VMFA117_Poko Posted March 16 Posted March 16 Wow. This map looks great already and I'm sure will be favorite for many. 6
Bremspropeller Posted March 16 Posted March 16 (edited) @MAESTR0 "Wolfsburg Airport" should actually be called "Braunschweig". It's currently officially known as Braunschweig-Wolfsburg, but that's just marketing. It has always been known as "Waggum" (which is the village just north of the field and which is part of Braunschweig's municipality) or later simply as "Braunschweig". Spoiler This should be it's 1980's correct length: It was later (in 2011) lengthened to it's current size, allowing 737 andA320-family sized aircraft to operate from there. Proves that brown grass sometimes is a thing in Niedersachsen as well: 2018 (when the pic was supposedly taken) was an awesomely dry year, though - I remember in Berlin it was *summer* between the end of March almost into late October... More brown grass,looking east along the A2 and showing the current RWY length: Edited March 16 by Bremspropeller 8 So ein Feuerball, JUNGE!
draconus Posted March 16 Posted March 16 10 hours ago, skywalker22 said: Can we drive a tank and shoot with it in DCS? Yes, but only with Combined Arms module. 3 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
sasquatch98 Posted March 16 Posted March 16 (edited) 2 hours ago, Bremspropeller said: @MAESTR0 "Wolfsburg Airport" should actually be called "Braunschweig". It's currently officially known as Braunschweig-Wolfsburg, but that's just marketing. It has always been known as "Waggum" (which is the village just north of the field and which is part of Braunschweig's municipality) or later simply as "Braunschweig". Reveal hidden contents This should be it's 1980's correct length: It was later (in 2011) lengthened to it's current size, allowing 737 andA320-family sized aircraft to operate from there. Proves that brown grass sometimes is a thing in Niedersachsen as well: 2018 (when the pic was supposedly taken) was an awesomely dry year, though - I remember in Berlin it was *summer* between the end of March almost into late October... More brown grass,looking east along the A2 and showing the current RWY length: While I appreciate your photographic evidence I have it on good authority that due to the Reinheitsgebot für den grünen Rasen of 1569 (nice) that there’s no brown grass in the reich Germany. Edited March 16 by sasquatch98 2 1
Schmidtfire Posted March 16 Posted March 16 I found this very interesting study. Maps complete with SAM placement and coverage rings. DDR Strategic Air Defense: A Cold War Case Study https://geimint.blogspot.com/2008/08/ddr-air-defense-cold-war-case-study.html 7
Smith Posted March 17 Posted March 17 7 hours ago, Bremspropeller said: I do agree with @Smith that there's a bit too much contrast between brown and green. Thanks for agreeing. Too much contrast between brown and green describes it quite well. My point is just that in the pictures of Ugra Media it looks like mud, and not like dry brown grass. In this picture everything looks perfect. I don't see big mud/brown spots/blobs at all. It doesn't look like it was a very hot and dry summer. Ugra Media got it very right in this picture: But here it looks very strange to me. Where does all these mud blobs come from? Normally it gets brown and muddy when there are a lot of vehicles driving, but then there should be tracks of vehicles in the mud and not just generic blobs of mud. And around the fence there is normaly also not some generic mud. Either the grass is growing all under the fence or there is a thin pathway for soldiers for walking a patrol. On a real picture i don't see blobs of mud. Just different shades of green, but not sand brown like in a desert. And just a small pathway around the military facility: nullAnd on real european airbases the grass is growing all up to the taxiways and runways and parking spots. There is no mud around the parking spots: So why is there all mud around taxiways in this picture: Or a little bit of mud around all the taxiways and parking spots in this pictuere: It should be green all up to every runway and taxiway like in this picture: Brown spots should only be where vehicles are driving or where there is a construction site. This picture also looks very strange to me. What happened to the grass there? Okay, i think it is enough. Don't get me wrong, i like what i see, i just hope that they get it right. It would kill my immersion on every airport aproach when i would see these mud blobs on every airport in this map. And i also think that it would save some memory if they reduce these blobs of mud and just put a normal grass texture around the airports. Just like it is on the good old caucasus map. It is lacking details but at least there is no mud blobs around all the airports: 13 1 Bye, Smith [sIGPIC][/sIGPIC] i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals
Wing Posted March 17 Posted March 17 Very excited for virtual deployments on this map!! 3 www.v303rdFighterGroup.com | v303 FG Discord
Thamiel Posted March 17 Posted March 17 Brown spots doesnt mean mud, it can simply indicate dusty patches of soil too dry to grow gras or any kind of vegetation. Ugras pictures were too common during the last dry summers around here. 4 Modules: A-10CII | F-5E | AV-8B | M-2000C | SA342| Ka-50-III | Fw 190D-9 | Mi-24P | SU-33 | F-4E | F-14B | C-101CC | F-86F | AH-64D | F-16C | UH-1H | A-4E-C | AJS-37 | P-47D | P-51D | Bf 109K-4 | CA | SC Maps: Cold War Germany | Nevada | Syria | Persian Gulf | South Atlantic | Kola | Sinai | Normandy | Channel Setup: Ryzen9 5950X | 64GB DDR4 | RTX 4090 | 2TB M.2 NVMe | TM Warthog & TFRP Rudder | Reverb G2 | OpenXR/TK | Win10 Affiliation: [TM]Tigermercs
draconus Posted March 17 Posted March 17 (edited) 8 hours ago, Smith said: It should be green all up to every runway and taxiway Only in ideal world. It can get anything from all gray, dry and muddy up to a nice green meadow. The grass/soil around the airfield is not kept uniform because it has no such purpose. Take a look at Ramstein: https://maps.app.goo.gl/qHfTHQL2rVqxoD2C9 I agree that some colors and contrast may not look too believable but not unrealistic either. Edited March 17 by draconus 5 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Bremspropeller Posted March 17 Posted March 17 (edited) That's Ramstein. Rammstein are those guys: Edited March 17 by Bremspropeller 11 2 So ein Feuerball, JUNGE!
gulredrel Posted March 17 Posted March 17 4 minutes ago, Bremspropeller said: That's Ramstein. Rammstein are those guys: Feuer frei!!! works with both 4
CommandT Posted March 17 Posted March 17 8 hours ago, Smith said: Thanks for agreeing. Too much contrast between brown and green describes it quite well. My point is just that in the pictures of Ugra Media it looks like mud, and not like dry brown grass. In this picture everything looks perfect. I don't see big mud/brown spots/blobs at all. It doesn't look like it was a very hot and dry summer. Ugra Media got it very right in this picture: But here it looks very strange to me. Where does all these mud blobs come from? Normally it gets brown and muddy when there are a lot of vehicles driving, but then there should be tracks of vehicles in the mud and not just generic blobs of mud. And around the fence there is normaly also not some generic mud. Either the grass is growing all under the fence or there is a thin pathway for soldiers for walking a patrol. On a real picture i don't see blobs of mud. Just different shades of green, but not sand brown like in a desert. And just a small pathway around the military facility: nullAnd on real european airbases the grass is growing all up to the taxiways and runways and parking spots. There is no mud around the parking spots: So why is there all mud around taxiways in this picture: Or a little bit of mud around all the taxiways and parking spots in this pictuere: It should be green all up to every runway and taxiway like in this picture: Brown spots should only be where vehicles are driving or where there is a construction site. This picture also looks very strange to me. What happened to the grass there? Okay, i think it is enough. Don't get me wrong, i like what i see, i just hope that they get it right. It would kill my immersion on every airport aproach when i would see these mud blobs on every airport in this map. And i also think that it would save some memory if they reduce these blobs of mud and just put a normal grass texture around the airports. Just like it is on the good old caucasus map. It is lacking details but at least there is no mud blobs around all the airports: Everything you've called "mud" is not mud - it's simulating dried out patches of grass, which is not unusual in peak dry summer. But mostly it's clear that Ugra has done it to create a little more depth to the textures in the scenes. It may be overdone a bit in places but it's an artistic approach to making things like taxiways, buildings and objects blend into the surroundings more cohesively ad create more of a "rough" finish. It's especially welcome for the GDR airbases. https://en.wikipedia.org/wiki/16th_Air_Army#/media/File:FP_Sperenberg.jpg 5 1
portman Posted March 17 Posted March 17 vor 22 Stunden schrieb Stratos: @MAESTR0 Two questions, hope you can help. 1- Those are BTR-60, are they just eye candy or part of new functional vehicles that can be used in missions? 2- Can the cars you use for the map please made available for users so we can place them as other map objects? 3 - Can you please add the military versions of Trabant (Kuebel), Barkas, IFA W50 & L60 trucks and maybe even IFA P3 for a proper representation of the East German army? Looking forward for Peenemuende airbase btw 6 Mancher zum Meister sich erklärt, dem nie das Handwerk ward gelehrt!
bfr Posted March 17 Posted March 17 33 minutes ago, CommandT said: Everything you've called "mud" is not mud - it's simulating dried out patches of grass, which is not unusual in peak dry summer. But mostly it's clear that Ugra has done it to create a little more depth to the textures in the scenes. It may be overdone a bit in places but it's an artistic approach to making things like taxiways, buildings and objects blend into the surroundings more cohesively ad create more of a "rough" finish. It's especially welcome for the GDR airbases. I guess it boils down to a personal tastes/preferences thing but I personally like that they'll be doing this for summer textures rather than a fairly uniform lushness. 5
Bremspropeller Posted March 17 Posted March 17 53 minutes ago, portman said: Looking forward for Peenemuende airbase btw Same! I've always liked those concrete artificial islands they built to house the marker beacons. 7 So ein Feuerball, JUNGE!
VFXBLENDER Posted March 17 Posted March 17 Is there at least a predicted date of release for the map or is it kept a secret for now? 2
Hiob Posted March 17 Posted March 17 8 minutes ago, VFXBLENDER said: Is there at least a predicted date of release for the map or is it kept a secret for now? 2025 is the most narrow date i've seen so far. But given the flood of promo material and the looks of it, I would assume it is pretty far riped. 4 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
bfr Posted March 17 Posted March 17 (edited) 11 minutes ago, VFXBLENDER said: Is there at least a predicted date of release for the map or is it kept a secret for now? I haven't seen anything approaching official framing of expectation but I suspect it can't be that far off initial release given what they've already shown off. Although how barebones that will be and how long it'll take to complete even the first phase is anyone's guess. If I were betting i'd expect to see it within the next couple of quarters. Edited March 17 by bfr 1
Eisprinzessin Posted March 17 Posted March 17 vor 20 Stunden schrieb gulredrel: First time watching the images on PC big screen. Just noticed: VEB Sachsenring. All pre-orders should receive owner's manual of Trabant 601 Yes, and a waiting time of 18 Years? P.S. we need Iltis and Wolf 1 Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
Smith Posted March 17 Posted March 17 (edited) 3 hours ago, CommandT said: Everything you've called "mud" is not mud - it's simulating dried out patches of grass, which is not unusual in peak dry summer. But mostly it's clear that Ugra has done it to create a little more depth to the textures in the scenes. It may be overdone a bit in places but it's an artistic approach to making things like taxiways, buildings and objects blend into the surroundings more cohesively ad create more of a "rough" finish. It's especially welcome for the GDR airbases. https://en.wikipedia.org/wiki/16th_Air_Army#/media/File:FP_Sperenberg.jpg I know that it shall simulate dried out patches of grass. But it is just far too much contrast between brown and green. It is not just overdone a bit. And actually in the real world it is just the oposite. The Grass is greener near the Runway and Taxiways: 4 hours ago, draconus said: Only in ideal world. It can get anything from all gray, dry and muddy up to a nice green meadow. The grass/soil around the airfield is not kept uniform because it has no such purpose. Take a look at Ramstein: https://maps.app.goo.gl/qHfTHQL2rVqxoD2C9 I agree that some colors and contrast may not look too believable but not unrealistic either. I took a look at ramstein and it made it not better for me how the grass looks in the pictures of ugra media: Ugra just should make the brwon patches a bit greener and the green grass a bit more brown for summer textures and i think i could be happy, but at the moment it is just too much. Edited March 17 by Smith 8 1 Bye, Smith [sIGPIC][/sIGPIC] i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals
Northstar98 Posted March 17 Posted March 17 3 hours ago, CommandT said: Everything you've called "mud" is not mud - it's simulating dried out patches of grass If that's the case - it doesn't look like it at all. It looks dug up. 3 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Meerschweinmann Posted March 17 Posted March 17 I can hardly wait. Taking off from Laage in the FF Mig-29A with a little bit of Sabaton playing. 6 Spoiler [Modules] F/A-18C Hornet, Supercarrier, FC3, Ka-50, Huey, A-10 Warthog II, AH-64D [Terrains] Persian Gulf, Nevada, Syria, South Atlantic [PC] i7-9700K, 32 GB DDR4, RTX 2080 Ti, M.2 500GB, SSD 500GB, 4TB HDD, HP Reverb G2 [Flightsim] VKB GF 3 + TM F/A-Grip + Extension, TM HOTAS Warthog Throttle, MFG Crosswind Rudder Pedals, Winwing Combat+ Landing Panel [Simracing] Simucube 30 Nm, Heusinkveld Sprint Pedals+ Handbrake V2, MME H+Seq-Shifter
Bremspropeller Posted March 17 Posted March 17 Let's hope the FF 29 and Phase 3 (Preschen AB) make it together, so I can triple-Immelmann ths thing appropriately on my first flight. 6 So ein Feuerball, JUNGE!
CommandT Posted March 17 Posted March 17 (edited) The fact that the main topic of discussion/ criticism here is regarding dried out grass/ patches of dirt/ mud surrounding the airbases says a lot about how good a job they've done overall. From the material shown so far this map is on completely different level to Kola or SA. P.S. I agree that those brown patches could be toned down a little and made slightly less contrasty. But overall it's looking great. Edited March 17 by CommandT 20
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