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Posted

Hi everyone,

I'm not sure if this is the right place to post this question but are the dimensions of the Essex-class carrier correct? You can't park more than three Corsairs side-by-side in the currently modeled version, yet looking at old images online, it appears that they used to park 4 planes with space to spare. 

Not really complaining, just curious. null

image.jpeg

Posted

1280px-USS_Yorktown_(CV-10)_underway,_ci

I think the problem is that being parked on deck isn't the same as having aircraft ready for takeoff on deck. ED itself hasn't implemented the movement of aircraft on deck. There's only a strategy "game" that simulates such movement, and moving aircraft on deck, whether for takeoff or landing, is very slow.

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Posted

It's correct +/- a few centimeters.  We had 4 Corsairs spread across the deck during development, but there were issues with the collision model not folding the wings.

I fixed the collision model, but we did not get a chance to change the lua code back.

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Posted

In a much earlier combat flight sim that will go unnamed, they originally had their carrier planes spawn on the deck far enough apart so that after they got started, they could spread their wings and take off or taxi from where they were. Eventually, they figured out how to have the planes spawn with their wings folded (I assume a smaller collision box with the wings folded) and were able to get 4 abreast on an Essex class boat. IRL I believe that they could "easily" get 6 abreast, depending on the type of plane.

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Posted

I remember Fireball fixed it to where we could load the flightdeck with lots of planes in the flight sim that will go un-named. 

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Sempre Fortis

Posted

I will ask right here, since the thread is about carrier. Is the take off of F4U somewhat artificial? Because there is no visible catapult, but the plane takes off in twice (or more) shorter distance then on the land. There are 2 catapults on the CV-11 essex class aircraft carrier, one on the starboard and the other on port side of the Bow. Both are moddeled, but (still not functional). So I'm wonderting, if the take off it self is modeled like it would be done by using catapults?

And, will the catapults ever be modeled like IRL?

Posted
2 hours ago, skywalker22 said:

I will ask right here, since the thread is about carrier. Is the take off of F4U somewhat artificial? Because there is no visible catapult, but the plane takes off in twice (or more) shorter distance then on the land. There are 2 catapults on the CV-11 essex class aircraft carrier, one on the starboard and the other on port side of the Bow. Both are moddeled, but (still not functional). So I'm wonderting, if the take off it self is modeled like it would be done by using catapults?

And, will the catapults ever be modeled like IRL?

The carrier is going 30 knots. With 10 or more knots wind. That's 40 knots over the deck. The Corsair takes off at around 80 knots. That means you only need to reach 40 knots in the aircraft to actually have 80 knots of wind under your wing. If you load the aircraft heavy enough.  It will require the whole runway and then some to get airborne.

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Posted
22 minutes ago, Gunfreak said:

The carrier is going 30 knots. With 10 or more knots wind. That's 40 knots over the deck. The Corsair takes off at around 80 knots. That means you only need to reach 40 knots in the aircraft to actually have 80 knots of wind under your wing. If you load the aircraft heavy enough.  It will require the whole runway and then some to get airborne.

What if there is a headwind? There isn't always a tailwind.

Posted
45 minutes ago, skywalker22 said:

What if there is a headwind? There isn't always a tailwind.

There's no such thing as a tailwind in carrier aviation. the boat turns into the wind for launch and recovery during their cyclic operations, and return to intended course heading

once launch/recovery periods are completed.

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