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  • 4 weeks later...
Posted
On 4/19/2024 at 6:51 PM, Hairdo1-1 said:

As Afghanistan is mostly a coin map. We really need a more robust set of insurgent assets. 

 


This

 

 

  • Like 3
Posted

I agree we need more assets for the COIN missions, but also we need the proper tactical employment and doctrines also. I'm not sure if the Mission Editor can replicate the conflict in a semi realistic manner. We'd have to have them mixed in with civilian populations, and the maps would also have to have a "zone of control" aspect to it also. And no go and no fire zones near the Pakistani border.

Also, need to FOB's to be more accurately shown, and attacks against them randomized between rocket attacks, mortar attacks, sniper harassment and so forth. IF we could get this done, it'd be hours and hours of boredom, then hours of excitement, then rinse and repeat. Lots of fights in the fighting season, and very little over the winter season..etc...

But yes better assets are needed.

  • Like 4
Posted
54 minutes ago, Oldcrow Jr. 62 said:

I agree we need more assets for the COIN missions, but also we need the proper tactical employment and doctrines also. I'm not sure if the Mission Editor can replicate the conflict in a semi realistic manner. We'd have to have them mixed in with civilian populations, and the maps would also have to have a "zone of control" aspect to it also. And no go and no fire zones near the Pakistani border.

Also, need to FOB's to be more accurately shown, and attacks against them randomized between rocket attacks, mortar attacks, sniper harassment and so forth. IF we could get this done, it'd be hours and hours of boredom, then hours of excitement, then rinse and repeat. Lots of fights in the fighting season, and very little over the winter season..etc...

But yes better assets are needed.

This x1000. Add in some logistics, ferrying troops, munitions and vehicles to the FOBS, plus some "zone control" to respond to random TICS. That would instantly be what I have been trying to recreate in DCS for YEARS.

  • Like 3
Posted
14 hours ago, NomadActual said:

This x1000. Add in some logistics, ferrying troops, munitions and vehicles to the FOBS, plus some "zone control" to respond to random TICS. That would instantly be what I have been trying to recreate in DCS for YEARS.

I agree Nomadactual. Afganustan Map would be a prime map to use for a dynamic campaign model. Along with Syria, Persian Gulf and Sinai Maps we have. Vietnam would be nice also. However with that being said, a Dynamic Campaign in this region would be awesome.

Think about it for moment from a Dynamic Campaign point of view. Each region/province on the map would become a "control zone" to dominate. They would fluctuate in control over the course of the campaign.  Truck Convoy's would need to have helicopter escort between Fob's and bases in contested zones. As you said, ammunition, supplies, troops and equipment (think CH-47) would need to be moved around. A fob needs 50 Mortar rounds, 1000 rounds of small arms ammunition, food and a couple of people replaced. OH-58D's do area and route recon to do verify no activity along roads, villages and area's to find out where the Insergent's activity is, fixed wing could also assist but would not be as accurate and helo's. AH64's tasked with hunting down supply cache's, technical vehicles and other insurgent activity.  Fixed wing overhead doing airstrikes and coin missions to assist the rotary wing assets and FOB defense. Plus all would have to "observe the Border regions" to interdict smuggling and troop crossings. The possibilities in a Dynamic campaign are mind boggling. Even simple missions would be fun, but without dynamic persistence, would not be as entertaining.

But the bottom line is, more insurgent assets and equipment is needed.

  • Like 3
Posted

That is exactly what I am envisioning. Much of that would be possible with scripting, but the idea that it is native to DCS with DC would be the dream. I am not holding out hope, I have been waiting for DC and significant Ground AI updates for years and years.

  • Like 3
Posted

I've asked in three different threads about factions for the map and been ignored by ED. I doubt they will add any assets if they won't even confirm adding new factions to use them.

  • Like 3
Posted

Along with the insurgent assets, there needs to be a mechanism for IED - perhaps it's a randomization script, perhaps it's part of something larger in the dynamic campaign world.

As for the factions thing, just because ED isn't talking about it doesn't mean that it's not heard. Either they haven't figured out how to do it just yet or it's somewhere further back on the priorities. I'm not a software engineer, but I work with them and I've learned that nothing is ever as easy as we think it is.

  • Like 1
Posted

Something incoming:

image.png

  • Like 2

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  • 2 weeks later...
Posted
On 7/12/2024 at 7:16 AM, YoYo said:

Something incoming:

image.png

One freedom fighter ... How come not yet in the game ... Does it need ballistics code implemented first or perhaps awaits 3D underwear model completion?... Just saying 

  • Like 2

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Posted
27 minutes ago, Gierasimov said:

One freedom fighter ... How come not yet in the game ... Does it need ballistics code implemented first or perhaps awaits 3D underwear model completion?... Just saying 

He probably doesn't have any underwear ;). But yes, why isn't it there yet? In general, it would be useful to reconstruct current models and animations, some of them remember the times of Lock On :grin: . There was an announcement about this once and there's still nothing on the horizon.

  • Like 1

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Posted

I'm guessing it's because it will be released together with however many other new infantry models they are making.

i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.

  • 2 months later...
Posted
On 7/24/2024 at 6:19 PM, Gunfreak said:

I'm guessing it's because it will be released together with however many other new infantry models they are making.

DCS: Infantry coming SOONTM at 59.99 USD, biggest question is, will it include camels?

Well, nothing wrong to charge for the "boots on the ground" module if done to highest standards of troop warfare 🙂

  • Like 2

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Posted
3 hours ago, Gierasimov said:

DCS: Infantry coming SOONTM at 59.99 USD, biggest question is, will it include camels?

Well, nothing wrong to charge for the "boots on the ground" module if done to highest standards of troop warfare 🙂

Is that $59.99 each?

I've found that allying the insurgents with CTF Red (which might not be too significant a stretch) smooths over the gaps yawing crevasses in the 'Insurgent' set.  Also gives them air and naval assets. 

I do confess that I try to make those gullible (baby blue) beret guys a little more professional than the dudes standing in the back of pickup trucks.  Good thing the NHTSA hasn't caught them yet!

  • Like 2
Posted
22 minutes ago, Raisuli said:

Is that $59.99 each?

I've found that allying the insurgents with CTF Red (which might not be too significant a stretch) smooths over the gaps yawing crevasses in the 'Insurgent' set.  Also gives them air and naval assets. 

I do confess that I try to make those gullible (baby blue) beret guys a little more professional than the dudes standing in the back of pickup trucks.  Good thing the NHTSA hasn't caught them yet!

LOL, yeah. 

I also use this Insurgent pack to get them a bit more looks and it has got Osama there as well:

Screen_221113_092420.jpg

  • Like 2

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Posted
2 hours ago, buceador said:

Link please?

There is no link. It is included in DCS World:

Insurgent AKM.jpg

  • Like 2

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Posted
2 hours ago, Lazy-1962 said:

Funny, I don't have those liveries in my “Saved Games” folder and I don't remember ever downloading them. Yet I can select them in the mission editor.

No Infantry AK Liveries.jpg

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Posted
52 минуты назад, Ithronwise сказал:

Funny, I don't have those liveries in my “Saved Games” folder and I don't remember ever downloading them. Yet I can select them in the mission editor.

No Infantry AK Liveries.jpg

 

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