IronMike Posted Thursday at 02:27 AM Posted Thursday at 02:27 AM (edited) Dear all, As we roll out of spring, we’re excited to share a fresh round of updates across our modules. Alongside ongoing development of larger features, we strive to respond directly to your feedback and to keep each aircraft evolving toward its full potential. The F-14 Tomcat received some important fixes and tuning. Lighting artifacts at distance have been resolved, formation and wingtip lights now behave consistently across LODs, and afterburner flicker has been corrected when switching views. The USS Forrestal has undergone another lighting pass — IFLOLS visuals are cleaner, deck lighting ramps more naturally, and spotting during night ops should feel noticeably improved. Audio in multiplayer has been adjusted for better spatial consistency, and AI enhancements include A/A TACAN additions, ICEMAN ground logic, and we taught JESTER to avoid calls for neutral aircraft when in BFM. As always we thank you for your kind support and feedback, and hope that you enjoy plenty of hours of flying! Your Heatblur Team DCS: F-14 Tomcat by Heatblur Simulations Night Lighting: Made a pass to improve night lighting visuals, distances and extant issues, including: Fixed right wingtip collision light not appearing past LoD1 Improved distance at which nav/collision lighting is visible across most LoDs. Fixed formation lights (slimelights) disappearing on wingtips beyond 100m. Fixed wingtip lights not moving with wings with distant LODs. Forrestal: First pass to significantly improve Forrestal class lighting system: IFLOLS is not visible from the sides anymore. Runway lighting is visible from a longer distance. Changed min pixel sizes for most lighting types. Extended range at which mast navigation lights are visible. Increased refueling probe light distance; the basket should now be more visible when doing AAR at night. Made JESTER ignore neutral enemies detected visually in BFM. He will no longer go crazy and call out neutrals as bandits and give dogfight calls. ICEMAN: Disabled Iceman with weight on wheels. This should help with instances where you switch to the RIO cockpit and Iceman resets e.g. your trim or autopilot settings. Added A/A Tacan to AI aircraft. Fixed the flicker animator + afterburner animations when switching cameras. Added the Top Gun 104 livery for the F-14A. Fixed distant LOD appearing darker than it should due to a missing RoughMet texture. Fixed non-ownship aircraft not having exhaust sounds in Multiplayer; other jets should now be correctly audible from your cockpit with the canopy up. Fixed strange “stepping” in audio for the left engine. Improved phasing-protection for dual-engine sounds. Edited Thursday at 02:31 AM by IronMike 10 3 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Zabuzard Posted Thursday at 11:08 AM Posted Thursday at 11:08 AM (edited) 1 minute ago, shocknawe371 said: F-14A Early soon? No ETAs, sorry. Edited Thursday at 11:08 AM by Zabuzard 1
Trancers Posted Thursday at 11:58 AM Posted Thursday at 11:58 AM (edited) Hi is a F-14D in planning? Question for a friend Edited Thursday at 12:00 PM by Trancers i9-11900KF 3.5-5.3GHz, 64GB DDR4 3600, RTX 3080ti 12GB, M.2 Gen4 Warthog HOTAS & TPR TrackIR F/A-18C, F-16C, F-14, AH-64D, A-10C II, F-15E, F-4E Phantom II Supercarrier Caucasus Syria Persian Gulf Nevada South Atlantic Marianas Sinai Kola Cold War Germany EDDH Proud Dad of Twins
Zabuzard Posted Thursday at 12:31 PM Posted Thursday at 12:31 PM 32 minutes ago, Trancers said: Hi is a F-14D in planning? Question for a friend The planned Tomcat variants are the early A and the B(U).
scommander2 Posted Thursday at 12:47 PM Posted Thursday at 12:47 PM 47 minutes ago, Trancers said: is a F-14D in planning? It is a good question. Hope HB has enough information for AN/APG-71, then F-14D may be possible Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
LanceCriminal86 Posted Thursday at 01:46 PM Posted Thursday at 01:46 PM They've answered that so many times, NO, there isn't info on the APG-71, and NO the D is not on the docket. 2 Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
Trancers Posted Thursday at 01:58 PM Posted Thursday at 01:58 PM 11 minutes ago, LanceCriminal86 said: They've answered that so many times, NO, there isn't info on the APG-71, and NO the D is not on the docket. Pity i9-11900KF 3.5-5.3GHz, 64GB DDR4 3600, RTX 3080ti 12GB, M.2 Gen4 Warthog HOTAS & TPR TrackIR F/A-18C, F-16C, F-14, AH-64D, A-10C II, F-15E, F-4E Phantom II Supercarrier Caucasus Syria Persian Gulf Nevada South Atlantic Marianas Sinai Kola Cold War Germany EDDH Proud Dad of Twins
JupiterJoe Posted Thursday at 03:46 PM Posted Thursday at 03:46 PM (edited) Thanks for these fixes HB. The improved refuel probe light is particularly awesome. Edited Thursday at 03:50 PM by JupiterJoe 4 Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
IronMike Posted Thursday at 08:26 PM Author Posted Thursday at 08:26 PM 4 hours ago, JupiterJoe said: Thanks for these fixes HB. The improved refuel probe light is particularly awesome. It is our sincere pleasure, as always! 2 2 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Shahriar0 Posted yesterday at 09:02 AM Posted yesterday at 09:02 AM Years of awaiting a fix for the refuel probe light has come to an end at last! I tested it and it appears realistic with proper illumination level. Thank you! Now I can finally refuel at night without the assistance of NVG. With the release of 95GR in not too distant future, I can fly proper missions in Tomcat with maximum realism. That's awesome. 2
Slant Posted 22 hours ago Posted 22 hours ago 14 hours ago, IronMike said: It is our sincere pleasure, as always! Nah, the pleasure is ours. The external lights have been a thorn in my eyes for years, but I knew you'd get around to them like you did with the Viggen. It's a lower priority item and eventually you get there. And you did. It's nice that trust is rewarded with consistency. http://www.csg-2.net/ | i7 7700k - NVIDIA 1080 - 32GB RAM | BKR!
Tulkas Posted 19 hours ago Posted 19 hours ago (edited) Feedback on the Forrestal IFLOLS: Finally improvement. It's much better, no doubt, you don't see from the sides and light orbs effect it is not so bad as it used to be, and gets better the closer you get. But I wonder. why it has to have bloom effect at all? Long time ago I used to mod the supercarrier with a simple texture and the IFLOLS became a sharp yellow dot and two sharp green lines, exactly as they look in dozens of real life videos. Later the supercarrier meatball was sharp by default, while the Forrestal's was almost unusable. And then the Supercarrier started to use the awful orb effect as well. Isn't it possible to have just a sharp texture for it? Edited 19 hours ago by Tulkas 3
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