Bucic Posted March 11, 2011 Posted March 11, 2011 (edited) . . . The manual does contain step-by-step instructions (check lists chapter, flight/ground school). The extended one. The fact that you don't know about this (and training videos and other useful training stuff) tells me that you haven't read the Rookie pilots - Quick Intro sticky topic nor much of other FAQ's out there. As Cheshire Cat would say - The manual is necessary, but not sufficient. . When you post a track of the problematic part of your training you'll get assistance ASAP. Sometimes within hours*. Those who don't post tracks wait for assistance for days or weeks or don't get any assistance at all. After writing 50 posts... *DCS Warthog has been released so much less people are on Black Shark. For the moment that is :) Edited March 11, 2011 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Looney Posted March 23, 2011 Posted March 23, 2011 Hi all, I've bought BS back in 2009 I believe but didn't have the time (and partly the effort) to get in the game. Now I do, my history of flight sims go back to the days of F19 Stealth Fighter, through Tornado (how I miss that game...) and a lot of others sims. Helicopter sims were always a favorite, Gunship and its successors all the way up to Jane's Longbow were played extensively but than Real Life catches up, work, marriage, kids, you know, the works. So, back in the saddle of BS I find my knowlegde rusty but still there though I am missing information haha. I'm 34 atm and try to fly the BS with an X52 system with rudder pedals in realistic mode. I'm still looking for a good button layout for the X52 and looking to get rid of the annoying quirk that is the toe-brake on the pedals which BS interprets as full left or right cyclic making the chopper do belly-rolls on the runway (and subequently destroying itself). Also, I'm looking for a virtual squadron, preferably EU based to hoop-up and try multiplayer as I expect that's where the sim truly shines. In the meantime, I've printed out the manual @ work, my boss won't be please to know I've hurt his colour printer with 260+ pages in full-colour but he, it's a lot cheaper than running to the printshop :). Also, I'm reading every bit of information I can find about the sim, tips and tricks, wiki and ofcourse the manual while trying the things learned out in the sim. I'll keep training and training and training and hope to tame the shark and move on to the A10 in due time.. Regards, Looney 1 [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Sulman Posted March 23, 2011 Posted March 23, 2011 BR - Don't get hung up on hover. This may seem counterintuitive, but fly the helicopter around a bit. Slow flight is the hardest thing to master, and it's actually easier once you understand the responses and transitions the KA50 encounters throughout a typical flight profile. Don't be scared of the systems; just get it started and fly about. Worry about the switchology later. [sIGPIC][/sIGPIC]
Sulman Posted March 23, 2011 Posted March 23, 2011 I'll keep training and training and training and hope to tame the shark and move on to the A10 in due time.. If you can fly the shark, you can fly anything... [sIGPIC][/sIGPIC]
Bucic Posted March 23, 2011 Posted March 23, 2011 Welcome! :) X52 layout http://forums.eagle.ru/showthread.php?t=53213 toe-brake issue Please start a new topic in the Input and output forum section. virtual squadron There's a squadron / multiplayer servers directory in the appropriate forum section. I hope you printed the extended manual and not the outdated one :D F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
71st_Mastiff Posted March 23, 2011 Posted March 23, 2011 Hi all, rid of the annoying quirk that is the toe-brake on the pedals which BS interprets as full left or right cyclic making the chopper do belly-rolls on the runway (and subequently destroying itself). Looney try hunting in the control setting and make sure they didn't translate to the assigned areas. DCS does this assigns all axis's to the game and you need to go through it and delete the ones that are doubled up. 1 "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Looney Posted March 23, 2011 Posted March 23, 2011 Welcome! :) X52 layout http://forums.eagle.ru/showthread.php?t=53213 toe-brake issue Please start a new topic in the Input and output forum section. virtual squadron There's a squadron / multiplayer servers directory in the appropriate forum section. I hope you printed the extended manual and not the outdated one :D Thanks, I'll give those files a go. I've printed the one that is now downloadable in the manual section of the DCS site. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
seldridge1960 Posted March 26, 2011 Posted March 26, 2011 (edited) Greetings to all on the forum. I must say that when I first fired up the Black Shark sim I was very impressed. The last time I saw something remotely as in depth was Jane's Lonbow. Nice work ED. For some time I have struggled with trying to fly this sim using just a Microsoft Force Feeback II joystick. I have managed to get this bird off the ground, but am having a rough time dealing with trying to fly this beast and work the targeting system. I suspect it has something to do with not having a good HOTAS setup. Well, I like the sim so much that I finally broke down and ordered the following. Warthog HOTAS Saiteck Combat Rudders Track IR 5 with the LED clip. Can't wait to get them in the next week or so. I think that is part of my problem with controlling the bird. Edited March 26, 2011 by seldridge1960 1 Birdstrike = Chicken Sandwich!
WildBillKelsoe Posted March 27, 2011 Posted March 27, 2011 (edited) hey fellas. I'm having trouble rearming and refuelling while on the range mission. I got 17% complete and after I land I wait a while but nothing happens.. Is there a key to trigger rearm/refuel on the runway? do I have to be exactly on the ramp I took off from? What do I have to do in order to trigger the crew and the cockpit door to open up like I'm starting fresh? And what about custom loadouts? I've created a loadout under my name in the mission editor but cant find it when I'm radioing maintenance. I read there is a file I have to adjust and it should appear but it fails me which or how. Advice indeed appreciated in both cases. Also, upon rearming back at base, it was getting dark and I dont know why I cant shoot the Vikhr. take a look those NAYA and TPEHAK words do they mean the designator is fried? Edited March 27, 2011 by WildBillKelsoe AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Bushmanni Posted March 28, 2011 Posted March 28, 2011 You have to contact ground crew via intercom (or shouting if engines are off and cockpit door open) and tell them to re-arm and re-fuel using comms. menu. Theres a switch in left panel that controls which radio you are currently transmitting, it has three positions, VHF2, VHF1, and intercom. Turn this to intercom and you can contact ground crew when landed on a farp or a friendly airbase. Only repair is made by waiting 3mins with engines off. When repairing it's handy to leave the door closed so when it opens you know repair is done. If you have no damage nothing will happen. You can shoot Vikhr just fine during darkness but you can't lock targets with Shkval without artificial illumination. You need to have scripted illumination or bring your own illumination rockets or a buddy with them. Or you can just hover very steadily and point the Shkval to the target without locking it and it will stay on target as long as you don't move. Hover hold keeps the chopper in one place very well but the altitude hold is a little bit trickier and might need some babysitting. If the designator is fried you will simply not get laser range as if the designator was turned off. There's no indication if it's working or malfunctioning. TPEHAX means targeting computer is in training mode and won't allow firing. NAY3A means laser cooling cycle is in process and it's inadvisable to use laser during the countdown. It doesn't really do anything but tell you to wait a little. If you have to you can still use laser. 1 DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
WildBillKelsoe Posted March 28, 2011 Posted March 28, 2011 (edited) thats very nice of you. If you don't mind, but the same mission at night seems difficult. You said to bring my illumination rockets, but I dont know which loadout is that. Better yet, the KH-25ML is a one shot one kill for anything except the bunkers, which brings me to my question - is the Blackshark capable of carrying more than 2 KH-25 missiles? The TPEHAX I believe is turned off by the switch infront of the K-28 panel switch (which you activate on startup after ABRIS). But how long should I wait for this coolant to reactivate the rangefinder, and as you said, would the Nose wheel lights help the illumination if I'm close enough? What about the free fall bombs, they always miss and I turn on Autoturn while moving forward for release. Same happens :(. What does the ATGM temperature on the back panel do? Does it have impact on the warhead effectiveness in terms of lowering number of missile per tank? Check out my track after enabling recovery and infinite ammo on. http://www.mediafire.com/?2et93c2w8d02dc1 Edited March 28, 2011 by WildBillKelsoe AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Bushmanni Posted March 28, 2011 Posted March 28, 2011 -There's no coolant in the rangefinder, cooling cycle simply means you should wait for a while to let the laser cool down before using it again and there's a reminder in the HUD and a countdown to aid you do that. -I haven't tried but would bet the nose wheel light has no impact on targeting as it's too weak to light up anything but near surroundings. -ATGM temperature thing is not modeled and is therefore useless. -You can't have more than 2 KH-25s. -There's no aiming device for free fall bomb, you just have to use Force or something. -Manual has answers to your questions. I tried to answer the ones that aren't covered in the manual or it's hard to find or understand the information given in the manual. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
WildBillKelsoe Posted March 28, 2011 Posted March 28, 2011 Thanks but I just created a loadout of mixed KH-25ML, Vikhr, Illuminators 80M, and a freefall bomb. Problem is, when I select the outer pylon for the KH-25ML, I get the Vikhr, same for bomb I get the rocket launcher. Is this a bug or should I get rid of one first the other will come up? If so I cant since I'm playing with unlimited ammo so no way for Vikhr to run out. Any ideas and sorry for the extra headache. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe Posted March 29, 2011 Posted March 29, 2011 Just completed the FAM mission in campaign. I wonder how it becomes difficult now :mad: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
GGTharos Posted March 29, 2011 Posted March 29, 2011 It isn't a bug. The fire control system can only handle one type of weapon per pylon pair. Thanks but I just created a loadout of mixed KH-25ML, Vikhr, Illuminators 80M, and a freefall bomb. Problem is, when I select the outer pylon for the KH-25ML, I get the Vikhr, same for bomb I get the rocket launcher. Is this a bug or should I get rid of one first the other will come up? If so I cant since I'm playing with unlimited ammo so no way for Vikhr to run out. Any ideas and sorry for the extra headache. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Bucic Posted March 29, 2011 Posted March 29, 2011 Just completed the FAM mission in campaign. I wonder how it becomes difficult now :mad: Why don't you go ahead and watch some unedited, high quality campaign gameplay footage at YT? :) http://www.youtube.com/user/Dvdlpt F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Rusty_M Posted March 29, 2011 Posted March 29, 2011 I find it gets hard once you reach the night missions. Eugh. I hate "Alarm" The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
H4B Posted March 29, 2011 Posted March 29, 2011 I figure this is a classic rookie question... but, HOW THE HECK DO I USE MODMAN!!!! I have downloaded an addon from the VNAO site. in the readme is says to use modman version 7.2 or higher which i have. I put the files in the lomac_addons direcctory but when i run LOMAC it says it can't find the addons!!! help please
Rusty_M Posted March 30, 2011 Posted March 30, 2011 Tutorial is here http://www.lockonfiles.com/index.php/topic/35456-modman-73-tutorial-dec-2010/ The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
WildBillKelsoe Posted March 30, 2011 Posted March 30, 2011 Thanks Bucic. But guys, how do I place my created loadout to the radio menus F1~F11? My first attempt at Georgian Oil War see Clipped.trk in attachments.. :mad: Now comes the difficult part, the wingman goes down without saying he's hit. :helpsmilie: see AA.trk in AA.rar attachments :mad:X2 And its pure gunfire, so, my question in all of this, how to input NAV (PVI-800 panel) to a certain coordinate? I keep pressing Navtarget and WPT but cant input anything. Should I unload and delete current flight plan from Abris and create waypoints for PVI-800 to grasp? PN says its in the editor but how is a puzzle for rookies like me. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Bucic Posted March 30, 2011 Posted March 30, 2011 noc, loadouts: I have no idea. Bug Boberro :P PVI-800 coordinates input: There's at least one topic dedicated to the subject. You can try searching for Strongharm's and Frederf's posts/topics. The sooner you'll learn how to do advanced forum searches, the better. Wingman dies silently: Are you sure you're on the right radio (forgot the radio name) mode? Do you hear him before he dies? Also if he gets a tank projectile directly into the cockpit you obviously will not get any "oh bugger, I'm dying" over the radio. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
WildBillKelsoe Posted March 30, 2011 Posted March 30, 2011 you'll note I spotted him as he went down in flames but the irony is, when he clipped me as a result of ordering a recce from a file formation. R/L formation is the best. I'll do a search on the posts you mentioned. Thanks again. :smilewink: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe Posted March 31, 2011 Posted March 31, 2011 Guys I know this isnt in the manual. How do I set a loadout into the radio menu keys? like Ground Crew --> Change Loadout --> Antitank --> Zebra and Zebra is for instance my selected and saved and exported loadout at the planner, of mixed KH-25ML/ Vikhr/ Bomb/ Rockets/ Cannon 9A42? Please advise cuz I read the manual and its just not there. From what I've read searching, its in a file called unitloadout but for the love of God, I cant place that file in the steam version because there is no Saved Games folder in the Users/ directory on my computer. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Bucic Posted March 31, 2011 Posted March 31, 2011 http://forums.eagle.ru/showthread.php?p=778916#post778916 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
WildBillKelsoe Posted March 31, 2011 Posted March 31, 2011 OK, so I'll settle with editing the mission then. Cheers. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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