Cal1664 Posted April 20 Posted April 20 Some better A2A refueling physics woukd be a great addition. A good wave of the hose as you attach would be great. Woukd also be amazing if the basket didn't auto disconnect when full. 15 1
Kuezy Posted April 20 Posted April 20 Totally agree! 3 Sven "Bolter" H. vLuWa.de | Staff sven.heidegger@vluwa.de
Blackhawk163 Posted April 20 Posted April 20 I remember the first time I did AAR in that other sim. Watching the basket oscillate and then the connection wave. Chefs kiss right there 5 My first assigned aircraft is in my profile name Ryzen 9800x3d/64gb DDR5 amd expo/RTX 5090/4tb m2/ Win11 pro/Pimax crystal light Winwing Orion F16ex (Shaker kit)/Skywalker pedals/Orion 2 F15EX II Throttle/3 MFD units/Virpil CM3 Mongoose Throttle/Trackir 5 F-16/A10II A/C /F-18/F-15E/F-15C/F-14/F5E II/F-4/Ah64/UH60/P51-D/Super Carrier/Syria/Sinai/Iraq/Persian Gulf/Afghanistan/Nevada/Normandy 2.0
HanuXXL Posted April 22 Posted April 22 I also wish that the basket would not autodisconnect within seconds if I somehow manage to catch it.
Czar66 Posted April 22 Posted April 22 1000% agree. A ton of dynamics missing. 3 minutes ago, HanuXXL said: I also wish that the basket would not autodisconnect within seconds if I somehow manage to catch it. It doesn't. You need to keep inside its tolerance box. Pilot side issue. 1
HanuXXL Posted April 22 Posted April 22 24 minutes ago, Czar66 said: 1000% agree. A ton of dynamics missing. It doesn't. You need to keep inside its tolerance box. Pilot side issue. Explaining a joke is not mandatory
Czar66 Posted April 22 Posted April 22 1 hour ago, HanuXXL said: Explaining a joke is not mandatory Ah, my bad. It went over my head. 2
draconus Posted April 23 Posted April 23 (edited) Well, the hose connection wave is just a nice visual effect for a start but: the basket should react to aerodynamic forces near the aircraft (escape from the nose) the basket/hose should give a little stabilisation after connection and push back with minimal force boom should give a lot of stabilisation after connection (should hold the fighter size aircraft easily if trimmed and set proper power) the basket/boom should obey physics even when it's not intended for us (when buddy or AI is also in AAR process) the basket/boom should not autoconnect until an inch from the actual connection and the shape of basket/receptacle should ease up sliding in the basket/boom should not automatically disconnect after getting filling up the probe, basket, hose or boom can be damaged (including keeping the broken basket on the probe in some cases, hooking up the hose) no clipping of basket/hose or boom over the aircraft body some fuel spills during connections and disconnections option for both types of refueling on capable aircraft more wobbly basket depending on wind/turbulence settings no possibility of connecting from the the side or backwards What did I miss? Edited April 23 by draconus 11 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Dangerzone Posted April 23 Posted April 23 25 minutes ago, draconus said: Well, the hose connection wave is just a nice visual effect for a start but: the probe, basket, hose or boom can the damaged (including keeping the broken basket on the probe in some cases, hooking up the hose) This needs to be linked with 'indestructible', so no damage occurs if aircraft is indestructable. (To allow for training missions/people practicing). 26 minutes ago, draconus said: What did I miss? Um... option for 'auto-assist' to autopilot/take over? But more seriously: Painted white lines on the hose would be grouse. 2
Northstar98 Posted April 23 Posted April 23 (edited) 1 hour ago, draconus said: What did I miss? AFAIK drogues only allow fuel transfer when extended within a certain range (hose & drogue cannot be pushed in too far, nor can it be extended too far). This would mean that we would need markings on the hose where applicable. Boom-drogue adapter kit ("Iron Maiden") Edited April 23 by Northstar98 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Northstar98 Posted April 23 Posted April 23 (edited) 30 minutes ago, draconus said: Yes, but that is already implemented - observe the fuel flow and/or lights on the pod. Fuel still transfers regardless of the lights in my testing, it's only when I disconnect does fuel transfer actually stop. Edited April 23 by Northstar98 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
draconus Posted April 25 Posted April 25 On 4/23/2025 at 12:34 PM, Northstar98 said: Fuel still transfers regardless of the lights in my testing, it's only when I disconnect does fuel transfer actually stop. You're right. Just tested F-14 and KC-130. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Raven (Elysian Angel) Posted April 25 Posted April 25 On 4/23/2025 at 10:45 AM, Northstar98 said: Boom-drogue adapter kit ("Iron Maiden") Right? People aren’t complaining enough already about refuelling being hard… That system is for the true hard-core 3 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Tom P Posted April 25 Posted April 25 On 4/23/2025 at 2:25 AM, Dangerzone said: Um... option for 'auto-assist' to autopilot/take over? Are you that person that requested a autopilot handoff so it could do it for you? It's not hard at all. That's what she said 2
Dangerzone Posted April 25 Posted April 25 10 hours ago, Tom P said: Are you that person that requested a autopilot handoff so it could do it for you? It's not hard at all. That's what she said I can AAR quite fine, both boom and drogue. The comment was meant tongue in cheek - hence the two emoji's. 1
Tom P Posted April 25 Posted April 25 1 hour ago, Dangerzone said: I can AAR quite fine, both boom and drogue. The comment was meant tongue in cheek - hence the two emoji's. Proud of you. Someone the other week requested to have the game do the refueling process for you. 1
MAXsenna Posted May 1 Posted May 1 Proud of you. Someone the other week requested to have the game do the refueling process for you.We get that suggestion every two months. Sent from my SM-A536B using Tapatalk
skywalker22 Posted May 1 Posted May 1 On 4/26/2025 at 1:44 AM, Tom P said: Proud of you. Someone the other week requested to have the game do the refueling process for you. I really hope that never happens. DCS is a simulator, and AAR is one of the major aspects of this it, so it has to be a manual work at all times. But I hope for the implementations @draconus stated. That's what we would like to have. 2
Dragon1-1 Posted May 1 Posted May 1 On 4/22/2025 at 5:00 PM, Czar66 said: It doesn't. You need to keep inside its tolerance box. Pilot side issue. For what it's worth, that is unrealistic. With the basket, once you're in, you may rip off the probe, or the basket, but displacing outside some arbitrary box the sim wants you to stay in won't cause the basket to suddenly phase through the probe and return to its extended position. You can disconnect if you end up too far back, but not from getting too far forward, and to the sides, it depends on how much hose you've got left. If you slide forward and sideways, then as long as the probe doesn't snap off, you should be able to return and resume tanking. The crew can cut the fuel flow off if you're out of the box, but they don't have a whole lot of control over the basket. 2
MAXsenna Posted May 1 Posted May 1 On 4/23/2025 at 8:55 AM, draconus said: What did I miss? No upside-down refueling for booms. 1
ST0RM Posted May 2 Posted May 2 The other issue I see frequently, is the sine wave effect at contact. Even more pronounced when a receiver chases the basket. This, can and will, result in the probe snapping off and drogue damage. Upon offload complete, the hose does not auto-disconnect. The MPRS panel is preset to a fuel offload number and once that is reached, the Pod Valve cycles from OPEN back to ARMED. A coordinated disconnect call is given by the boom operator, to the receiver. And yes, hose markings are needed to stay within the envelope. See this thread for visuals 1
Czar66 Posted May 2 Posted May 2 20 hours ago, Dragon1-1 said: For what it's worth, that is unrealistic. With the basket, once you're in, you may rip off the probe, or the basket, but displacing outside some arbitrary box the sim wants you to stay in won't cause the basket to suddenly phase through the probe and return to its extended position. You can disconnect if you end up too far back, but not from getting too far forward, and to the sides, it depends on how much hose you've got left. If you slide forward and sideways, then as long as the probe doesn't snap off, you should be able to return and resume tanking. The crew can cut the fuel flow off if you're out of the box, but they don't have a whole lot of control over the basket. Pretty much we all know. The whole system needs an overhaul, perhaps 're design'. It saddens me the state that it's in. 1
ShuRugal Posted May 6 Posted May 6 I'd just like it if the basket didn't magically phase sideways off the probe because i strayed outside of a radar-beam-thin cone behind the pod. The advantage of drogue-and-probe fueling is supposed to be that, once hooked up, you kinda stay hooked up. the hose will drag the nose of the plane towards the pod, making it way easier to stay connected IRL than in the sim. while the basket can absolutely be ripped off the hose, it takes a LOT more force than is required to keep the nose of the plane in line with the pod, unless the pilot is asleep at the controls or tries to intentionally maneuver away.... 1
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