ED Team BIGNEWY Posted April 17 Author ED Team Posted April 17 DCS 2.9.15.9408 Introduced a new terrain module: DCS: Cold War Germany by Ugra Media Introduced a new campaign: DCS: F-4E Red Flag 81-2 Campaign DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics This initial release of the DTC will allow you to create custom countermeasure programs and radio communication presets for the DCS: F/A-18C and DCS: F-16C. In future updates, this will be expanded to include more mission planning data like navigation waypoints, targets, threats, datalinks, route points, weapon settings, and more. The functionality will also be extended to other aircraft such as DCS: AH-64D and DCS: A-10C II Tank Killer. DTC programs can be created in the Mission Editor and prior to flying a single-player or multiplayer mission from the Briefing Screen. DTC programs can be saved, exported, and imported, allowing you to create multiple DTC programs for each aircraft based on the mission, and allow you to share DTC programs with friends. Please see the DTC Guide here and the instructional video. Data Transfer Cartridge for DCS DCS Core AI Aircraft. Wingman keeps saying "rejoin" but does not rejoin - fixed. AI Aircraft. After receiving the task Attack group from trigger AI TASK PUSH, the AI plane ignores it and continues to perform Orbit - fixed. AI Aircraft. Tu-22M3. Added delay between Kh-22 missile launches to 60 sec. AI Aircraft. AIs will release ADM-141 decoy only in level flight, not in a dive. AI Aircraft. Some AI helicopters don't stand still after landing on slopes - fixed. AI helicopters don't stand still after landing on slopes - Aircraft AI Bugs (Non-Combined Arms) - ED Forums AI Aircraft. Climb performance for AI P-51D adjusted AI Aircraft. Ju-88 A-4. The plane stops while taxiing to the runway. AI Sea. Disabled dynamic spawn interface for Old CV Admiral Kuznetsov version (non 2017) , it does not support needed model features for it to work properly. AI Ground. S-200 Minimal range for track radar set to 17 km due to minimal range from the missile. AI Ground. Added many JTAC voice lines for specific weapons. AI Ground. Trains wheels do not spin - fixed. 3D Models. Fixed destroyed TPZ-1. 3D Models. Fixed textures for Uragan, KS-19, Zil_135l, Flak37, Willys MB, and CCKW 353. Weapons. Added 3D model for AIM-7P Weapons. Added C-701IR missile to replace Deka’s. Weapons. AGM-154A wind correction parameters updated. Weapons. CTD when spawnGroup contains a group without a name - fixed. Weapons. Added lower fin to 3D model ADM-141. GUI Error on exit from ME after placing trigger zone - fixed. GUI Error when open Replay after placing trigger zone - fixed. GUI Error when click on ruler icon in ME - fixed. GUI Error when saving a mission during opening Replay from ME - fixed. ME. Object icons aren't displayed when returning to ME from encyclopedia - fixed. ME. Added some more rainy/snowy cloud presets. ME. Added extra zoom level for map. ME. Multi Select Tool changed selection logic so tool would not select hidden on map objects ME. Added units for GDR: PT_76, S-60_Type59_Artillery, Mi-24V, Mi-8MT, Su-25, MiG-23MLD. ME. Trigger conditions time more, time less, and time since flags have default values based on abs. time - fixed. Scripting API. Added new functions (world.getPersistenceData, world.setPersistenceHandler) for save mission convenience based on feedback (Documentation: Singletons ) Scripting API. Crash when spawnGroup contains a group without a name - fixed. DCS crashes if spawnGroup contains group without name - Game Crash - ED Forums Scripting API. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - fixed. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - Game Crash - ED Forums Scripting API. DCS.getMissionName() returning the wrong name for .sav files (it includes .sav at the end of the name) - fixed. Terrain Engine: improved lazy texture loading, this should improve graphics memory handling (depending on scene) Terrain Engine: minor CPU optimization in render thread Route tool. Waypoints problems if Route Tool was used in MP and then single player mission is loaded right after that - fixed. Module configs and libraries loading optimization which should improve timings of first time loading into module cockpit Optimization for module specific files load on DCS start which should improve DCS World startup time Added potential fix for oversized explosion crater being visible in some situations DCS: F-16C Viper by Eagle Dynamics Improved TGP tracking AA target has jitter (wip). Fixed: Radar Elevation too sensitive on a button (with user fix). Fixed: Hot/Air start should activate GPS Time. Fixed: IR missile preflare flare rejection behavior same across all missiles. Fixed: RDR Cursor movement axis bug. Fixed: HSD cursor unusually slow. Fixed: FPM erratic behaviour with Drift C/O active. Fixed: A-G Radar going from AGR->MAP when 5nm scale is selected puts MAP in invalid 5nm scale. Fixed: FCR azimuth lines does not move along with rdr cursor. Fixed: RWS-SAM ANT ELEV can become stuck after losing track. Added: DTC Functionality (WIP) Known issue: FCR range and azimuth bumping using cursor can intermittently fail. DCS: F/A-18C by Eagle Dynamics Improved TGP tracking AA target has jitter (wip). Fixed: Ejection does not work. Fixed: Cage button breaks the missile seeker when you have an STT. Added. DTC Functionality (WIP) DCS: AH-64D by Eagle Dynamics Fixed: Pilot selecting FCR as sight breaks Cued LOS Reticle behavior. Fixed: Air Data Probe Animation is broken. Fixed: George CPG has "jumping" aiming. Fixed: Strange Keybinds appeared after the latest update, instead of the NVS Mode. Fixed: George AI. Switching up to cycle scrolling the target list does not work. Fixed: Ground speed displayed in IHADSS below 40 knots GS. Fixed: VID page options are still available if VSEL format is shown. DCS: Mi-24P Hind by Eagle Dynamics Added: New liveries from the livery competition winners Fixed: Gear lever is placed in upper position after repair (should be down) DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Fixed: Tail rotor max-min pitch animation by right-left pedals movement is inverted Fixed: When spawning unarmed with the Mi-8 and then ask the ground crew to install door gunners, the back door gunner is inoperable DCS: F-5E by Eagle Dynamics Fixed: Liveries of static F-5E-3 and F-5E FC are not shown in the previsualization window. Fixed: "Cabin Pressure Switch - NORMAL" command not working. Fixed: In the flight manual for F-5E-3 2024 DCS F-5Е-3 Flight Manual_ENG there are some sentence in Russian Управляет нейтральным положением ручки управления (триммерным эффектом)(page 104) and клавиша (page 265) instead of English. Fixed: Missing unit's article in encyclopedia. Fixed: Pilot shown in Static and Uncontrolled F-5E-3. Fixed: Main landing gear and canopy animations issues. Fixed: Some Iranian liveries have texture issues. Fixed: Has a bigger rear than it looks - AI units get stuck while taxiing. Fixed: Canopy when damaged is completely missing glass. Fixed: Glass damage is not the same inside and outside of the cockpit. DCS: Black Shark 3 by Eagle Dynamics Cockpit. "Danger Engine Vibration" audio warning cannot be heard - fixed DCS: Yak-52 by Eagle Dynamics Fixed. Wrong brakes behavior via axes Fixed. Bindings for Landing Gear EXTEND and RETRACT not working Fixed. Binding for the Emergency Gear Valve backwards Fixed. Rudder by notch input did not move the rudder, causing a crash instead. Fixed. Elevator Trim Keybindings not working Fixed. Incorrect behavior of AI after takeoff and during landing. DCS: JF-17 by Deka Ironwork Simulations Updated. ETF SATAC Champion skin Fixed. Brake parachute light logic Fixed. JF-17 radar would trigger other’s RWR at too far distance DCS Mirage F1 by Aerges General: Some options, such as: 'Simplified Gear Lever', 'Simplified Firing Safety', 'Mode 4 IFF installed', 'Delayed Oil warning light', 'Counters reset on rearm/refuel', are always read from the mission now. These options will be always in sync between seats in F1BE. Fixed "AMPLI 2-1 selector switch - 1" autostop macros action. Previously it was switching to amplifier 2. F1BE: "AMPLI 2-1 selector switch - 1" autostop macros command is now applied to the rear seat switch as well. Weapons: Fixed rockets not exploding on impact. Fixed IR missiles becoming hung if the missile button was momentarily pressed and released. A missile-launcher safety flap was added for the R550 missile. It prevents launch at speeds < 150 knots. AIM-9 missile can be launched now disregarding its lock status. AIM-9 missile now requires 40 seconds for gyro spin-up before it can be launched (it was previously 3 seconds). Fixed crash that occurred with some payloads, especially modded or deprecated ones. Fixed crash when jettisoning payloads from CLB4 and AUF2. Changed rockets 'XX Rocket Launcher Salvo Count' option name to 'XX Rocket Launcher Burst Count' for clarity. This option is used with the 'Single' position of the 'Single/Salvo selector' switch. Input: Reworked clickability of RWR lights intensity adjusting switch and Spherical indicator day/night selector switch. U/V, U, MKR/BF/TP, TB/APP potentiometers axes commands now work in F1BE rear seat. Fixed F1BE rear seat 'Engine emerg regulation priority switch' initialization. Fixed F1BE rear seat 'Engine emerg regulation priority switch' guard animation. F1BE rear seat 'Engine emerg regulation priority switch' is reset now at aircraft repair. Added default key combination for 'Combined Flight Controls Mode': LShift+C. F1BE 'Airbrake priority', 'High lift devices priority', and 'Demist switch' switches can't be clicked with closed guards anymore. Fixed 'High lift devices priority switch' guard animation. Changed "Telemeter/zone scanning switch - TEL (TL)" default binding. It is now LCtrl+LShift+Z. V/UHF function selector, frequency mode, and UHF function selector switches now have input commands for each position. V/UHF and UHF input commands were renamed: Added the radio name at the beginning of each command. NOTE: Some tracks recorded in versions previous to this one may not work until the next update, due to changes in input regarding Master Arm switch. The fix will be provided in the next update. DCS: C-101 Aviojet by AvioDev C-101CC: Fixed ADI horizontal steering bar behavior in FD 'Altitude hold' mode. Fixed APR CAP engagement logic. Previously it could engage once the glideslope signal becomes valid, disregarding the glideslope deviation value. Fixed start up lesson (EN, ES and CN), that was getting stuck in the step to check throttle travel. DCS: F-4E Phantom II by Heatblur Simulations NEW FEATURE: Added support for user made Jester mods, added checkbox for mission designers (see manual modding chapter for details) Audio Overhaul: Reintroduce major J79 Audio overhaul Adjusted distinct J79 howl trigger ranges Revamped several major sound samples Improved code driving sound sample playback in various situations (e.g. flyby). Systems: Complete overhaul of pneudraulics system: Overhauled the entire Hydraulics system, allowing for more flexible timestep and performance improvements. Improved CPU performance without reducing simulation fidelity. Improved flow restrictors and actuators simulation for better stability. Improved component connection order ensuring proper flow. Improved time to stabilize pressure along the entire circuit Improved pressure distribution and energy for the entire hydraulic system. Systems: Added landing gear small door smoothing for more animation fidelity. Systems: Fixed Bombing Tool computing delta altitude wrong for DT (Dive Toss) Systems: Added Bombing Tool show “!” (no solution) if drag coefficient is beyond max (9.99) Avionics: Magnetic Compass overhaul for better accuracy. JESTER: Added inhibition of Jester Radar callouts shortly after takeoff. UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4 UI: Improved mouseover hint for toggle mirrors Radar: Adjusted symbology (incr. ACQ height, decr. wings length, incr. EL width) to be more accurate to the real DSCG screen. Weapons: Fixed AGM-12C (Bullpup) not working on CN (chinese) clients Weapons: Added SAMP-250 Chute Retarded Bombs HD Art: Fixed minor issues with WSO ball textures. Audio: Fixed engine windmilling rattling sounds not being audible, even with heavy wind. Initialization: The aural tone knobs initialize to LOW on cold start Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu Inputs: Increased pitch feel trim dampening (reduces stick oscillations) Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob) Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes) Inputs: Added AXIS bind for HUD shutter Inputs: Fixed the Inc/Dec command misbehaviour in some knobs (e.g. IFF code rollers) Missions: Added new BFM mission by Sedlo Missions: Reduced file size for training missions Missions: training missions: Lesson 01b: Corrected checklist page triggers Lesson 01b Task 5: Replaced checklist page 2: now reads "Left Boost Pump" and "to be continued with step 13" Lesson 01b Task 5: Replaced checklist page 3: now reads "continued from step 12" Missions: Updated FROG-7 mini-campaign Localization: Updated Chinese localization Updated in-game manual DCS: F-14 Tomcat by Heatblur Simulations UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4 Audio: Fixed major audio "stepping" bug for both -A and -B variant Fixed the Afterburner for one engine displaying with major delay when switching cameras. Fixed a potential hitch that would occur when nearing an F-14 Tomcat of any type. RWR: Fixed the HB F-4E displayed as AI on the RWR. Threat library updated to version RE41 Missions: Updated Reflected instant action missions DCS: AJS37 Viggen by Heatblur Simulations Updated manual Systems: Fixed kneeboard not being populated with data. Weapons: Fixed RB74 (Sidewinder) not working in all-aspect. Campaigns DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS Simulations Campaign load screen - Description text typo corrected. MB-OTU - RP-3 Employment Training – On screen messages typos corrected. MC-OTU - Bomb Employment Training - On screen messages typos corrected. MD-OTU - Directional Radio Training - On screen messages typos corrected. MJ-Wunderwaffe Chemistry – Pilot controls inoperable – Fixed. MK-Harbour Master – Mission debug messages appearing – Fixed. MM-Flak It – Post attack run messages and sounds not played/displayed – Fixed. MN-Gee-H Navigation Exercise – Success criteria adjusted. MO-Siege of Dunkirk – Typo corrected and success criteria adjusted. DCS: UH-1H Worlds Apart Spring 2025 Campaign by Lowlevel Heaven Mission 2 AI Helicopter adapted to the new AI behavior. Change of route and land zones. Added refueling option at each station. DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims Mission 11 - Adjusted parameters for interfering with Renegade's picture. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims All missions - updated to fix break orbit bug introduced in the last patch. Mission 6 - Various minor updates and fixes. Mission 7 - Various minor updates and fixes. DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations Mission 3: AI Escort behavior fine tuned DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 5: AI Escort behavior fine tuned DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations All missions: Lead restricted from using WEP DCS: P-47D Wolfpack Campaign by Reflected Simulations All missions: AI Escort behavior fine tuned DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 15: The AI doesn't break orbit - workaround All Missions: AI formation side swapping enabled DCS: F-14B Speed & Angels Campaign by Reflected Simulations Mission 4: static refueler truck clipping a Tomcat - fixed Mission 15: Helo on top of the antenna - fixed. DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Flight lead afterburner restricted in some cases. Mission progress options renamed for clarity. Mission 2: safeguard added to prevent the helo from rolling forward Mission progresses even if the player RTBs on bingo DCS: F-16C Arctic Thunder Campaign by Reflected Simulations All missions: Data Transfer Cartridge added with visual and sound effects DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon Mission 7: added prompt when player is tasked to attack the helicopter Mission 08: updated departure comms to avoid overlaps; changed on-screen prompts so they are better visible at night; moved item checks after push to give player more time; added acceleration 1x in key moments Mission 09: ;added information how to dismiss taxi director prompt; fixed issue where 33 and 34 would not RTB if all SAM sites are destroyed; removed AAR part for Betsy as it broke the mission for some people; updated datalink for all flights Mission 10: fixed problems with Sluggo refueling towards the end of the mission, updated the prompts; fixed bug with mission not progressing after being told to attack SA-6 site; fixed bug with Spartans refusing to push from marshal before mission Mission 11: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with script error pop-up during the mission; fixed issues with inaudible comms on Strike freq; fixed bug with wrong voiceover playing when identifying the bogey; fixed bug with parking spot being blocked after landing on the carrier Mission 12: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); Moved push time by 3 minutes (or rather: mission start by 3 minutes) to have more time to get to marshal; Set unlimited fuel for tanker on the way back; Mission 13: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights) Mission 14 (long and short): fixed issue with Olive not following the player after CSAR was complete; Olive should refuel now (turned off her "unlimited fuel"); added picture pop-up to who refuels part (both versions); added safeguards for Spartan shoot-down (the mission should progress normally, short version) Mission 15 (long and medium): general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with a lot of radio static on the radios during RTB. F/A-18C Rise of the Persian Lion 1 by Badger633 Missions 3 all variants: Wing going AWOL fixed. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 11 - Chemical Ally. Targets moved due to map updates. Improved SAMs and AAA fire. Improved target sets for recognition. Changed time, made darker. Fixed tanker speed. Added NVG. Updated target imagery and Kneeboard. Various other updates. Mission 12 - High Value Targets. Fixed Target bugs. Improved target confirmation process. Allowed more time for search. Improved target area recognition. Fixed tanker speed. Updated target imagery and Kneeboard. Various other updates. 8 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted April 17 Author ED Team Posted April 17 patch is live now. thank you all 5 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Ian Boys UK Posted April 17 Posted April 17 (edited) 5 minutes ago, Oberst Struppi said: Waiting for Steam Patch live on Steam Map available on Steam too Edited April 17 by Ian Boys UK 1
fagulha Posted April 17 Posted April 17 5 minutes ago, BIGNEWY said: patch is live now. thank you all Thank you and all ED team for all the work done so far. I was eager for the DTC for a long time. Now is time to fly Happy Easter for you and your family and for ED team and their respective families. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Raven (Elysian Angel) Posted April 17 Posted April 17 Error 502 - no saved authorisation found Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Slippa Posted April 17 Posted April 17 Danke alle Fanks and Happy Easter all. Gonna be a noisy night over Germany
bfr Posted April 17 Posted April 17 1 minute ago, Raven (Elysian Angel) said: Error 502 - no saved authorisation found I had the same, seemed to recognise i'd bought the map at about the 3rd attempt.
Boosterdog Posted April 17 Posted April 17 @BIGNEWY am I correct in assuming the Cold War has generated the type of server crashing chaos normally reserved for day 1 Nvidia cards? Its not showing anywhere, the authoriation is faulting, the game cant update my module data and its all genrally very circle of doom. MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
ED Team BIGNEWY Posted April 17 Author ED Team Posted April 17 server is under heavy load so please be patient with the site, everyone is trying to buy at the same time. 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Raven (Elysian Angel) Posted April 17 Posted April 17 Yes I noticed:null Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
ED Team BIGNEWY Posted April 17 Author ED Team Posted April 17 Just now, Boosterdog said: @BIGNEWY am I correct in assuming the Cold War has generated the type of server crashing chaos normally reserved for day 1 Nvidia cards? Its not showing anywhere, the authoriation is faulting, the game cant update my module data and its all genrally very circle of doom. yes its under heavy load currently, apologies Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
R-Born Posted April 17 Posted April 17 same thing here.. same thing here ... here's the log with the 'auth' errors dcs.log
Boosterdog Posted April 17 Posted April 17 Just now, BIGNEWY said: yes its under heavy load currently, apologies Thanks @BIGNEWYNot an issue. Its actually nice to see Urgra's efforts so well recieved. I shall enjoy the anticipation of the wait.... MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
ED Team BIGNEWY Posted April 17 Author ED Team Posted April 17 2 minutes ago, Boosterdog said: Thanks @BIGNEWYNot an issue. Its actually nice to see Urgra's efforts so well recieved. I shall enjoy the anticipation of the wait.... Yeah while it is annoying for the server to be struggling it shows how popular and anticipated the patch and terrain is. 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
sith1144 Posted April 17 Posted April 17 Im curious if the new ground vehicles showed in the launch trailer will be in the sim? they werent in the patch notes. Pretty sure I spotted a T-62 and BTR-60, and we dont have those 1
Northstar98 Posted April 17 Posted April 17 3 minutes ago, sith1144 said: Im curious if the new ground vehicles showed in the launch trailer will be in the sim? they werent in the patch notes. Pretty sure I spotted a T-62 and BTR-60, and we dont have those They're almost certainly scenery objects baked into the map. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
EvilBert VR Posted April 17 Posted April 17 (edited) 502... Authorization failed! Edited April 17 by EvilBert VR My System: Full Scale Huey SimPit -Pit Base Computer: AMD Ryzen 7 9800X3D | ASUS Prime X870-P | 64GB DDR5 RAM | Nvidia RTX5090 OC | 2x 4TB M.2 -Sim Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme - All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR
sith1144 Posted April 17 Posted April 17 2 minutes ago, Northstar98 said: They're almost certainly scenery objects baked into the map. but theyre moving! and I doubt theyre part of civilian traffic 1
Slippa Posted April 17 Posted April 17 Right, let’s take it in turns. Me first, you lot grab it later 3
Northstar98 Posted April 17 Posted April 17 (edited) 5 minutes ago, sith1144 said: but theyre moving! and I doubt theyre part of civilian traffic Scenery objects can be animated (see wind turbines etc). EDIT: Actually, with the video - those could very well be new assets. Edited April 17 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Wizard_03 Posted April 17 Posted April 17 (edited) 4 minutes ago, EvilBert VR said: 502... Authorization failed! 18 minutes ago, R-Born said: same thing here.. same thing here ... here's the log with the 'auth' errors dcs.log 52.11 kB · 4 downloads Me too Edited April 17 by Wizard_03 DCS F/A-18C :sorcerer:
Silver_Dragon Posted April 17 Posted April 17 5 minutes ago, sith1144 said: Im curious if the new ground vehicles showed in the launch trailer will be in the sim? they werent in the patch notes. Pretty sure I spotted a T-62 and BTR-60, and we dont have those By UM, the Germany assets pack will coming on the Phase 3. P 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Raven (Elysian Angel) Posted April 17 Posted April 17 3 minutes ago, Slippa said: Right, let’s take it in turns. Me first, you lot grab it later I beat you to it! 1 1 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
MadMonty Posted April 17 Posted April 17 Germany? Gekauft! THANK YOU ED!!! 2 PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000 Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective VR: HP Reverb G2 Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured
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