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OH-6A by Tobsen and Eightball


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Posted

Hi ALL

My opinion is 1.1 version far more realistic than 1.2. 1.2 is too stable even for a larger heli. I'm flying MD-902 in real life, and 1.2 is more stable than that one. (I'm not speaking of agility -that is complitly different). In a straight and level flight EVERY heli would turn its nose if you change collective. 1.1 makes it, 1.2 doesn't. In hovering 1.2 so stable,even at a few feet that there is almost no need for stick input. This is the most unstable flying part of helicopter flying. In reality you should make continous small stick, rudder, collective input. 1.1 is a King, 1.2 is an arcade. I hope there would be a newer version - where everyone can change it as his/her wish-. Other improvments in 1.2 are super. THANKS AGAIN FOR THIS AWSOME MOD!

  • Like 2
Posted
36 minutes ago, marosvarics said:

Hi ALL

My opinion is 1.1 version far more realistic than 1.2. 1.2 is too stable even for a larger heli. I'm flying MD-902 in real life, and 1.2 is more stable than that one. (I'm not speaking of agility -that is complitly different). In a straight and level flight EVERY heli would turn its nose if you change collective. 1.1 makes it, 1.2 doesn't. In hovering 1.2 so stable,even at a few feet that there is almost no need for stick input. This is the most unstable flying part of helicopter flying. In reality you should make continous small stick, rudder, collective input. 1.1 is a King, 1.2 is an arcade. I hope there would be a newer version - where everyone can change it as his/her wish-. Other improvments in 1.2 are super. THANKS AGAIN FOR THIS AWSOME MOD!

I'd support this. 

But ..... I don't think it's going to happen.  The voices of the virtual pilots that complained about the stability was pretty loud. 

  • Like 2

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Posted
2 minutes ago, Mistermann said:

I'd support this. 

But ..... I don't think it's going to happen.  The voices of the virtual pilots that complained about the stability was pretty loud. 

At mistermann do fly in RL too? If yes which aircraft? I have a lot of feedback from MD500 RL pilots that 1.1 was much too unstable. 

 

46 minutes ago, marosvarics said:

Hi ALL

My opinion is 1.1 version far more realistic than 1.2. 1.2 is too stable even for a larger heli. I'm flying MD-902 in real life, and 1.2 is more stable than that one. (I'm not speaking of agility -that is complitly different). In a straight and level flight EVERY heli would turn its nose if you change collective. 1.1 makes it, 1.2 doesn't. In hovering 1.2 so stable,even at a few feet that there is almost no need for stick input. This is the most unstable flying part of helicopter flying. In reality you should make continous small stick, rudder, collective input. 1.1 is a King, 1.2 is an arcade. I hope there would be a newer version - where everyone can change it as his/her wish-. Other improvments in 1.2 are super. THANKS AGAIN FOR THIS AWSOME MOD!

You're welcome. I am wondering why the nose does not pitch up when pulling collective on your side. It does for me in 1.2.

Another question about the conditions. What is the weather in your test mission? Is it completely DCS like calm or is there some turbulence like in RL. I ask because I still have the feedback of the RL pilots in my ear about the very good stability of this helicopter.

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Posted

Well I tested it in original mission Marianas - on ready at ramp.

As I said it is my opinion, as I feel it. I feel more REAL 1.1 than 1.2 (even if it is more unstable than a real one). The heli beheviour as collective moves turn heli nose is undependent from turbolence because it came from torque. Also a heli (without any stabiliztion system like little bird) in hovering, especially on a few feet or few inch is very unstable even in calm weather.

Anyway, I haven't tested it in strong wind? Is it possible the have a LTE (loss of tail rotor effectiveness)? THAT IS A VERY IMPORTANT FACT as IMPORTANT as VORTEX RING (which is ok).

(I'm playing with normal(original 0 dead, 100 sat x-y, 0 curves) for pitch and roll, I only set rudder to -10 curve for more response. I use 25 cm goose extender for cyclic which is very important for small moves, I think)

Thanks your attension.

  • Like 3
Posted
1 minute ago, marosvarics said:

Well I tested it in original mission Marianas - on ready at ramp.

As I said it is my opinion, as I feel it. I feel more REAL 1.1 than 1.2 (even if it is more unstable than a real one). The heli beheviour as collective moves turn heli nose is undependent from turbolence because it came from torque. Also a heli (without any stabiliztion system like little bird) in hovering, especially on a few feet or few inch is very unstable even in calm weather.

Anyway, I haven't tested it in strong wind? Is it possible the have a LTE (loss of tail rotor effectiveness)? THAT IS A VERY IMPORTANT FACT as IMPORTANT as VORTEX RING (which is ok).

(I'm playing with normal(original 0 dead, 100 sat x-y, 0 curves) for pitch and roll, I only set rudder to -10 curve for more response. I use 25 cm goose extender for cyclic which is very important for small moves, I think)

Thanks your attension.

Oh I didn't meant that the pitch up depends on turbulence. That are two different things. 

I meant that on my side the helicopter pitches up when I pull the collective in flight. 

The stability in an hover and the corrections you have to do depends very much on turbulence. That was the reason why I brought up the conditions.

  • Like 2
Posted
51 minutes ago, VR Flight Guy in PJ Pants said:

Cannot comment of the FM nor the physics but skidding is possible but the behaviour is quite unlike the OH-58D

 

ED made somewhere a comment about skidding... they might look into, but is not something they've implemented. Whatever you got in your demo is not really relevant.

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Posted

I am not sure what aspect of relevance you are talking about. I am not trying to prove anything. I am just having fun and skidding is not that hard or easy to perform.

Before I forget, the suspension modelled here is very impressive. Just lacking some sparks, literally.

  • Like 1

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Posted
14 hours ago, VR Flight Guy in PJ Pants said:

I am not sure what aspect of relevance you are talking about. I am not trying to prove anything. I am just having fun and skidding is not that hard or easy to perform.

Before I forget, the suspension modelled here is very impressive. Just lacking some sparks, literally.

I wish I could remove the nasty tire noises

  • Like 4
Posted
On 6/18/2024 at 6:23 PM, Mistermann said:

I'd support this. 

But ..... I don't think it's going to happen.  The voices of the virtual pilots that complained about the stability was pretty loud. 

It is more correct to say a small portion of V1,1 felt more realistic. But you need to have a high end stick to enjoy that part. 
There was way too much happening with that FM that was far too unforgiving and not quite understandable. Version 2 is far more believable. I was one of the few liking Gazelle before the 3 revisions because its agility. 
And I do wish for a more agile OH 6 when unarmed and light. But I am not quite sure how close to realism any of the fm is. 
All I know it beat every chopper in msfs. And that is what I measure by. 

Posted
On 6/11/2024 at 9:24 PM, TK-421 said:

Hey dude great video, was this filmed with the 1.1 or the 1.2 version? 

I'm really enjoying 1.2, although I'd be curious to know if the flight model was made more realistic or was made easier for people to fly 😂

 

Hehe, yeah we shot this at the initial release. It just took me like 3 weeks to finish editing. I had to do all the sound effects frame by frame with all the hits, and bullet whizzes and all that. It took a lot of time and patience. I think it worked out well in the end though. Haven't really had too much time to fly the newest version though. 

  • Like 2
Posted
On 6/18/2024 at 7:56 PM, marosvarics said:

Well I tested it in original mission Marianas - on ready at ramp.

As I said it is my opinion, as I feel it. I feel more REAL 1.1 than 1.2 (even if it is more unstable than a real one). The heli beheviour as collective moves turn heli nose is undependent from turbolence because it came from torque. Also a heli (without any stabiliztion system like little bird) in hovering, especially on a few feet or few inch is very unstable even in calm weather.

Anyway, I haven't tested it in strong wind? Is it possible the have a LTE (loss of tail rotor effectiveness)? THAT IS A VERY IMPORTANT FACT as IMPORTANT as VORTEX RING (which is ok).

(I'm playing with normal(original 0 dead, 100 sat x-y, 0 curves) for pitch and roll, I only set rudder to -10 curve for more response. I use 25 cm goose extender for cyclic which is very important for small moves, I think)

Thanks your attension.

Hi,

Trust me. 1.2 is far more realistic than 1.1. The 500, despite being without any stabilisation, is super stable in the hover. And in calm wind, properly trimmed out, it hovers almost hand free. 

Btw, Nick Lappos wrote somewhere that LTE is Bell excuse for poor tail rotor design😉. I never had any troubles with 500 tail rotor authority. even during rather dynamic maneuvering. 

  • Like 3
Posted

LTE (Loss os Tail Rotor Effectivness) is an issue for EVERY TAIL ROTOR Heli. More things can cause it. One of them Tail Rotor Vortex State (VRS) which is similar to normal VRS- which is also not a heli type issue. At Hungarian Air Police 2 MD500E was lost in last 20 years due to LTE. Last accident happend last year, in sept. Fortunatelly pilots didn't injured (training flight).

Offical inspection haven't find any technical issue. (1 st case happened during landing in a sharp right turn, second in hovering at 30 meters above water)

Here is a short good video about LTE:

Here is the 2nd accident:

 

Posted

Have you seen this video posted 5 days ago? The guy is compairing our newly born beauty with the best MSFS and X-plane official crafts. She is not bad, not bad... 🙂

 

 

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  • Thanks 1
Posted
vor 5 Stunden schrieb Lazy-1962:

Have you seen this video posted 5 days ago? The guy is compairing our newly born beauty with the best MSFS and X-plane official crafts. She is not bad, not bad... 🙂

 

 

So - what is a heli sim/game now?

There's not really anything ...

Posted
5 часов назад, Mapi сказал:

So - what is a heli sim/game now?

There's not really anything ...

To be continued. Author promissed to make conclusion in the next video.  Main idea of my previous post: FM of our bird is not worse (at least) than MSFS and X.  Two guys vs corporation :-)

  • Like 1
Posted
9 hours ago, Lazy-1962 said:

To be continued. Author promissed to make conclusion in the next video.  Main idea of my previous post: FM of our bird is not worse (at least) than MSFS and X.  Two guys vs corporation :-)

I am not entirely agreeing with him. I flew x plane 11 and it’s so called best choppers and they could compete with DCs , msfs need the developer to ad atmosphere into it in order to get life 

msfs environment is dead. And I know looking to A2A Comanche. You can add life and damage model into msfs. 

  • Like 1
Posted
2 hours ago, Timex3 said:

Are we going to see a Japan livery for the OH-6A?

Thanks,

Timex 3

Did you see the answer to the question on discord?

Posted (edited)

I have mine bound ok, use it to rearm etc.

You’ll have to have a look through, check your bindings.

Nice little skin Mapi 🙂.

Edited by Slippa
  • Like 1
Posted

Hi is there comms menu for solo players? I pressed "\" and nothing comes up. Did I miss something?

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Posted
Hi is there comms menu for solo players? I pressed "\" and nothing comes up. Did I miss something?
Single backslash is for easy comms and should only work on ground if not enabled. Have you tried the new "standard" LAlt + \? Or mapped the PTT to a button?
Cheers!

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Posted

Has this thread entered the twilight zone or am I seeing things?

I answered Greaselightenins post before he posted it according to what I see. Obviously I didn’t know what he was gonna ask an hour after I answered. 🤪 Or did I?

Maybe I need some more sleep 🙃.

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