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Posted
Aye. I so want something like that. Imagine an ArmA but with DCS-level fidelity. :D

 

bit like

 

BIS - ground part

ED - air part

who ever made the SH games - naval part

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted (edited)
bit like

 

BIS - ground part

ED - air part

who ever made the SH games - naval part

 

Ubisoft Romania for SH3 and4.

 

And someone should revive Three-Sixty Pacific (makers of Harpoon) for the command part of the sim. :D

 

EDIT: We are getting off-topic again though... But a small anecdote on Harpoon: back in 95 the swedish gaming mag HighScore brought a copy of Harpoon 2 aboard a royal swedish navy submarine (I think it was HMS Västergötland, the awesome Gotland class hadn't entered service yet) and allowed the captain and XO to play a session, since the game included a scenario inspired by the 80's and 90's anti-submarine chases in swedish waters. They sunk two enemy subs, one enemy sub got away, and then they finished off by accidently sinking their own sub. And not just a swedish sub - THEIR sub. Boy were they ashamed of themselves. :D

Edited by EtherealN

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Posted

See, hearing you guys talk about this almost makes me ill. In a good way. I have been wanting exactly that for a long time. Like I've mentioned in other posts, this was Gilman Louie's initial vision with Falcon...a multi-role simulator.

 

In my version, as you guys suggest, there is the ground layer, which could have ArmA or COD or GRAW fidelity.

 

The marine layer would include subs and ships, destroyer, and carriers. And operations involving carrier/plane interactions of course.

 

The air layer would include what DCS is reviving from that old Spectrum Holobyte dream... multi-role air sims that can work together in multiplayer.

 

Then I add a strategy layer...this would allow folks who aren't into simulator but who are into third-person perspective/top-down strategy games. Those guys would drive the missions and battle operations of a campaign. We as pilots, infantry, and naval operations would carry out their orders and mission objectives.

 

All of this would take place in a living and ongoing campaign environment. If you blow out a bridge with your A10, then when you come back in a week it is still blown out, and still impacting trade/travel routes. If you come back in a month or so maybe there has been time for it to rebuilt... that kind of day-to-day resolution is critical to making a believable and functional campaign.

 

And my ponderings go into much deeper detail than I'll bore you with here. I've got duty assignment schedules, promotion and authority structures, unit management... I've got tons of stuff worked out in my head.

 

When I saw ArmA for the first time (and sort of with Battlefield series) I thought "now we're getting somewhere". And now with DCS's objectives with the air layer, for the first time I feel that the scenario I describe above may just be possible yet.

 

In 5 years the bulk of us gamers will be on 100mb+ lines (in some areas this is already possible, eg Docsis3 has rolled out in my area). Computing power is more than sufficient. I hope we get to see a new war genre. I've been calling it Massive Multi-Role Online War Simulation, or MMROWS to compete with the Warcraft'ing audience. :D

Posted
I've been calling it Massive Multi-Role Online War Simulation, or MMROWS to compete with the Warcraft'ing audience. :D

 

I like that term! But I'll only pay monthly if it has BS's fidelity for all aspects of the game. Man, just imagine how large this game would be, how much study time you would need to be able to get proficient in all aspects... *shudder*

That would be a second job, I imagine!

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Posted

I've been hoping for something like this for a long time as well. I'm pretty sure we're still a long way off though...especially in a sim environment that all aspects would enjoy.

 

Could you imagine the scale and the time it would take to have a proper engagement incorporating all aspects. I find that playing anything online unless you're in a squad is very disorganized. People don't communicate and they just grab whatever and take off on their own.

 

Apart from my lack of faith in the general online environment...a sim incorporating ALL elements (ground, air and naval) would be OUTSTANDING to say the least.

 

Maybe in 10 years ;) maybe sooner!?!?!:pilotfly:

Posted

If anyone has a team of developers ready I'd consider opening a startup! My background is in UI design, aside from gaming on (what were at the time) sims for 32 years.

 

I agree it would be daunting...both from development and from a player perspective. I've considered this as well, and in my vision the game engine would moderate things like assignments, default unit formations (as well as custom formations, for those with "clans"), etc. On the base level, the engine should be capable of simulating all military branches across all involved theaters to the point where there could be only a single person online, and they would still see a fully immersed battle environment. On the next level up you leverage that engine to moderate and coordinate the theater engagements. That was the "strategist" does not need to be engaged full time.

 

Promotion/demotion/court-marshal parameters are used to mitigate AWOL activities of vehicles and troops like one seems in ArmA. Similar to Warcraft (but much, much cooler) one would get a mission (a quest). You earn xp/promotions by working as teams to complete missions.

 

A second level of mitigation for the ArmA syndrome is to offer multiple battlefields. "Bunny slopes" mini-campaigns for intro, training, and screening. People who can't keep it together do not make it out of the Bunny Slopes campaigns. People who cannot follow orders will be demoted from using the full-theater campaigns. Keep the allowances intelligent and fair, and you avoid the Nascar2k3/iRacing problems where skilled and motivated players are penalized for others' mistakes (eg one Ka-50 pilot straying off the assigned routes will only penalize that pilot). And of course, pilots could submit for court marshal appeals to have their flight recorders (and campaign logs) reviewed.

 

 

For a long time I kept all this stuff to myself. Seeing that it is likely *I* will never be the one to execute this dream I now say what the heck. If someone else can do it then I'd be happy just knowing it finally exists.

  • 2 weeks later...
Posted

It has been said here repeatedly that it's 9 months from retail release - ie. boxed form.

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Posted

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted

remember ED has already did this sim for the national guards and with the things they have learned with BS this should help accelerate it out the door ;)

 

viper169th

Posted

I agree with Viper, the learning and coding cruve should be much smoother with the A-10C. The big thing is to port it to a simulator for the public instead of a simulator for the military, which may be harder to do then one would think.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

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Posted

Well if the 9 month time thing runs true to course then is it will be Jan 2010, though I wouldn't be surprised if they try and get it out in December for Xmas. I don't know if Xmas plays into marketing anymore.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted (edited)

Its a question of marketing (and sometimes oportunity related with the real world events). I see too much garbage being sold just because of solid marketing. Image in custumers is everything. ED has little despite its renowed role in the PC history. Hardly anyone else but us remembers.

Edited by Pilotasso

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Posted

Producer's note :music_whistling:

 

So many options with the A-10C. I had no idea it was JDAMS compatible. And the first sim where I get to tinker with CBU-103's. Very Nice!

 

Do you think the TGP implementation will be true-to-life? Not sure if all the info surrounding Litening has been declassified.

Posted
Producer's note :music_whistling:

 

So many options with the A-10C. I had no idea it was JDAMS compatible. And the first sim where I get to tinker with CBU-103's. Very Nice!

 

Do you think the TGP implementation will be true-to-life? Not sure if all the info surrounding Litening has been declassified.

 

NFI what you are saying, but I like it! ;)

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