Kirk66 Posted April 18 Posted April 18 Noticed when I took off from Ramstein and landed at Hahn, there is way too much brush and bushes in the infield of airports, between runways and taxiways, and alongside runways. Note that this seem to be a problem in other maps as well, but really stands out on NATO airfields (where I was stationed and flew out of at the time portrayed). Airports all have standards for clear areas around runways to keep birds and game away, and to minimize obstructions to vision of airfield signs. So pretty much everything around the runways is cleared and mowed. Having random bushes obscure distance markers is not a good idea... Otherwise...GREAT MAP! Can't wait to drop an LGB into my old office on Ramstein. Vulture 21 1
Hiob Posted April 18 Posted April 18 I agree with you. I think the reason (no excuse) for this is, that ground clutter isn‘t placed by hand, but sprinkled across the map by procedural methods. Same as with other maps. I would love to see this improved (generally on all maps). 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Lace Posted April 18 Posted April 18 Agreed. Airfields are generally very well tended. Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Raven (Elysian Angel) Posted April 18 Posted April 18 6 hours ago, Kirk66 said: Can't wait to drop an LGB into my old office on Ramstein. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Boosterdog Posted April 18 Posted April 18 7 hours ago, Hiob said: I agree with you. I think the reason (no excuse) for this is, that ground clutter isn‘t placed by hand, but sprinkled across the map by procedural methods. Same as with other maps. I would love to see this improved (generally on all maps). I noticed that the scrub "wipe" is absent from agricultural fields so presumably areas can be masked. 3 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
OneEyeRoss Posted April 18 Posted April 18 The lawns in the towns is also not right. It is the generic long grass of the fields. But, I will also admit that this is a pretty small issue, since the map is just amazing.
Hiob Posted April 18 Posted April 18 1 hour ago, Boosterdog said: I noticed that the scrub "wipe" is absent from agricultural fields so presumably areas can be masked. I don’t know actually, that was just an assumption. But I think this is how it works, yes. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Boosterdog Posted April 18 Posted April 18 2 hours ago, OneEyeRoss said: The lawns in the towns is also not right. It is the generic long grass of the fields. But, I will also admit that this is a pretty small issue, since the map is just amazing. Sadly that is the only grass you get in DCS. Hellishly dangerous when there is a tiger loose. 1 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
Smith Posted April 19 Posted April 19 (edited) Yes, this is the only Problem i have with this otherwise awesome map. The grass shouldn't be like that on airports: I would like to know from Ugra media if they will make that better or if it will stay like that. Edited April 19 by Smith 4 Bye, Smith [sIGPIC][/sIGPIC] i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals
swartbyron Posted April 20 Posted April 20 (edited) For those who don't like the look of the bush and scrub on the airfields, it can harmlessly be removed the following way. Hide or rename the following files to remove bush and scrb; GermanyColdWar.sd5 Anabasis_setifera.ref Azalea.ref JuniperShrub.ref Hide or rename the following file if you want to remove the small trees found at some airfields; KousaDogwood.ref They can be found here; C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\GermanyColdWar\surfaceDetails When you restart the sim the bush and scrub wont load and you will be left with just green grassy fields. The best bit is, this wont break IC because no files were replaced or changed. You will have to do this every time you repair or update DCS as the scrub will be restored. How to? The simplest way is to create new folder with in your surfaceDetails folder and name it _Hide, then the move the files you want to hide into there. Don't worry DCS and the map will run just fine with out them. Edited April 22 by swartbyron 3 7
Hiob Posted April 20 Posted April 20 1 hour ago, swartbyron said: For those who don't like the look of the bush and scrub on the airfields, it can harmlessly be removed the following way. Hide or rename the following files; Azalea.ref and GermanyColdWar.sd5 They can be found here; C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\GermanyColdWar\surfaceDetails Don't worry DCS and the map will run just fine with out them. When you restart the sim the bush and scrub wont load and you will be left with just green grassy fields. The best bit is, this wont break IC because no files were replaced or changed. You will have to do this every time you repair or update DCS as the scrub will be restored. Oh, very interesting! I assume that works similarly on other maps? Probably slight performance boost from it too, no? 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
swartbyron Posted April 20 Posted April 20 (edited) 21 minutes ago, Hiob said: Oh, very interesting! I assume that works similarly on other maps? Probably slight performance boost from it too, no? Yes, it should work the same for all maps. I've tried it successfully on South Atlantic too. You can remove all or any off the vegetation this way including the trees. I've not tested it but I would expect an FPS boost. The more types you remove the less vegetation to impact your frame rate. Edited April 20 by swartbyron 2
Hotdognz Posted April 21 Posted April 21 Urga Media should implement your 2 fixes the airbases and other places look so much better with these 2 files removed.Sent from my CPH2333 using Tapatalk 3
Volator Posted April 21 Posted April 21 19 hours ago, swartbyron said: For those who don't like the look of the bush and scrub on the airfields, it can harmlessly be removed the following way. Hide or rename the following files; Azalea.ref and GermanyColdWar.sd5 They can be found here; C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\GermanyColdWar\surfaceDetails Don't worry DCS and the map will run just fine with out them. When you restart the sim the bush and scrub wont load and you will be left with just green grassy fields. The best bit is, this wont break IC because no files were replaced or changed. You will have to do this every time you repair or update DCS as the scrub will be restored. Does this remove the scrub only on the airfields, or on the entire map? 1./JG71 "Richthofen" - Seven Eleven
Hiob Posted April 21 Posted April 21 48 minutes ago, Volator said: Does this remove the scrub only on the airfields, or on the entire map? The entire map I suppose. 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Slippa Posted April 21 Posted April 21 Mighty clever Swarty cheers, In MP Germany’s shuddering to a halt for me a fair bit. I could do with taking out half of Berlin going by my performance there. Cheers for the tip. 1
swartbyron Posted April 21 Posted April 21 (edited) I've just updated my post to included some extra ref files for scrub and some trees. This should give you the cleanest looking airfield without affecting the big trees and vegetation. Pleased this has helped some of you guys. Edited April 22 by swartbyron 1 3
Kirk66 Posted April 21 Author Posted April 21 Nice! I'll definitely be giving it a try. Is there also a file for the rocks than can be removed? Vulture 1
Smith Posted April 21 Posted April 21 (edited) 10 hours ago, swartbyron said: I've just updated my post to included some extra ref files for scrub and some trees. This should give you the cleanest looking airfield without affecting the big trees and vegetation. Pleased this has helped some of you guys. This looks really good. As i m away from my gaming computer for some time because of work, could you make a before and after your modification of this picture? Thank you a lot. Edited April 21 by Smith 2 Bye, Smith [sIGPIC][/sIGPIC] i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals
swartbyron Posted April 21 Posted April 21 (edited) 19 hours ago, Smith said: This looks really good. As i m away from my gaming computer for some time because of work, could you make a before and after your modification of this picture? Thank you a lot. Edit: Hi, If you scroll up, I’ve added some comparison pics to previous posts. 22 hours ago, Kirk66 said: Nice! I'll definitely be giving it a try. Is there also a file for the rocks than can be removed? Vulture Edit: Ive just checked, rocks and stones are removed when GermanyColdWar.sd5 is hidden. Edited April 22 by swartbyron 1
cellinsky Posted April 22 Posted April 22 Immo, it looks better with all the clutter removed. And the main benefit for me: Micro-jitters in vr are gone when low down. Cool find, thanks. 3
birkenmoped Posted April 22 Posted April 22 (edited) Examples of German air bases (1990) - Attention: poor quality / old “Super8?” videos. But the details of the well-kept lawns on the airfield are recognizable! Edited April 22 by birkenmoped 2 1
Vee.A Posted April 23 Posted April 23 On 4/21/2025 at 6:26 PM, Smith said: This looks really good. As i m away from my gaming computer for some time because of work, could you make a before and after your modification of this picture? Thank you a lot. As I've seen mentioned before, the dirt around every single paved area also looks pretty strange. Most airfields in this kind of environment in general only consist of well kept short grass. 9
Volator Posted April 23 Posted April 23 5 hours ago, birkenmoped said: Examples of German air bases (1990) - Attention: poor quality / old “Super8?” videos. But the details of the well-kept lawns on the airfield are recognizable! Cool videos btw, especially the full autorotation down to the ground. 1./JG71 "Richthofen" - Seven Eleven
Duck21 Posted April 23 Posted April 23 16 hours ago, Vee.A said: As I've seen mentioned before, the dirt around every single paved area also looks pretty strange. Most airfields in this kind of environment in general only consist of well kept short grass. Ugra has been told exactly that many times back when the first previews started being shown. Unfortunately they have never commented on this issue and instead built the entire map like this. 1 1
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