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Posted

They can see me behind the trees without any problem. Please check the replay.

This is a critical issue for the helicopters performing popup attacks over the trees.

 

And it doesn't look like AI related issue, but the tree objects have another issue as well.

Projectiles penetrate the woods. Also seen in the replay.

 

I've never seen these issues before.

Some sneak attack tactics using trees as covers are completely useless for now.

 

seethrough.trk

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  • 3 weeks later...
Posted (edited)

I just ran a 2.9 mission, and this is the first I've seen this "seeing through trees" in a long while. It's nuts, both sides firing endlessly at each other and starting forest fires.

wildFire.trk

Edited by Livers
Added a track.
  • Thanks 1
  • 2 weeks later...
Posted

Although I experienced the occasional AI shooting guns through the very tops of trees in 2.8, it has become a regular thing since 2.9 in the Caucasus map and it's now occurring at tree trunk height. I have also seen a sam pass through the trees and I'm fairly sure the perimeter wall around the airbase, travelling a few feet from the ground to hit it's target, which I've never seen in 2.8. I'm sorry I don't have a track to share for this but will try and upload when it happens again. 

  • 3 weeks later...
  • 1 month later...
Posted (edited)

20231220110929_1.jpg

I test today with C-ram, it's impossible to play ambush helicopter like gazelle, the first picture is when i am spotted by the c-ram, the second is when he fire upon me. I post the track too.

20231220110941_1.jpg

tree cram.trk

Edited by Mavkruger
  • Like 1
Posted

Here comes a track, same issue.  I'm having problems with some vehicles on the move seeing targets through trees and buildings and stopping to engage because of it....

In the attached track, there are two groups of blue armor.  One moves up the road to attack the beach which is defended by some BTRs and a Neustrashimy.  The blue ground forces start shooting at the ship as soon as they are in max weapon range, completely ignoring the intervening forest.  The ship shoots back, completely ignoring (and knocking down) the intervening buildings.

The second group is moving on an airport defended by a mix of BTRs and BMPs.  I have set the BTRs and BMPs in ambush positions, except they keep getting ambushed buy the blue forces, who see them through the trees as soon as they are in range and commence firing.

This is making it very hard for me to "tune" the ambush enough to force the players to actually destroy the BTRs so that blue can capture the airfield.  I originally set this up with only BTR-RDs, expecting that an overwhelming fusillade of ATGMs would be enough to knock the blue forces out.... except that everyone starts shooting through the trees at max range and makes it impossible for me to get the desired concentrated surprise fire.

 

Unrelated:  AI "on road" pathing logic seems incredibly bad.  I notice units randomly swerving off the road to drive through buildings, blowing past corners and making circles forever, weird <profanity> like that.

AI-SHOOTS-THROUGH-TREES-BLDGS.trk

  • Like 1
  • 1 month later...
Posted
It seems like some things improved, but I would not call it fixed, no. See the OP track, for instance.
 

Yes DCS 2.9.3.51704 Still broken.


Sent from my iPad using Tapatalk
  • Like 1
  • 4 weeks later...
Posted (edited)

So the AI still wall hacks; see through buildings and trees & brush and smoke, when is this going to be fixed? its ridicules' to approach a target stealthily and still get AI snipe because they see you coming through the smoke and trees and tall buildings.

 

 

 

Edited by 71st_Mastiff
  • Like 3

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill 
" He who never changes his mind, never changes anything," 

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  • 1 month later...
Posted

This is a very serious issue. Hopefully the devs take a look at it.

As Apocalypse said, this module could be great! The perspective of playing as a ground unit while your friends operate their helis and planes are one of the most fun experiences one can have. But, the bugs that remains have to be taken care of.

On 3/23/2024 at 12:06 PM, Apocalypse31 said:

I just can't touch Combined Arms in its current state. It's such a shame - it could be a great module but keeps falling short and being hamstrung with such game-breaking bugs. 

 

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HRP | Derby
"Wardog, launch!"

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Posted

Jester (in the F-4) can also see through mountains. I'm pretty sure this is related to this exact issue, as HB tends to use DCS telemetry/parameters to model Jester (and then gets blamed if "he" does something dodgy).

Just this week I was running from a pair of MiG-31s low in the Caucasus mountains flying at 200ft or lower with mountains all around me, while Jester was calling out contacts 40nm away...

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Posted
1 minute ago, Raven (Elysian Angel) said:

Jester (in the F-4) can also see through mountains. I'm pretty sure this is related to this exact issue, as HB tends to use DCS telemetry/parameters to model Jester (and then gets blamed if "he" does something dodgy).

Just this week I was running from a pair of MiG-31s low in the Caucasus mountains flying at 200ft or lower with mountains all around me, while Jester was calling out contacts 40nm away...

Probably this needs report on HB, btw in the past (not sure if true still) Jester from F-14 was seeing through cockpit and calling on ET launches from below.

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