Avalanche110 Posted August 8, 2024 Posted August 8, 2024 This is a short demonstration of a Dynamic ATC system for Nellis AFB. it is still WIP but all of the core functionality is in place and it does work very well. It is built using the MOOSE framework and full credit to the MOOSE team for their hard work, without it none of this would be possible. The Video's a little rough as its my first attempt at recording and editing videos. 19 5
USSInchon Posted August 8, 2024 Posted August 8, 2024 THIS IS AWESOME!!!! great work. I have a few notes (for reference I'm a 23 year tower and radar controller at both civilian and military airfields in the US). ->The ATIS information we don't say QFE we just say "Altimeter Two Niner Niner Two" All altitudes are read as single numbers ie One Four Thousand for 14,000. ->Runway taxi instruction phraseology is "Runway ## taxi via taxiway X X X [hold short or cross runway if needed]." the pilot will hold short of the runway themselves. also only when giving a progressive taxi instruction would you use turn left Charlie right alpha or something similar. it takes a lot of time to say those words, and in our world seconds count, so the less we have to say the better. ->Single pilot fighter aircraft takeoff clearance is: "c/s runway XX, wind XXX/XX, change to departure, cleared for takeoff" (personally I say change to departure after the takeoff clearance but that's what the book says). -> In the US Flight Levels don't begin until FL180, below that its One Two Thousand One Seven Thousand, Two Thousand Five Hundred, etc. -> When giving a radar vector and not using turn left/ turn right heading, say "fly heading" It looks like some of these things were corrected later in the video when you were inbound, such as fly heading and removing the QFE and QNH phraseology. -> The overhead sequence from tower should be "report initial (3-5 nm from runway), then give break instructions ie left/right break, at the approach end, mid-field, departure end, etc. for sequencing in the pattern. -> The runway exit instructions (since it seems to know where you're parking) are "Turn left/right next taxiway, at the end, or [taxiway name]. I wrote these notes as I watched the video. again this is great work, just some things that would make it a bit more polished. Ref: 7710.65AA Air Traffic Control Handbook (used by both US Military and Civilian ATC). The tower section is Chapter 3, Radar is under Chapters 4 and 5. 7 7
Avalanche110 Posted August 9, 2024 Author Posted August 9, 2024 @USSInchon Wow! That is exactly the kind of feedback I was looking for. My goal is to make the ATC as authentic as possible so your feedback is invaluable. Their is a lot to unpack here and I have many questions. I sent you a PM if you've got the time and are able to help. Thank you so much! 4
fagulha Posted August 9, 2024 Posted August 9, 2024 This looks promising. Thank you for your work, keep up. I´m eager to try the dynamic ATC. 2 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Slippa Posted August 9, 2024 Posted August 9, 2024 We really should have some ATC. Well done for having a go at it Avalanche, great feedback from USSInchon, should help no end. It’s pretty fundamental for a flight sim. Keep at it. 3
USSInchon Posted August 9, 2024 Posted August 9, 2024 6 hours ago, Avalanche110 said: @USSInchon Wow! That is exactly the kind of feedback I was looking for. My goal is to make the ATC as authentic as possible so your feedback is invaluable. Their is a lot to unpack here and I have many questions. I sent you a PM if you've got the time and are able to help. Thank you so much! you're welcome, another good resource to use, to hear how US ATC works day-to-day is liveatc.net there are a few military sites on there as well, but its mostly civil aviation. 3 1
Habu_69 Posted August 9, 2024 Posted August 9, 2024 Very promising work! Moose is such an amazing scripting tool with enormous capabilities. BZ to developers/maintainers. 2
Bazz_Mulder Posted August 10, 2024 Posted August 10, 2024 This is great! When you think yo can released it? Also, how were you recording that vr flight? 1 Kowalsky - "Fox 3" simply means that you have commitment issues
Avalanche110 Posted August 10, 2024 Author Posted August 10, 2024 (edited) 3 hours ago, Bazz_Mulder said: This is great! When you think yo can released it? Also, how were you recording that vr flight? The ATC is built into a Dynamic Campaign that ties together a number of different projects. Its Called USAF Weapons School. I try and think of it more as a tech demo than a campaign. I still need to make demonstration videos for some of the other Projects. Some of the other systems include: RangeControl/Awacs Showtime - manages Adversary aircraft and a2a engagements AI_Wingman - New AI wingmen. By far the most complex system in the campaign. AI_Jtac - replaces the in game Jtac and adds a lot more functionality. Simulated HAVEQUICK system - Secure comms To record in VR I set the DCS system resolution to 2560 x 1440 and then used OBS to record the DCS mirror. Edited August 10, 2024 by Avalanche110 1 1
Bazz_Mulder Posted August 10, 2024 Posted August 10, 2024 (edited) Ah. I'm observing your U.S.A.F WS campaign I didn't realize this atc ai was from it, great stuff! I can't wait to try it! Edited December 30, 2024 by Bazz_Mulder 1 Kowalsky - "Fox 3" simply means that you have commitment issues
unclesneep Posted August 30, 2024 Posted August 30, 2024 ATC system needs a serious overhaul. too bad ED has to rely on these great mods to make it actually work. looking forward to trying this when released... now all you have to do is finish it for ALL the airports in the game :D 4
motjoo Posted September 2, 2024 Posted September 2, 2024 I agree with USSInchon’s comments. You don’t use the word “clear” or “cleared” unless it is for landing or take-off clearance. This could be a real game changer. Love it. 1
Avalanche110 Posted September 3, 2024 Author Posted September 3, 2024 On 8/31/2024 at 2:52 AM, unclesneep said: ATC system needs a serious overhaul. too bad ED has to rely on these great mods to make it actually work. looking forward to trying this when released... now all you have to do is finish it for ALL the airports in the game I can understand why ED haven't updated the ATC yet. it will be a massive undertaking. ED have said they will need to make 3 ATC systems, Western modern, Eastern modern and WW2. Perhaps we'll see some progress once SC is finished. On 9/2/2024 at 11:55 PM, motjoo said: I agree with USSInchon’s comments. You don’t use the word “clear” or “cleared” unless it is for landing or take-off clearance. This could be a real game changer. Love it. USSInchons feedback was excellent. I have changed almost all the dialogue since posting the video. I don't think its 100% accurate yet, but it will get there. 3 1
Avalanche110 Posted December 16, 2024 Author Posted December 16, 2024 Check out this excellent video from Cabi~599 and DCS Hacks. Outlines the Correct procedures for a USAF Overhead pattern. Your going to need it for the AI_ATC. Be sure to give it a like and subscribe. The channel has some incredible content on real world procedures. 4 1
HILOK Posted December 16, 2024 Posted December 16, 2024 13 hours ago, Avalanche110 said: Your going to need it for the AI_ATC does that mean it's coming soon? 2
Avalanche110 Posted December 17, 2024 Author Posted December 17, 2024 (edited) 8 hours ago, HILOK said: does that mean it's coming soon? I'll let you know when the goal post stops moving. In the meantime I think a development update is past due. DEVELOPMENT UPDATE: The AI_ATC was originally conceived as an emersion tool for single player missions that could provide some useful instruction. Since posting the video back in August, It has evolved into a study level ATC simulator that's multiplayer capable. "STUDY" being the key word there. Treat it like a new module you have to study and practise to get the most out of it. I think it will be a great tool for virtual pilots to practise realistic ATC procedures and Phraseology. The AI_ATC system is completely modular so it can be added to any mission on the NTTR map, allowing people to design their own missions around it. I have had the extremely good fortune of collaborating with some incredible people. They have been instrumental in driving the project in the right direction. So when is it going to be released? I would say its ~ 85% complete, although I'm sure I'll keep finding new features to add along the way. Hoping to put a showcase video out soon. Edited December 17, 2024 by Avalanche110 6 5
Avalanche110 Posted December 29, 2024 Author Posted December 29, 2024 A short demonstration of AI_ATC using Voice Attack. 10 5
jojojung Posted December 29, 2024 Posted December 29, 2024 (edited) vor 46 Minuten schrieb Avalanche110: A short demonstration of AI_ATC using Voice Attack. That is what we all waited for!!!!!! I will do a profile for foxvox. That is much more capable instead of voice attack and its for free. Edited December 29, 2024 by jojojung 3 1
ruxtmp Posted December 30, 2024 Posted December 30, 2024 Its amazing what people can do that the developers have failed to deliver since the games inception. 2
Spetz Posted December 30, 2024 Posted December 30, 2024 Excellent work, immediate DL for me. Any chance this can be eventually used on other maps? 5
rayon89 Posted January 6 Posted January 6 Excellent tool, Eagle dinamic should include something like this on all maps, how can I download this mod? 2
fagulha Posted January 9 Posted January 9 (edited) On 1/6/2025 at 9:29 AM, rayon89 said: Excellent tool, Eagle dinamic should include something like this on all maps, how can I download this mod? From a previous comment: "So when is it going to be released? I would say its ~ 85% complete, although I'm sure I'll keep finding new features to add along the way. Hoping to put a showcase video out soon." Edited January 10 by fagulha 2 2 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
t_hedlund Posted January 12 Posted January 12 This is such a much-needed addition to DCS to improve the immersion. Having flown on a multiplayer servers with human ATC, single player environment just seems lacking without the additional communication. 3 www.tomhedlund.com Modules: A-10C, A-10CII. F-16, AV8B, F-5E, F-14, F/A-18C, P-51, BF-109, F-86, FC3, Ka-50, UH-1H, Mig-15, Mig-21, YAK-52, L-39. Maps: NTTR, PG, Normandy. Syria... Others: Super Carrier, WWII Asset Pack
Mapi Posted January 12 Posted January 12 hehehe YES! looks like it is here more a " Model-Shop! High Poly( + High Tex ) Models make the Game not better. Ther is a lot of Work on the old LockOn Code ... Same Old Story ( SOS ) SRY 1
Avalanche110 Posted January 17 Author Posted January 17 This is part one of a series of tutorial video's for AI_ATC. Think of making radio calls like a muscle you can train. It took me a while, but with practise you can make accurate radio calls quickly and confidently. A huge thankyou to Cabi~599 for the work he's put into this. Remember to Like, share and subscribe! 7 2
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