Sile Posted September 4, 2023 Posted September 4, 2023 (edited) vor 27 Minuten schrieb Digitalvole: ... I’ve left it on the dock all afternoon and it didn’t charge at all, though the controllers did. ... Just for the case you have turned around the rear headrest of the pro, the charging contacts for the dock won't be properly aligned anymore and it won't charge. And there should be a bios setting for USB to still deliver power even if the pc is turned off. The exact location depends on the board manufacturer, though. Edited September 4, 2023 by Sile 1
Bazz_Mulder Posted September 4, 2023 Posted September 4, 2023 (edited) 54 minutes ago, Digitalvole said: What are green settings? Or is it obvious when I’m in bios?(not somewhere I go very often) Got it connected via the port at the back now but battery is still draining pretty quickly. I’ve left it on the dock all afternoon and it didn’t charge at all, though the controllers did. I did have the link cable plugged in, but the computer was off. https://www.asus.com/support/FAQ/1042220/ something like this for other brands. But if it's not charging when connected to PC then it looks like this second setting is already disabled. It can be enabled if you want to have power on USB port when PC is off. Check first one "ErP" and set it to off. Also, double check if you have current drivers for your chipset stuff. Problems with charging usually are caused by energy saving features or misconfiguration on mainboard level. Edited September 4, 2023 by Bazz_Mulder 1 Kowalsky - "Fox 3" simply means that you have commitment issues
YoYo Posted September 4, 2023 Posted September 4, 2023 (edited) 55 minutes ago, Digitalvole said: What are green settings? Or is it obvious when I’m in bios?(not somewhere I go very often) Got it connected via the port at the back now but battery is still draining pretty quickly. I’ve left it on the dock all afternoon and it didn’t charge at all, though the controllers did. I did have the link cable plugged in, but the computer was off. You can check also power management in Windows (Prefer maximum performance) and status of USB ports in Device manager options - always on. Example: https://www.startech.com/en-eu/faq/usb-issues-after-sleep-mode Maybe you USB ports go to sleep mode and didny charge it? Of course, there may also be a problem with your QP, you can check the phone at what time it will charge you through this port. Edited September 4, 2023 by YoYo 1 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Digitalvole Posted September 4, 2023 Posted September 4, 2023 ah I see, green meaning eco? Thanks again fellas, I’ve plugged the charging lead directly into the headset and hopping that works. Having to do dad stuff so really hopping it’s charged a bit by this evening. Again big thanks for all the help and advice, without which I’d currently be sitting in a small puddle of tears. 2
VirusAM Posted September 4, 2023 Posted September 4, 2023 3 hours ago, BIGNEWY said: I can mention it to the team, but can not promise anything at the moment. More tweaking for multithreading and working towards vulkan is our goal currently. I can help wrapping up the bugs @mbucchia mentioned, but I will need some support for reproducing and explanation. Then what can be done it's up to you (ED), if something has to wait Vulkan it is ok...other things may be easier to address. R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
ED Team BIGNEWY Posted September 4, 2023 ED Team Posted September 4, 2023 15 minutes ago, VirusAM said: I can help wrapping up the bugs @mbucchia mentioned, but I will need some support for reproducing and explanation. Then what can be done it's up to you (ED), if something has to wait Vulkan it is ok...other things may be easier to address. please make threads in the closed testers area, I will cross reference them with what we have already reported. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
VirusAM Posted September 4, 2023 Posted September 4, 2023 please make threads in the closed testers area, I will cross reference them with what we have already reported. thanksRoger that R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
slughead Posted September 4, 2023 Posted September 4, 2023 6 hours ago, Digitalvole said: Have to say I was expecting a bit more of a performance boost (probably just showing my ignorance) from 72mhz. Haven’t changed any settings in DCS from my G2, but my gpu frame times in the ah64/Syria are in the mid twenties. On the plus side Oculus asw is pretty damn good. What have you set the render resolution to in the Oculus app? Maxing the render resolution slider will impact the game's performance. Lower the render resolution to 1.2x (4864x2448) and leave the PD in the ODT at default (0). Earlier, I said to set it to 1.3x in error. I run my headset at 1.2x (4864 x 2448) @ 72Hz, and my DCS settings are higher than with a G2. However, I am using the Quad-view foveated rendering that gives me a boost in performance. With that, I can run with MSAAx4. 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 4, 2023 Posted September 4, 2023 I’ve set mine to 1.3, in fact that’s the only thing I’ve changed as of now. Not sure about bitrates etc. I’ve just set 1.3 in the app and the rest is defaults. I’ll give 1.2 a go but tbh even 1.3 seems a bit low res coming from the G2 I still need to try the quad view. I know these things take a bit of bedding in, for example I feel like the screens are too far up my face, the monocle in the AH64 seems to be in a different place compared to the G2. But I haven’t seen a single person not prefer the QP to the G2 so I must be doing something wrong. As for settings in DCS I can run with 4xMSAA now though that’s the only setting I’ve changed. There’s sooo many variables when it comes to comparing performance. My only real concern at the moment is how quickly the battery drains. That could be a deal breaker.
mimamema Posted September 5, 2023 Posted September 5, 2023 (edited) 3 hours ago, Digitalvole said: My only real concern at the moment is how quickly the battery drains. That could be a deal breaker. For that you need a cable like this, not trying to promote any brand, but it is the one I´m using and my Quest Pro stays at 99% without any problem Amazon.com: Kuject Design 18W Fast Charging Link Cable for Quest 2/Pro/Pico 4 16FT, with Separate Charging Port for Unlimited 120HZ PC/Steam VR Playtime, USB 3.0 Type A to C Cable Accessories for VR Headset : Video Games Any cable like that should do the job Edited September 5, 2023 by mimamema
Digitalvole Posted September 5, 2023 Posted September 5, 2023 Well after an evening of highs and lows (sadly mostly lows) I’m back for equal parts advice and therapy! TLDR: whoever thought connecting a £1k headset by USB deserves to stand in dog dirt every time they leave the house. I’ll start with the positives. The image is very nice, sweet spot is huge, and the audio is pretty good too. I’ve been able to up the gfx settings and still keep to mostly 72fps. Nice. Also the ASW is really pretty good. Now onto the moaning. Though the image is very clear the lower resolution is really quite noticeable on the HUD, reminds me of my old Rift S. The HUD looks very crisp in the G2, not so at all in the QP. I could live with that, but oh my god do the clouds look awful! The shimmering is out of control on standard and even noticeable on ultra. Still need to try quad view, perhaps that would fix the low res clouds/ HUD. Im finding the headset pretty uncomfortable after about an hour, and I’m getting eye strain in my right eye. All of the above I’m sure could be ironed out in time with enough tinkering, but that leads me to my big issue: That god damn link cable. The headset does not maintain charge, so I go from 100% to 40% in 2 hours. Also one minute it connects fine to the PC, next minute it won’t and I either get a black screen or DCS just won’t load in the headset but will on the PC. I’m in the process of getting a replacement lead but typically they are out of stock as of 5 minutes before I called (honestly). The bottom line for me is if the link cable can’t keep the headset charged then I’m going to get a refund. If it’s draining at this speed now, god knows how it’ll be in a year or two from now? (If my phone battery is anything to go by, I’d guess totally useless.) Both the USB C ports on my pc are 3.2 gen 2 (according to the mobo packaging, see pic) so I don’t know why it’s not keeping its charge. Anyway, sorry for all that blah blah blah, just had to get it off my chest. Thanks for all the great help and advice. Thanks @mimamema but I’m hesitant to use a powered lead incase I melt something.
Werewolf_fs Posted September 5, 2023 Posted September 5, 2023 (edited) hace 10 minutos, Digitalvole dijo: Bueno, después de una noche de altibajos (lamentablemente, en su mayoría bajos), ¡he vuelto para recibir consejos y terapia a partes iguales! TLDR: quien haya pensado en conectar unos auriculares de 1.000 libras por USB merece quedarse en la tierra de los perros cada vez que sale de casa. Empezaré con lo positivo. La imagen es muy bonita, el punto óptimo es enorme y el audio también es bastante bueno. Pude aumentar la configuración de gfx y aún mantengo aproximadamente 72 fps. Lindo. Además, el ASW es bastante bueno. Ahora a los gemidos. Aunque la imagen es muy clara, la resolución más baja se nota bastante en el HUD, me recuerda a mi antiguo Rift S. El HUD se ve muy nítido en el G2, no tanto en el QP. Podría vivir con eso, pero ¡Dios mío, las nubes se ven horribles! El brillo está fuera de control en el estándar e incluso perceptible en el ultra. Todavía necesito probar la vista cuádruple, tal vez eso arreglaría las nubes/HUD de baja resolución. Los auriculares me resultan bastante incómodos después de aproximadamente una hora y tengo fatiga visual en el ojo derecho. Estoy seguro de que todo lo anterior podría solucionarse con el tiempo con suficientes retoques, pero eso me lleva a mi gran problema: ese maldito cable de enlace. El auricular no mantiene la carga, por lo que paso del 100% al 40% en 2 horas. Además, en un minuto se conecta bien a la PC, al minuto siguiente no lo hace y aparece una pantalla negra o DCS simplemente no se carga en los auriculares pero sí en la PC. Estoy en el proceso de conseguir un cable de repuesto, pero normalmente están agotados 5 minutos antes de que llame (sinceramente). La conclusión para mí es que si el cable de enlace no puede mantener los auriculares cargados, recibiré un reembolso. Si se está drenando a esta velocidad ahora, ¿Dios sabe cómo será dentro de uno o dos años? (Si tenemos en cuenta la batería de mi teléfono, supongo que es totalmente inútil). Ambos puertos USB C de mi PC son 3.2 gen 2 (según el empaque del mobo, ver foto), así que no sé por qué no mantiene la carga. De todos modos, perdón por todo ese bla, bla, bla, solo tenía que desahogarme. Gracias por toda la gran ayuda y consejos. Gracias@mimamema pero dudo en usar un cable eléctrico en caso de que derrita algo. This tutorial is in Spanish, but you can add English subtitles. I come from G2, and with these configurations right now it looks clearer even better than with my previous G2. Edited September 5, 2023 by Werewolf_fs 1 1
Digitalvole Posted September 5, 2023 Posted September 5, 2023 Thank you @Werewolf_fs I’m sure I’m doing something wrong regarding the gfx, but unless I can get the link cable to work as advertised the QP ain’t for me. Still, I’ve got 26 days left to try and work it out one way or another.
Mr_sukebe Posted September 5, 2023 Posted September 5, 2023 I personally use of powered USB hub with an aftermarket USB cable. It still doesn’t maintain a full charge, but I’ve never had it run out as yet 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Digitalvole Posted September 5, 2023 Posted September 5, 2023 8 minutes ago, Mr_sukebe said: I personally use of powered USB hub with an aftermarket USB cable. It still doesn’t maintain a full charge, but I’ve never had it run out as yet Ooo interesting, I was wondering if a powered hub would be the answer. Could I trouble you for a link?
Werewolf_fs Posted September 5, 2023 Posted September 5, 2023 I am lucky that my USB-C port on my motherboard (Gigabyte Aorus Z690 Elite DDR4), holds the charge and after 6 hours of use the battery is around 60% 1
Mr_sukebe Posted September 5, 2023 Posted September 5, 2023 (edited) The USB hub is an Anker 10 port. Here's my links: https://www.amazon.co.uk/dp/B07K7DGKHN?psc=1&ref=ppx_yo2ov_dt_b_product_details These are even more important than the USB power pack. I use three of the four supplied side to side. Made a huge difference to my comfort https://www.amazon.co.uk/gp/product/B00VE4UJD4/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 This is the Anker USB hub https://www.amazon.co.uk/gp/product/B07FMYV5H6/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 And the USB cable that I use Edited September 5, 2023 by Mr_sukebe 1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Mr_sukebe Posted September 5, 2023 Posted September 5, 2023 2 hours ago, Werewolf_fs said: I am lucky that my USB-C port on my motherboard (Gigabyte Aorus Z690 Elite DDR4), holds the charge and after 6 hours of use the battery is around 60% I think that I've knackered some of the USB ports on my motherboard by using them to power some of my gear, hence the move to powered USB hubs. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Digitalvole Posted September 5, 2023 Posted September 5, 2023 3 hours ago, Mr_sukebe said: The USB hub is an Anker 10 port. Here's my links: https://www.amazon.co.uk/dp/B07K7DGKHN?psc=1&ref=ppx_yo2ov_dt_b_product_details These are even more important than the USB power pack. I use three of the four supplied side to side. Made a huge difference to my comfort https://www.amazon.co.uk/gp/product/B00VE4UJD4/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 This is the Anker USB hub https://www.amazon.co.uk/gp/product/B07FMYV5H6/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 And the USB cable that I use Brilliant, thank you. 1
slughead Posted September 6, 2023 Posted September 6, 2023 21 hours ago, Digitalvole said: Though the image is very clear the lower resolution is really quite noticeable on the HUD It should be as good as the G2. You need to post screenshots of your settings of the various applications as we're somewhat working in the dark. 21 hours ago, Digitalvole said: oh my god do the clouds look awful! The shimmering is out of control on standard and even noticeable on ultra This tells me that your render resolution or encode resolution is not correctly configured. Screenshots of the DCS, Oculus and ODT configuration will help us to help you. Also, OTT if you are using that. The clouds should be excellent, bar some shimmering of distant clouds. 21 hours ago, Digitalvole said: need to try quad view, perhaps that would fix the low res clouds/ HUD You shouldn't need quad-view to get good clouds and hud. I would persevere without it until your rig is set up correctly. 21 hours ago, Digitalvole said: Im finding the headset pretty uncomfortable after about an hour, and I’m getting eye strain in my right eye. I agree about the comfort. The stock headset is really uncomfortable. The only thing that has worked for me is the Globular Comfort Kit. The kit has larger and softer front and rear pads. I can wear the headset for hours without aches. Globular will send out free V2 upgrade packs (including free postage) if you receive a V1 package. The V2 has a padded top strap (I don't use it), a rubber rear pad cover that helps to keep the headset in place, and a more flexible front pad baking plate to make it easier to install/stop it popping out. Globular Cluster Comfortable Kit Compatible with Meta Quest Pro-Soft and Bigger Forehead/Rear Pads with Top Strap Added: Amazon.co.uk: Health & Personal Care null I might be teaching you to suck eggs, but if you have eye strain in one eye, perhaps your IPD (Interpupillary distance) isn't adjusted correctly. You can get an app for your phone to measure your IPD, which you can then use to set the lens IPD. Or perhaps it might be worth considering visiting an optician for an eye test in case you need glasses. 21 hours ago, Digitalvole said: That god damn link cable. The headset does not maintain charge This is unlikely to be the fault of the cable. Try plugging in a phone to the USB-C port and see if that will charge from it. Also, you could plug the link cable directly from the headset to the charging adaptor that came with the headset and see if the headset LED indicates that it is receiving power and charging. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 6, 2023 Posted September 6, 2023 (edited) First off, thanks for your patience @slughead most appreciated. I hope i got everything there. Ive tried my Iphone and it does charge from both USB C ports. The link cable is not charging the base station, last night I played for 3 hours before I was told to charge it (was 20%). I did get quad view to work last night, but for some reason it isnt working this morning. Haven’t changed anything, just booted up DCS. Eye tracking was still enabled. nullnullnullnullnull Edited September 6, 2023 by Digitalvole Forgot stuff
slughead Posted September 6, 2023 Posted September 6, 2023 OK. First, let's stop using the OTT so that we know what is configuring the headset without conflict. Make sure OTT is not running. Then, in ODT, restart the Oculus service with Service > Restart. In the ODT, check and set: PD to 0 (this returns it to default). Distortion curve to Default (you can play with that later if you like once you have a stable baseline). Encode resolution width to 0 (returns it to default - anything other than the default is not necessary). Encode dynamic bit rate to Enabled Dynamic bit rate max to 0 (returns to default but not actually 0) Encode bitrate to 0 - returns to default - this parameter is only used if "encode dynamic bitrate" is disabled. Dynamic bitrate offset - leave at 0 for now. This can be increased to 50 which may or may not improve audio glitches. Link sharpening set to Normal The render resolution in the Oculus application is, in my opinion, too high. Mine is set at 1.2x. Try the above first, then maybe adjust the render resolution. What are your PC specifications? 4 minutes ago, Digitalvole said: I get this message quite often: null This is normal when the headset sleeps / is off. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 6, 2023 Posted September 6, 2023 (edited) 1 hour ago, slughead said: OK. First, let's stop using the OTT so that we know what is configuring the headset without conflict. Make sure OTT is not running. Then, in ODT, restart the Oculus service with Service > Restart. In the ODT, check and set: PD to 0 (this returns it to default). Distortion curve to Default (you can play with that later if you like once you have a stable baseline). Encode resolution width to 0 (returns it to default - anything other than the default is not necessary). Encode dynamic bit rate to Enabled Dynamic bit rate max to 0 (returns to default but not actually 0) Encode bitrate to 0 - returns to default - this parameter is only used if "encode dynamic bitrate" is disabled. Dynamic bitrate offset - leave at 0 for now. This can be increased to 50 which may or may not improve audio glitches. Link sharpening set to Normal The render resolution in the Oculus application is, in my opinion, too high. Mine is set at 1.2x. Try the above first, then maybe adjust the render resolution. What are your PC specifications? This is normal when the headset sleeps / is off. I owe you a pint. I've set all of the above now through ODT, OTT is off and ive restarted the oculus service. PC: 5900x 4090 64gb ram Mobo: Asus TUF x570 pro. Just had a quick go and performance was fine (about 2ms better gpu frame time than my G2 with the same gfx settings) it deffo looks lower res than the G2. Edit: Just thought id ask, is it to be expected that the vertical FOV in the QP is less than the G2? in the F18 & G2 i can see from the top of the canopy rail to the top of the stick where as in the QP i cant even see the top of the MPCD. i also feel like i need to look up a lot of the time as if my eyes were too low compared to the screen. Edited September 6, 2023 by Digitalvole
slughead Posted September 6, 2023 Posted September 6, 2023 2 minutes ago, Digitalvole said: I owe you a pint. I've set all of the above now through ODT, OTT is off and ive restarted the oculus service. PC: 5900x 4090 64gb ram Mobo: Asus TUF x570 pro. Just had a quick go and performance was fine (about 2ms better gpu frame time than my G2 with the same gfx settings) it deffo looks lower res than the G2. Ok. That's a good baseline. OTT is very out of date and doesn't know about some of the improved updated options. I do use it though but only to set per-game preferences or settings that do not persist in the ODT. Everything in the link section of the OTT is persistent. Everything above that isn't. The only thing I use the OTT for is to set the runtime priority of the executables and to reduce the FOV to 0.85 (the performance boost is quite good and the reduction of FOV is barely noticeable. I leave the default settings in the OT as default and make changes in "Profiles" only. My DCS profile settings are shown in the screenshot. My OTT Quest Link settings are also shown in a screenshot. Maybe the "Delete" button will reset the OTT Quest Link settings to the OTT default (i.e. not set). Try turning down the render resolution until you notice artefacts in cockpit displays. Then increase until they are gone. Raising it any higher isn't going to gain you anything but the reduction of frame times. Then try the quad-view foveated rendering. It will sharpen up the area of focus a bit but it's not going to be a magic bullet. I use a USB foot pedal and map it to the VR zoom feature for when I really need to read the MFDs more clearly in the F-16. I actually use two, 3-pedal USB pedals to give a multitude of controls such as VR Center, Zoom, kneepad controls, joystick modifiers, etc. I'll be frank with you.... mostly the default settings in the ODT/Oculus are sufficient. Next, sort out your charging problem. Have you tried another USB-C to USB-C cable? Even a short one just to see if it can charge from it. Have you tried the dock cable directly to the headset or from the PC to the headset? I don't know if carries data or is just a power cable but it should tell you if your link cable is faulty. null null 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Recommended Posts