joey45 Posted April 17, 2009 Posted April 17, 2009 Aye. I so want something like that. Imagine an ArmA but with DCS-level fidelity. :D bit like BIS - ground part ED - air part who ever made the SH games - naval part The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
EtherealN Posted April 17, 2009 Posted April 17, 2009 (edited) bit like BIS - ground part ED - air part who ever made the SH games - naval part Ubisoft Romania for SH3 and4. And someone should revive Three-Sixty Pacific (makers of Harpoon) for the command part of the sim. :D EDIT: We are getting off-topic again though... But a small anecdote on Harpoon: back in 95 the swedish gaming mag HighScore brought a copy of Harpoon 2 aboard a royal swedish navy submarine (I think it was HMS Västergötland, the awesome Gotland class hadn't entered service yet) and allowed the captain and XO to play a session, since the game included a scenario inspired by the 80's and 90's anti-submarine chases in swedish waters. They sunk two enemy subs, one enemy sub got away, and then they finished off by accidently sinking their own sub. And not just a swedish sub - THEIR sub. Boy were they ashamed of themselves. :D Edited April 17, 2009 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Smoky Posted April 17, 2009 Posted April 17, 2009 See, hearing you guys talk about this almost makes me ill. In a good way. I have been wanting exactly that for a long time. Like I've mentioned in other posts, this was Gilman Louie's initial vision with Falcon...a multi-role simulator. In my version, as you guys suggest, there is the ground layer, which could have ArmA or COD or GRAW fidelity. The marine layer would include subs and ships, destroyer, and carriers. And operations involving carrier/plane interactions of course. The air layer would include what DCS is reviving from that old Spectrum Holobyte dream... multi-role air sims that can work together in multiplayer. Then I add a strategy layer...this would allow folks who aren't into simulator but who are into third-person perspective/top-down strategy games. Those guys would drive the missions and battle operations of a campaign. We as pilots, infantry, and naval operations would carry out their orders and mission objectives. All of this would take place in a living and ongoing campaign environment. If you blow out a bridge with your A10, then when you come back in a week it is still blown out, and still impacting trade/travel routes. If you come back in a month or so maybe there has been time for it to rebuilt... that kind of day-to-day resolution is critical to making a believable and functional campaign. And my ponderings go into much deeper detail than I'll bore you with here. I've got duty assignment schedules, promotion and authority structures, unit management... I've got tons of stuff worked out in my head. When I saw ArmA for the first time (and sort of with Battlefield series) I thought "now we're getting somewhere". And now with DCS's objectives with the air layer, for the first time I feel that the scenario I describe above may just be possible yet. In 5 years the bulk of us gamers will be on 100mb+ lines (in some areas this is already possible, eg Docsis3 has rolled out in my area). Computing power is more than sufficient. I hope we get to see a new war genre. I've been calling it Massive Multi-Role Online War Simulation, or MMROWS to compete with the Warcraft'ing audience. :D
Yskonyn Posted April 18, 2009 Posted April 18, 2009 I've been calling it Massive Multi-Role Online War Simulation, or MMROWS to compete with the Warcraft'ing audience. :D I like that term! But I'll only pay monthly if it has BS's fidelity for all aspects of the game. Man, just imagine how large this game would be, how much study time you would need to be able to get proficient in all aspects... *shudder* That would be a second job, I imagine! [sIGPIC][/sIGPIC] Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit ”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing. However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”
element1108 Posted April 18, 2009 Posted April 18, 2009 I've been hoping for something like this for a long time as well. I'm pretty sure we're still a long way off though...especially in a sim environment that all aspects would enjoy. Could you imagine the scale and the time it would take to have a proper engagement incorporating all aspects. I find that playing anything online unless you're in a squad is very disorganized. People don't communicate and they just grab whatever and take off on their own. Apart from my lack of faith in the general online environment...a sim incorporating ALL elements (ground, air and naval) would be OUTSTANDING to say the least. Maybe in 10 years ;) maybe sooner!?!?!:pilotfly:
Smoky Posted April 18, 2009 Posted April 18, 2009 If anyone has a team of developers ready I'd consider opening a startup! My background is in UI design, aside from gaming on (what were at the time) sims for 32 years. I agree it would be daunting...both from development and from a player perspective. I've considered this as well, and in my vision the game engine would moderate things like assignments, default unit formations (as well as custom formations, for those with "clans"), etc. On the base level, the engine should be capable of simulating all military branches across all involved theaters to the point where there could be only a single person online, and they would still see a fully immersed battle environment. On the next level up you leverage that engine to moderate and coordinate the theater engagements. That was the "strategist" does not need to be engaged full time. Promotion/demotion/court-marshal parameters are used to mitigate AWOL activities of vehicles and troops like one seems in ArmA. Similar to Warcraft (but much, much cooler) one would get a mission (a quest). You earn xp/promotions by working as teams to complete missions. A second level of mitigation for the ArmA syndrome is to offer multiple battlefields. "Bunny slopes" mini-campaigns for intro, training, and screening. People who can't keep it together do not make it out of the Bunny Slopes campaigns. People who cannot follow orders will be demoted from using the full-theater campaigns. Keep the allowances intelligent and fair, and you avoid the Nascar2k3/iRacing problems where skilled and motivated players are penalized for others' mistakes (eg one Ka-50 pilot straying off the assigned routes will only penalize that pilot). And of course, pilots could submit for court marshal appeals to have their flight recorders (and campaign logs) reviewed. For a long time I kept all this stuff to myself. Seeing that it is likely *I* will never be the one to execute this dream I now say what the heck. If someone else can do it then I'd be happy just knowing it finally exists.
Namenlos Ein Posted April 28, 2009 Author Posted April 28, 2009 (edited) Grass, lots of grass! http://forums.eagle.ru/showthread.php?t=40984 I'm not sure is it screenshots from incoming BS patch or from A-10 game but it looks like I need new computer. P.S. Thank you ЗлойБуйвол-1, but first time I saw this screenshots here. Edited April 28, 2009 by Namenlos Ein
Smoky Posted April 28, 2009 Posted April 28, 2009 Wow...solider modeling. Sky.. mountains... everything looks... modern! :thumbup:
coder1024 Posted April 28, 2009 Posted April 28, 2009 just one note, the 9 month doesn't start counting until DCS black shark hits the shelves which is I think next month. according to this the game released for download Dec 2008. So wouldn't it be 9 months from then not 9 months from when it was available in boxed form? [sIGPIC][/sIGPIC] coder1024 72nd Virtual Fighter Wing Falcon 4.0 Allied Force Pit Trainer FalconLobby
GGTharos Posted April 28, 2009 Posted April 28, 2009 It has been said here repeatedly that it's 9 months from retail release - ie. boxed form. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
coder1024 Posted April 28, 2009 Posted April 28, 2009 ah I see. well that's more time to skill up on the Ka-50 then :) [sIGPIC][/sIGPIC] coder1024 72nd Virtual Fighter Wing Falcon 4.0 Allied Force Pit Trainer FalconLobby
ED Team f-18hornet Posted April 29, 2009 ED Team Posted April 29, 2009 In Russian: http://www.digitalcombatsimulator.com/index.php?lang=ru&end_pos=2320&scr=default In English: http://www.digitalcombatsimulator.com/index.php?lang=en&end_pos=2320&scr=default Coming soon? Could anyone from ED translate that into English yet? Thanks.:joystick::) AMD Ryzen 9 3900X, GeForce RTX 2080Ti, 32 GB DRAM, HOTAS TM Warthog, FSSB R3 Lighting, MFG Crosswind, Win 10 Pro
EtherealN Posted April 29, 2009 Posted April 29, 2009 http://translate.google.com/translate?prev=hp&hl=sv&js=n&u=http://www.digitalcombatsimulator.com/index.php%3Flang%3Dru%26end_pos%3D2320%26scr%3Ddefault&sl=ru&tl=en [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Pilotasso Posted April 29, 2009 Posted April 29, 2009 Dont get your hopes too high. Remember when black shark product page fisrt apeared? It was announced as an expansion to LOMAC, that was 2 years before the actual release. .
viper169th Posted April 29, 2009 Posted April 29, 2009 remember ED has already did this sim for the national guards and with the things they have learned with BS this should help accelerate it out the door ;) viper169th
Dusty Rhodes Posted April 29, 2009 Posted April 29, 2009 I agree with Viper, the learning and coding cruve should be much smoother with the A-10C. The big thing is to port it to a simulator for the public instead of a simulator for the military, which may be harder to do then one would think. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
Distiler Posted April 29, 2009 Posted April 29, 2009 2010, "fo sho" AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Dusty Rhodes Posted April 29, 2009 Posted April 29, 2009 Well if the 9 month time thing runs true to course then is it will be Jan 2010, though I wouldn't be surprised if they try and get it out in December for Xmas. I don't know if Xmas plays into marketing anymore. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
VMFA117_Poko Posted April 29, 2009 Posted April 29, 2009 This kind of games (like simulations) should not be so much dependent on Xmas fever - in opposition to console market.
EvilBivol-1 Posted April 29, 2009 Posted April 29, 2009 In some ways, it is actually harder to sell for Xmas, especially for a niche product like this. Too many other big-ticket items taking up space. No room for us little guys. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Pilotasso Posted April 29, 2009 Posted April 29, 2009 (edited) Its a question of marketing (and sometimes oportunity related with the real world events). I see too much garbage being sold just because of solid marketing. Image in custumers is everything. ED has little despite its renowed role in the PC history. Hardly anyone else but us remembers. Edited April 29, 2009 by Pilotasso .
LastRifleRound Posted April 30, 2009 Posted April 30, 2009 Producer's note :music_whistling: So many options with the A-10C. I had no idea it was JDAMS compatible. And the first sim where I get to tinker with CBU-103's. Very Nice! Do you think the TGP implementation will be true-to-life? Not sure if all the info surrounding Litening has been declassified.
Pilotasso Posted April 30, 2009 Posted April 30, 2009 Everything in DCS is to be as good as it gets for the desktop. If it cant be realistic, it wont be in it. :) .
nemises Posted April 30, 2009 Posted April 30, 2009 Producer's note :music_whistling: So many options with the A-10C. I had no idea it was JDAMS compatible. And the first sim where I get to tinker with CBU-103's. Very Nice! Do you think the TGP implementation will be true-to-life? Not sure if all the info surrounding Litening has been declassified. NFI what you are saying, but I like it! ;)
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