antiload Posted February 5, 2024 Posted February 5, 2024 V2.9 latest OB 28/12/2003 Single player - Auto start from cold. Syria map Hi, I'm running into a problem with steer points later into my mission that are showing incorrect distances. I created a SP mission and laid down 11 steer points. The mission is going well until I turn onto steer point 7 of 11 (11 being my landing). I'm in auto pilot, and look at my HUD. It is showing that I'm 55 miles from steerpoint, when I should only be around 11 miles out. I turned on the AUTO steerpoint auto pilot, and when I approached the steer point it did not recognise that my jet was over it, so had to revert back to manual switching to steer point. Even when over the steer point my jet was showing as being 50 miles out. This was replicated throughout the remaining steer points. I don't know if this is a map problem or an F16 problem. No trk file as the mission was very long. Maybe a problem with having more than 6 steer points?
ED Team Solution BIGNEWY Posted February 5, 2024 ED Team Solution Posted February 5, 2024 Hi, we are not seeing a problem in our tests, if the track is to long maybe attach the miz instead and we can take a look at that. Please remove any unofficial mods if any and run a repair or verify if steam thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
antiload Posted February 5, 2024 Author Posted February 5, 2024 I will do a trk file and provide a miz file when I finish work. Thank you
antiload Posted February 6, 2024 Author Posted February 6, 2024 (edited) @BIGNEWY Hi, I tested this again on a clean map of Syria. I added the same amount of steer points and a bombed a target, as I did in my SP mission. I replicated it all as per my mission. The only difference being (apart from a clean map), was I flew in the daytime. The mission went as planned with no problems. I can only think, if not human error it maybe a mod. I've ran the original twice and got weird things happening to the steer points, or the auto pilot. Anyhow, it's working in vanilla. Thanks for your input. I'll close this post as Solution. Edited February 6, 2024 by antiload 1
chumpnut1323 Posted February 20, 2024 Posted February 20, 2024 I was on a 4YA server (pve-caucasus) last night and had the same issues. I ran a clean/repair a couple days ago, and also with no mods. Cold F-16 showed incorrect steer point distances, and a hot jet showed correct steer point distances. Stored heading was performed for alignment in the cold jet fyi. 1
SebastianR Posted April 25, 2024 Posted April 25, 2024 On 2/6/2024 at 4:49 PM, antiload said: @BIGNEWY Hi, I tested this again on a clean map of Syria. I added the same amount of steer points and a bombed a target, as I did in my SP mission. I replicated it all as per my mission. The only difference being (apart from a clean map), was I flew in the daytime. The mission went as planned with no problems. I can only think, if not human error it maybe a mod. I've ran the original twice and got weird things happening to the steer points, or the auto pilot. Anyhow, it's working in vanilla. Thanks for your input. I'll close this post as Solution. Did you try reset the distance to WP with CZ after A-G mission?
JeffreyC Posted July 8, 2024 Posted July 8, 2024 Have noticed the same problem with distance actually increasing while flying toward the selected steerpoint. This was also on a cold start and performed full alignment.
antiload Posted July 11, 2024 Author Posted July 11, 2024 On 7/8/2024 at 7:48 PM, JeffreyC said: Have noticed the same problem with distance actually increasing while flying toward the selected steerpoint. This was also on a cold start and performed full alignment. I think this is because you have to click cz on the tgp after a bombing mission.
Furiz Posted July 11, 2024 Posted July 11, 2024 Yes, slewing your sensors will create offset from the STPT, so that offset has to be zeroized to show proper data and that is done by pressing CZ or cursor zero. 1
JeffreyC Posted July 11, 2024 Posted July 11, 2024 8 hours ago, antiload said: I think this is because you have to click cz on the tgp after a bombing mission. Not using a TGP
Paladin1cd Posted August 3, 2024 Posted August 3, 2024 How do you zero? I'm having something similar and wondering if it is the same problem. I fly a mission in MP and when I turn to RTB my first waypoint shows proper on the HSD but is miles off on the HUD both with the icon and the distance. 1
antiload Posted August 3, 2024 Author Posted August 3, 2024 5 hours ago, Paladin1cd said: How do you zero? I'm having something similar and wondering if it is the same problem. I fly a mission in MP and when I turn to RTB my first waypoint shows proper on the HSD but is miles off on the HUD both with the icon and the distance. I press CZ on the FLIR. This works for me if I have used the FLIR and as also stated above.
JeffreyC Posted August 9, 2024 Posted August 9, 2024 There is no FLIR on the F-16. Probably mean TGP. But, how if at all do you zero when not equipped with a TGP?
Tholozor Posted August 9, 2024 Posted August 9, 2024 CZ should also be available on the FCR and HSD pages. 2 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Paladin1cd Posted August 9, 2024 Posted August 9, 2024 I don't think that works, although haven't tested it. The last flight I did I tried getting my TGP to go into SP to get the message off the HUD and still had that huge twenty some mile error in the navigation.
318_Bonzo Posted August 14, 2024 Posted August 14, 2024 (edited) I confirm. Something strange is happening with the display of sternpoints on the HUD. Despite the correct indications on the HSD, everything is shifted in the HUD and HMCS. Sometimes even by a dozen or so miles or raised several hundred feet up. The same applies to TGP and HUD. Despite the fact that through TGP I see a perfectly set sternpoint or a marked target, through HUD/HMCS the marker from TGP is significantly shifted or its altitude is raised. I have never noticed such behavior during a single player. It happens to me in multi player. However, at the first cold start everything is fine. The problem occurs when I land, rearm the plane and take off again with the same plane. Sometimes only after an hour, other times after 30 minutes. Unfortunately I cannot attach a track from the game. The files are over 100 MB. EDIT I am sharing a file from my server https://bonzo.iqhs.pl/share/Error HUD BLUE-FLAG.PERSIANGULF.MODERN.miz-dynamic-20240814-003557.trk Edited August 14, 2024 by 318_Bonzo
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