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Posted

Prior to the most recent OB update when boresighting Mavericks on the ground I used to be able to centre the TGP by pressing the 'SP' button, but for some reason today it's not behaving as it has done in the past.  I'm still learning this aircraft so apologies if I've made a mistake, hopefully the track file sheds some light on what I'm doing wrong.

snowplow.trk

  • Like 2
Posted (edited)

Yup, previously when I tried boresighting on the ground pressing SP once would point the TGP directly forward, and a second press would unlock the slew cursor but still keep facing forward.

Since the patch pressing SP once slews the TGP to the first 'blank' steer point on the list (one that doesn't have any latitude / longitude data assigned) and a second press returns it to the currently active steer point.

Edited by Floydrix
Posted (edited)

I'd try pressing TMS DOWN before you press SP on MFD. TGP must be SOI of course.

EDIT:

I just checked and SP function works for me as usual. And tbh I don't understand how TGP can slew to a blank steerpoint as you claim (since such steerpoint has no coordinates). One press enters SP mode with TGP in non-ground stabilized mode, facing forward and slightly below HUD FOV. Second press slaves TGP back to steerpoint.

Edited by Jascha
Posted

I tried too and it didnt work at all. Tms aft, tms right, tms up… anything. SP didnt react at all. Couldnt move the pod anywhere. 
A-G mode with mavs in Pre as selected weapon, wanted to use thp in SP mode to quickly find something to BSGT the mav on, pod didnt move at all

Posted

Yeah something is fishy with snowplow, flew around on multiplayer earlier and though i could eventually get snowplow and tms up i could ground stablize and slew around. Hit sp osb again to unhighlight and it would cursor zero. No track, large multiplayer one, dont have time today to ake a quick one

Posted (edited)
46 minutes ago, _SteelFalcon_ said:

I tried too and it didnt work at all. Tms aft, tms right, tms up… anything. SP didnt react at all. Couldnt move the pod anywhere. 
A-G mode with mavs in Pre as selected weapon, wanted to use thp in SP mode to quickly find something to BSGT the mav on, pod didnt move at all

Weird. I thought that maybe it worked for me because I didn't have Mavericks as my load-out. But I tested it now with D and H variants and it works as well (PRE mode).

Maybe the issue here is cold start? Since you mentioned that you had to boresight the missiles? I'd check if this issue is still there when starting a mission airborne.

Edited by Jascha
Posted (edited)

I always start on the ground, starting airborne doesn't require all this mucking about with boresighting the mavs but I prefer it.

I'm probably not explaining this properly but hopefully this illustrates what I mean;

 

  • Pic #1: Steerpoint 1 selected, TGP as SOI and TMS Down to CZ.  Mavs set to PRE.

20230416225847_1.jpg

 

  • Pic #2: Square marker points to steerpoint 1.

20230416225859_1.jpg

 

  • Pics #3 & 4: Then when I press SP once the TGP moves over to this point here, which doesn't correspond to any of my steerpoints, nor is it pointing directly forward as it did before the patch.

20230416225938_1.jpg

image.jpeg

 

  • Finally pressing SP a second time returns the square box to steerpoint 1, as if I'd pressed CZ again, see pic #2.

 

Edited by Floydrix
  • Thanks 1
Posted

I had the same issue during a mission yesterday. I entered NAV mode and set my FCR to display the ground radar in GM mode. I wanted to enable Snowplow but the SP label wasn't there. I switched to A-G mode and the SP label shows up on the FCR. However, even though I press the OSB I can not enable snowplow because I don't have any A-G munitions which, for whatever reason, forces my aircraft into CCIP and I'm unable to change to CCRP. Switched back to NAV and the snowplow label disappears again.

-Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities."

 

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  • ED Team
Posted

There are several improvements being made to the F-16's sighting point logic to fix some existing bugs. These improvements affect not only the various sighting points themselves but how the cursor behaves in various sighting modes, to include Snowplow, VIP/VRP, and the various master modes. The Snowplow logic was updated in the most recent Open Beta update as you saw, but there are some additional system logics that are still being worked on incrementally to close the remainder of these logics.

This behavior has been noted and we will look into it as the devs improve the overall system logic. Thank you for the feedback, but please try to keep different bug reports regarding Snowplow in separate threads. This makes it easier to manage them for bug-tracking, otherwise some may get missed if multiple issues are in the same thread. Thanks.

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Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
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Posted
7 hours ago, Raptor9 said:

There are several improvements being made to the F-16's sighting point logic to fix some existing bugs. These improvements affect not only the various sighting points themselves but how the cursor behaves in various sighting modes, to include Snowplow, VIP/VRP, and the various master modes. The Snowplow logic was updated in the most recent Open Beta update as you saw, but there are some additional system logics that are still being worked on incrementally to close the remainder of these logics.

This behavior has been noted and we will look into it as the devs improve the overall system logic. Thank you for the feedback, but please try to keep different bug reports regarding Snowplow in separate threads. This makes it easier to manage them for bug-tracking, otherwise some may get missed if multiple issues are in the same thread. Thanks.

Cool.  How do we get the helmet site SPI and TGP SPI to be anywhere near each other?

  • Like 1
Posted
On 4/25/2023 at 1:58 AM, SickSidewinder9 said:

Cool.  How do we get the helmet site SPI and TGP SPI to be anywhere near each other?

With aligning helmet.

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  • 2 weeks later...
Posted

I cannot rely on SP in any sense now. It seems for me to just constantly point to the current steerpoint like cursor zero does.

 

Trying to align Mavericks and use SP to find a boresight target is useless, I have to slew alllll the way over to center now. Extremely inconvenient since before it worked fine. 

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Posted

Can confirm to the fullest with actual stable release!

On ground, trying to boresight Mavericks. TGP is facing dead forward in external view as it should. Internal it's facing to steerpoint 1 and in my case it was around 130° to the back. Hitting SP once, twice, 100.000x in rage, no change. Switching steerpoints, TGP moves to actual steerpoint as it should, slewing it, then CZ to zero it back to steerpoint works. But you just can "unlock" the TGP from the steerpoints. In external view, as you cycle throught the steerpoints, the TGP head doesn't move at all.

In air, SP mode works as before, boresighting works at last!

 

So, as you are not able to "zero" the TGP dead ahead, Maverick boresighting is messed up again, just at a different level!

Now how do I find my humblest, kindest words for this?

Please, boresighting is wrecked for half a year now, Mavericks since then no choice for any loadout anymore. How can it be that this version was released and no one checked if boresighting works at last? How can it be that we have to provide track files (which is quite some work) for what the devs can check within 10mins by climbing into the F16 and try to do a boresight process? If it works for them, please explain how and then you get my sincerest apologies and utmost gratefulness for lighten me up on what I did wrong.

Please, hotfix this ASAP, I think most players don't want to wait another 6 months for an update (which hopefully won't wreck another system).

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Posted
5 hours ago, void68 said:

Can confirm to the fullest with actual stable release!

On ground, trying to boresight Mavericks. TGP is facing dead forward in external view as it should. Internal it's facing to steerpoint 1 and in my case it was around 130° to the back. Hitting SP once, twice, 100.000x in rage, no change. Switching steerpoints, TGP moves to actual steerpoint as it should, slewing it, then CZ to zero it back to steerpoint works. But you just can "unlock" the TGP from the steerpoints. In external view, as you cycle throught the steerpoints, the TGP head doesn't move at all.

 

Slewing TGP from outside view is a known issue, ED knows about it.

Posted

Great, another month of nonstop TGP problems in the Viper. 

 

Seeing not only SP issues but random drifting, aiming into the sky and more. Really tough to train new guys in the Viper when the main used SOI is constantly having problems. 

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