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Please for the love of DCS add Currenthill mod assets to the core game


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Posted

Currenthill mod assets to the core game. 

Replace all those out dated vehicles that we all know will be in the game till the end of time. 

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Posted
Currenthill mod assets to the core game. 
Replace all those out dated vehicles that we all know will be in the game till the end of time. 
Currenthill need post on contact with ED and pass some stages before ED can put them into DCS.... As Copyright, original source material and others, to get a contract.

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Posted
5 hours ago, Tom P said:

Currenthill mod assets to the core game. 

Replace all those out dated vehicles that we all know will be in the game till the end of time. 

My understanding is he uses some ready bought assets in his mods.

And that makes it impossible to add to DCS, because they can't have a contract with Currenthill. When he doesn't wholly own the assets he makes.

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Posted

Correct. To clarify the major issue with integrating my assets into core DCS. 

I buy the majority of my 3D meshes (some are made by me, and some are made by DCS enthusiasts who gift them to me, and I make most textures by myself). For ED to integrate my assets they need to make sure they're not violating any copyright terms. In short, the easiest way for them to minimize risk is by owning the 3D model, both in native format and in the exported EDM format. This way they can assign anyone in their company to update and maintain the 3D model as well as export it and distribute it with core DCS. 

The majority of my models comes with terms and conditions that allows me to distribute them in a non-editable format like EDM. But I don't own the models and therefore can't transfer (sell or gift) the ownership to ED. 

If I were to team up with a 3D modeler who would make the models from scratch and would be prepared to transfer ownership, an integration into core DCS would be possible. For example, a number of my UK assets are made by a DCS enthusiast on the forum and would fall into this category.

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Posted
On 1/30/2025 at 5:13 AM, currenthill said:

If I were to team up with a 3D modeler who would make the models from scratch and would be prepared to transfer ownership, an integration into core DCS would be possible. For example, a number of my UK assets are made by a DCS enthusiast on the forum and would fall into this category.

I hope you can find someone who would be willing to do that, you did some good work. 

Posted (edited)
On 1/30/2025 at 5:27 AM, Tom P said:

Currenthill mod assets to the core game. 

Although I strongly support your wish, I even more strongly want to encourage you to not resort to 'click-baity' thread names. I only read this thread because of someone else's response. I think it's best if we make our point in the headline to help people decide if they want to participate in a thread.

So, "yay!" to @currenthill's work and inclusion into DCS (although the murky ownership of IP is going to make that highly unlikely), and "boo hiss!" to this thread's subject line.

Edited by cfrag
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  • BIGNEWY changed the title to Please for the love of DCS add Currenthill mod assets to the core game
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Posted
On 2/2/2025 at 2:57 AM, Tom P said:

I'll show you clickbait

title edited. 

Please follow our forum rules when posting 

thank you 

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Posted
On 1/30/2025 at 5:13 AM, currenthill said:

Correct. To clarify the major issue with integrating my assets into core DCS. 

I buy the majority of my 3D meshes (some are made by me, and some are made by DCS enthusiasts who gift them to me, and I make most textures by myself). For ED to integrate my assets they need to make sure they're not violating any copyright terms. In short, the easiest way for them to minimize risk is by owning the 3D model, both in native format and in the exported EDM format. This way they can assign anyone in their company to update and maintain the 3D model as well as export it and distribute it with core DCS. 

The majority of my models comes with terms and conditions that allows me to distribute them in a non-editable format like EDM. But I don't own the models and therefore can't transfer (sell or gift) the ownership to ED. 

If I were to team up with a 3D modeler who would make the models from scratch and would be prepared to transfer ownership, an integration into core DCS would be possible. For example, a number of my UK assets are made by a DCS enthusiast on the forum and would fall into this category.

It should be noted, that everything mentioned here is just part 1 of the process.

In order for a new asset to be added to the game, let's say a M60A2 "Starship"
image.jpeg

First, CH would have to get someone to make the 3D and 2D assets needed, or make them himself, as he stated.

Next he'd have to go in and code every aspect of the tank itself within the limits of DCS Ground Units. Fortunately, he does have some base-line code that he can use, namely the various late soviet vehicles which can also use ATGMs from the main gun. But these would only serve as a base, he'd still have to make the Shillelagh, as well as the other 152mm rounds the tank could carry (HEAT, HE, Smoke). The .50cal and 7.62mm MGs are technically already in the game, so at least some work can be saved.

Now, once the code is finished, he'd then have to test it to hell and back. Every. Single. Aspect of the tank would need to be tested to make sure its inclusion to the game doesn't break it. And after that, ED gets to have a go. Assuming the ED testers can't find any issues, it then gets tossed into a future update.

That's it, job's done, brush your hands and call it.... right?

Wrong.

After release, CH would have to keep an eye on the asset(s) to ensure that none of the upcoming updates accidentally break the unit, and by extension, the game as a whole.

Making sure the unit works, and doesn't break the game then becomes a full-time job in of itself, and I can't imagine that being an easy thing to do.

So... TLDR: Can CH have assets added? Yes, but it'd be a lot of work to make sure none of them break the game both before and after release.

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Posted

Yeah, that's the takeaway. If it were only so easy to just add things into the game. Between legal concerns and stability concerns, it's quite a set of hurdles. The latter, especially, considering that the engine is held together with positive thoughts at times.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

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