" without specifying "Rounds Expended", it won't reload with a supply truck in range the way your M270A1 MLRS or ED's M109 Paladin will. It *will* reload if you set Rounds Expended to 60 or less (for Weapon Type = "AUTO" or 40 for "Unguided" or 20 for "Guided'), but then it's limited to that barrage instead of continuous fire. Also, the reload/rearm timer is weird: Excaliburs load all at once after about 40 sec; HE rounds load one at time about every 4 min (which will take over 2.5 hours for a full reload). Using latest open beta and latest USA asset pack (1.0.0 dated 21 Dec 2023, downloaded yesterday). 3
BlackFalco Posted February 22, 2024 Posted February 22, 2024 Noob question : Hi guys , I'm kinda "new" to DCS so I'm still "experimenting" with the editor to learn more every day. How can I set the artilellery to fire at a certain point? Do I just need to select "fire at point" and that's it? Do they need supply trucks or something? Thanks to anyone who'll help!
Rudel_chw Posted February 22, 2024 Posted February 22, 2024 18 minutes ago, BlackFalco said: How can I set the artilellery to fire at a certain point? Do I just need to select "fire at point" and that's it? Yes, that is basically it, plus you have to set where is the target and it must be within sight of the firing unit. Here is a tutorial: 18 minutes ago, BlackFalco said: Do they need supply trucks or something? I have not needed them on my missions, but I'm not sure if eventually the units need re-supply. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Powderstorm Posted February 23, 2024 Posted February 23, 2024 (edited) On 2/22/2024 at 4:01 AM, Powderstorm said: @currenthill Discovered a glitch with M777 reloading/rearming. If you give it a waypoint action of "Fire at Point" without specifying "Rounds Expended", it won't reload with a supply truck in range the way your M270A1 MLRS or ED's M109 Paladin will. It *will* reload if you set Rounds Expended to 60 or less (for Weapon Type = "AUTO" or 40 for "Unguided" or 20 for "Guided'), but then it's limited to that barrage instead of continuous fire. Also, the reload/rearm timer is weird: Excaliburs load all at once after about 40 sec; HE rounds load one at time about every 4 min (which will take over 2.5 hours for a full reload). Using latest open beta and latest USA asset pack (1.0.0 dated 21 Dec 2023, downloaded yesterday). Figured it out. Reload time was easy. Just need to change reload_time (and switch_on_delay) in M777_GunsAndAmmo.lua to something reasonable like 180. The not reloading at all with an unlimited "Fire at Point" task took longer to figure out, but it's because of the multiple launchers (ammo types) defined for the vehicle. That's why the MLRS and M109 didn't have the problem. Seems to be a bug with DCS, reproducible with ED's KS-19. Though I expect no one's come across it because really, who orders AAA to fire at a point on the ground? (EDIT: Correction, the KS-19 *will* reload, it just takes about 20 min, loads all at once, and doesn't appear to reload until its HE rounds are expended. So now I'm not sure if it's just a mod problem or DCS problem, but I've confirmed the fix here works with the latest build) Quick fix is to comment out (or remove) lines 121-149 in M777LTH_MTVR.lua and lines 90-118 in M777LTH.lua Longer term fix would be for CH to decide whether to break out the M795 and Excalibur into separate unit definitions as was done for MLRS and HIMARS. Edited February 23, 2024 by Powderstorm Correct bad info
Oban Posted February 23, 2024 Posted February 23, 2024 Has anyone been able to get either of the Alligators (Ka52's) to use their cannons only ? I thought ED enabled the code that allowed AI Helo's to use their turret mounted cannons ? AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
currenthill Posted February 23, 2024 Author Posted February 23, 2024 11 minutes ago, Oban said: Has anyone been able to get either of the Alligators (Ka52's) to use their cannons only ? I thought ED enabled the code that allowed AI Helo's to use their turret mounted cannons ? Just tried it. No issues. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Oban Posted February 23, 2024 Posted February 23, 2024 52 minutes ago, currenthill said: Just tried it. No issues. Clean loadout, only cannons? Mine flew around, sort of erratic, maybe the mission profile wasn't correct. I will try again AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
currenthill Posted February 23, 2024 Author Posted February 23, 2024 (edited) 25 minutes ago, Oban said: Clean loadout, only cannons? Mine flew around, sort of erratic, maybe the mission profile wasn't correct. I will try again Yep, I added a Ka-52 with only the cannon and a couple of trucks. If you're using the Ka-52K remember that it defaults to antiship and not CAS. Edited February 23, 2024 by currenthill 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Oban Posted February 23, 2024 Posted February 23, 2024 (edited) 50 minutes ago, currenthill said: Yep, I added a Ka-52 with only the cannon and a couple of trucks. If you're using the Ka-52K remember that it defaults to antiship and not CAS. Yeah I was using the normal Ka-52, she's fine with the missiles, I wonder if I have a conflicting module ? UPDATE: Seems the old Ka52 Alligator from Hawkeye was causing a confliction, gun's a poppin now ! Edited February 23, 2024 by Oban 2 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Acidpro08 Posted February 23, 2024 Posted February 23, 2024 CurrentHill, Love your mods! I have a bit of them installed and running good on my private server. With the F-4 soon to be released and the Mig-23 within the next year and perhaps some older aircraft from other mod makers on the way, do you have any future plans on creating the classic Mach 4 US MIM-14 Hercules and MIM-3 AJAX SAMs? Loved these early SAMs even though they weren't the best, more for bombers then incoming fighters. My base here in the US used to have 4 squadrons of them around the area and their pads are still there. Would love to see and use them in game. I did make a model of the Hercules and its launcher but got to the point where I could only skin it onto the SA-2 in game, have not been able to figure out the DCS Lua coding to get it working standalone other then as a static model. I do have the models up for download on my DCS profile page, feel free to use them if you wish! 2
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