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Quick Action Generator | DCS Summary | Virpil 1v1 Dogfights


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  • ED Team
Posted

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23 May 2025

Dear Fighter Pilots, Partners and Friends,

The recently added Quick Action Generator (QAG), allows players to easily construct simple missions based on the choice of aircraft, map, and mission. The QAG is not designed to replace the Mission Editor, but rather to provide a tool for players to construct simple missions without wading into the powerful, yet complex, Mission Editor. Please download the latest update to give it a go. We look forward to getting your feedback and to improving the experience and functionality.

This month’s update provides several quality-of-life improvements. Our Terrain engine received several RAM and file handling speed optimizations. DLSS got updated to version 310.2.1.0 with all related improvements from it. We’ve also improved Voice Chat connection stability and did several aircraft AI fixes. For all tweaks you may read the full changelog.

The VIRPIL Controls BFM Cup is a weekend-based guns-only dogfight tournament held over the Caucasus map that is open to nine fighters. Register at virpil-servers.com for a chance to win a VIRPIL FLNKR grip, store credit, and a DCS module. Hurry, sign-ups close soon!

Thank you for your passion and support.

Yours sincerely, 

Eagle Dynamics

 

Quick Action Generator

Overhauled feature

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One of the main barriers for new DCS pilots is creating gameplay content. Although the Mission Editor is very powerful, it can be complex and time-consuming to learn. To mitigate this, the QAG offers a convenient and quick way to generate simple missions based on a few, simple selections. It allows players to experiment with all DCS aircraft, across all eras and maps, over a variety of mission types. 

Quick Action Generator Key Features

  • Rapid and simple content generation compared to the Mission Editor.
  • Capability to construct missions based on all your DCS aircraft and maps with a high degree of mission customization.
  • Supports World War II era to modern day.
  • Scale missions from just a couple of aircraft to multiple flights and ground force groups.
  • Aircraft, ground units, and ships can be sorted into groups based on their historical era.
  • Manually select enemy and allied aircraft and set them as targets and supporting flights.
  • Option to modify and select aircraft loadouts.
  • Ability to change and select aircraft liveries.
  • User Interface built upon the F10 map to facilitate unit placements.
  • Optimised AI behavior for all difficulty levels.
  • Adjust the location and orientation of forces on the QAG map.
  • Option to add and remove air, land, and sea targets:
  • Configuring up to 4 (four) aircraft in a flight.
  • Set distance, altitude, and loadout options.
  • Add escort flights for appropriate Missions.
  • Add air defenses to protect targets.
  • Add or remove wingmen and set their skill level.
  • On first launch the generator loads the last map and aircraft used.
  • Formations assignments for flights of up to four units, both allied and enemy.

The QAG adds a new capability for DCS that is aimed at both new DCS players to generate unlimited content, but also provide a tool for veteran players to test new tactics, try out new sensors and weapons, and practice before entering a match. We look forward to your valuable feedback. 

 

DCS Update

Development Progress

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DCS Core
We continue to improve mission loading and performance in both 2D and VR thanks to improved asset loading from memory. Several visual issues have been addressed. DLSS has been updated to version 310.2.1.0, and voice-chat client-server architecture was improved for better connection stability. Aircraft Al behaviour got updated for tankers to be able to fly at lower speeds and tweaks for cases where formation losing leader or wingmen, and JTAC messages now include a wider range of weapons. Please read the full changelog. 

Data Transfer Cartridge
The DTC interface received an update that fixes crashes tied to custom CMDS files, track-replay corruption, and mismatched countermeasure parameters. Default profiles now load reliably, COMM presets respect guard frequencies, the tool now sits beneath other UI layers, and it can be closed with the Esc. key. 

Eagle Dynamics Modules
This update saw F/A-18C SA and AUTO EW-page options corrected, TWS HOTAS azimuth selection quirks have been fixed, and adjustments were made to the HMD cross for wide-angle VR users. F-16C improvements include a number of radar adjustments, saving targeting pod contrast when leaving the TGP page, and several CMDS and COMM fixes. AH-64D saw fixes to FUEL CHECK alignment, FCR stowage, HMD cue projections, and auxiliary tanks. The CH-47F benefited from cold-weather engine tuning, reduced IR signatures, corrected rotor parking and new liveries for Spain, Iran, South Korea and Canada. The F-5E beacon lights now illuminate correctly.

Third-Party Modules

JF-17 Thunder received radar logic improvements, refreshed MFCD HPT data, and progress on the new TWS EXP mode. The Cold War Germany Map received improved  power-lines, corrected taxiways, refined icon placement, and radio/beacon frequencies and model error fixes. Additionally, helipads are now tree-free and route/resource optimisations have been made to improve frame-time consistency across the battlefield.

 

1v1 Gun only Showdown

VIRPIL Controls BFM Cup

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This 1v1 BFM Cup is hosted by VIRPIL Controls, along with support from the DCS Dogfighters and the Virtual Pilot communities. This is your chance to prove your aerial combat mastery in intense, 1v1, guns only, dogfights.

Map
Caucasus

Aircraft
F-14B, F-15C, F-16C, FA-18C, J-11A, JF-17, M-2000C, MiG-29S, Su-27, and Su-33.

Secure your spot: 

  1. Create an account on virpil-servers.com
  2. Connect your Discord (optional)
  3. Sign up for the tournament

Prizes & Glory 

  • Champion: FLNKR Grip or €300 code + DCS module of your choice
  • Runner-up: €150 code + DCS module
  • Third Place: €75 code + DCS module

The tournament will take place over multiple stages, with events held on weekends. Their schedule will be announced after the registration period. Please stay tuned for more details. 

Thank you again for your passion and support, 

Yours sincerely,

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  • Like 9
  • Thanks 2
Posted (edited)

This leaves a bit to be desired. For one, why can't the Harrier be used to dogfight MiG-29s and Su-27s by default? I am slaying those fighters in the ME, but I am restricted to C-101s and L-39s in the QAG. Not even Su-25s are in there. So, then I went to try a bomber escort mission with Harriers providing escort (a real mission they could do) and the opposition is too weak. Can you add credible opponents, regardless of what you decided would be most appropriate on the first iteration of the QAG?

Edited by exhausted
Posted (edited)

Quick Action Generator

Not quick or rapid at all, because it starts by immediately generating a map it assumes i want to use, and it takes time. This may be a mistake. First it should allow me to select parameters, including the map, and then take the time to generate whatever it does, no?

Havent had the chance to dive deeper, but apart from the startup, it seems better than the old one.

Edited by WolfCat
  • Like 3

CPU: i7-4790k; RAM: 32GB HyperX@1866Mhz; GPU: MSI RTX 3070; SSD: WDBlue something

Posted

I could not find a specific place to report QAG bugs, so here goes: Cannot select F4E in any era (Coldwar I, II or Modern). Neither available as player or AI. 

  • Like 1
Posted
4 hours ago, primus_TR said:

I could not find a specific place to report QAG bugs, so here goes: Cannot select F4E in any era (Coldwar I, II or Modern). Neither available as player or AI. 

The same thing happens to me.

 

|Motherboard|: Asus TUF Gaming X570-PLUS,

|WaterCooler|: Corsair H115i Pro,

|CPU|: AMD Ryzen 7 3800X,

|RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4,

|SSD|: Kingston A2000 500GB M.2 NVMe,

|SSD|: Kingston 2.5´ 480GB UV400 SATA III,

|SSHD|: Seagate Híbrido 2TB 7200RPM SATA III,

|GPU|: MSI Gaming 980Ti,

|Monitor|: LG UltraWide 34UM68,

|Joystick 1|: Thrustmaster Hotas Warthog,

|Joystick 2|: T.Flight Rudder Pedals,

|Head Motion|: TrackIr 5.

 

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